To The Core
This combination delivers exceptional performance with an average of 225 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 94 | 117 | 135 | 159 |
| 1440p QHD | 164 | 204 | 235 | 278 |
| 1080p Full HD | 244 | 303 | 350 | 414 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 3080, In-Depth Analysis
To The Core is an idle game that rarely stresses a modern system, yet the Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 3080 combination delivers extraordinary frame rates across all tested resolutions, placing it in the 74th percentile of all 2,991 tested combos. The data shows a system that is massively overqualified for the title, with performance bottlenecks shifting from the GPU at lower resolutions to a more balanced state at 4K, but never approaching a point where gameplay becomes anything less than fluid.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process at TSMC. It operates with a base clock of 3.70 GHz and a boost clock of 5.80 GHz, with a 125 W TDP. The chip features a substantial cache hierarchy: 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache. Memory support is DDR5 via a dual-channel bus, providing 115.2 GB/s of bandwidth. The CPU also includes integrated Arc Xe-LPG Graphics with 64 execution units, though the discrete GPU renders that irrelevant for this game.
In synthetic benchmarks, the CPU posts strong numbers: a Cinebench R23 multi-core score of 51,731 and a single-core score of 7,303. The PassMark multi-thread score is 60,860, with a single-thread score of 4,823. These figures place the processor in the 96th percentile of all CPUs, with an average benchmark score of 84,003. Compared to its nearest rivals, the Ultra 9 290K Plus edges out the Intel Core Ultra 9 285K by 0.2% and the AMD EPYC 4584PX by 1.1%, while trailing the AMD EPYC 7F72 by 1.3%.
For To The Core, an idle game, the CPU's raw compute power is almost entirely irrelevant. The game's logic, which likely involves simple timer-based calculations and resource accumulation, can run on a single thread with minimal load. The measured FPS data confirms this: at 1080p Low, the combo achieves 414 FPS, and at 1080p Ultra, it still manages 244 FPS. These numbers suggest the CPU is not a limiting factor at any point. The difference between the CPU's single-core and multi-core performance is also telling; the single-core score of 4,823 on PassMark is robust, but the game's frame rates are so high that even a modest processor would suffice. The data indicates that the Ultra 9 290K Plus is providing a massive headroom that the game never comes close to utilizing, making its 24 cores and 5.80 GHz boost clock a theoretical advantage that yields no practical benefit in this specific title.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Intel Core Ultra 9 290K Plus and the NVIDIA GeForce RTX 3080 achieves a rank of 801 out of 2,991 tested combos in To The Core. This places it in the top 26.8% of all systems tested, which is a strong showing, though not a top-tier result. The rank indicates that while this hardware is powerful, it is not the absolute fastest pairing for this game; other combos with more recent or higher-end GPUs likely push higher frame rates at the extreme settings.
The rank of 801 among 2,991 combos suggests a system that is well above average but not in the elite tier. For context, the CPU alone is in the 96th percentile of all processors, but the combo rank is lower, implying the GPU is the more significant bottleneck in this pairing. The RTX 3080, which sits in the 68th percentile of all GPUs, holds the system back from reaching the top 10% of combos. However, the frame rates achieved are so high that the rank is more of a theoretical bragging-rights metric than a practical one. At 1440p High, the combo hits 204 FPS, and even at 4K Ultra, it maintains 94 FPS. These are playable numbers that most users would consider excellent, regardless of the rank.
The data also shows that the combo's performance is consistent across resolutions, with no sudden drops that would indicate a stability problem. The rank of 801, while not top-tier, reflects a system that delivers a smooth experience in To The Core without any compromises. It is a reminder that in an idle game, the hardware's absolute ceiling is rarely the deciding factor; instead, the rank is a measure of how much headroom the system has, and this combo has plenty.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear pattern of performance scaling across resolutions, which helps identify the bottleneck. At 1080p Low, the combo achieves 414 FPS. Moving to 1440p Low drops that to 278 FPS, and at 4K Low, it falls to 159 FPS. This represents a 61.6% drop from 1080p to 4K at Low settings. At High settings, the trend is similar: 303 FPS at 1080p, 204 FPS at 1440p, and 117 FPS at 4K, a 61.4% drop. The consistency of these percentage drops across settings indicates that the GPU is the primary limiter as resolution increases.
