To The Core
This combination delivers exceptional performance with an average of 224 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 94 | 117 | 135 | 159 |
| 1440p QHD | 164 | 204 | 235 | 278 |
| 1080p Full HD | 244 | 303 | 350 | 407 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with AMD Ryzen 7 3700X + NVIDIA GeForce RTX 3080, In-Depth Analysis
The AMD Ryzen 7 3700X paired with the NVIDIA GeForce RTX 3080 delivers a performance tier that places it in the upper echelon of tested configurations for To The Core. With a combination rank of 1085 out of 3725 tested combos, this setup sits in the 71st percentile of all pairings, indicating that it outperforms the majority of systems while still leaving headroom above it. This is not a top-500 configuration, but it is decisively above the median, making it a robust platform for this idle title.
The data reveals a system that is heavily GPU-bound at higher resolutions but demonstrates surprising CPU resilience at 1080p. The RTX 3080’s raw compute, coupled with the 3700X’s eight Zen 2 cores, produces a scaling curve that is smooth and predictable. The measured frames per second (FPS) across all settings and resolutions show no anomalies or bottleneck-induced stutters, with the only min/max data points recorded at Medium settings across all three resolutions, suggesting that this preset introduces the most variance in frame delivery.
How This Combo Ranks
The combo rank of 1085 out of 3725 is a strong indicator of overall balance. It places this system ahead of roughly 70% of all recorded pairings, which is notable given the age of the CPU relative to the GPU. The Ryzen 7 3700X, with an average benchmark score of 34260, sits in the 84th percentile of all CPUs, and its nearest rivals include the AMD Ryzen AI 7 350 (34222, +0.1%) and the Intel Core i5-13450HX (34333, -0.2%). This means the 3700X is essentially on par with modern mid-range mobile and desktop chips in synthetic tests, though its gaming performance is more dependent on the GPU.
On the GPU side, the RTX 3080’s average benchmark score of 23172 lands it in the 68th percentile of all GPUs. Its nearest rivals are oddly positioned, with the NVIDIA P106-100 (23249, -0.3%) and AMD Radeon Pro Vega 16 (23250, -0.3%) showing nearly identical scores. This is a synthetic benchmark anomaly, as the RTX 3080’s 29.77 TFLOPS of FP32 compute is in a completely different class than those older parts. In practice, the RTX 3080’s performance in To The Core is far ahead of what its percentile suggests, as evidenced by the 407 FPS average at 1080p Low.
The combination’s strength lies in the fact that the CPU does not hold the GPU back until the lowest resolution. At 4K, the ranking is clearly GPU-dominated, but at 1080p, the 3700X’s 16 threads and 32 MB of L3 cache provide enough throughput to feed the RTX 3080’s massive shading array. This is a well-matched pairing for a game that scales with both compute and memory bandwidth.
Settings Recommendations
For the best balance of visual fidelity and frame rate, the High preset is the recommended starting point across all resolutions. At 1080p, High delivers 303 FPS, which is 59 FPS below Ultra but 47 FPS above Medium. This gap suggests that High is the sweet spot where the visual quality is near-maximal without incurring the disproportionate cost of Ultra. At 1440p, High produces 204 FPS, which is 40 FPS above the 164 FPS of Ultra, making it the clear choice for high-refresh-rate monitors. At 4K, High yields 117 FPS, which is 23 FPS above Ultra’s 94 FPS, ensuring a smooth experience on 60Hz displays with room to spare.
For competitive play or maximum frame rates, the Low preset is the only option that exceeds 400 FPS, hitting 407 FPS at 1080p. This is 57 FPS higher than Medium and 163 FPS higher than Ultra. However, the jump from Low to Medium at 1080p is only 57 FPS (from 407 to 350), while the jump from Medium to High is 47 FPS (from 350 to 303). The relative cost of each tier is consistent, but Low is the only setting that fully unlocks the CPU’s potential, as the frame rate is likely capped by the game’s engine rather than the hardware.
The Medium preset is the only setting that provides min and max FPS data points, which is a red flag for consistency. At 1080p, it ranges from 297 to 402 FPS, a 105 FPS spread. At 1440p, it ranges from 200 to 271 FPS, a 71 FPS spread. At 4K, it ranges from 114 to 155 FPS, a 41 FPS spread. This variance suggests that Medium introduces dynamic loading that causes frame time spikes, making it less predictable than Low or High. For a stable experience, High is preferable, as it does not show the same frame pacing issues in the measured data.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals a classic GPU-bound scenario with CPU headroom. At High settings, the frame rate drops from 303 FPS at 1080p to 204 FPS at 1440p, a 32.7% reduction, and then to 117 FPS at 4K, a 61.4% reduction from 1080p. This scaling is nearly linear with pixel count (1080p to 4K is a 4x pixel increase, but the FPS drop is only 61.4%), indicating that the RTX 3080 is not fully saturated at 1080p and is limited by the CPU or engine at lower resolutions.
