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Intel GMA X4500M

Intel graphics card specifications and benchmark scores

VRAM
MHz Boost
13W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Shaders 80
TDP 13W
Memory Type System Shared
Architecture Generation 5.0
nm
Process 65 nm
Released Oct 2008

Intel GMA X4500M Specifications

GMA X4500M GPU Core

Shader units and compute resources

The Intel GMA X4500M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
80
Shaders
80
TMUs
10
ROPs
1
Execution Units
10

GMA X4500M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GMA X4500M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GMA X4500M by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
400 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's GMA X4500M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GMA X4500M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

GMA X4500M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel GMA X4500M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
64.00 GFLOPS
Pixel Rate
400.0 MPixel/s
Texture Rate
4.000 GTexel/s

Generation 5.0 Architecture & Process

Manufacturing and design details

The Intel GMA X4500M is built on Intel's Generation 5.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GMA X4500M will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 5.0
GPU Name
Eaglelake
Process Node
65 nm
Foundry
Intel

Intel's GMA X4500M Power & Thermal

TDP and power requirements

Power specifications for the Intel GMA X4500M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GMA X4500M to maintain boost clocks without throttling.

TDP
13 W
TDP
13W

GMA X4500M by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel GMA X4500M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
FSB
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel GMA X4500M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.0
DirectX
10.0
OpenGL
2.0
OpenGL
2.0
Shader Model
4.0

GMA X4500M Product Information

Release and pricing details

The Intel GMA X4500M is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GMA X4500M by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Oct 2008
Production
End-of-life

GMA X4500M Benchmark Scores

No benchmark data available for this GPU.

About Intel GMA X4500M

The Intel GMA X4500M is an integrated graphics processor from the Generation 5.0 era, built on Intel's 65 nm process and featuring the Eaglelake chip. It is a legacy, end-of-life product with a benchmark percentile ranking of 50, placing it exactly at the median of all GPUs in the database. The data shows a very limited set of specifications, with a shading unit count of 80, 10 texture mapping units, and a single ROP. Its performance metrics are correspondingly modest, with a pixel rate of 400.0 MPixel/s, a texture rate of 4.000 GTexel/s, and an FP32 throughput of 64.00 GFLOPS. This is not a product for modern gaming or demanding graphical workloads; its specifications suggest a fundamental design for basic display output and light 2D tasks.

Who Should Consider It

Given its specifications, the Intel GMA X4500M is only suitable for the most basic of computing needs. The data indicates a DirectX 10.0 support level and a pixel rate of 400.0 MPixel/s, which implies it can handle the rendering of a standard desktop interface at low resolutions. Users who require a machine for word processing, web browsing, or watching standard-definition video might find it adequate. The system-shared memory architecture means it relies entirely on the main system RAM for framebuffer operations, and the bandwidth is listed as "System Dependent," which ties its performance directly to the speed of the host system's memory. For any task involving 3D acceleration, the 64.00 GFLOPS FP32 compute capability is a stark limitation, making even older 3D games a challenge at any resolution above minimal settings. In essence, this is a component for basic productivity and legacy software, not for gaming or creative work.

Power and Cooling

The power profile of the Intel GMA X4500M is exceptionally modest, with a TDP of just 13 W. This low thermal design power means that a dedicated cooling solution is unnecessary; the data shows the slot width as "IGP," indicating it is an integrated graphics processor, not a discrete card. Because of this, there are no power connector requirements, and the processor draws its power directly from the motherboard. The system's power supply requirements are therefore dictated by other components like the CPU and storage, not by this GPU. The absence of a suggested PSU rating in the data further confirms that this component has no meaningful impact on power supply selection. For a system builder, the 13 W TDP is a negligible addition to the overall system power draw, making it a non-factor in thermal and power supply planning. The lack of a dedicated cooler is a direct consequence of this low power draw, as passive cooling or the general airflow of a chassis is more than sufficient.

