Counter-Strike 2

Counter-Strike 2

AVERAGE FPS
89
good

This combination provides smooth gameplay with an average of 89 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 41 55 66
1440p QHD 57 73 98 118
1080p Full HD 86 111 149 179

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 66
3840x2160 Medium 55
3840x2160 High 41
3840x2160 Ultra 32
2560x1440 Low 118
2560x1440 Medium 98
2560x1440 High 73
2560x1440 Ultra 57
1920x1080 Low 179
1920x1080 Medium 149
1920x1080 High 111
1920x1080 Ultra 86

Counter-Strike 2 with Intel Core Ultra 7 270K Plus + Intel Arc B390, In-Depth Analysis

Settings Recommendations

For Counter-Strike 2, the measured data across all four presets at three resolutions reveals a clear pattern: the Low preset delivers the most playable experience, while Ultra settings push the system to its limits. At 1920x1080, the Low preset produces an average of 179 FPS, which is the highest measured result in the entire dataset. The Medium preset at the same resolution yields 149 FPS, representing a 16.8% reduction from Low. High settings drop further to 111 FPS, a 38% decrease from Low, while Ultra falls to 86 FPS, a 52% reduction. Given that competitive play in Counter-Strike 2 prioritizes frame rate over visual fidelity, the Low preset offers the best balance of responsiveness and stability.

The scaling pattern persists at 2560x1440, where Low achieves 118 FPS, Medium reaches 98 FPS, High manages 73 FPS, and Ultra drops to 57 FPS. At 3840x2160, the differences become more pronounced: Low still delivers 66 FPS, which is playable, but Medium falls to 55 FPS, High drops to 41 FPS, and Ultra bottoms out at 32 FPS. The data indicates that Low is the only preset that maintains an average above 60 FPS at 4K, while Medium at 4K hovers in a range where frame pacing could become inconsistent for fast-paced gameplay.

The Medium preset does provide the only measured minimum and maximum FPS values in the dataset, with 126-171 FPS at 1080p, 84-113 FPS at 1440p, and 47-63 FPS at 4K. These ranges suggest that Medium offers more predictable frame delivery than the other presets, which lack min/max measurements. However, the average FPS advantage of Low over Medium is substantial enough that competitive players should favor Low. For users who prioritize visual quality over raw performance, Medium at 1080p offers a reasonable compromise, but the data strongly supports Low as the optimal preset for consistent, high-refresh-rate gameplay across all tested resolutions.

GPU Role

The Intel Arc B390 is an integrated graphics solution based on the Xe3-LPG architecture, manufactured on Intel's 3 nm process. Its memory configuration is entirely system-shared, meaning the GPU draws from the same DDR5 memory pool as the CPU rather than having dedicated VRAM. The base clock runs at 300 MHz with a boost clock of 2500 MHz, and the memory bandwidth is classified as system-dependent, which introduces variability based on the installed memory configuration. The GPU features 1536 shading units, 48 texture mapping units, and 24 raster output units, alongside 12 ray tracing cores.

The Arc B390's 3DMark Steel Nomad DX12 score of 1482 places it in the 9th percentile among all GPUs, indicating entry-level performance. Its nearest rivals in the benchmark database include the NVIDIA GeForce GT 520MX with a score of 1463 (1.3% behind), the GeForce 800M at 1460 (1.5% behind), the GeForce GT 625 OEM at 1446 (2.5% behind), and the GeForce GT 710 at 1443 (2.7% behind). These comparisons underscore that the Arc B390 sits at the very bottom of the GPU performance spectrum, which directly explains the measured FPS results in Counter-Strike 2.

The system-shared memory architecture means there is no dedicated VRAM allocation, so the GPU competes with the CPU for memory bandwidth. This is particularly relevant at higher resolutions and settings, where texture data demands increase. The pixel rate of 60.00 GPixel/s and texture rate of 120.0 GTexel/s provide theoretical throughput limits, but the shared memory subsystem likely becomes a bottleneck in demanding scenarios. The FP32 compute throughput of 7.680 TFLOPS and FP16 of 15.36 TFLOPS (2:1) are modest figures that align with the GPU's low percentile ranking.

In the context of Counter-Strike 2, the GPU's performance ceiling is evident from the 4K Ultra result of 32 FPS, which represents the lowest measured frame rate in the dataset. The integrated nature of the Arc B390, combined with its system-shared memory, means that higher resolution and settings combinations quickly exhaust the available bandwidth and compute resources. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, which covers the API requirements of modern games, but the raw performance capacity remains the limiting factor.

FAQ

Q: What is the highest average FPS achievable with this system in Counter-Strike 2?

A: The highest measured average FPS is 179, achieved at 1920x1080 with the Low preset. This is the only configuration in the dataset that exceeds 170 FPS.

