To The Core

To The Core

AVERAGE FPS
80
good

This combination provides smooth gameplay with an average of 80 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 41 48 56
1440p QHD 58 72 83 99
1080p Full HD 86 107 124 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 56
3840x2160 Medium 48
3840x2160 High 41
3840x2160 Ultra 33
2560x1440 Low 99
2560x1440 Medium 83
2560x1440 High 72
2560x1440 Ultra 58
1920x1080 Low 147
1920x1080 Medium 124
1920x1080 High 107
1920x1080 Ultra 86

To The Core with Intel Core Ultra 7 270K Plus + Intel Arc B390, In-Depth Analysis

The Intel Core Ultra 7 270K Plus paired with the Intel Arc B390 integrated graphics delivers a decidedly modest gaming experience in To The Core, a game that is far more forgiving than the hardware’s raw specifications might suggest. The data indicates this combo is primarily constrained by its graphics solution, yet the processor’s substantial multi-threaded capabilities provide a stable foundation that allows the system to achieve playable, though not spectacular, frame rates across common resolutions. Benchmark results show a clear scaling pattern from 1080p to 4K, with performance dropping predictably as pixel count increases, placing this configuration in the lower echelon of tested systems.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process by TSMC. It operates with a base clock of 3.70 GHz and a boost clock of 5.50 GHz, drawing up to 125 W TDP. For a game like To The Core, an idle genre title, the CPU’s role is less about raw single-thread dominance and more about maintaining consistent frame pacing and handling background processes without bottlenecking the integrated graphics. The processor features a 36 MB shared L3 cache and 3 MB of L2 cache per core, which helps keep frequently accessed data close to the execution units, reducing latency in scenarios where the GPU is waiting on draw calls.

In the measured FPS data, the CPU's influence is evident in the relatively small performance delta between Low and High settings at the same resolution. For instance, at 1920x1080, the average FPS only drops from 147 on Low to 107 on High, a 27% reduction. This suggests that the processor has ample headroom to feed the GPU with data, and the frame rate is not being throttled by a lack of CPU throughput. The processor’s PassMark multithread score of 68,574 and Cinebench R23 multicore score of 44,253 place it in the 96th percentile of all CPUs, indicating it is a high-end part that is unlikely to be the limiting factor in most gaming workloads. However, in an idle game, the demand on the CPU is minimal, meaning the extra cores and threads are largely underutilized, but they do ensure that the system does not experience stutters from background tasks or game logic overhead.

The single-thread performance, reflected in a Cinebench R23 single-core score of 2,439 and a PassMark single-thread score of 5,068, is adequate for the game’s physics and UI updates. The data shows that the CPU's performance is comparable to rivals like the Intel Xeon 6520P, with a 0% delta in average score, and slightly ahead of the AMD EPYC 4564P by 1.5%. This parity suggests that the processor’s gaming performance is in line with other high-end server and desktop parts, making it a capable, if overpowered, companion for the integrated GPU. Ultimately, the CPU in this combo provides a stable, high-performance base that ensures the game’s frame rate is dictated almost entirely by the GPU’s capabilities, not by processor limitations.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B390 is an integrated graphics processor (IGP) based on the Xe3-LPG architecture, built on Intel’s 3 nm process. It features 1,536 shading units, 48 texture mapping units, and 24 raster output units, with 12 ray tracing cores. The GPU operates at a base clock of 300 MHz and can boost up to 2,500 MHz, delivering a peak FP32 throughput of 7.680 TFLOPS. Critically, the memory configuration is "System Shared," meaning the GPU relies on the system’s DDR5 memory rather than dedicated VRAM. This shared memory setup, with bandwidth described as "System Dependent," is a significant factor in the performance results, as the GPU must compete with the CPU for memory bandwidth.

The measured FPS data clearly shows that the Arc B390 is the primary bottleneck in this combo. At 1920x1080, the average FPS ranges from 147 on Low to 86 on Ultra, indicating that the GPU can handle the game’s load at lower settings but struggles when graphical fidelity increases. The GPU’s 3DMark Steel Nomad DX12 score of 1,482 places it in the 9th percentile of all GPUs, which is a very low standing, comparable to older discrete parts like the NVIDIA GeForce GT 520MX, which it leads by only 1.3%. This low percentile ranking underscores that while the GPU is modern and feature-rich, its execution resources are limited for heavy 3D workloads.

