Valorant

Valorant

AVERAGE FPS
538
excellent

This combination delivers exceptional performance with an average of 538 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 471 479 487 571
1440p QHD 508 516 525 615
1080p Full HD 535 544 553 649

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 571
3840x2160 Medium 487
3840x2160 High 479
3840x2160 Ultra 471
2560x1440 Low 615
2560x1440 Medium 525
2560x1440 High 516
2560x1440 Ultra 508
1920x1080 Low 649
1920x1080 Medium 553
1920x1080 High 544
1920x1080 Ultra 535

Valorant with Intel Core i5-14600K + NVIDIA GeForce RTX 5080, In-Depth Analysis

# Valorant Performance Analysis: Intel Core i5-14600K with NVIDIA GeForce RTX 5080

The Intel Core i5-14600K paired with the NVIDIA GeForce RTX 5080 delivers exceptional frame rates in Valorant across all tested resolutions and settings. The recorded data shows average FPS ranging from 471 at 4K Ultra to 649 at 1080p Low, placing this combination in the 312th position out of 3708 tested combos in the database. This places the pairing in the top percentile of configurations, with performance headroom that suggests the game rarely stresses either component to its limit.

Settings Recommendations

The measured FPS data for this configuration shows that all settings presets produce frame rates well above competitive thresholds. At 1920x1080, the Low preset delivers an average of 649 FPS, while Medium produces 553 FPS, High reaches 544 FPS, and Ultra achieves 535 FPS. The delta between Low and Ultra at 1080p is 114 FPS, which represents a 17.6% reduction when moving from the lowest to the highest preset. This indicates that the rendering load increases modestly with higher settings, but the absolute performance remains high.

At 2560x1440, the pattern is similar: Low averages 615 FPS, Medium 525 FPS, High 516 FPS, and Ultra 508 FPS. The difference between Low and Ultra at 1440p is 107 FPS, a 17.4% drop. At 3840x2160, Low averages 571 FPS, Medium 487 FPS, High 479 FPS, and Ultra 471 FPS. The Low to Ultra gap at 4K is 100 FPS, or 17.5%. This consistent percentage reduction across resolutions indicates that the relative cost of each settings tier remains stable regardless of pixel count.

The Medium preset offers the most balanced experience based on the recorded data. It provides the only complete min/max FPS measurements in the database: at 4K Medium, the minimum is 414 FPS with a maximum of 560 FPS; at 1440p Medium, the minimum is 446 FPS with a maximum of 604 FPS; at 1080p Medium, the minimum is 470 FPS with a maximum of 636 FPS. These minimum frame rates are still far above typical display refresh rates, but they demonstrate that Medium has measurable frame time variance that the other presets do not report. The average FPS for Medium sits just 8 to 12 FPS below High and Ultra at each resolution while remaining 66 to 84 FPS above Low. This positions Medium as the preset where the visual quality improvements from Low are most evident without the slight average FPS reduction seen in High and Ultra.

For competitive play, the Low preset maximizes average frame rate at every resolution. The data shows 649 FPS at 1080p Low, 615 FPS at 1440p Low, and 571 FPS at 4K Low. However, the difference between Low and Ultra at any resolution is less than 18%, so players with high refresh rate displays will find all presets sufficient. The choice between presets should be guided by whether the small average FPS reduction in exchange for higher visual fidelity is acceptable. Given that even the lowest recorded minimum FPS (414 at 4K Medium) exceeds any commercially available display refresh rate, the Medium preset provides the best combination of visual quality and measured frame stability.

GPU Role

The NVIDIA GeForce RTX 5080 uses the GB203 chip built on a 5 nm process from TSMC, containing 45,600 million transistors across a 378 mm² die. The GPU operates with a base clock of 2295 MHz and a boost clock of 2617 MHz. Memory consists of 16 GB of GDDR7 on a 256-bit bus, delivering 960.0 GB/s of bandwidth. The memory clock runs at 1875 MHz, which translates to 30 Gbps effective. The GPU has 10752 shading units, 336 texture mapping units, 112 raster output units, 84 ray tracing cores, and 336 tensor cores.