At Low settings, the scaling is even more pronounced: 407 FPS at 1080p drops to 278 FPS at 1440p (-31.7%) and then to 159 FPS at 4K (-60.9%). The fact that Low settings at 1080p achieve 407 FPS, while High at 4K achieves only 117 FPS, confirms that the GPU is the primary limiter at higher resolutions. The RTX 3080’s 760.3 GB/s of memory bandwidth and 320-bit bus are being stressed at 4K, but the 10 GB of GDDR6X VRAM is sufficient for this idle game, as there is no evidence of texture thrashing in the data.
The limiting component at 1080p is the CPU. The Ryzen 7 3700X’s 3.60 GHz base clock and 4.40 GHz boost clock are modest by modern standards, but its 8 cores and 16 threads provide enough parallel throughput to push past 300 FPS. However, the 407 FPS ceiling at Low suggests that the game’s single-threaded performance is constrained by the Zen 2 architecture’s 7 nm process. The 1440p to 4K drop is consistent across all settings (roughly 42-44% reduction), which is a pure GPU workload, while the 1080p to 1440p drop is steeper, indicating a transition from CPU-bound to GPU-bound behavior.
FAQ
*Q: Can this combo run To The Core at 4K 120 FPS?*
A: At 4K High, the average FPS is 117, which is just below a 120 Hz refresh rate. To achieve a stable 120 FPS at 4K, you would need to use Medium settings, which average 135 FPS but show a minimum of 114 FPS. The Ultra preset drops to 94 FPS, which is not suitable for 120 Hz.
Q: Is the CPU or GPU the bottleneck at 1080p?
A: The data indicates the CPU is the limiting factor at 1080p. The FPS at Low (407) is significantly higher than at High (303), but the gap from High to Ultra (244) is smaller, suggesting that the RTX 3080 has headroom that the Ryzen 7 3700X cannot fully utilize at this resolution.
Q: What is the best preset for a 1440p 165 Hz monitor?
A: The High preset at 1440p averages 204 FPS, which is above 165 Hz. The Ultra preset averages 164 FPS, which is just below the 165 Hz threshold. High is recommended for consistent frame rates above the refresh rate.
Q: How does this combo compare to its nearest CPU rivals?
A: The Ryzen 7 3700X has an average benchmark score of 34260, which is 0.1% higher than the AMD Ryzen AI 7 350 (34222) and 0.2% lower than the Intel Core i5-13450HX (34333). In gaming, the difference is negligible, and the RTX 3080’s performance dominates the overall FPS.
Q: Does the RTX 3080’s VRAM capacity affect 4K performance?
A: The 10 GB of GDDR6X memory is not a limiting factor in the measured data. The 4K High preset averages 117 FPS, and the only setting with frame variance at 4K is Medium (114-155 FPS), which is not indicative of VRAM overflow but rather rendering complexity.
Q: Is the Ultra preset worth the performance cost?
A: At 1080p, Ultra is 59 FPS slower than High (244 vs 303 FPS). At 1440p, it is 40 FPS slower (164 vs 204 FPS). At 4K, it is 23 FPS slower (94 vs 117 FPS). The visual difference is not quantified in the data, but the performance penalty is steep at all resolutions.
GPU Role
The NVIDIA GeForce RTX 3080 is the dominant component in this pairing, as evidenced by the FPS scaling across resolutions. Its 8704 shading units and 272 texture mapping units provide immense parallel compute power, which is essential for To The Core’s particle effects and physics calculations. The boost clock of 1710 MHz is modest, but the 29.77 TFLOPS of FP32 throughput is what drives the high frame rates.
The GPU’s memory subsystem is equally critical. The 10 GB of GDDR6X memory on a 320-bit bus delivers 760.3 GB/s of bandwidth, which is more than sufficient for this idle game’s texture streaming. The measured data shows no performance cliffs at 4K that would indicate VRAM capacity issues, and the 4K Low preset’s 159 FPS average confirms that the memory bandwidth is not a bottleneck even at lower settings.
The RTX 3080’s 68 RT cores and 272 tensor cores are not directly utilized in To The Core, as the game does not appear to use ray tracing or DLSS based on the setting names (Low, Medium, High, Ultra). However, the GPU’s 96 ROPs handle the final pixel output, and the 164.2 GPixel/s pixel rate is sufficient to maintain 117 FPS at 4K High. The GPU’s power draw is 320 W, and the suggested PSU of 700 W indicates that the rest of the system must be robust, but this does not affect the measured performance.
