Valorant

Valorant

AVERAGE FPS
439
excellent

This combination delivers exceptional performance with an average of 439 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 384 391 397 466
1440p QHD 414 421 428 502
1080p Full HD 437 444 451 529

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 466
3840x2160 Medium 397
3840x2160 High 391
3840x2160 Ultra 384
2560x1440 Low 502
2560x1440 Medium 428
2560x1440 High 421
2560x1440 Ultra 414
1920x1080 Low 529
1920x1080 Medium 451
1920x1080 High 444
1920x1080 Ultra 437

Valorant with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5090, In-Depth Analysis

# Valorant with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5090

The pairing of a mobile Meteor Lake processor with NVIDIA's flagship desktop Blackwell GPU creates an unusual testbed for Valorant, a game known for its modest graphical demands and high frame-rate ceiling. The measured data reveals a configuration that delivers exceptional performance across all resolutions, yet the scaling patterns expose a system where the CPU, not the GPU, governs the upper limits of what this combo can achieve. This analysis digs into the 12 measured FPS data points, the combo's rank among 3,708 tested configurations, and what the component specifications suggest about the bottlenecks at play.

Resolution Scaling

The FPS drop from 1080p to 4K is remarkably shallow, which is the first major clue about this system's balance. At Low settings, the average frame rate falls from 529 at 1920x1080 to 466 at 3840x2160 — a decline of just 63 FPS, or roughly 11.9%. For most games, the jump from 1080p to 4K quadruples the pixel count and typically halves or worse the frame rate. Here, the penalty is minimal because Valorant is not a GPU-bound title at these settings, and the RTX 5090 has enormous headroom even at 4K.

The Medium settings row shows a similar pattern. At 1920x1080, the average is 451 FPS, while at 2560x1440 it drops slightly to 428, and at 3840x2160 it settles at 397. The total reduction from 1080p to 4K is 54 FPS, or approximately 12%. The High settings tier follows the same trajectory: 444 at 1080p, 421 at 1440p, and 391 at 4K — a 53 FPS total drop. Ultra settings show the tightest spread, with 437 at 1080p, 414 at 1440p, and 384 at 4K, a 53 FPS decline.

What does this scaling imply? The percentage drops are nearly identical across all four settings presets, hovering around 11-12% from 1080p to 4K. This consistency suggests that the limiting factor is not the GPU's pixel-pushing capability, which would show a steeper curve at higher resolutions, but rather the CPU's ability to feed the render pipeline. The Intel Core Ultra 5 135H, with its 14 cores and 18 threads, is a mobile chip with a 28W TDP, and its 4.60 GHz boost clock is modest by desktop standards. The data indicates that even at 1080p Low, the processor is already near its maximum frame delivery rate, and adding resolution pressure only marginally reduces the output because the GPU has so much spare capacity.

The min FPS values, available only for Medium settings, reinforce this interpretation. At 1080p Medium, the minimum is 384 FPS, which is 85.2% of the average. At 1440p Medium, the minimum is 364 (85.0% of average), and at 4K Medium it is 338 (85.1% of average). The consistency of these min-to-avg ratios across resolutions indicates that frame-time variance is not resolution-dependent — a hallmark of CPU-limited scenarios where the bottleneck is uniform regardless of GPU load.

How This Combo Ranks

The combo achieves a rank of 1,100 out of 3,708 tested combinations in Valorant, placing it in the top 29.7% of all configurations. This is a strong showing for a mobile CPU paired with a desktop GPU, but it is not the top-tier result that the RTX 5090's raw power might suggest. The rank reflects the CPU's limitations in a game that is heavily dependent on single-thread performance and high clock speeds.

To contextualize this ranking, consider the CPU's benchmark position. The Intel Core Ultra 5 135H has an average benchmark score of 29,093 and sits at the 81st percentile among all CPUs tested. Its nearest rival is the AMD Ryzen 7 5800X, which scores 29,123 — a delta of -0.1%, meaning the two processors are statistically identical in overall compute performance. The Intel Xeon Phi 7210 scores 29,245 (delta -0.5%), the AMD Ryzen 5 5600XT scores 28,940 (delta +0.5%), and the Intel Core i5-13500HX scores 29,270 (delta -0.6%). All four rivals are within 0.6% of the Core Ultra 5 135H's aggregate score, indicating that this mobile chip punches at the level of mid-range desktop processors from a few generations back.