In Valorant, the GPU's role appears secondary given the frame rates observed. The FPS progression from 1080p to 4K shows that the game scales with resolution, but the absolute numbers remain extraordinarily high. At Low settings, the average FPS moves from 649 at 1080p to 615 at 1440p to 571 at 4K. This represents a total drop of 78 FPS, or 12.0%, when quadrupling the pixel count from 1080p to 4K. The relatively small percentage decline indicates that the game is not heavily GPU-bound even at 4K with this graphics card.

The RTX 5080's synthetic benchmarks place it in the 87th percentile of all GPUs in the database. Its 3DMark Steel Nomad DX12 score is 8637, Geekbench OpenCL scores 235901, Geekbench Vulkan scores 255450, and Passmark G3D scores 36565. These results confirm the GPU's high compute capability, but Valorant's measured FPS suggests the game's rendering demands are modest compared to the card's peak throughput. The GPU's nearest rivals in the database include the AMD Radeon 8060S with a 0.6% higher average score, the AMD Radeon RX 6750 GRE 12 GB with a 0.7% higher average score, the AMD Radeon Pro W5700X with a 2.3% higher average score, and the AMD Radeon RX 9070 GRE with a 2.2% lower average score. The small delta percentages among these GPUs indicate that the RTX 5080 sits in a tightly clustered performance band, yet its Valorant results benefit from the game's relatively light GPU load.

The 16 GB VRAM capacity is far beyond what Valorant requires at any tested setting. The database does not provide VRAM usage measurements, but the consistent FPS across settings tiers suggests that memory capacity is not a limiting factor. The GDDR7 memory bandwidth of 960.0 GB/s is substantial, and the 256-bit bus width allows efficient data transfer. The GPU's pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s provide ample fill rate for the game's geometry and effects.

CPU Role

The Intel Core i5-14600K is a 14-core, 20-thread processor from the Core 14th Gen series, built on Intel's Raptor Lake architecture with a 10 nm process node. The base clock is 3.50 GHz with a boost clock of 5.30 GHz. The cache hierarchy includes 80 KB of L1 cache per core, 2 MB of L2 cache per core, and 24 MB of shared L3 cache. The processor supports DDR4 and DDR5 memory in dual-channel configuration and has a TDP of 125 W. It uses the Intel Socket 1700 and includes integrated UHD Graphics 770.

The CPU's synthetic benchmarks show strong multi-threaded and single-threaded performance. Cinebench R23 scores 24491 multi-core and 2064 single-core. Cinebench R20 scores 13709 multi-core and 1935 single-core. Geekbench results show 16673 multi-core and 2491 single-core. Passmark scores include 38682 multithread, 4270 single thread, 125737 integer math, 92794 floating point math, and 482020 data compression. These figures place the CPU in the 90th percentile of all processors in the database.

Valorant is known as a CPU-sensitive title, and the measured FPS data supports this characterization. The frame rates at 1080p Low reach 649 FPS, which is extremely high and suggests the CPU is capable of feeding the GPU with enough draw calls and game logic updates to sustain such rates. The fact that 1080p Low produces higher FPS than 4K Low (649 vs 571) shows that resolution still matters, but the overall high numbers indicate that neither component becomes a bottleneck in a way that limits playability.

The CPU's nearest rivals in the database include the Intel Xeon Gold 5318H with a 0.2% lower average score, the AMD EPYC 4345P with a 0.3% higher average score, the Intel Core Ultra 5 245HX with a 0.7% higher average score, and the Intel Core Ultra 5 245 with a 0.8% lower average score. The processing power of the i5-14600K, particularly its high boost clock of 5.30 GHz and substantial L3 cache, appears well matched to Valorant's single-threaded and lightly threaded workloads. The 14 cores and 20 threads provide ample parallel processing capability, though the game likely uses only a fraction of these resources.

