ARC

Intel UHD Graphics 16EU

Intel graphics card specifications and benchmark scores

VRAM
900
MHz Boost
15W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 900 MHz
Shaders 128
TDP 15W
Memory Type System Shared
Architecture Generation 12.1
nm
Process 14 nm+++

Intel UHD Graphics 16EU Specifications

GPU Core

Shader units and compute resources

The Intel UHD Graphics 16EU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
128
Shaders
128
TMUs
8
ROPs
8
Execution Units
16

UHD Graphics 16EU Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the UHD Graphics 16EU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The UHD Graphics 16EU by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
900 MHz
Boost Clock
900 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's UHD Graphics 16EU Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The UHD Graphics 16EU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

UHD Graphics 16EU Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel UHD Graphics 16EU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
230.4 GFLOPS
FP16 (Half)
460.8 GFLOPS (2:1)
Pixel Rate
7.200 GPixel/s
Texture Rate
7.200 GTexel/s

Generation 12.1 Architecture & Process

Manufacturing and design details

The Intel UHD Graphics 16EU is built on Intel's Generation 12.1 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the UHD Graphics 16EU will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 12.1
GPU Name
Rocket Lake
Process Node
14 nm+++
Foundry
Intel

Power & Thermal

TDP and power requirements

Power specifications for the Intel UHD Graphics 16EU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the UHD Graphics 16EU to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

UHD Graphics 16EU by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel UHD Graphics 16EU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel UHD Graphics 16EU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.6

UHD Graphics 16EU Product Information

Release and pricing details

The Intel UHD Graphics 16EU is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the UHD Graphics 16EU by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Production
End-of-life

About Intel UHD Graphics 16EU

Benchmark Performance

The Intel UHD Graphics 16EU is an integrated graphics processor designed for the most basic computing tasks, not for gaming or intensive graphical workloads. Benchmark data places this part at the 50th percentile among all GPUs in the database, though this percentile is somewhat misleading given that many dedicated and higher-end integrated parts are included in the overall distribution. The average benchmark score for this unit is recorded as zero, indicating that no standardized benchmark results have been submitted for it, which reflects its positioning as an entry-level, end-of-life product.

The lack of any entries in the nearestRivals field means there are no direct comparative scores available within this database to calculate percentage deltas. However, the raw computational metrics provide a clear picture of its capability ceiling. The GPU delivers a FP32 performance of 230.4 GFLOPS, which is a modest figure that places it firmly in the territory of basic desktop productivity, video playback, and legacy application support. Its FP16 output of 460.8 GFLOPS (2:1) suggests that half-precision compute is available but will not translate into meaningful performance gains for modern workloads, as most consumer applications and games do not leverage FP16 in a way that benefits this class of hardware.

The pixel fill rate is 7.200 GPixel/s, and the texture fill rate is 7.200 GTexel/s. These figures are low by contemporary standards, indicating that even at 720p resolution, the GPU would struggle to maintain playable frame rates in any 3D application released within the last decade. The data suggests a device that is fundamentally limited by its compute throughput, and users should calibrate expectations accordingly: this is a display adapter first and an accelerator second.

Memory Subsystem

Memory configuration for the Intel UHD Graphics 16EU is entirely system-dependent. The GPU uses System Shared memory, meaning there is no dedicated VRAM on the chip. The memory size, type, and bus width are all listed as System Shared, which means they are dictated by the host system's RAM configuration rather than the GPU itself. The bandwidth is likewise System Dependent, so performance will vary significantly based on whether the system uses single-channel or dual-channel memory, as well as the speed of the installed DDR4 modules.

For high-resolution workloads, this memory architecture is a severe bottleneck. Because the GPU must share bandwidth with the CPU and other system functions, any task that requires frequent memory access—such as texture streaming in games or compositing in image editors—will suffer from contention. At 1080p or higher resolutions, the lack of dedicated VRAM and the reliance on shared system memory means that the GPU will frequently stall waiting for data, leading to inconsistent frame pacing and low average throughput. The data indicates no scenario where this memory subsystem would provide a smooth experience for modern gaming; it is suitable only for low-resolution, low-detail tasks or non-accelerated 2D desktop use.