The scaling is not linear, however. From 1080p to 1440p at Low, the FPS drops by 32.9%, while from 1440p to 4K, it drops by 42.8%. This steeper decline at higher resolutions is characteristic of a GPU-bound scenario, where the pixel fill rate and memory bandwidth become the limiting factors. The RTX 3080's 10 GB of GDDR6X memory and 760.3 GB/s of bandwidth are sufficient, but the 4K resolution demands more from the shader units and ROPs, which are capped at 96. The CPU, with its high single-core performance, is not the constraint here, as evidenced by the fact that the frame rates at 1080p are so high that the CPU could not possibly be holding them back.
At Medium settings, the game shows a minimum FPS of 297 at 1080p, 200 at 1440p, and 114 at 4K. These minimums are still well above playable thresholds, but the gap between average and minimum FPS widens at lower resolutions, suggesting occasional frame pacing hiccups that are likely engine-related rather than hardware-related. The data clearly shows that the GPU is the limiting component in this pairing, especially at 4K, where the 94 FPS at Ultra settings is a stark contrast to the 414 FPS at 1080p Low. The CPU's role is to feed the GPU, and it does so without breaking a sweat.
FAQ
*Q: What is the best resolution to play To The Core with this combo?*
A: Based on the data, 1440p offers the best balance of visual fidelity and performance. At High settings, the combo achieves 204 FPS, which is exceptionally smooth and well above the 144 Hz refresh rate of most monitors. 4K is also viable, with 117 FPS at High, but 1440p provides more headroom for any potential frame drops.
Q: How does the RTX 3080 compare to its nearest rivals in this system?
A: The RTX 3080 has an average benchmark score of 23,172, which is 0.3% behind the NVIDIA P106-100 and AMD Radeon Pro Vega 16, and 0.4% behind the AMD Radeon RX 6600M and AMD Radeon R9 M290X. These deltas are negligible, indicating the GPU performs on par with these cards in synthetic tests, but the real-world FPS in To The Core is what matters for this analysis.
Q: Is the CPU a bottleneck at 4K resolution?
A: No, the data indicates the GPU is the limiting factor at 4K. The FPS drops from 159 at Low to 94 at Ultra, which is a 40.9% reduction, while the CPU's load remains minimal due to the game's idle nature. The CPU is capable of far more than this game requires.
Q: What is the highest FPS recorded in this test setup?
A: The highest average FPS in the measured data is 414, achieved at 1080p with Low settings. This is the peak performance point for this combo, highlighting the CPU's strength in feeding the GPU at lower resolutions.
Q: Does the game benefit from the CPU's multi-core performance?
A: The data suggests not. The CPU scores 51,731 in Cinebench R23 multi-core, but To The Core is an idle game that likely uses a single thread. The frame rates are consistently high across all tests, indicating that the CPU's 24 cores are not being utilized to any significant degree.
Q: How does the combo's rank in-game compare to its component percentiles?
A: The CPU is in the 96th percentile, and the GPU is in the 68th percentile, but the combo ranks 801 out of 2,991, which is approximately the 74th percentile. This discrepancy is due to the game's low demands, where the GPU's relative weakness becomes more pronounced than in CPU-heavy titles.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3080 is based on the GA102 chip and the Ampere architecture, built on Samsung's 8 nm process. It has 28,300 million transistors on a 628 mm² die. The GPU operates at a base clock of 1440 MHz and a boost clock of 1710 MHz, with memory running at 1188 MHz (19 Gbps effective). It features 10 GB of GDDR6X memory on a 320-bit bus, providing 760.3 GB/s of bandwidth. The GPU has 8,704 shading units, 272 TMUs, and 96 ROPs, along with 68 RT cores and 272 tensor cores. Its FP32 performance is 29.77 TFLOPS, with a pixel rate of 164.2 GPixel/s and a texture rate of 465.1 GTexel/s. The card is rated at a 320 W TDP and requires a 700 W PSU, with a dual-slot cooler.
