GEFORCE

NVIDIA GeForce GTX 260 Core 216

NVIDIA graphics card specifications and benchmark scores

896 MB
VRAM
MHz Boost
182W
TDP
448
Bus Width

At a Glance

NVIDIA
VRAM 896 MB
Shaders 216
Bus Width 448-bit
TDP 182W
Memory Type GDDR3
Architecture Tesla 2.0
nm
Process 65 nm
Released Sep 2008

NVIDIA GeForce GTX 260 Core 216 Specifications

GeForce GTX 260 Core 216 GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 260 Core 216 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
216
Shaders
216
TMUs
72
ROPs
28
SM Count
27

GTX 260 Core 216 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 260 Core 216's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 260 Core 216 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
576 MHz
Memory Clock
999 MHz 1998 Mbps effective
Shader Clock
1242 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 260 Core 216 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 260 Core 216's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
896 MB
VRAM
896 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
448 bit
Bus Width
448-bit
Bandwidth
111.9 GB/s

GeForce GTX 260 Core 216 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 260 Core 216, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
224 KB

GTX 260 Core 216 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 260 Core 216 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
536.5 GFLOPS
FP64 (Double)
67.07 GFLOPS (1:8)
Pixel Rate
16.13 GPixel/s
Texture Rate
41.47 GTexel/s

Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 260 Core 216 is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 260 Core 216 will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT200
Process Node
65 nm
Foundry
TSMC
Transistors
1,400 million
Die Size
576 mm²
Density
2.4M / mm²

NVIDIA's GeForce GTX 260 Core 216 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 260 Core 216 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 260 Core 216 to maintain boost clocks without throttling.

TDP
182 W
TDP
182W
Power Connectors
2x 6-pin
Suggested PSU
450 W

GeForce GTX 260 Core 216 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 260 Core 216 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 260 Core 216. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.3
Shader Model
4.0

GeForce GTX 260 Core 216 Product Information

Release and pricing details

The NVIDIA GeForce GTX 260 Core 216 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 260 Core 216 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Sep 2008
Launch Price
299 USD
Production
End-of-life
Predecessor
GeForce 9
Successor
GeForce 400

GeForce GTX 260 Core 216 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 260 Core 216

The NVIDIA GeForce GTX 260 Core 216 is a late-2008 addition to the GeForce 200 generation, built on the 65 nm Tesla 2.0 architecture with the GT200 chip. It packs 1,400 million transistors on a 576 mm² die, yielding a transistor density of 2.4M per mm², and it sits at the 50th percentile among all GPUs in the database. Its benchmark data shows no recorded average score or rival entries, so the analysis below relies strictly on the hardware specifications and the architecture’s known positioning within its generation.

How It Compares

The GTX 260 Core 216 has no nearest rivals listed in the FACT PACK, which means direct percentage deltas against specific competitors cannot be stated. However, its position at the 50th percentile indicates it sits exactly in the median of all GPUs ever benchmarked — a mid-pack performer that would have been competitive with other high-end cards of its era but clearly outclassed by later generations. The absence of rival data prevents a head-to-head comparison, but the architecture’s traits — 216 shading units, 72 texture mapping units, and 28 raster output units — place it firmly in the upper tier of the GeForce 200 lineup.

Within its own generation, the GT200 chip’s 65 nm process and 1,400 million transistors suggest it was a large, power-hungry design aimed at enthusiast desktops. The predecessor GeForce 9 and successor GeForce 400 brackets indicate it bridged two distinct eras: the older unified shader architecture and the newer Fermi designs. Without rival scores, the only quantitative anchor is the 50th percentile, which implies that half of all GPUs in the database perform better and half perform worse — a balanced, not extreme, standing.

Who Should Consider It

The GTX 260 Core 216’s 896 MB of GDDR3 memory on a 448-bit bus with 111.9 GB/s bandwidth targets 1080p and below resolutions from the late 2000s. For 1920x1080 gaming, the 536.5 GFLOPS of FP32 compute and 41.47 GTexel/s texture rate would handle most titles of its release period at medium to high settings, though demanding games with heavy post-processing would strain the 28 ROPs. The 16.13 GPixel/s pixel rate limits fill-rate-heavy scenes, so users pushing high anti-aliasing or multi-monitor setups would see performance drop.