How This Combo Ranks

The combination of the Intel Core i5-14600K and NVIDIA GeForce RTX 5080 ranks 312th out of 3708 tested combos in the database for Valorant. This places the pairing in the top 8.4% of all configurations. The rank reflects the combined capability of both components working together in this specific game. Given that the database includes a wide range of hardware combinations, this position indicates that the pairing delivers near-top-tier performance.

The high rank is consistent with the measured FPS results. The lowest average FPS recorded is 471 at 4K Ultra, which is still an extremely high frame rate. The highest average is 649 at 1080p Low. These figures suggest that the combo has substantial headroom, meaning that even the most demanding settings and resolution combinations produce results that exceed the refresh rates of virtually all gaming monitors. The gap between this combo and lower-ranked configurations is likely significant, though the database does not provide percentile data specific to Valorant.

The CPU and GPU each rank in the 90th and 87th percentiles respectively among their component categories. The combo rank of 312 out of 3708 is consistent with what would be expected from pairing two high-percentile components. The fact that the combo rank is not even higher likely reflects that some configurations use even more powerful CPUs or GPUs that push frame rates above 700 or 800 FPS in this game. However, the practical difference between 649 FPS and higher values is minimal for any display technology currently available.

FAQ

Q: What is the highest average FPS recorded for this combo in Valorant?

A: The highest average FPS is 649, recorded at 1920x1080 with Low settings. The 2560x1440 Low preset achieves 615 FPS, and the 3840x2160 Low preset achieves 571 FPS.

Q: Does the RTX 5080's 16 GB VRAM become a limiting factor in Valorant?

A: The data does not show VRAM capacity as a constraint. The frame rates remain high across all settings and resolutions, and the measured FPS at 4K Ultra (471) is still very high, indicating that memory capacity is not limiting performance in this game.

Q: How much FPS is lost when moving from 1080p to 4K at the same settings?

A: At Low settings, the drop is from 649 to 571 FPS, a 12.0% reduction. At Medium settings, the drop is from 553 to 487 FPS, a 11.9% reduction. At High settings, the drop is from 544 to 479 FPS, a 11.9% reduction. At Ultra settings, the drop is from 535 to 471 FPS, a 12.0% reduction.

Q: Which settings preset shows the smallest difference between minimum and maximum FPS?

A: The Medium preset is the only one with complete min/max data. At 1080p Medium, the range is 470 to 636 FPS (166 FPS spread). At 1440p Medium, the range is 446 to 604 FPS (158 FPS spread). At 4K Medium, the range is 414 to 560 FPS (146 FPS spread). The other presets do not have min/max values recorded.

Q: How does this combo rank compared to other tested configurations in Valorant?

A: The combo ranks 312th out of 3708 tested combos, placing it in the top 8.4% of all configurations in the database for this game.

Q: Is the CPU or GPU more influential in determining Valorant performance for this combo?

A: The data cannot isolate the individual contributions, but the small FPS difference between 1080p and 4K (approximately 12% across all settings) combined with the extremely high absolute frame rates suggests that the CPU's high single-thread performance (Cinebench R23 single-core score of 2064) is sufficient to keep the GPU well fed, while the GPU's capability (Passmark G3D score of 36565) handles the rendering load without becoming a bottleneck.

Measured FPS Breakdown

At 1920x1080, the recorded average FPS values are 649 for Low, 553 for Medium, 544 for High, and 535 for Ultra. The Medium preset has the only complete min/max data at this resolution: 470 minimum and 636 maximum. The progression from Low to Ultra shows a steady decline of approximately 9 FPS per settings tier, with the Low to Medium step being the largest single drop at 96 FPS.

At 2560x1440, the average FPS values are 615 for Low, 525 for Medium, 516 for High, and 508 for Ultra. The Medium preset records a minimum of 446 and a maximum of 604. The Low to Medium drop at 1440p is 90 FPS, slightly smaller than the 1080p drop. The difference between Medium and High is 9 FPS, and between High and Ultra is 8 FPS.