Yet Valorant's rank of 1,100 of 3,708 means there are 1,099 combos that deliver higher frame rates. This suggests that many configurations with older, higher-clock desktop CPUs or newer mobile chips with better single-thread performance outpace this combo in a game that rewards raw clock speed over core count. The 14-core, 18-thread design is useful for productivity workloads, but Valorant's engine typically scales with fewer, faster cores. The 4.60 GHz boost is respectable but not elite; top-tier gaming CPUs routinely exceed 5 GHz.

The GPU's percentile ranking is far more impressive. The RTX 5090 sits at the 92nd percentile among all GPUs, with an average benchmark score of 79,842. Its nearest rivals include the NVIDIA Tesla P100 PCIe 16 GB (79,605, delta +0.3%) and the AMD Radeon RX 6850M XT (78,940, delta +1.1%). The GPU is clearly not the performance ceiling here. The combo's rank, therefore, is dragged down by the CPU, which is a common pattern in esports titles where frame rates are high enough to expose processor limits.

CPU Role

The Intel Core Ultra 5 135H is a Meteor Lake mobile processor built on Intel's 7 nm process node. It features 14 cores and 18 threads, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3 cache. The 28W TDP marks it as a power-efficient part designed for thin-and-light laptops, not desktop gaming rigs.

In Valorant, the CPU's role is critical because the game's engine is notoriously CPU-sensitive, especially at high frame rates. The measured data shows that the combo never exceeds 529 FPS at 1080p Low, which is the least demanding configuration tested. For context, many desktop CPUs paired with mid-range GPUs can exceed 600 FPS in this scenario. The 529 FPS ceiling suggests that the Core Ultra 5 135H's single-thread performance — as measured by the Cinebench R23 single-core score of 1,700 — is the limiting factor.

The Passmark single-thread score of 3,521 reinforces this assessment. This places the CPU in a competitive but not leading position; the nearest rivals (all within 0.6% in aggregate score) include desktop parts like the Ryzen 7 5800X, which typically has higher single-thread performance. The Cinebench R20 single-core score of 1,105 and R15 score of 244 further confirm a mid-pack single-thread capability.

Interestingly, the CPU's multi-threaded scores are more impressive. The Cinebench R23 multi-core score of 11,875.5 and Passmark multi-thread score of 22,422 indicate that the 14-core design handles parallel workloads well. However, Valorant's frame generation is primarily limited by how fast a single thread can process game logic and issue draw calls. The 18 MB of shared L3 cache is adequate, but the 4.60 GHz boost clock is the hard ceiling.

The data also reveals that the CPU's performance is consistent across settings. The delta between Low and Ultra at 1080p is 92 FPS (529 to 437), which is entirely attributable to the GPU working harder at higher settings. The CPU-side frame generation is likely identical across all presets; the GPU is simply adding or removing work. This is why the resolution scaling is so flat — the CPU is the constant, and the GPU absorbs the variable load.

Measured FPS Breakdown

At 1920x1080, the full settings ladder is available. Low settings produce an average of 529 FPS, which is the highest figure recorded in the entire dataset. Medium settings drop to 451 FPS with a min of 384 and max of 519. High settings yield 444 FPS, and Ultra settings produce 437 FPS. The spread from Low to Ultra is 92 FPS, or 17.4% lower at the top preset. This is a modest penalty for enabling higher visual fidelity, and all presets remain well above the 300 FPS threshold that competitive players consider sufficient.

The 2560x1440 results follow a similar pattern. Low settings average 502 FPS, Medium averages 428 (min 364, max 492), High averages 421, and Ultra averages 414. The Low-to-Ultra delta is 88 FPS, or 17.5%. Compared to 1080p, the same settings are 27 FPS lower at Low (529 to 502), 23 FPS lower at Medium (451 to 428), 23 FPS lower at High (444 to 421), and 23 FPS lower at Ultra (437 to 414). The consistency of this 23 FPS penalty across Medium, High, and Ultra — with a slightly larger 27 FPS penalty at Low — suggests that the GPU is handling the extra pixel load with ease, and the CPU remains the primary frame rate limiter.

