Intel GMA X3500
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel GMA X3500 Specifications
GMA X3500 GPU Core
Shader units and compute resources
The Intel GMA X3500 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GMA X3500 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GMA X3500's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GMA X3500 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's GMA X3500 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GMA X3500's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GMA X3500 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel GMA X3500 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 4.0 Architecture & Process
Manufacturing and design details
The Intel GMA X3500 is built on Intel's Generation 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GMA X3500 will perform in GPU benchmarks compared to previous generations.
Intel's GMA X3500 Power & Thermal
TDP and power requirements
Power specifications for the Intel GMA X3500 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GMA X3500 to maintain boost clocks without throttling.
GMA X3500 by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel GMA X3500 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel GMA X3500. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GMA X3500 Product Information
Release and pricing details
The Intel GMA X3500 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GMA X3500 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GMA X3500 Benchmark Scores
No benchmark data available for this GPU.
About Intel GMA X3500
The Intel GMA X3500 is an integrated graphics processor built on the Bearlake chip using a 90 nm process at Intel's foundry. It belongs to the GMA Graphics generation, specifically the GMA 3500 IGP, and was released in 2007. The part is now end-of-life, and its database profile shows a 50th percentile standing among all GPUs, with no recorded benchmark scores. As an IGP, it relies entirely on system resources, which shapes every aspect of its performance profile. The X3500 is a product of the mid-2000s, and its specifications reflect that transitional period.
Benchmark Performance
The GMA X3500's database entry lists an average benchmark score of 0, meaning no standardized benchmarks have been recorded. Its percentile rank of 50 places it at the median of all GPUs in the database, but this rank must be interpreted with caution given the absence of actual benchmark data. The pixel rate is 667.0 MPixel/s and the texture rate is 5.336 GTexel/s, figures that reflect the fixed-function units: 8 texture mapping units and 1 raster operation unit. These rates are modest, and the single ROP is a significant bottleneck for fill-rate-bound workloads.
The 8 TMUs deliver a texture rate adequate for basic 2D composition and very light 3D scenes, but the 1 ROP limits pixel throughput to 667.0 MPixel/s. In practical terms, resolutions above basic desktop levels will quickly saturate the pixel pipeline. The architecture is Generation 4.0, Intel's fourth-generation integrated graphics design. The data suggests the X3500 was designed for office productivity, video playback, and windowed GUI acceleration rather than gaming or compute workloads. The 8-to-1 ratio of TMUs to ROPs indicates a design that prioritizes texture operations over pixel output. This implies that the intended workloads are texture-bound, such as 2D compositing and video decoding, rather than pixel-bound 3D rendering.
Because no benchmark scores are recorded, direct quantitative comparisons against other parts are not possible from the database. The percentile rank of 50 indicates a median position, but this is a static rank that does not reflect any measured workload performance. The absence of a nearestRivals list further underscores the difficulty of positioning this part relative to discrete GPUs or even other integrated solutions. The 0 average benchmark score is a placeholder that signals the absence of any recorded test results, rather than a literal performance measurement.
Memory Subsystem
The GMA X3500 uses system-shared memory for all graphics operations. The memory size, type, and bus width are all listed as "System Shared," meaning the IGP has no dedicated VRAM. Instead, it borrows from the host system's main memory, and the bandwidth is described as "System Dependent." This is a critical limitation: the performance of the graphics subsystem is entirely contingent on the speed and configuration of the system RAM, which varies from one motherboard and memory kit to another. A system with fast dual-channel memory will provide better graphics performance than one with a single stick of slow RAM, but the X3500 itself cannot compensate for a weak memory subsystem.
In high-resolution scenarios, the shared memory architecture becomes a severe constraint. Because the GPU and CPU contend for the same memory bus, memory-intensive tasks will experience contention and increased latency. The system-dependent bandwidth means that the X3500's effective throughput cannot be characterized in isolation; it must be evaluated in the context of the host platform. The bus interface is FSB (Front Side Bus), the standard interconnect for Intel platforms of this era. The FSB connects the IGP to the memory controller, and its bandwidth is shared with the CPU. This means that any graphics operation that requires significant data transfer will directly compete with CPU memory traffic, potentially slowing down the entire system.
For high resolutions, the lack of dedicated memory means that frame buffers must be allocated from system RAM, and the available bandwidth determines how quickly pixels can be written. The 667.0 MPixel/s pixel rate is the theoretical maximum, but actual performance will be lower once memory contention and system overhead are accounted for. The system-shared design also means that the amount of memory available for graphics is dynamic; the operating system and drivers decide how much system RAM is allocated to the IGP, which can change based on system load. This unpredictability makes the X3500 unsuitable for applications that require consistent memory bandwidth, such as real-time 3D rendering or high-resolution video editing. The "System Dependent" bandwidth figure is a direct admission that the part's memory performance is not a fixed property but a function of the host system.
