To The Core

To The Core

AVERAGE FPS
254
excellent

This combination delivers exceptional performance with an average of 254 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 109 134 152 182
1440p QHD 187 232 264 314
1080p Full HD 274 345 392 464

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 182
3840x2160 Medium 152
3840x2160 High 134
3840x2160 Ultra 109
2560x1440 Low 314
2560x1440 Medium 264
2560x1440 High 232
2560x1440 Ultra 187
1920x1080 Low 464
1920x1080 Medium 392
1920x1080 High 345
1920x1080 Ultra 274

To The Core with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5070, In-Depth Analysis

To The Core is an idle game with modest graphical demands, but the measured frame rates for the AMD Ryzen 9 5950X and NVIDIA GeForce RTX 5070 combination reveal a system that is overwhelmingly GPU-limited at lower resolutions and only begins to show balance at 4K. The data presents a clear picture of a high-refresh-rate powerhouse that scales predictably with settings, though the CPU’s 16 cores and 32 threads remain largely underutilized given the game’s light workload.

Resolution Scaling

The transition from 1080p to 4K produces a dramatic and consistent drop in average frame rates across all settings, indicating that the rendering pipeline becomes progressively more demanding on the GPU as pixel count rises. At Low settings, the average FPS falls from 464.1 at 1920x1080 to 314.1 at 2560x1440, a reduction of 150 FPS, and then to 182.1 at 3840x2160, another drop of 132 FPS. This represents a total reduction of 282 FPS from 1080p to 4K, or roughly 61% of the original performance. The scaling is almost perfectly linear in terms of pixel count, which is a hallmark of a GPU-bound scenario.

At High settings, the pattern repeats: 344.6 FPS at 1080p drops to 232.4 at 1440p and then to 134.1 at 4K. The absolute deltas are smaller than at Low, with a 210.5 FPS difference between 1080p and 4K, but the percentage decline is nearly identical. This consistency across settings strongly suggests that the limiting component is the RTX 5070’s rendering throughput, not the Ryzen 9 5950X’s processing power. If the CPU were the bottleneck, we would expect to see frame rates plateau at 1080p regardless of settings, but the data shows no such ceiling—even at 464.1 FPS, the system continues to scale with resolution.

The most telling observation comes from the Ultra preset, where 4K performance falls to 109.1 FPS. This is the only configuration where the frame rate drops below 120 FPS, suggesting that the GPU’s compute units and memory bandwidth are fully saturated at this extreme combination. The gap between 1440p Ultra (186.6 FPS) and 4K Ultra (109.1 FPS) is 77.5 FPS, a steeper percentage drop than what occurs between 1080p and 1440p (which loses 87.1 FPS from 273.7 to 186.6). This nonlinearity at the highest settings points to memory bandwidth becoming a secondary constraint, as the RTX 5070’s 672.0 GB/s bandwidth is taxed more heavily by the larger frame buffer demands of 4K Ultra.

How This Combo Ranks

The combination of the Ryzen 9 5950X and RTX 5070 achieves a rank of 337 out of 1756 tested combos in To The Core, placing it in the top 19.2% of all configurations. This is a strong showing, but it is not an elite result; the data indicates that many other CPU-GPU pairings outperform this one in this specific title. The percentile ranking of the GPU itself is 83, meaning it beats 83% of all GPUs in the database, while the CPU sits at the 93rd percentile against all CPUs. The combo rank is lower than either individual percentile would suggest, which implies that the game’s performance is not perfectly correlated with raw component scores—likely because To The Core’s idle genre does not heavily stress the CPU’s multi-threaded capabilities.

The average benchmark score for the CPU is 49062, while the GPU’s average is 41687. The nearest rivals for the CPU are the Intel Core i5-14600K (avgScore 49166, deltaPct -0.2) and the Intel Core i5-14600KF (avgScore 49367, deltaPct -0.6), both of which are marginally faster in synthetic benchmarks. For the GPU, the closest competitors are the AMD Radeon Pro 5300 (avgScore 41610, deltaPct 0.2) and the NVIDIA GeForce RTX 3090 (avgScore 41441, deltaPct 0.6). These rival comparisons suggest that the combo is balanced in terms of component tier, but the game’s frame rates are so high that the rank is more dependent on the GPU’s ability to push pixels than on the CPU’s raw compute.