Ray Tracing and Feature Set

The Intel UHD Graphics 16EU does not include dedicated ray tracing cores, nor does it feature tensor cores. The architecture is Generation 12.1, built on Intel's 14 nm+++ process node, and it is based on the Rocket Lake chip design. Despite the absence of hardware-accelerated ray tracing, the GPU does support DirectX 12 (12_1), which is notable because the 12_1 feature level includes support for certain conservative rasterization and rasterizer-ordered views, but it does not mandate ray tracing support. The API list also includes OpenGL 4.6 and Vulkan 1.4, which means the hardware is technically capable of running modern graphics APIs, but the underlying compute resources are so limited that these APIs will not unlock any meaningful performance headroom.

The shading unit count is 128, with 8 texture mapping units and 8 raster output units. These are the raw building blocks for any 3D rendering, and these counts are minimal. The absence of tensor cores means no AI-accelerated features such as DLSS or similar upscaling technologies are available. The absence of RT cores means any ray-traced effects would have to be computed via brute-force shader execution, which would be impractically slow given the 230.4 GFLOPS FP32 throughput. The feature set is therefore best described as functional for legacy DirectX 11 and OpenGL applications, with modern API support present but useless for demanding workloads.

Who Should Consider It

This GPU is for users who require a display output and basic 2D acceleration, nothing more. The 50th percentile ranking among all GPUs is likely skewed by the inclusion of many other low-end integrated parts and older discrete GPUs; in practice, this part is below the median for any meaningful 3D workload. For 720p gaming, the data suggests that only very old titles (pre-2010) with lowest settings might be playable, and even then, frame rates would be inconsistent. At 1080p, the GPU is not viable for any 3D application beyond basic desktop compositing.

The 15 W TDP and IGP slot width indicate that this is a low-power integrated solution intended for thin-and-light laptops, mini PCs, or budget desktops where power consumption is a priority over performance. Users who need to run office suites, browse the web, or stream video will find the GPU adequate. Users who attempt to run modern games, 3D modeling software, or video editing suites with GPU acceleration will find the performance unacceptable. The end-of-life production status further underscores that this is a legacy part, and the lack of a successor or predecessor in the data suggests it is a dead end in Intel's product stack.

How It Compares

No direct rival data is available in the nearestRivals field for the Intel UHD Graphics 16EU. The benchmark database does not list any comparative scores or delta percentages for this part, which means a quantitative comparison against specific competing GPUs cannot be made from the provided facts. The absence of rival data is itself informative: it indicates that this GPU is not considered a competitive product in any measurable way, and it likely falls below the threshold of relevance for most comparative analyses. The 50th percentile ranking is the only positional metric available, and it should be interpreted with caution given the zero average benchmark score. In the absence of named rivals, the conclusion is that this GPU exists in a performance tier where competitive differentiation is moot—it is a basic display adapter with no pretensions to performance.

FAQ

Q: Does the Intel UHD Graphics 16EU support DirectX 12?

A: Yes, it supports DirectX 12 (12_1), along with OpenGL 4.6 and Vulkan 1.4.

Q: What is the power consumption of this GPU?

A: The TDP is 15 W.

Q: How much VRAM does it have?

A: It has no dedicated VRAM; memory size, type, and bus width are all System Shared.

Q: Does it support hardware ray tracing?

A: No, it has no ray tracing cores, and it also lacks tensor cores.

Q: What is the maximum FP32 performance?

A: The FP32 performance is 230.4 GFLOPS.

Q: What is the production status of this GPU?

A: It is marked as End-of-life.

Power and Cooling

The Intel UHD Graphics 16EU has a TDP of 15 W, which is typical for an integrated graphics processor. This low power envelope means that no dedicated cooling solution is required beyond the system's existing thermal management for the CPU. The slot width is listed as IGP, confirming that it is an integrated graphics processor that does not occupy an expansion slot. There are no power connectors listed for this GPU, and no suggested PSU is provided, which is consistent with an integrated part that draws all its power from the motherboard's CPU power delivery system. The 15 W TDP means that any system incorporating this GPU will not need to account for additional power draw for the graphics component, making it suitable for compact and low-power builds. The bus interface is Ring Bus, which is an internal connection rather than an external slot interface, further reinforcing that this is a chip-level component with no standalone power or cooling requirements. Users should ensure that the host system's CPU cooler is adequate, as the GPU shares the thermal envelope with the processor.

Detailed benchmark scores and charts for the Intel UHD Graphics 16EU are below.

Benchmark Scores

No benchmark data available for this GPU.

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