To The Core

To The Core

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 37 43 51
1440p QHD 53 65 75 89
1080p Full HD 78 97 112 132

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 51
3840x2160 Medium 43
3840x2160 High 37
3840x2160 Ultra 30
2560x1440 Low 89
2560x1440 Medium 75
2560x1440 High 65
2560x1440 Ultra 53
1920x1080 Low 132
1920x1080 Medium 112
1920x1080 High 97
1920x1080 Ultra 78

To The Core with Intel Core Ultra 7 265K + Intel Arc B370, In-Depth Analysis

# To The Core with Intel Core Ultra 7 265K + Intel Arc B370

The pairing of Intel's Core Ultra 7 265K processor with the integrated Arc B370 graphics presents an unusual case for To The Core, an idle game that typically demands little from hardware. The measured data reveals a system where the CPU is overwhelmingly powerful relative to the GPU, yet the frame rates tell a story of a component bottleneck that shifts depending on resolution and settings. The combo ranks 2750th out of 2991 tested combinations, placing it in the bottom 8% of all tested systems, which immediately signals that this is not a high-performance gaming configuration despite the processor's top-tier credentials.

Resolution Scaling

The transition from 1080p to 4K produces dramatic frame rate drops that clearly identify the integrated GPU as the limiting factor. At Low settings, the average FPS falls from 132 at 1920x1080 to 89 at 2560x1440, a 33% reduction, and then to 51 at 3840x2160, another 43% drop from the 1440p figure. This pattern of steep declines with each resolution increase is characteristic of a GPU-bound scenario, where the Arc B370's fixed compute resources — 1280 shading units, 40 texture mapping units, and 20 raster operation units — struggle to fill larger pixel counts.

The scaling becomes even more pronounced at higher settings. With Ultra settings, the average FPS drops from 78 at 1080p to 53 at 1440p (32% decrease) and then to 30 at 4K (43% decrease). The consistency of these percentage drops across different settings levels suggests that resolution is the dominant factor in performance degradation, rather than settings complexity. Interestingly, the gap between Low and Ultra settings narrows as resolution increases: at 1080p, Ultra delivers 59% of Low's frame rate, but at 4K, Ultra delivers the same 59% of Low's frame rate. This proportional relationship indicates that the GPU's pixel throughput capability is being taxed uniformly regardless of graphical complexity.

What this data implies is that the Core Ultra 7 265K's processing power is largely irrelevant to the resolution scaling problem. The CPU's 20 cores and 20 threads, with base and boost clocks of 3.90 GHz and 5.50 GHz respectively, can easily feed frames to the GPU at any resolution. The bottleneck is the Arc B370's 6.144 TFLOPS of FP32 performance and its 48.00 GPixel/s pixel fill rate, which are simply insufficient for high-resolution gaming. The 4K Ultra result of 30 FPS, with no minimum frame data recorded, suggests a system that is right at the edge of playability, while the 1080p Low result of 132 FPS shows what the system can achieve when pixel count is kept modest.

Settings Recommendations

The measured rows provide clear guidance on which preset offers the best balance of visual quality and performance for this specific combination. At 1920x1080, the Medium preset delivers 112 average FPS with a minimum of 95 and maximum of 129, which represents an excellent experience for an idle game. The jump from Medium to High at 1080p costs 15 FPS (112 to 97), while the jump from Low to Medium costs 20 FPS (132 to 112). The Medium preset appears to be the sweet spot, as it maintains frame rates well above the 60 FPS threshold while providing better visual fidelity than Low.

For 2560x1440 users, the Medium preset still delivers a playable 75 average FPS with minimum 64 and maximum 87, though the margin above the 60 FPS floor is thinner. High at 1440p drops to 65 average FPS, which is still acceptable but leaves little headroom for demanding scenes. The data suggests that 1440p Medium is the highest quality setting that reliably stays above 60 FPS for this combo.

At 3840x2160, the situation becomes more constrained. Medium delivers 43 average FPS with a minimum of 37 and maximum of 50, which is technically playable but noticeably below the 60 FPS standard. Low at 4K offers 51 average FPS, which is the best 4K result available, but still falls short of smooth performance. The 4K Ultra result of 30 FPS is marginal at best. For 4K displays, the recommendation from the data is to use Low settings if playable frame rates are the priority, as the 8 FPS improvement over Medium (51 vs 43) may be more valuable than the visual upgrade in an idle game context.