At 3840x2160, the average FPS values are 571 for Low, 487 for Medium, 479 for High, and 471 for Ultra. The Medium preset records a minimum of 414 and a maximum of 560. The Low to Medium drop at 4K is 84 FPS, continuing the trend of smaller absolute drops at higher resolutions. The Medium to High difference is 8 FPS, and High to Ultra is 8 FPS.

Across all resolutions, the Medium preset consistently sits between Low and High, with the gap between Low and Medium being much larger than the gap between Medium and High or High and Ultra. This pattern indicates that the Low preset reduces rendering workload substantially compared to Medium, while the visual quality improvements from Medium to Ultra have a smaller performance cost. The min FPS values at Medium settings (470 at 1080p, 446 at 1440p, 414 at 4K) all exceed 400 FPS, confirming that even the heaviest frame time spikes remain far above display refresh rate capabilities.

Resolution Scaling

The FPS drop from 1080p to 4K is consistent across all settings presets. At Low settings, the average FPS goes from 649 at 1080p to 615 at 1440p to 571 at 4K. This represents a 5.2% drop from 1080p to 1440p, a 7.2% drop from 1440p to 4K, and a cumulative 12.0% drop from 1080p to 4K. At Medium settings, the progression is 553 to 525 to 487, showing a 5.1% drop to 1440p and a 7.2% drop to 4K, with a cumulative 11.9% reduction. At High settings, the values are 544 to 516 to 479, with drops of 5.1% and 7.2%, cumulatively 11.9%. At Ultra settings, the progression is 535 to 508 to 471, with drops of 5.0% and 7.3%, cumulatively 12.0%.

These percentage drops are remarkably uniform across settings, indicating that resolution scaling behaves independently of the graphics preset. The consistent pattern suggests that the rendering pipeline in Valorant adds a fixed per-pixel cost that scales linearly with resolution, while the settings presets affect a separate aspect of the rendering load. The fact that the cumulative drop from 1080p to 4K is only around 12% is notable, as many games show 40% to 60% FPS reductions at 4K compared to 1080p. This small drop implies that the limiting factor in Valorant is not the GPU's pixel throughput, but rather other parts of the rendering pipeline, likely CPU-side draw call processing and game logic.

The modest resolution scaling also indicates that the RTX 5080 has substantial spare GPU capacity even at 4K. The pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s provide far more fill rate than Valorant appears to require. The 960.0 GB/s memory bandwidth is also likely underutilized, as the game's art assets are relatively simple. The result is that the combo maintains high frame rates regardless of resolution, with the 12% drop from 1080p to 4K representing the additional pixel shading work without any significant memory bandwidth or fill rate bottleneck.

The CPU's role in this scaling pattern is evident from the small FPS deltas. The i5-14600K's boost clock of 5.30 GHz provides the single-thread performance needed to maintain high frame rates, and the L3 cache of 24 MB helps keep game data close to the cores. The measured FPS at 4K Low (571) is still higher than what many lower-end CPUs can achieve at 1080p, confirming that this processor is not a limiting factor in Valorant. The combination of a high-clocked CPU and a powerful GPU results in a system that delivers consistently high performance across all tested configurations.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 5080 in Valorant

Resolution Settings Avg FPS
3840x2160 Low 571.0
3840x2160 Medium 487.0
3840x2160 High 479.0
3840x2160 Ultra 471.0
2560x1440 Low 615.0
2560x1440 Medium 525.0
2560x1440 High 516.0
2560x1440 Ultra 508.0
1920x1080 Low 649.0
1920x1080 Medium 553.0
1920x1080 High 544.0
1920x1080 Ultra 535.0

Valorant with ii5-14600K + Other GPUs

See how Valorant performs with the same CPU but different graphics cards.

Valorant with RTX 5080 + Other CPUs

See how Valorant performs with the same GPU but different processors.

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