At 3840x2160, the results are still remarkably high. Low settings average 466 FPS, Medium averages 397 (min 338, max 457), High averages 391, and Ultra averages 384. The Low-to-Ultra delta is 82 FPS, or 17.6%. The 4K Low figure of 466 FPS is higher than many systems achieve at 1080p, which underscores the GPU's dominance. However, the progression from 1080p to 4K shows a cumulative penalty of 63 FPS at Low (529 to 466), 54 FPS at Medium (451 to 397), 53 FPS at High (444 to 391), and 53 FPS at Ultra (437 to 384).

The min FPS values at Medium settings provide additional insight into frame pacing. At 1080p, the min is 384 FPS, which is 85.1% of the 451 average. At 1440p, the min is 364 (85.0% of 428), and at 4K, the min is 338 (85.1% of 397). The nearly identical min-to-avg ratios across resolutions indicate that frame-time consistency is not affected by resolution, which is a sign that the CPU is delivering frames at a steady rate and the GPU is never stalling. The max FPS values also scale predictably: 519 at 1080p, 492 at 1440p, and 457 at 4K, each roughly 15% above the average.

GPU Role

The NVIDIA GeForce RTX 5090 is a desktop flagship with 32 GB of GDDR7 memory on a 512-bit bus, delivering 1.79 TB/s of bandwidth. Its 21,760 shading units, 680 texture mapping units, and 176 raster output pipelines are paired with a boost clock of 2,407 MHz. The GPU's Passmark G3D score of 39,650 and 3DMark Steel Nomad DX12 score of 18,355 place it at the 92nd percentile of all GPUs. Its nearest rivals include the Tesla P100 PCIe 16 GB (79,605, delta +0.3%) and the Radeon RX 6850M XT (78,940, delta +1.1%), though these are compute-oriented or mobile parts, respectively.

In Valorant, the GPU's role is almost secondary due to the game's lightweight rendering requirements. The data shows that even at 4K Ultra, the average FPS is 384, which is far above the refresh rates of virtually all monitors. The GPU's 104.8 TFLOPS of FP32 performance is massive overkill for a game that can run on integrated graphics, but that excess capacity is what keeps the frame rates so high when the CPU is the bottleneck.

The 32 GB of VRAM is entirely irrelevant for Valorant, which likely uses less than 4 GB even at 4K Ultra. The 1.79 TB/s bandwidth and 512-bit bus are similarly unnecessary. However, these specifications mean the GPU never becomes a limiting factor at any resolution or settings preset. The measured data confirms this: the FPS differences between Low and Ultra at any given resolution are solely due to the GPU doing more work, but the GPU has so much headroom that these increases cause only single-digit percentage drops.

The GPU's clock behavior — 2,017 MHz base and 2,407 MHz boost — suggests that it is running at or near its boost clock during Valorant sessions, since the game's low GPU load would not trigger thermal throttling. The 575W TDP and 950W suggested PSU indicate this is a power-hungry part, but those figures are not directly reflected in the performance data. What matters is that the GPU is never the constraining component, and the combo's rank of 1,100 of 3,708 is entirely attributable to the CPU's throughput limits.

FAQ

Q: Why does the combo rank 1,100 out of 3,708 if the GPU is in the 92nd percentile?

A: The rank reflects the combined system performance, and the CPU's 81st percentile standing drags the combo down. Valorant is CPU-limited at high frame rates, so the RTX 5090's massive GPU advantage cannot compensate for the Core Ultra 5 135H's modest single-thread performance.

Q: Is the 529 FPS at 1080p Low the maximum this combo can achieve?

A: Yes, based on the measured data. This is the highest average FPS recorded across all 12 tested configurations. The CPU's 4.60 GHz boost clock and single-thread score of 1,700 in Cinebench R23 likely cap frame generation near this level.