CPU Role

The Intel Core Ultra 7 265K is a desktop processor built on Arrow Lake architecture with a 3 nm process node from TSMC. Its 20 cores and 20 threads, combined with a 30 MB shared L3 cache and 3 MB L2 cache per core, provide substantial computational resources. The CPU's benchmark scores reinforce its high-end positioning: a Cinebench R23 multicore score of 35,850 and single-core score of 2,020, along with a Geekbench multicore score of 23,085 and single-core score of 2,713. The PassMark multithread score of 58,594 and single-thread score of 4,928 place it in the 94th percentile of all CPUs.

In the context of To The Core, an idle game, the CPU's role is primarily to maintain a stable frame delivery pipeline rather than to compute complex game logic. The game's genre typically involves minimal CPU-intensive simulation, so the 265K's power is largely underutilized. The nearest rival data shows the 265K performing within 1.3% of the AMD Ryzen 7 9700F and 1% of the Intel Core i7-14700KF, with average benchmark scores of 70,879 compared to 69,996 and 70,163 respectively. This places the 265K in a tight cluster of high-performance desktop CPUs, none of which would meaningfully change the gaming outcome given the GPU bottleneck.

The CPU's 125 W TDP and dual-channel DDR5 memory support with 102.4 GB/s bandwidth provide adequate memory throughput for the integrated GPU's "System Shared" memory configuration. The 3 nm process and 17,800 million transistors on a 243 mm² die suggest excellent energy efficiency, though this is more relevant to general computing than to this specific game's performance. The data indicates that the CPU is never the limiting factor in any measured configuration; even at 1080p Low where the system achieves 132 FPS, the CPU's single-thread performance of 4,928 in PassMark and 708 in Cinebench R15 single-core is more than sufficient to keep up.

FAQ

*Q: Can this combo run To The Core at 60 FPS in 4K?*

A: No. The best 4K result is 51 average FPS at Low settings, with Medium dropping to 43 average FPS and Ultra at 30 average FPS. None of the 4K configurations reach the 60 FPS threshold.

Q: What is the best resolution for this system?

A: 1920x1080 is the only resolution where all settings presets achieve at least 78 average FPS. The Medium preset at 1080p delivers 112 average FPS with a minimum of 95, which is the highest quality setting that maintains a large margin above 60 FPS.

Q: How does the Arc B370 compare to its nearest GPU rivals?

A: The Arc B370's 3DMark Steel Nomad DX12 score of 1,184 is within 1.4% of the AMD FirePro M2000 (1,168) and within 0.7% of the AMD Radeon HD 7650M (1,192). It trails the ATI Radeon HD 5770 (1,190) by 0.5% and the ATI Mobility Radeon HD 5570 (1,186) by 0.2%.

Q: Is the Core Ultra 7 265K the reason for the low frame rates?

A: No. The CPU's benchmark scores place it in the 94th percentile of all CPUs, and its nearest rivals are within 1.3% of its average score of 70,879. The frame rate limitations are entirely attributable to the integrated GPU's performance class.

Q: What frame rate can I expect at 1440p with Medium settings?

A: The measured data shows 75 average FPS with a minimum of 64 and maximum of 87 at 2560x1440 with Medium settings. This is the only 1440p configuration that maintains an average above 60 FPS.

Q: Why does the Ultra preset at 1080p only achieve 78 FPS when Low reaches 132 FPS?

A: The 41% performance penalty from Low to Ultra at 1080p (132 to 78 FPS) reflects the GPU's limited shading resources. The Arc B370's 6.144 TFLOPS FP32 performance and 96.00 GTexel/s texture rate are strained by the additional visual effects in Ultra settings.

GPU Role

The Intel Arc B370 is an integrated graphics solution built on the Xe3-LPG architecture with a Panther Lake chip. Its specifications reveal a modest GPU designed for basic visual tasks rather than gaming: 1280 shading units, 40 TMUs, 20 ROPs, and 10 ray tracing cores. The boost clock of 2400 MHz and base clock of 300 MHz, combined with a 25 W TDP, indicate power efficiency is prioritized over raw performance. The GPU's 3DMark Steel Nomad DX12 score of 1,184 places it in the 5th percentile of all GPUs, which is remarkably low and confirms its integrated-class positioning.

The memory configuration is particularly telling: the Arc B370 uses "System Shared" memory with bandwidth described as "System Dependent." This means the GPU relies on the CPU's dual-channel DDR5 memory, which provides 102.4 GB/s of bandwidth. The 265K's memory controller must service both CPU and GPU requests, though in an idle game the demand is unlikely to saturate this bandwidth. The shared memory architecture explains why the GPU's performance scales so predictably with resolution — it has no dedicated VRAM to fall back on, so every frame must be rendered using the system memory pool.