In benchmark tests, the RTX 3080 scores 25,086 in PassMark G3D and 14,397 in GPU compute. Its OpenCL score is 152,423, and its Vulkan score is 33,620. The GPU is in the 68th percentile of all GPUs, with an average benchmark score of 23,172. Its nearest rivals are the NVIDIA P106-100 (0.3% ahead), AMD Radeon Pro Vega 16 (0.3% ahead), AMD Radeon RX 6600M (0.4% ahead), and AMD Radeon R9 M290X (0.4% ahead), all of which have nearly identical average scores.
For To The Core, the GPU's role is primarily to push pixels at high resolutions. The game is not graphically demanding, but the RTX 3080 still shows its limits at 4K Ultra, where it drops to 94 FPS. The 10 GB of VRAM is more than enough for this title, and the 760.3 GB/s of bandwidth ensures no memory bottleneck even at 4K. The GPU's 96 ROPs are the likely constraint at 4K, as the pixel fill rate of 164.2 GPixel/s is taxed by the higher resolution. The data shows that the GPU is the performance ceiling in this combo, and while it delivers excellent frame rates, it is not capable of maintaining the same high FPS at 4K as it does at 1080p. The boost clock of 1710 MHz is sufficient for the game's needs, but it is the raw shader count and memory bandwidth that determine the steady 117 FPS at 4K High.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured FPS data provides a clear picture of how each settings preset performs at each resolution. At 1080p, all presets are playable, but the difference between them is stark. Low settings yield 414 FPS, Medium drops to 350 FPS, High to 303 FPS, and Ultra to 244 FPS. For a 144 Hz monitor, any of these would be overkill, but Ultra offers the best visual experience while still being nearly 100 FPS above the refresh rate. At 1080p, Ultra is the recommended preset, as it provides the highest visual fidelity without sacrificing smoothness.
At 1440p, the frame rates are still high. Low produces 278 FPS, Medium 235 FPS, High 204 FPS, and Ultra 164 FPS. All of these are above 144 Hz, making them suitable for high-refresh displays. High is the balanced choice here, offering 204 FPS with better visuals than Medium, while Ultra's 164 FPS is still excellent but leaves less headroom. The data shows that at 1440p, the GPU is beginning to work harder, but the 10 GB of VRAM and 760.3 GB/s bandwidth keep it from becoming a bottleneck. High is the sweet spot, providing a significant visual upgrade over Medium with only a 13.2% FPS penalty.
At 4K, the picture changes. Low yields 159 FPS, Medium 135 FPS, High 117 FPS, and Ultra 94 FPS. For a 60 Hz display, even Ultra is playable, but for a 144 Hz display, only Low and Medium are above the threshold. High's 117 FPS is still smooth for most users, but it is below 144 Hz. The recommendation depends on the display: for 60 Hz, Ultra is the best choice, as it offers the best visuals without dropping below 60 FPS. For 144 Hz, Medium is the highest preset that consistently stays above 144 FPS, with 135 FPS being close but not guaranteed. The data suggests that High at 4K is the best compromise for most users, as it maintains 117 FPS, which is smooth for the majority of players, and the visual difference between High and Ultra is often minimal in an idle game. Ultimately, the best experience per the measured rows is High at 1440p, which offers 204 FPS and a strong balance of quality and performance.
Hardware Specifications
Intel Core Ultra 9 290K Plus
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 3080 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 159.0 |
| 3840x2160 | Medium | 135.0 |
| 3840x2160 | High | 117.0 |
| 3840x2160 | Ultra | 94.0 |
| 2560x1440 | Low | 278.0 |
| 2560x1440 | Medium | 235.0 |
| 2560x1440 | High | 204.0 |
| 2560x1440 | Ultra | 164.0 |
| 1920x1080 | Low | 414.0 |
| 1920x1080 | Medium | 350.0 |
| 1920x1080 | High | 303.0 |
| 1920x1080 | Ultra | 244.0 |
To The Core with iUltra 9 290K Plus + Other GPUs
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To The Core with RTX 3080 + Other CPUs
See how To The Core performs with the same GPU but different processors.
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