Q: How much performance is lost when moving from 1080p to 4K?

A: The penalty ranges from 53 FPS at Ultra settings (437 to 384) to 63 FPS at Low settings (529 to 466). In percentage terms, this is approximately 12% at Low and 12.1% at Ultra, which is remarkably low for a 4x pixel increase.

Q: Does the RTX 5090's 32 GB VRAM matter for Valorant?

A: No. Valorant's graphical demands are minimal, and the game is unlikely to use more than a fraction of the available memory. The VRAM size has no measurable impact on the FPS figures in this dataset.

Q: How does the Core Ultra 5 135H compare to its nearest CPU rivals in aggregate benchmarks?

A: The CPU's average score of 29,093 is within 0.6% of the AMD Ryzen 7 5800X (29,123), Intel Xeon Phi 7210 (29,245), AMD Ryzen 5 5600XT (28,940), and Intel Core i5-13500HX (29,270). These are effectively identical scores, meaning the CPU's performance is consistent with mid-range desktop parts from several generations.

Q: What causes the min FPS values to be so close to the averages at Medium settings?

A: The min-to-avg ratios are 85.1% at 1080p, 85.0% at 1440p, and 85.1% at 4K. This consistency indicates the CPU is delivering frames at a steady cadence regardless of resolution, and the GPU is never causing frame-time spikes.

Settings Recommendations

The measured data provides clear guidance for optimizing the gameplay experience. At all three resolutions, the Low preset delivers the highest average FPS: 529 at 1080p, 502 at 1440p, and 466 at 4K. For competitive play where maximum frame rate is paramount, Low settings are the obvious choice. The jump from Low to Medium costs 78 FPS at 1080p (529 to 451), 74 FPS at 1440p (502 to 428), and 69 FPS at 4K (466 to 397). These are significant reductions, but the resulting frame rates are still far above any monitor's refresh rate.

The Medium preset offers the best balance of visual quality and performance, particularly because it is the only settings tier with min and max FPS data available. The minimums of 384 FPS at 1080p, 364 FPS at 1440p, and 338 FPS at 4K are all well above the 240 Hz refresh rate that most high-end gaming monitors support. This means that even in the most demanding scenes, the combo will not drop below the refresh rate threshold for competitive play.

High settings are nearly identical to Medium in performance, with only 7 FPS separating them at 1080p (444 vs 451), 7 FPS at 1440p (421 vs 428), and 6 FPS at 4K (391 vs 397). The visual improvements from Medium to High are typically minimal in Valorant, so the slight FPS trade-off is not worth it unless the user prioritizes image quality. Ultra settings cost an additional 7 FPS over High at 1080p (437 vs 444), 7 FPS at 1440p (414 vs 421), and 7 FPS at 4K (384 vs 391).

The most judicious recommendation is Medium settings at 1440p. This configuration delivers 428 FPS average with a 364 FPS minimum, which is smooth on any display. The 1440p resolution provides a meaningful visual upgrade over 1080p while costing only 23 FPS on average compared to the same settings at 1080p. At 4K, Medium settings still achieve 397 FPS, but the additional pixel density offers diminishing returns in a fast-paced esports title where clarity of motion matters more than static detail. For users with 240 Hz or 360 Hz monitors, Medium at 1440p is the sweet spot. For those with 500 Hz displays, Low at 1080p is the only configuration that can meaningfully utilize the refresh rate, and even then, the 529 FPS average is barely sufficient.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5090 in Valorant

Resolution Settings Avg FPS
3840x2160 Low 466.0
3840x2160 Medium 397.0
3840x2160 High 391.0
3840x2160 Ultra 384.0
2560x1440 Low 502.0
2560x1440 Medium 428.0
2560x1440 High 421.0
2560x1440 Ultra 414.0
1920x1080 Low 529.0
1920x1080 Medium 451.0
1920x1080 High 444.0
1920x1080 Ultra 437.0

Valorant with iUltra 5 135H + Other GPUs

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Valorant with RTX 5090 + Other CPUs

See how Valorant performs with the same GPU but different processors.

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