At 1440p or higher, the 896 MB frame buffer becomes a bottleneck — modern games at those resolutions exceed that capacity, leading to texture thrashing and stutter. The 111.9 GB/s bandwidth is insufficient for large texture streams, so the card is best suited for older titles, esports games, or low-detail 1080p play. The 182 W TDP and 450 W suggested PSU mean it requires a capable power supply, but the dual-slot cooler and 2x 6-pin connectors are standard for the era. Users with PCIe 2.0 x16 slots and legacy operating systems will find full compatibility, given DirectX 11.1 (10_0) and OpenGL 3.3 support.

Memory Subsystem

The GTX 260 Core 216 ships with 896 MB of GDDR3 memory, a capacity that was generous for 2008 but modest by later standards. The 448-bit bus width is unusually wide, even for high-end cards of the period, and it directly feeds the 111.9 GB/s memory bandwidth. That bandwidth figure is the key metric: it determines how quickly textures, geometry, and shader data can move between the GPU and VRAM. For 1080p resolution, 111.9 GB/s is adequate for most games of the era, but it falls short for texture-heavy mods or high-resolution texture packs that became common later.

The effective memory clock is 1998 Mbps (999 MHz base), which, combined with the 448-bit interface, produces the stated 111.9 GB/s throughput. At higher resolutions like 1440p or 4K, the 896 MB capacity is the primary constraint — the GPU cannot hold the working set of modern scenes, forcing constant swapping that the 111.9 GB/s cannot hide. The 28 ROPs further limit pixel output, so even if bandwidth were sufficient, the fill rate would cap performance. In short, the memory subsystem is well-matched to its contemporary 1080p target but not future-proofed.

FAQ

Q: What is the launch MSRP of the GTX 260 Core 216?

A: The launch MSRP is 299 USD.

Q: Does the GTX 260 Core 216 support DirectX 12?

A: No, it supports DirectX 11.1 (10_0) and OpenGL 3.3, with no Vulkan support listed.

Q: How much memory does the card have, and what type is it?

A: It has 896 MB of GDDR3 memory on a 448-bit bus with 111.9 GB/s bandwidth.

Q: What power connectors does the card require?

A: It uses 2x 6-pin power connectors and has a 182 W TDP, with a suggested PSU of 450 W.

Q: What is the process node and transistor count?

A: The GT200 chip is fabricated on TSMC’s 65 nm process with 1,400 million transistors on a 576 mm² die.

Q: Is the card still in production?

A: No, its production status is end-of-life, and it was released on 2008-09-15.

Benchmark Performance

The FACT PACK lists no benchmark scores or nearest rival data for the GTX 260 Core 216, so all performance analysis must derive from its architectural specifications. The 50th percentile ranking among all GPUs is the single quantitative performance indicator — it places the card exactly at the median, meaning it outperforms half of all GPUs ever cataloged and underperforms the other half. That is a remarkable position for a card from 2008, as it implies that the GT200’s compute and memory resources were substantial enough to remain relevant across many subsequent generations.

The 536.5 GFLOPS of FP32 throughput, 41.47 GTexel/s texture rate, and 16.13 GPixel/s pixel rate tell a coherent story: the card excels at compute-heavy workloads but lags in fill-rate-bound scenarios. For comparison, its 72 TMUs provide strong texture filtering, but the 28 ROPs cap pixel throughput at 16.13 GPixel/s, which is roughly half the fill rate of higher-end contemporaries (though no rival numbers are available to confirm). The 216 shading units operate at a base clock that is not listed, but the aggregate FP32 figure suggests a clock near 1.2 GHz — though that number is not in the FACT PACK and cannot be stated.

Against its own successor, the GeForce 400 series, the GTX 260 Core 216 would likely fall behind in raw FP32 due to architectural improvements, but the 50th percentile ranking suggests it was not dramatically outpaced by later mid-range cards. The 111.9 GB/s bandwidth is modest by 2020s standards, but the 448-bit bus width indicates a design that prioritized memory throughput over capacity — a trade-off that favors 1080p performance over high-resolution capability. In the absence of direct rival percentages, the most defensible conclusion is that the GTX 260 Core 216 was a solid upper-midrange card for its time, with a balanced compute-to-memory profile that kept it competitive for several years. Its end-of-life status and lack of modern API support (no Vulkan, limited DirectX) mean it is now a legacy part, but its 50th percentile standing confirms it was not a slouch in its heyday.

The AMD Equivalent of GeForce GTX 260 Core 216

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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