The performance scaling with settings is steep. At 4K, the average FPS drops from 56 on Low to 33 on Ultra, a 41% reduction, while the minimum FPS at Medium is 41, suggesting that the shared memory bandwidth is a limiting factor when texture and shader complexity increase. The GPU’s 24 ROPs and 48 TMUs are sufficient for a light title like To The Core, but the lack of dedicated VRAM means that higher resolutions and settings cause the GPU to thrash the system memory, leading to lower average frame rates. The data indicates that the Arc B390 is designed for basic graphical output and light gaming, not for high-refresh-rate or high-resolution experiences. In this context, the GPU’s role is to provide a functional, entry-level gaming experience, which it achieves at lower presets, but it cannot keep up with the CPU’s capabilities.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS rows, the optimal settings for this combo depend on the target resolution and desired smoothness. At 1920x1080, the Medium preset delivers an average FPS of 124, with a minimum of 105 and a maximum of 143. This provides a smooth and responsive experience, with the minimum frame rate staying well above the 60 FPS threshold, making it the best balance between visual quality and performance. The High preset at 1080p achieves 107 average FPS, which is still playable, but the 17 FPS drop from Medium does not offer a proportional visual improvement for an idle game. The Low preset hits 147 average FPS, but the visual downgrade is likely unnecessary given the game’s genre, making Medium the recommended choice for 1080p.

At 2560x1440, the Medium preset yields an average FPS of 83, with a minimum of 71, which is still within the playable range but begins to show the GPU’s limits. The High preset at 1440p drops to 72 average FPS, which is acceptable for a slower-paced idle game but leaves less headroom for frame time spikes. The Ultra preset at 1440p falls to 58 average FPS, which is borderline for smooth gameplay, as the minimum FPS is not recorded but the average is below 60. For 1440p, the Medium preset is the recommended choice, as it maintains an average above 80 FPS and a minimum above 70, ensuring a stable experience without sacrificing too much visual fidelity.

At 3840x2160, the results are less encouraging. The Medium preset at 4K delivers an average FPS of 48, with a minimum of 41 and a maximum of 55, which is below the ideal 60 FPS threshold but may still be tolerable for a game that does not require fast reflexes. The High preset at 4K drops to 41 average FPS, and the Ultra preset falls to 33 average FPS, both of which are likely to feel sluggish. The Low preset at 4K achieves 56 average FPS, which is the only 4K option that approaches playability. For 4K, the Low preset is the only reasonable recommendation, as it provides the best chance of maintaining a playable frame rate, albeit with significant visual compromises. Overall, Medium at 1080p or 1440p is the sweet spot, while 4K users must accept Low settings.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific configuration of the Intel Core Ultra 7 270K Plus and Intel Arc B390 ranks 2,643 out of 2,991 tested combos in To The Core, placing it in the bottom 12% of all systems. This ranking is heavily influenced by the GPU’s low performance percentile, as the CPU is in the top 4% of all processors. The data indicates that the combo is severely unbalanced, with the CPU’s capabilities being wasted by the GPU’s inability to translate processing power into frame rate. In the context of the 2,991 combos, this pairing is not competitive for high-end gaming, but it is not the absolute worst, either.

The ranking suggests that many other combinations of CPUs and GPUs, likely those with mid-range discrete graphics cards, outperform this setup by a wide margin. The combo’s rank is a direct consequence of the GPU’s 9th percentile standing, which drags the overall system performance down despite the CPU’s 96th percentile ranking. For an idle game, this ranking is somewhat misleading, as the game itself is not demanding, but the benchmark data clearly shows that the Arc B390 is a weak link. The delta to the GPU’s nearest rivals, such as the NVIDIA GeForce 800M (1.5% faster) and the GeForce GT 625 OEM (2.5% faster), confirms that the Arc B390 is only marginally better than decade-old entry-level parts. In the overall ranking, this combo sits in the lower quartile, indicating that users should not expect high frame rates or high settings in most 3D applications, despite the modern CPU.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling across resolutions reveals a clear pattern of GPU limitation. At 1080p, the High preset averages 107 FPS; at 1440p, it drops to 72 FPS; and at 4K, it falls to 41 FPS. This represents a 33% drop from 1080p to 1440p and a 43% drop from 1440p to 4K, or a total 62% reduction from 1080p to 4K. This scaling is consistent with a GPU that is running out of fillrate and memory bandwidth as the pixel count increases. The Low preset shows a similar trend, with 147 FPS at 1080p, 99 FPS at 1440p, and 56 FPS at 4K, a 62% reduction overall. The fact that the Low preset also scales poorly indicates that the bottleneck is not solely due to shader complexity but also to the raw pixel throughput and memory access patterns.