Ray Tracing and Feature Set

The feature set of the Intel GMA X4500M is rooted in its Generation 5.0 architecture and provides no modern graphical capabilities. The data shows support for DirectX 10.0 and OpenGL 2.0, which are both legacy API standards. There is no support for Vulkan, and the specification lists no RT cores or tensor cores. This definitively indicates that the hardware lacks any form of hardware-accelerated ray tracing or AI-driven features like deep learning super sampling. The absence of these cores means that any workload requiring such technologies would either fail to run or fall back to inefficient software implementations. The available APIs, DirectX 10.0 and OpenGL 2.0, are from a bygone era of graphics programming, limiting the library of compatible software to titles and applications from the late 2000s. For a modern user, this feature set is essentially obsolete, with no path to enabling contemporary graphical effects or performance-enhancing technologies.

FAQ

Q: What is the thermal design power of the Intel GMA X4500M?

A: The Intel GMA X4500M has a TDP of 13 W.

Q: What version of DirectX does this processor support?

A: It supports DirectX 10.0.

Q: Does the Intel GMA X4500M have dedicated VRAM?

A: No, its memory configuration is "System Shared," meaning it uses the system's main memory, and its bandwidth is "System Dependent."

Q: What is the manufacturing process for this GPU?

A: It was fabricated on Intel's 65 nm process node.

Q: What is the FP32 compute performance of this processor?

A: The FP32 performance is rated at 64.00 GFLOPS.

Q: Is this a discrete graphics card?

A: No, it is an integrated graphics processor (IGP) that connects via the FSB interface.

How It Compares

The benchmark database lists no nearest rivals for the Intel GMA X4500M, and its average benchmark score is 0. This absence of comparison data is telling. It suggests that the product is either so unique in its low-end positioning or so old that no other GPU in the current database shares a comparable performance envelope. Without any rival scores or delta percentages, a direct quantitative comparison is impossible. The percentile rank of 50 places it in the middle of the distribution, but this is a statistical anomaly given the zero benchmark score, indicating it is a placeholder rather than a measured result. In practice, its performance would be overshadowed by any modern integrated graphics solution, but the lack of data prevents a specific analysis. The only conclusion is that it exists in a class of its own among the database entries, defined by its minimal specifications and legacy status.

Memory Subsystem

The memory subsystem of the Intel GMA X4500M is entirely dependent on the host system. The data lists the size, type, and bus width as "System Shared," which means the GPU does not have its own dedicated VRAM. It borrows from the system's main memory pool, and the bandwidth is described as "System Dependent." This architecture has a profound impact on performance, especially at higher resolutions. The lack of dedicated high-speed VRAM means that the memory bandwidth available to the GPU is shared with the CPU and other system processes. This creates a bottleneck, as the GPU must compete for memory access. For a processor with an FP32 throughput of 64.00 GFLOPS and a pixel rate of 400.0 MPixel/s, the bandwidth limitation is not the primary bottleneck, but it remains a significant constraint. At higher resolutions, the demand for framebuffer memory increases, and the system-shared memory will struggle to provide the necessary data throughput. The "System Dependent" nature of the bandwidth means that a system with fast dual-channel memory would see better performance than one with slower single-channel memory, but even in the best case, the memory subsystem is a fundamental limitation.

Benchmark Performance

The benchmark performance data for the Intel GMA X4500M is defined by its absence of measurable results. The "avgBenchmarkScore" is 0, and the "benchmarks" array is empty. This lack of data is a significant finding in itself. It indicates that the processor is not capable of running the standard benchmark suites used by the database, or it was never tested due to its age and low performance. The percentile rank of 50 is a default or median value that does not reflect any actual measured performance. Without any benchmark scores, it is impossible to provide the exact percentage deltas against rivals, as the "nearestRivals" array is also empty. Consequently, a quantitative analysis of its position against competitors is not possible from the provided facts. The only interpretation from the data is that this is a legacy component with no measurable performance in the modern context, and its 64.00 GFLOPS FP32 and 4.000 GTexel/s texture rate are the only quantitative hints of its extremely limited capability. These numbers suggest a processor that was designed for basic 2D acceleration and early DirectX 10.0 applications, but its performance in any modern workload would be negligible.

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