Q: Can this system maintain 60 FPS at 4K resolution?

A: At 3840x2160, only the Low preset exceeds 60 FPS, with an average of 66 FPS. The Medium preset averages 55 FPS, High averages 41 FPS, and Ultra averages 32 FPS, all falling below the 60 FPS threshold.

Q: How does the Intel Arc B390 compare to its nearest GPU rivals?

A: The Arc B390 scores 1482 in 3DMark Steel Nomad DX12, which is 1.3% higher than the NVIDIA GeForce GT 520MX, 1.5% higher than the GeForce 800M, 2.5% higher than the GeForce GT 625 OEM, and 2.7% higher than the GeForce GT 710. It ranks in the 9th percentile of all GPUs.

Q: What is the FPS difference between Low and Ultra settings at 1080p?

A: At 1920x1080, the Low preset averages 179 FPS while Ultra averages 86 FPS, representing a 93 FPS difference. Low is approximately 108% faster than Ultra at this resolution.

Q: Does the Medium preset provide more consistent frame pacing than other settings?

A: The dataset includes minimum and maximum FPS values only for the Medium preset. At 1080p, the range is 126-171 FPS; at 1440p, it is 84-113 FPS; and at 4K, it is 47-63 FPS. Other presets lack min/max measurements, so direct comparisons of frame consistency are not possible from the available data.

Q: How does the CPU's benchmark score compare to its nearest rivals?

A: The Intel Core Ultra 7 270K Plus has an average benchmark score of 93785, which is essentially tied with the Intel Xeon 6520P at 93786 (0% delta). It trails the AMD EPYC 4564P by 1.5%, the AMD EPYC 9175F by 1.9%, and the AMD EPYC 4565P by 2.1%.

How This Combo Ranks

The combination of the Intel Core Ultra 7 270K Plus and Intel Arc B390 ranks 2535th out of 2870 tested combinations in Counter-Strike 2. This places the system in the bottom 11.7% of all tested configurations, which is consistent with the GPU's low percentile ranking of 9th among all GPUs. The CPU, by contrast, ranks in the 96th percentile among all processors, creating a significant performance imbalance where the GPU acts as the primary bottleneck.

The ranking position reflects the measured FPS data: the system cannot exceed 179 FPS even at the lowest settings and resolution, and it drops below 40 FPS at 4K Ultra. For a competitive FPS title like Counter-Strike 2, where high frame rates are critical for responsive gameplay, this ranking indicates that the system sits far below the performance level of most other tested combinations. The 2870 total combinations include a wide range of CPU-GPU pairings, and this particular pairing's 2535th position suggests that the integrated GPU severely limits what would otherwise be a high-end CPU platform.

The disparity between the CPU's 96th percentile standing and the GPU's 9th percentile standing is noteworthy. The Core Ultra 7 270K Plus delivers strong multi-threaded performance, as evidenced by its Cinebench R23 multi-core score of 44253 and PassMark multi-thread score of 68574, but the Arc B390 cannot translate that processing power into high frame rates in graphics-intensive scenarios. This ranking serves as a clear indicator that users seeking competitive Counter-Strike 2 performance would need to pair the CPU with a substantially more capable discrete GPU.

Resolution Scaling

The measured FPS data reveals how performance scales across the three tested resolutions. At 1920x1080, the Low preset achieves 179 FPS, which drops to 118 FPS at 2560x1440, a 34.1% reduction, and further to 66 FPS at 3840x2160, a 63.1% reduction from 1080p. The Medium preset follows a similar pattern: 149 FPS at 1080p, 98 FPS at 1440p (34.2% lower), and 55 FPS at 4K (63.1% lower). High settings produce 111 FPS at 1080p, 73 FPS at 1440p (34.2% lower), and 41 FPS at 4K (63.1% lower). Ultra settings yield 86 FPS at 1080p, 57 FPS at 1440p (33.7% lower), and 32 FPS at 4K (62.8% lower).

The consistent percentage drops across all four presets—approximately 34% from 1080p to 1440p and an additional 44% from 1440p to 4K—indicate that the scaling is primarily resolution-driven rather than settings-driven. This pattern suggests that the GPU's fill rate and memory bandwidth, rather than compute shader performance, are the limiting factors. The pixel rate of 60.00 GPixel/s becomes increasingly stressed as resolution increases, and the system-shared memory bandwidth cannot keep pace with the growing data requirements.

The resolution scaling analysis points to the GPU as the dominant bottleneck in this system. If the CPU were the limiting factor, the FPS would remain relatively flat across resolutions, as the processor's workload would not increase proportionally with pixel count. Instead, the near-linear scaling of performance with pixel count—where 1440p has 1.78 times the pixels of 1080p and 4K has 4 times the pixels of 1080p—confirms that the Arc B390's rendering pipeline is saturated at all tested settings. The CPU's strong single-thread performance, with a PassMark single-thread score of 5068 and Cinebench R23 single-core score of 2439, is more than sufficient to feed frames to the GPU, but the GPU cannot render them quickly enough at higher resolutions.