The GPU's pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s provide theoretical throughput limits that align with the measured results. At 4K (3840x2160, approximately 8.3 million pixels), the pixel rate suggests a maximum fill capability of around 5,783 frames per second, but real-world performance is far lower due to shading and memory bottlenecks. The FP32 performance of 6.144 TFLOPS, while respectable for an integrated GPU, is dwarfed by dedicated graphics solutions, which explains the 5th percentile ranking and the modest frame rates observed in To The Core.

Measured FPS Breakdown

At 1920x1080, the system delivers its best performance across all settings. Low settings achieve 132 average FPS, Medium reaches 112 average FPS with a minimum of 95 and maximum of 129, High produces 97 average FPS, and Ultra drops to 78 average FPS. The spread from Low to Ultra is 54 FPS, representing a 41% performance reduction at the highest quality preset.

At 2560x1440, the frame rates decline noticeably. Low settings still deliver 89 average FPS, but Medium falls to 75 average FPS with a minimum of 64 and maximum of 87. High settings produce 65 average FPS, and Ultra drops to 53 average FPS. The transition from 1080p to 1440p costs approximately 33% of the average FPS across all settings, consistent with the 2.25x increase in pixel count.

At 3840x2160, performance becomes marginal for smooth gameplay. Low settings achieve 51 average FPS, Medium produces 43 average FPS with a minimum of 37 and maximum of 50, High drops to 37 average FPS, and Ultra falls to 30 average FPS. The 4K results show that even the lowest settings cannot maintain a 60 FPS average, and the Ultra preset's 30 FPS result is barely playable for an idle game where frame pacing is less critical.

The data shows a consistent pattern: each settings tier at a given resolution costs approximately 10-20% of the average FPS compared to the next lower tier. At 1080p, the step from Low to Medium costs 20 FPS, Medium to High costs 15 FPS, and High to Ultra costs 19 FPS. At 1440p, the steps are 14, 10, and 12 FPS respectively. At 4K, the steps are 8, 6, and 7 FPS. The diminishing absolute differences at higher resolutions reinforce that pixel count, not settings complexity, is the primary performance driver.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265K and Intel Arc B370 ranks 2750th out of 2991 tested combos for To The Core, placing it in the 92nd percentile of performance (meaning 92% of tested systems perform better). This ranking is remarkably low given the CPU's 94th percentile standing among all processors, but it accurately reflects the GPU's 5th percentile performance among all graphics solutions. The system's overall ranking is essentially determined by its weakest component, which is the integrated GPU.

The disconnect between CPU and GPU performance tiers creates an unusual situation where the processor's considerable capabilities — including Cinebench R23 multicore of 35,850 and PassMark multithread of 58,594 — are wasted in gaming scenarios. The CPU's nearest rivals, such as the Intel Xeon 6511P with a delta of -0.2% and the Intel Core i7-14700KF with a delta of 1%, would produce nearly identical gaming results when paired with the same GPU. Similarly, the GPU's nearest rivals — the ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, and AMD FirePro M2000 — would all deliver within 1.4% of the Arc B370's performance, placing them in the same sub-60 FPS territory at 4K.

This ranking data suggests that for To The Core, the combination is fundamentally mismatched for high-resolution gaming. The 4K Ultra result of 30 FPS and the 1440p Ultra result of 53 FPS are below the thresholds most gamers consider acceptable, while the 1080p results range from playable (78 FPS at Ultra) to excellent (132 FPS at Low). The combo's position at 2750 out of 2991 indicates that most other tested systems, likely those with dedicated graphics cards, offer significantly better gaming performance. However, for an idle game like To The Core, the question becomes whether the 1080p experience is sufficient, and the data suggests it is — at least at Medium and High settings, where frame rates remain above 90 FPS.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + Intel Arc B370 in To The Core

Resolution Settings Avg FPS
3840x2160 Low 51.0
3840x2160 Medium 43.0
3840x2160 High 37.0
3840x2160 Ultra 30.0
2560x1440 Low 89.0
2560x1440 Medium 75.0
2560x1440 High 65.0
2560x1440 Ultra 53.0
1920x1080 Low 132.0
1920x1080 Medium 112.0
1920x1080 High 97.0
1920x1080 Ultra 78.0

To The Core with iUltra 7 265K + Other GPUs

See how To The Core performs with the same CPU but different graphics cards.

To The Core with Arc B370 + Other CPUs

See how To The Core performs with the same GPU but different processors.

Other Games with iUltra 7 265K + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.