AMD Radeon RX 640 OEM
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon RX 640 OEM Specifications
Radeon RX 640 OEM GPU Core
Shader units and compute resources
The AMD Radeon RX 640 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
RX 640 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon RX 640 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 640 OEM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon RX 640 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 640 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon RX 640 OEM by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the RX 640 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
RX 640 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 640 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 4.0 Architecture & Process
Manufacturing and design details
The AMD Radeon RX 640 OEM is built on AMD's GCN 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 640 OEM will perform in GPU benchmarks compared to previous generations.
AMD's Radeon RX 640 OEM Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon RX 640 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 640 OEM to maintain boost clocks without throttling.
Radeon RX 640 OEM by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon RX 640 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon RX 640 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon RX 640 OEM Product Information
Release and pricing details
The AMD Radeon RX 640 OEM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 640 OEM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon RX 640 OEM Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon RX 640 OEM
The AMD Radeon RX 640 OEM is a Polaris 23 part built on GCN 4.0 and fabricated by GlobalFoundries on a 14 nm process. The die measures 103 mm² and holds 2,200 million transistors, a density of 21.4 million per square millimeter. Compute resources include 640 shading units, 40 texture mapping units, and 16 ROPs, producing 1.658 TFLOPS of FP32 and the same 1.658 TFLOPS for FP16 at a 1:1 ratio. Memory is 4 GB of GDDR5 on a 128-bit bus, clocked at 1500 MHz (6 Gbps effective), for 96.00 GB/s of bandwidth. The card occupies a single slot, draws 50 W, requires no auxiliary power connectors, and pairs with a 250 W suggested PSU. It was released on 2020-04-08 and is now end-of-life, sitting at the 50th percentile of all GPUs in the database.
How It Compares
The nearestRivals array in the database is empty, so there are no named competitors with scores or deltaPct values to cite. The only positioning data available is the percentileVsAllGpus figure of 50, which places the RX 640 OEM exactly at the median of the entire GPU population tracked by the database. Half of all GPUs score higher, half score lower. That mid-pack standing is consistent with the internal specifications: 1.658 TFLOPS of FP32 compute and 96.00 GB/s of memory bandwidth are modest by modern standards but not bottom-tier. The 4 GB GDDR5 frame buffer on a 128-bit bus is typical of an entry-level part from the era of its 2020-04-08 release.
Without rival entries, the comparison must be drawn from the spec sheet rather than measured deltas. The pixel rate of 20.72 GPixel/s and texture rate of 51.80 GTexel/s define the fill-rate ceiling, and these figures align with a card that would slot between low-end integrated graphics and mid-range discrete GPUs in the aggregate database distribution. The absence of rival data means no percentage deltas can be reported; the percentile is the sole comparative metric. The 50th percentile ranking is a neutral verdict — this card is neither a standout performer nor a laggard in the database's full GPU population.
Ray Tracing and Feature Set
The RX 640 OEM has no RT cores and no tensor cores listed in the database. Its GCN 4.0 architecture predates dedicated ray tracing hardware, so hardware-accelerated ray tracing is not part of the feature set. API support is DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. The DirectX 12 feature level 12_0 covers the base feature set but without the DXR ray tracing tier that requires dedicated hardware. Vulkan 1.3 support is current and allows modern compute and graphics workloads, but again without ray tracing extensions that rely on RT cores.
FP16 compute runs at 1.658 TFLOPS, identical to FP32 at a 1:1 ratio, which means there is no half-precision acceleration advantage — a notable distinction from architectures that double FP16 throughput. The display outputs are one DisplayPort 1.4a and two mini-DisplayPort 1.4a ports, supporting modern monitors through the DisplayPort 1.4a standard. The pixel rate of 20.72 GPixel/s and texture rate of 51.80 GTexel/s are the throughput ceilings for rasterization. With 640 shading units and 16 ROPs, the card is built for conventional raster workloads, not for compute-heavy or ray-traced rendering. The 4 GB GDDR5 memory with 96.00 GB/s bandwidth further limits advanced features like high-resolution texture packs or ray-traced assets. In short, the feature set is firmly rooted in the GCN 4.0 era, with no path to hardware ray tracing.
Power and Cooling
The RX 640 OEM is a 50 W part, which is the TDP listed in the database. It requires no auxiliary power connectors — the card draws all its power from the PCIe slot. The suggested power supply is 250 W, a very modest requirement that makes the card compatible with a wide range of pre-built systems and small form factor cases. The cooler is single-slot, meaning it takes up only one expansion slot. The 14 nm process from GlobalFoundries and the 103 mm² die with 2,200 million transistors contribute to the low power draw. The transistor density of 21.4 million per square millimeter is a reflection of the mature 14 nm node.