The data strongly suggests that the GPU is the limiting component, not the CPU. If the CPU were the bottleneck, we would expect the frame rate to remain relatively constant across resolutions, as the CPU’s workload does not change significantly with resolution. Instead, the FPS drops proportionally with the number of pixels, which is a classic sign of a GPU-bound scenario. The shared memory system exacerbates this issue, as the bandwidth is "System Dependent" and likely becomes a severe constraint at 4K, where the GPU must access larger textures and frame buffers. The minimum FPS at 4K Medium is 41, which is only 15 FPS lower than the average at that setting, indicating that the GPU is consistently hitting its performance ceiling rather than experiencing intermittent stutters. This behavior confirms that the integrated graphics solution is the primary bottleneck, and the CPU’s high core count and clock speeds have no meaningful impact on improving frame rates at higher resolutions.

FAQ

Q: What is the best resolution for this combo to maintain a smooth 60+ FPS experience?

A: The data shows that at 1920x1080 with Medium settings, the average FPS is 124 with a minimum of 105, which comfortably exceeds 60 FPS. At 2560x1440 with Medium settings, the average FPS drops to 83 with a minimum of 71, which is still above 60 FPS. For a consistent 60+ FPS experience, 1080p Medium is the most reliable, while 1440p Medium is playable but closer to the threshold.

Q: How does the Intel Arc B390 compare to its nearest rivals in terms of performance?

A: The Arc B390 has an average benchmark score of 1,482, which is 1.3% higher than the NVIDIA GeForce GT 520MX (1,463), 1.5% higher than the NVIDIA GeForce 800M (1,460), and 2.5% higher than the NVIDIA GeForce GT 625 OEM (1,446). This indicates it performs at a level similar to very old entry-level discrete GPUs.

*Q: Is the CPU or GPU the main factor limiting frame rates in To The Core?*

A: The GPU is the main limiting factor. The FPS drops by 62% from 1080p to 4K on both Low and High settings, which is a classic indicator of a GPU bottleneck. The CPU’s performance is in the 96th percentile, while the GPU is in the 9th percentile, confirming that the integrated graphics cannot keep up with the processor.

Q: What is the highest playable settings preset at 4K for this system?

A: At 3840x2160, the Low preset achieves an average FPS of 56, which is the only 4K setting that approaches playability. The Medium preset drops to 48 average FPS, and the High preset falls to 41 average FPS, both of which are below the ideal 60 FPS target.

Q: Does the CPU’s high core count help improve gaming performance in this title?

A: No, the data does not indicate that the CPU’s 24 cores improve gaming performance in To The Core. The frame rates are consistently limited by the GPU, as evidenced by the significant FPS drops at higher resolutions, which are independent of CPU workload. The CPU’s capabilities are largely underutilized in this idle game.

Q: What is the combo’s overall rank among all tested systems in this game?

A: This combo ranks 2,643 out of 2,991 tested combos in To The Core, placing it in the bottom 12% of all systems. This low rank is primarily due to the GPU’s weak performance, despite the CPU being one of the higher-performing processors tested.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + Intel Arc B390 in To The Core

Resolution Settings Avg FPS
3840x2160 Low 56.0
3840x2160 Medium 48.0
3840x2160 High 41.0
3840x2160 Ultra 33.0
2560x1440 Low 99.0
2560x1440 Medium 83.0
2560x1440 High 72.0
2560x1440 Ultra 58.0
1920x1080 Low 147.0
1920x1080 Medium 124.0
1920x1080 High 107.0
1920x1080 Ultra 86.0

To The Core with iUltra 7 270K Plus + Other GPUs

See how To The Core performs with the same CPU but different graphics cards.

To The Core with Arc B390 + Other CPUs

See how To The Core performs with the same GPU but different processors.

Other Games with iUltra 7 270K Plus + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.