Given that 1756 combos are tested, a rank of 337 means there are 336 configurations that deliver higher average frame rates in To The Core. This is not a criticism of the hardware—the measured FPS at 1080p are exceptionally high—but rather a reflection that many other combos, likely with faster GPUs, achieve even higher numbers. The combo’s performance is consistent with its component scores, as the deltaPct values for both CPU and GPU rivals are all within ±1.1%, indicating that this pairing is representative of its tier.

CPU Role

The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture, codenamed Vermeer, with a base clock of 3.40 GHz and a boost clock of 4.90 GHz. It is manufactured on a 7 nm process by TSMC, with 8,300 million transistors on a dual-chiplet design of 2x 74 mm². This is a desktop-class CPU with a 105 W TDP, supporting DDR4 memory in dual-channel mode with a bandwidth of 51.2 GB/s. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a substantial 64 MB of L3 cache.

In To The Core, the CPU’s role is minimal based on the frame rate data. At 1080p Low, the system produces 464.1 FPS, which is far beyond the refresh rate of most displays, yet the scaling to higher resolutions still shows clear GPU limitations. The CPU’s single-thread performance, as measured by 3dmark single-thread score of 944 and Cinebench R23 single-core score of 5450, is strong but not exceptional for a 2020 release. The multi-threaded scores are far more impressive—Cinebench R23 multicore is 38607, and Passmark multithread is 45424—but these capabilities are not leveraged by an idle game that likely runs on one or two threads.

The boost clock of 4.90 GHz is the key metric for gaming, as higher clocks reduce latency in lightly threaded workloads. However, the data shows no evidence of CPU bottlenecking, as frame rates continue to rise with lower resolutions and settings. If the CPU were limiting, we would expect to see a plateau around 400-500 FPS regardless of GPU load, but the 1080p Low result of 464.1 FPS is actually lower than some might expect from a high-end GPU, suggesting that even at this low setting, the RTX 5070 is still the primary constraint. The CPU’s 16 cores and 32 threads are simply overkill for this title, and their presence does not hinder performance—it just doesn’t help beyond providing a strong single-threaded base.

Measured FPS Breakdown

The measured frame rates are consistent across all settings, with a clear hierarchy: Low > Medium > High > Ultra at every resolution. At 1920x1080, the average FPS ranges from 464.1 (Low) to 273.7 (Ultra), with Medium at 391.7 and High at 344.6. The gap between Low and Ultra is 190.4 FPS, indicating that the Ultra preset imposes a significant rendering burden. At 2560x1440, the values are 314.1 (Low), 263.5 (Medium), 232.4 (High), and 186.6 (Ultra), with a spread of 127.5 FPS. At 3840x2160, the results are 182.1 (Low), 151.9 (Medium), 134.1 (High), and 109.1 (Ultra), with a spread of 73.0 FPS.

The relative performance drop from Low to Ultra is consistent: at 1080p, Ultra is 58.9% of Low’s performance (273.7 / 464.1); at 1440p, it is 59.4% (186.6 / 314.1); and at 4K, it is 59.9% (109.1 / 182.1). This near-constant ratio across resolutions strongly indicates that the settings scaling is uniform, and the GPU’s shading units and TMUs are being taxed proportionally. The RTX 5070 has 6144 shading units, 192 TMUs, and 80 ROPs, with a boost clock of 2512 MHz, and these specifications translate to a texture rate of 482.3 GTexel/s and a pixel rate of 201.0 GPixel/s.

The data shows no min or max FPS values, so the analysis is limited to averages. The lowest measured average is 109.1 FPS at 4K Ultra, which is still above 100 FPS and thus playable on high-refresh monitors, though it does dip below the 120 FPS threshold that some users consider optimal. The highest average is 464.1 FPS at 1080p Low, which is far beyond the capabilities of most displays, indicating that the system is overdelivering for this title at lower resolutions.

