SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5070 SUPER

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

87 / 100
HIGH-END

Power Build

Top 13% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
96%
VS
GPU
79%
PROCESSOR

Intel Core Ultra 7 265

64,640 Benchmark Score
Top 4% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 5070 SUPER

2,690 Benchmark Score
Top 21% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5070 SUPER form an unusual desktop pairing. CPU benchmark results put the 265 at the 93rd percentile of all CPUs with an average score of 64640, while the GPU’s single recorded 3DMark Steel Nomad score of 2690 lands at the 18th percentile of all GPUs. The combined percentile is 56. This split dominates every performance interpretation: a top-7% CPU paired with a GPU score sitting near the bottom of the database. The data describes a desktop system, but the CPU and GPU are not in the same performance bracket. Without measured FPS data, all gaming expectations must be treated as estimates from these benchmark scores.

FAQ

Q: What CPU is used in this build?

A: The Intel Core Ultra 7 265 is a 20-core/20-thread desktop CPU from the Core Ultra Series 2. It uses Arrow Lake architecture (Arrow Lake-S), with a 2.40 GHz base clock and 5.30 GHz boost clock, 30 MB shared L3 cache, 65 W TDP, Socket 1851, dual-channel DDR5 memory, and integrated Arc Xe-LPG Graphics 32EU. The launch MSRP is $394.

Q: What GPU is paired with it?

A: The NVIDIA GeForce RTX 5070 SUPER uses the GB205 chip on Blackwell 2.0 architecture, built by TSMC on 5nm. It has 18 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth, a 2325 MHz base clock, a 2512 MHz boost clock, 6400 shading units, 50 RT cores, and 200 tensor cores.

Q: How does the CPU compare with its nearest rivals?

A: The CPU average benchmark score is 64640, placing it at the 93rd percentile. Its nearest rivals are the AMD EPYC 4464P (64823, deltaPct -0.3), Intel Core Ultra 7 265F (64438, deltaPct 0.3), AMD EPYC 7343 (64202, deltaPct 0.7), and AMD EPYC 9124 (65104, deltaPct -0.7). All four are within 0.7% of the Core Ultra 7 265.

Q: How does the GPU compare with its nearest rivals?

A: The GPU’s only recorded benchmark is 3DMark Steel Nomad DX12 at 2690, placing it at the 18th percentile. Its nearest rivals are the NVIDIA Quadro K1100M (2664), NVIDIA GeForce GT 1030 (2662), Intel Arc Pro B50 (2660), and NVIDIA GeForce GT 440 (2645), with deltaPct values from 1.0 to 1.7.

Q: Is there measured FPS data for this combination?

A: No. The FACT PACK contains no measuredFps rows for this exact CPU+GPU combination, and dataIsMeasured is false. There is no game-by-game FPS table, so any FPS discussion is estimated from benchmark scores.

Q: What does the combined percentile of 56 mean?

A: It sits between the CPU’s 93rd percentile and the GPU’s 18th percentile. The combined rank reflects a CPU-dominant system where the GPU pulls the overall position down toward the middle of the performance database.

Q: Can the CPU be overclocked?

A: No. The multiplier is locked. The CPU also does not support ECC memory. The platform supports DDR5 dual-channel memory with 102.4 GB/s bandwidth and PCIe Gen 5 with 20 CPU lanes.

GPU Analysis

The RTX 5070 SUPER’s memory configuration is its most distinctive feature. It has 18 GB of GDDR7 on a 192-bit bus, producing 672.0 GB/s of bandwidth. The memory clock is listed at 1750 MHz with 28 Gbps effective. The GB205 die is built on TSMC’s 5nm process with 31,100 million transistors and a 263 mm² die size. The card runs at a 2325 MHz base clock and a 2512 MHz boost clock.

The compute array contains 6400 shading units, 200 texture mapping units, 80 ROPs, 50 RT cores, and 200 tensor cores. The listed pixel rate is 201.0 GPixel/s, texture rate is 502.4 GTexel/s, and FP32/FP16 throughput is 32.15 TFLOPS with a 1:1 FP16 ratio. The card uses a PCIe 5.0 x16 interface and offers one HDMI 2.1b output and three DisplayPort 2.1b outputs. API support includes DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. The physical card is dual-slot, 245 mm long, 115 mm tall, and 40 mm wide, with a single 16-pin power connector and a 275 W TDP.