With no power connectors, installation is straightforward: the card plugs into a PCIe 3.0 x8 slot and provides display output via one DisplayPort 1.4a and two mini-DisplayPort 1.4a ports. The 250 W PSU recommendation leaves headroom for a typical CPU and drives in a basic system, but the card's own consumption is only 50 W. The single-slot cooler must dissipate that 50 W, which is well within the capability of a passive or low-profile active cooler. The end-of-life production status means availability is limited to existing stock, but the power characteristics remain relevant for legacy system upgrades.
FAQ
Q: Does the Radeon RX 640 OEM support hardware ray tracing?
A: No. The database lists no RT cores for this card, and its GCN 4.0 architecture does not include dedicated ray tracing hardware. It supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3, but ray tracing acceleration is not part of the feature set.
Q: What power supply is recommended for this card?
A: The suggested PSU is 250 W. The card itself has a TDP of 50 W and requires no auxiliary power connectors, so it draws power entirely from the PCIe slot.
Q: How much memory does the RX 640 OEM have, and what is its bandwidth?
A: It has 4 GB of GDDR5 on a 128-bit bus, running at 1500 MHz (6 Gbps effective), providing 96.00 GB/s of bandwidth.
Q: What display outputs are available?
A: The card has one DisplayPort 1.4a and two mini-DisplayPort 1.4a outputs.
Q: Is FP16 performance faster than FP32 on this card?
A: No. FP16 runs at 1.658 TFLOPS, which is a 1:1 ratio with FP32 (also 1.658 TFLOPS). There is no half-precision speedup.
Q: When was this card released, and is it still in production?
A: It was released on 2020-04-08 and is now end-of-life. Its predecessor is Polaris and its successor is Vega.
Who Should Consider It
The 50th percentile ranking and the spec sheet point to a card for 1080p gaming at modest settings. The 1.658 TFLOPS FP32 compute and 20.72 GPixel/s pixel rate are sufficient for older titles, e-sports, and less demanding games at 1080p with reduced detail. The 4 GB GDDR5 frame buffer and 96.00 GB/s bandwidth mean texture-heavy modern games will exceed the memory capacity at high settings, so users should plan for medium or low presets. The 50 W TDP and 250 W suggested PSU make this a candidate for office desktops, HTPCs, and small form factor systems where power and space are limited.
The single-slot cooler and lack of power connectors simplify installation in pre-built machines. The PCIe 3.0 x8 interface is compatible with virtually all motherboards from its release era. Users who need multiple display outputs will find one DisplayPort 1.4a and two mini-DisplayPort 1.4a ports adequate for multi-monitor productivity setups. The 1:1 FP16 ratio means no compute advantage for machine learning or scientific workloads that rely on half precision. For 1440p or high-refresh gaming, the 1.658 TFLOPS and 96.00 GB/s bandwidth are insufficient; this card is not aimed at those use cases. The end-of-life status suggests it is a replacement part for existing systems rather than a new-build recommendation.
Benchmark Performance
The database records an average benchmark score of 0 for the RX 640 OEM, and the benchmark array is empty, so no measured scores exist to analyze. The only quantitative performance indicator is the percentileVsAllGpus value of 50, which places the card at the median of all GPUs in the database. Because nearestRivals is empty, no deltaPct values can be computed, and no rival names or scores can be cited. The performance envelope must therefore be inferred from the specification data.
FP32 compute is 1.658 TFLOPS, texture rate is 51.80 GTexel/s, and pixel rate is 20.72 GPixel/s. These figures are internally consistent: with 640 shading units at the listed clocks, the compute and fill rates align with a mid-pack part. The memory subsystem — 4 GB GDDR5 at 96.00 GB/s over a 128-bit bus — is the likely bottleneck in memory-intensive workloads, as the bandwidth is low relative to the compute throughput. The 1:1 FP16 ratio (1.658 TFLOPS) means mixed-precision tasks gain nothing over FP32.
The 50th percentile ranking suggests that in the aggregate database, this card outperforms half of all tracked GPUs and underperforms the other half. Without benchmark scores, the percentile is the sole comparative metric, and it indicates a balanced, middle-of-the-road part. The 2,200 million transistors on a 103 mm² die at 14 nm and the 50 W TDP confirm that this is a low-power design, and the 250 W PSU recommendation reflects the modest system-level requirements. In the absence of measured data, the spec-derived rates — 1.658 TFLOPS, 51.80 GTexel/s, 20.72 GPixel/s, 96.00 GB/s — are the best available proxies for real-world performance.
The NVIDIA Equivalent of Radeon RX 640 OEM
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2070 SUPER Mobile offers comparable performance and features in the NVIDIA lineup.
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