GPU Role

The NVIDIA GeForce RTX 5070 is a Blackwell 2.0 architecture GPU, manufactured on a 5 nm process by TSMC, with 31,100 million transistors on a 263 mm² die. It features 12 GB of GDDR7 memory on a 192-bit bus, providing a bandwidth of 672.0 GB/s. The core clock operates at 2325 MHz base and 2512 MHz boost, with a 250 W TDP. The GPU has 48 RT cores and 192 tensor cores, though these are likely not utilized in an idle game, and its FP32 performance is 30.87 TFLOPS.

In To The Core, the GPU is clearly the dominant factor in determining frame rates. The resolution scaling analysis shows that performance drops proportionally with pixel count, which is the definition of GPU-bound behavior. The RTX 5070’s memory bandwidth of 672.0 GB/s is ample for this game, as even at 4K Ultra, the frame rate remains above 100 FPS. The 12 GB VRAM is more than sufficient for a title with simple graphics, and the data shows no signs of memory capacity being a limiting factor.

The GPU’s average benchmark score is 41687, with a percentile ranking of 83. Its nearest rivals include the NVIDIA GeForce RTX 3090 (avgScore 41441, deltaPct 0.6), meaning the RTX 5070 is slightly faster in synthetic tests, and the AMD Radeon Pro 5300 (avgScore 41610, deltaPct 0.2), which is nearly identical. These comparisons suggest that the GPU is well-positioned among its peers, and the measured FPS in To The Core align with its expected performance tier. The fact that the combo rank (337) is lower than the GPU’s percentile (83) indicates that other combos with similar GPUs but faster CPUs achieve better results, though the CPU is not a bottleneck in this game.

Settings Recommendations

Based on the measured rows, the optimal settings for this combo depend on the target refresh rate. For 1080p displays with 144 Hz or 240 Hz refresh rates, the High preset at 344.6 FPS is more than sufficient, and even Ultra at 273.7 FPS provides ample headroom. The Medium preset at 391.7 FPS offers diminishing returns over High, as the visual difference in an idle game is likely minimal, while the frame rate gain is only 47.1 FPS. Low at 464.1 FPS is unnecessary unless chasing maximum frame rates for competitive play, but the visual quality trade-off is not justified.

At 1440p, High at 232.4 FPS is the sweet spot, as it exceeds 200 FPS and remains smooth on high-refresh monitors. Ultra at 186.6 FPS is also playable, but the drop of 45.8 FPS from High to Ultra may not be worth the visual upgrade in a genre that typically features static or slow-moving elements. Medium at 263.5 FPS is a strong alternative for those who prioritize frame rate over fidelity, but High is recommended as the best balance.

For 4K displays, Ultra at 109.1 FPS is slightly below the 120 FPS threshold, so High at 134.1 FPS is the recommended preset. This provides a 25.0 FPS improvement over Ultra while still delivering high visual quality. Medium at 151.9 FPS is another option for users who want additional headroom, but High offers the best combination of visual fidelity and performance. Low at 182.1 FPS is overkill and would sacrifice too much visual quality for an idle game. Overall, the data indicates that High settings at any resolution provide a strong experience, with Ultra reserved for those with lower refresh rate displays or a preference for maximum fidelity.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5070 in To The Core

Resolution Settings Avg FPS
3840x2160 Low 182.1
3840x2160 Medium 151.9
3840x2160 High 134.1
3840x2160 Ultra 109.1
2560x1440 Low 314.1
2560x1440 Medium 263.5
2560x1440 High 232.4
2560x1440 Ultra 186.6
1920x1080 Low 464.1
1920x1080 Medium 391.7
1920x1080 High 344.6
1920x1080 Ultra 273.7

To The Core with Ryzen 9 5950X + Other GPUs

See how To The Core performs with the same CPU but different graphics cards.

To The Core with RTX 5070 + Other CPUs

See how To The Core performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.