The benchmark data is much less imposing. The only GPU result in the FACT PACK is 3DMark Steel Nomad DX12 with a score of 2690, which places the GPU at the 18th percentile. Its nearest rivals are the Quadro K1100M, GT 1030, Arc Pro B50, and GT 440, all within 1.7% of the RTX 5070 SUPER’s score. For rendering, the 18 GB frame buffer can hold large assets and the 672 GB/s memory path can move data quickly, but the measured 3DMark score indicates that the rasterization result in this database is far lower than the memory and core specifications suggest. RT cores and tensor cores are present, but no dedicated ray tracing or AI benchmark is recorded, so their real-world impact cannot be quantified from the data.

Usage Scenarios

High-refresh gaming is limited by the GPU. The CPU’s 93rd percentile and Cinebench R23 single-core score of 5960 provide the processing headroom, but the GPU’s 3DMark score of 2690 and 18th percentile set the frame rate ceiling. No measured FPS exists, so this is an estimate: GPU-bound games will not reach high-refresh territory with this GPU score.

Streaming is more plausible from a CPU standpoint. Cinebench R23 multicore 42216 and PassMark multithread 49682 indicate enough processing power to handle a game and encode workload simultaneously. No streaming benchmark is recorded, so this remains an estimate; the GPU’s contribution cannot be quantified from the 3DMark score alone.

Video editing splits along CPU and GPU lines. Timeline and export tasks that scale with CPU performance would benefit from R23 multicore 42216 and PassMark integer math 134773. GPU-accelerated effects and previews would rely on the GPU’s 2690 3DMark score, which is near GT 1030-class rivals, so the GPU is the weak link in accelerated video workflows.

3D rendering is the strongest CPU scenario. Cinebench R15 multicore 4255, R20 multicore 6268, and R23 multicore 42216 all show strong scaling across the 20-core/20-thread design. The GPU has 50 RT cores and 200 tensor cores, but with no RT benchmark in the FACT PACK, GPU-accelerated rendering cannot be validated by the data.

Software development suits the CPU. PassMark integer math 134773, extended instructions 41478, and data encryption 40456 are relevant to compilation and secure workloads. The 30 MB shared L3 cache and 102.4 GB/s DDR5 bandwidth support multi-project builds, while PassMark single-thread 4689 keeps the editor responsive.

Student and office work is far below this CPU’s ceiling. PassMark single-thread 4689 and Cinebench R23 single-core 5960 make everyday applications responsive, and the integrated Arc Xe-LPG Graphics 32EU can drive displays by itself. The discrete GPU’s 18th percentile adds little to office productivity.

Who Should Build It

The intended builder is a CPU-centric professional, not a balanced gamer. The 93rd-percentile CPU with Cinebench R23 multicore 42216 is well suited to rendering, compilation, and multithreaded analysis. The 18th-percentile GPU makes this a poor choice for high-refresh gaming unless the specific workload is CPU-bound. Content creators with large assets may appreciate 18 GB of VRAM, but the GPU’s score near GT 1030-class rivals means GPU compute tasks should be avoided. Small business workstations running data compression (PassMark 522983) or data encryption (PassMark 40456) match the CPU’s strengths. Students and office users get a responsive machine from the CPU alone; the discrete GPU contributes little in that context. Developers benefit from 20 cores, a 5.30 GHz boost, 30 MB L3, and PCIe Gen 5 with 20 lanes.

Benchmark Performance

The CPU benchmark scores in the FACT PACK are as follows:

| Test | Score |

|---|---|

| Cinebench R15 multi / single | 4255 / 600 |

| Cinebench R20 multi / single | 6268 / 884 |

| Cinebench R23 multi / single | 42216 / 5960 |

| PassMark multithread | 49682 |

| PassMark single-thread | 4689 |

| PassMark integer math | 134773 |

| PassMark floating point math | 172776 |

| PassMark extended instructions | 41478 |

| PassMark data encryption | 40456 |

| PassMark data compression | 522983 |

| PassMark random string sorting | 63833 |

| PassMark find prime numbers | 418 |

The CPU average benchmark score is 64640, and the CPU is at the 93rd percentile of all CPUs. The GPU score is 3DMark Steel Nomad DX12 at 2690, with an average benchmark score of 2690 and an 18th percentile position. The combined system percentile is 56.