Power and Cooling
The GMA X3500 has a TDP of 13 W, remarkably low for any graphics processor. This figure reflects its integrated nature: the GPU is embedded within the chipset (Bearlake) and shares the thermal envelope of the motherboard. The slot width is listed as IGP, confirming that there is no expansion card; the graphics processor is part of the motherboard itself. No power connectors are required, and no PSU recommendation is provided in the database, consistent with an integrated solution that draws its power from the motherboard's existing rails. The 13 W figure is the total thermal design power for the graphics portion, and it is low enough that it does not meaningfully affect the system's overall power budget.
The 13 W TDP means that cooling requirements are minimal. A passive heatsink or even a bare chipset cooler is sufficient to dissipate the heat generated by the IGP. The absence of a suggested PSU rating indicates that the X3500 does not add any meaningful load to a system's power supply. This is a stark contrast to discrete GPUs of the same era, which often required dedicated power connectors and substantial cooling solutions. The low power draw also means that the X3500 is well-suited for small form factor systems or industrial motherboards where thermal headroom is limited. The 90 nm process node is relatively large by modern standards, but the low transistor count and low clock frequencies keep power consumption in check. The FSB interface does not require additional power beyond what the chipset already consumes. Overall, the power profile of the X3500 is one of its few unambiguously positive attributes: it is extremely power-efficient, and thermal management is trivial.
How It Compares
The database lists no nearest rivals for the GMA X3500, which is itself informative. The absence of comparable parts in the nearestRivals array indicates that the X3500 does not have a clear peer group in the benchmark database. This is likely due to its status as an end-of-life integrated processor from 2007, a category sparsely represented in modern GPU databases. Without rival scores or delta percentages, any comparative analysis must rely on the architectural characteristics listed in the fact pack.
The X3500's 13 W TDP and system-shared memory place it in a fundamentally different class from discrete graphics cards, which have dedicated memory and significantly higher power envelopes. The 50th percentile rank suggests that, within the database's overall GPU population, the X3500 sits exactly at the median, but this rank is not derived from any benchmark scores, so it should be read as a positional placeholder rather than a performance measure. The lack of rivals also means that there are no deltaPct values to cite. The only quantitative comparisons available are the internal specifications: 8 TMUs, 1 ROP, 667.0 MPixel/s pixel rate, and 5.336 GTexel/s texture rate. These figures, when considered together, paint a picture of a very low-end part that is adequate for 2D acceleration but not for any serious 3D workload.
The DirectX 9.0c and OpenGL 2.0 API support further confirms that the X3500 was designed for a software ecosystem that predates modern graphics features. Its position in the database is unique: it is one of the few integrated parts from the mid-2000s that remains catalogued, and its 50th percentile rank places it in the middle of a distribution that is heavily weighted toward discrete GPUs. This means that the X3500's median rank is not a reflection of its performance relative to its contemporaries, but rather a consequence of the database's composition.
Ray Tracing and Feature Set
The GMA X3500 has no ray tracing cores and no tensor cores; both fields are null in the database. This is consistent with a 2007 integrated processor built on Generation 4.0 architecture. The feature set is defined entirely by its fixed-function pipeline and its API support. The absence of dedicated RT and tensor cores means the part cannot accelerate ray-traced effects or AI-based operations.
The API support is limited to DirectX 9.0c and OpenGL 2.0. Vulkan is not supported. These APIs define the maximum software compatibility for the X3500. The lack of Vulkan support means that any application relying on that API is incompatible. The fixed-function pipeline, combined with the 8 TMUs and 1 ROP, limits the part to rasterization workloads. The texture rate of 5.336 GTexel/s is the ceiling for texture fetch operations, and the pixel rate of 667.0 MPixel/s is the ceiling for pixel writes.
The display outputs are motherboard dependent, meaning that the available video connectors are determined by the motherboard manufacturer, not by Intel. The X3500's feature set is therefore constrained both by its silicon and by the motherboard it is soldered to. The 50th percentile rank in the database is a neutral placement that reflects the absence of both benchmark data and direct rivals, rather than any measured performance achievement. The part's 13 W TDP and system-shared memory make it a low-impact component, but its 667.0 MPixel/s pixel rate and 5.336 GTexel/s texture rate are the hard ceilings that define what it can actually do.
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