Measured FPS Breakdown

At 1920x1080, the system delivers an average of 179 FPS on Low settings, 149 FPS on Medium, 111 FPS on High, and 86 FPS on Ultra. The Medium preset at this resolution has a measured minimum of 126 FPS and maximum of 171 FPS, providing the only complete frame range in the dataset. The spread between Low and Ultra at 1080p is 93 FPS, with each settings tier producing a distinct performance step.

Moving to 2560x1440, the Low preset averages 118 FPS, Medium averages 98 FPS with a range of 84-113 FPS, High averages 73 FPS, and Ultra averages 57 FPS. The difference between Low and Ultra at this resolution is 61 FPS, showing a compressed performance envelope compared to 1080p. The Medium preset's minimum of 84 FPS at 1440p is still above the 60 FPS threshold, but the Ultra preset falls below it.

At 3840x2160, the performance drops considerably. Low settings produce an average of 66 FPS, which is the only 4K configuration above 60 FPS. Medium averages 55 FPS with a range of 47-63 FPS, High averages 41 FPS, and Ultra averages 32 FPS. The gap between Low and Ultra at 4K narrows to 34 FPS, indicating that the GPU is nearing its absolute limits regardless of settings. The Medium preset's maximum of 63 FPS at 4K is the only measured value that crosses the 60 FPS line at this resolution, and even that represents just a marginal pass.

Across all resolutions, the Low preset consistently outperforms the next-best Medium preset by margins ranging from 16.8% at 1080p (179 vs 149 FPS) to 20.4% at 1440p (118 vs 98 FPS) and 20.0% at 4K (66 vs 55 FPS). The High preset sits roughly midway between Medium and Ultra in most cases, while Ultra always delivers the lowest performance. The data shows that every settings tier at every resolution follows a predictable ordering, with no anomalies or unexpected inversions.

CPU Role

The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, manufactured on a 3 nm process by TSMC. It operates with a base clock of 3.70 GHz and a boost clock of 5.50 GHz, with a TDP of 125 W. The cache hierarchy includes 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 36 MB of shared L3 cache. This configuration places the CPU in the 96th percentile among all processors, with an average benchmark score of 93785.

In synthetic benchmarks, the CPU demonstrates strong multi-threaded capabilities: Cinebench R23 multi-core scores 44253, Cinebench R20 multi-core scores 24461, and Cinebench R15 multi-core scores 6656. Single-thread performance is also robust, with Cinebench R23 single-core at 2439, Cinebench R20 single-core at 3453, and Cinebench R15 single-core at 354. PassMark results show a multi-thread score of 68574, a single-thread score of 5068, and notable specialty scores including 804322 in data compression, 59097 in data encryption, and 229491 in floating-point math.

The CPU's nearest rivals in the benchmark database include the Intel Xeon 6520P with an average score of 93786 (0% delta), the AMD EPYC 4564P at 95183 (-1.5% delta), the AMD EPYC 9175F at 95615 (-1.9% delta), and the AMD EPYC 4565P at 95764 (-2.1% delta). These comparisons show that the Core Ultra 7 270K Plus sits in the same performance tier as enterprise Xeon and EPYC processors, underscoring its high-end positioning.

For Counter-Strike 2, the CPU's role is to handle game logic, physics, and frame preparation. The game is known to be sensitive to single-thread performance, and the Core Ultra 7 270K Plus's 5.50 GHz boost clock and strong single-core benchmark scores suggest it is well-equipped for this task. However, the measured FPS data indicates that the CPU is not the limiting factor in this system. The consistent resolution scaling pattern, where FPS drops proportionally with pixel count, points to GPU saturation rather than CPU bottlenecking. The CPU's PassMark physics score of 4064 and integer math score of 175986 provide ample computational headroom for the game's simulation and networking workloads, but the Arc B390's rendering limitations cap the system's overall performance.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + Intel Arc B390 in Counter-Strike 2

Resolution Settings Avg FPS
3840x2160 Low 66.0
3840x2160 Medium 55.0
3840x2160 High 41.0
3840x2160 Ultra 32.0
2560x1440 Low 118.0
2560x1440 Medium 98.0
2560x1440 High 73.0
2560x1440 Ultra 57.0
1920x1080 Low 179.0
1920x1080 Medium 149.0
1920x1080 High 111.0
1920x1080 Ultra 86.0

Counter-Strike 2 with iUltra 7 270K Plus + Other GPUs

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Counter-Strike 2 with Arc B390 + Other CPUs

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