The combined picture is lopsided. The CPU is in the top 7% of the database, while the GPU is at the 18th percentile. The nearest CPU rivals are EPYC and Core Ultra 7 parts scoring between 64202 and 65104, all within 0.7%. The nearest GPU rivals are the Quadro K1100M, GT 1030, Arc Pro B50, and GT 440, all within 1.7%. This benchmark profile describes a very strong CPU with a very weak measured GPU result.

Gaming Performance

The FACT PACK contains no measuredFps rows for this exact combination. dataIsMeasured is false, so there is no game-by-game measured FPS list and no resolution-specific measured frame rates. All FPS observations here are estimates from the benchmark scores.

The CPU’s 93rd percentile and Cinebench R23 single-core score of 5960 indicate that CPU-bound scenes could sustain high frame rates. The GPU’s 2690 3DMark Steel Nomad score, at the 18th percentile and anchored by rivals scoring 2645–2664, indicates that GPU-bound titles would fall well short of high-refresh performance at ultra settings. Between the two, the GPU is the frame-rate limit in the majority of gaming workloads. The 18 GB VRAM does not change that estimate, because the 3DMark result is the only measured GPU performance data point available.

Balance and Bottleneck

Balance is the central issue. The CPU percentile is 93, the GPU percentile is 18, and the gap is 75 points. In gaming, the GPU becomes the bottleneck before the CPU’s performance can be fully utilized. The CPU’s nearest rivals are EPYC-class parts scoring 64202–65104, while the GPU’s nearest rivals are GT 1030-class parts scoring 2645–2664.

In CPU-only workloads, the CPU is the engine. Cinebench R23 multicore 42216 and PassMark multithread 49682 show no GPU involvement. In mixed workloads, the bottleneck shifts depending on acceleration. A mostly single-threaded game would lean on the CPU’s R23 single-core score of 5960. A GPU-bound game would hit the 2690 3DMark ceiling first. The absence of measured FPS means there is no direct FPS scaling evidence; the percentile gap and nearest-rival clustering are the supporting evidence for this analysis.

Build Overview

This is a desktop build: an Intel Core Ultra 7 265 on Socket 1851 paired with an NVIDIA GeForce RTX 5070 SUPER over PCIe 5.0 x16. The CPU is a 20-core/20-thread Arrow Lake-S part with a 5.30 GHz boost and 65 W TDP. The GPU is a dual-slot Blackwell 2.0 card with 18 GB GDDR7, 50 RT cores, 200 tensor cores, and a 275 W TDP. The overall tier from percentiles is a 56th-percentile combined system, with the CPU at 93rd and the GPU at 18th. This is not a balanced mid-high desktop pairing; it is a high-CPU, low-GPU desktop according to the benchmark data in this database.

CPU Analysis

The Intel Core Ultra 7 265 is a desktop CPU in the Core Ultra Series 2. It uses Arrow Lake architecture, specifically the Arrow Lake-S die, on Socket 1851. The chip has 20 cores and 20 threads, meaning it does not rely on additional threads beyond physical cores. The base clock is 2.40 GHz and the boost clock is 5.30 GHz, with a 65 W TDP. It is fabricated by TSMC on a 3nm process, with 17,800 million transistors on a 243 mm² die.

Cache is organized as 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3. Memory support is dual-channel DDR5 with 102.4 GB/s of bandwidth, and ECC is not supported. The CPU provides PCIe Gen 5 with 20 lanes from the CPU. It also includes integrated Arc Xe-LPG Graphics with 32 execution units.

The benchmark interpretation is clear. Cinebench R23 multicore 42216 and R20 multicore 6268 indicate strong multi-threaded throughput for 3D rendering and batch workloads. Cinebench single-core scores of R23 5960, R20 884, and R15 600 indicate good lightly-threaded performance. PassMark single-thread 4689 confirms desktop responsiveness. Integer math 134773 and floating point math 172776 show strong math throughput, with floating point slightly ahead. Data compression 522983 and data encryption 40456 indicate high throughput for archive and secure data workloads. Random string sorting 63833 points to solid memory subsystem performance. The find-prime-numbers score of 418 is the outlier and limits claims about pure scalar prime-loop speed. The overall CPU average benchmark score is 64640, placing the chip at the 93rd percentile, with nearest rivals within 0.7%. This is a high-tier desktop CPU, but the locked multiplier means users cannot overclock it.