The RTX 3080’s percentile rank of 68 is misleading in this context, as its nearest rivals in synthetic benchmarks are much older cards. In practice, the GPU’s performance in To The Core is consistent with its 3DMark Steel Nomad score of 4407, which places it in the high-end tier. The GPU is the clear workhorse, and the CPU is merely along for the ride at resolutions above 1080p.
CPU Role
The AMD Ryzen 7 3700X plays a supporting role in this configuration, but its contribution is measurable at lower resolutions. With 8 cores and 16 threads, the CPU provides enough parallelism to avoid bottlenecking the RTX 3080 at 4K, where the GPU is fully saturated. However, at 1080p, the CPU’s 3.60 GHz base clock and 4.40 GHz boost clock become the limiting factor, as the FPS at Low (407) is far above the 303 FPS at High, indicating that the GPU is waiting for the CPU to issue draw calls.
The CPU’s Zen 2 architecture, fabricated on TSMC’s 7 nm process, delivers a PassMark multi-thread score of 22458 and a single-thread score of 2656. These scores are respectable for a 2019 processor, but they are not exceptional by 2024 standards. The 32 MB of L3 cache is crucial for gaming, as it reduces memory latency, and the 64 KB L1 and 512 KB L2 per core provide fast access to frequently used data. The dual-channel DDR4 memory support with 51.2 GB/s bandwidth is adequate for this game, as the data does not show any memory-related stutters.
The CPU’s nearest rivals, such as the AMD Ryzen AI 7 350, show that the 3700X is still competitive in synthetic benchmarks, but its gaming performance is starting to show its age. The 407 FPS ceiling at 1080p Low is likely an engine limit or a single-thread bottleneck, as the CPU’s 16 threads are not fully utilized by an idle game. The 84th percentile ranking of the CPU reflects its longevity, but in this combo, it is clearly the secondary component.
Measured FPS Breakdown
1080p (1920x1080):
- Low: 407 FPS average
- Medium: 350 FPS average (min 297, max 402)
- High: 303 FPS average
- Ultra: 244 FPS average
At 1080p, the system is CPU-bound, with the FPS dropping 57 FPS from Low to Medium, 47 FPS from Medium to High, and 59 FPS from High to Ultra. The Medium preset shows the widest variance (105 FPS), while Low and High are stable.
1440p (2560x1440):
- Low: 278 FPS average
- Medium: 235 FPS average (min 200, max 271)
- High: 204 FPS average
- Ultra: 164 FPS average
At 1440p, the GPU begins to take over as the primary limiter. The drop from Low to Medium is 43 FPS, from Medium to High is 31 FPS, and from High to Ultra is 40 FPS. The Medium preset’s variance narrows to 71 FPS, indicating a more balanced workload.
4K (3840x2160):
- Low: 159 FPS average
- Medium: 135 FPS average (min 114, max 155)
- High: 117 FPS average
- Ultra: 94 FPS average
At 4K, the GPU is fully saturated. The drop from Low to Medium is 24 FPS, from Medium to High is 18 FPS, and from High to Ultra is 23 FPS. The Medium preset’s variance is 41 FPS, the smallest of all resolutions, confirming that the GPU is the bottleneck.
The data shows a clear and predictable scaling pattern: the RTX 3080 delivers roughly 2.5x the FPS at 1080p compared to 4K across all settings. The Medium preset is the only one with min/max measurements, suggesting it has the most variable frame pacing, but it remains playable at all resolutions. The High preset offers the best consistency for high-refresh-rate gaming, while Low is reserved for maximum frame rates at 1080p.
Hardware Specifications
AMD Ryzen 7 3700X
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 3700X + NVIDIA GeForce RTX 3080 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 159.0 |
| 3840x2160 | Medium | 135.0 |
| 3840x2160 | High | 117.0 |
| 3840x2160 | Ultra | 94.0 |
| 2560x1440 | Low | 278.0 |
| 2560x1440 | Medium | 235.0 |
| 2560x1440 | High | 204.0 |
| 2560x1440 | Ultra | 164.0 |
| 1920x1080 | Low | 407.0 |
| 1920x1080 | Medium | 350.0 |
| 1920x1080 | High | 303.0 |
| 1920x1080 | Ultra | 244.0 |
To The Core with Ryzen 7 3700X + Other GPUs
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To The Core with RTX 3080 + Other CPUs
See how To The Core performs with the same GPU but different processors.
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