Thief

Thief

AVERAGE FPS
27
limited

This combination may struggle with this title, averaging 27 FPS. Consider upgrading hardware or significantly lowering settings.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 12 16 21
1440p QHD 20 21 28 36
1080p Full HD 29 31 40 53

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 21
3840x2160 Medium 16
3840x2160 Ultra 12
3840x2160 High 12
2560x1440 Low 36
2560x1440 Medium 28
2560x1440 High 21
2560x1440 Ultra 20
1920x1080 Low 53
1920x1080 Medium 40
1920x1080 High 31
1920x1080 Ultra 29

Thief with Intel Core Ultra 7 165H + AMD Radeon 760M, In-Depth Analysis

Thief, a 2014 stealth title, shows a very clear performance ceiling when paired with the Intel Core Ultra 7 165H and AMD Radeon 760M. The measured data indicates that this combination is heavily constrained by the integrated graphics solution, with frame rates dropping sharply as resolution increases. The following analysis breaks down the benchmark results, focusing on how the CPU and GPU interact with the game's engine to produce the observed scores.

Resolution Scaling

The frame rate data from 1080p to 4K reveals a classic pattern of GPU-bound scaling. At 1920x1080 with Low settings, the combo achieves an average of 53 FPS. Moving up to 2560x1440 at the same settings, the average drops to 36 FPS, a reduction of 32%. At 3840x2160, the average falls further to 21 FPS, which is just 40% of the 1080p performance. This steep decline is a strong indicator that the rendering pipeline is saturated well before the CPU becomes a limiting factor.

The scaling from Medium settings shows a similar trend. At 1080p Medium, the average is 40 FPS. At 1440p Medium, it drops to 28 FPS, and at 4K Medium, it bottoms out at 16 FPS. The gap between Low and Medium settings at 4K is only 5 FPS (21 vs 16), suggesting that the GPU is already near its computational limit at that resolution, and any increase in visual fidelity has a disproportionate cost. The High and Ultra presets at 4K both yield a meager 12 FPS, indicating a hard performance wall where the integrated GPU simply cannot process the frame data fast enough.

This scaling behavior points directly to the AMD Radeon 760M as the primary bottleneck. The CPU, with its modern architecture and high boost clock, has ample headroom to feed the GPU with draw calls and game logic at these frame rates. The data shows that the performance difference between 1080p and 4K is far larger than any difference between CPU-intensive tasks, confirming that the game's visual load is the limiting factor. The 4K results are consistently below playable thresholds, making that resolution impractical for this hardware combo, regardless of the settings preset.

CPU Role

The Intel Core Ultra 7 165H is a 16-core, 22-thread processor based on the Meteor Lake architecture. It has a base clock of 3.80 GHz and a boost clock of 5.00 GHz, which provides substantial single-threaded capability. In Thief, a game from 2014, the engine's primary thread often dictates performance, but the measured FPS suggests that the CPU is not the primary constraint in most scenarios.

The CPU's benchmark scores support this analysis. In Cinebench R23, it scores 14551 points in multi-core and 1759 points in single-core. These are solid numbers that place the processor in the 84th percentile of all CPUs tested. Its average benchmark score of 34083 is nearly identical to its nearest rivals, such as the Intel Core Ultra 5 338H with a deltaPct of 0.3% and the AMD Ryzen 7 3700X with a deltaPct of -0.5%. This indicates that the CPU's processing power is well within the expected range for a modern mobile chip.

Given that the CPU's PassMark single-thread score is 3509 and its multithread score is 25933, it has more than enough raw processing power to handle the game's AI, physics, and world-streaming tasks at the frame rates observed. The bottleneck is clearly not here. The fact that the FPS drops so dramatically with resolution and settings changes, while the CPU's workload remains relatively constant, is definitive proof that the graphics processing unit is the limiting component. In terms of CPU load, Thief is unlikely to stress this processor to its limits, leaving performance on the table that the GPU cannot utilize.

How This Combo Ranks

The benchmark database ranks this specific CPU-GPU combination at 2840 out of 2851 tested combos for Thief. This places it in the bottom 0.4% of all systems, a ranking that reflects the integrated nature of the GPU. This is a very low position, indicating that nearly every other hardware pairing, including those with older discrete graphics cards, will outperform it in this specific game.

This ranking is a direct consequence of the AMD Radeon 760M's performance class. While the CPU is a capable modern processor, the GPU's integrated design limits its ability to render complex scenes. The combination's rank is not a reflection of the CPU's capability but rather the GPU's ceiling. For context, the GPU's average benchmark score is 6019, which places it in the 35th percentile of all GPUs. Its nearest rivals include the discrete AMD Radeon RX 6400 (deltaPct 0.3%) and the NVIDIA Quadro P2000 (deltaPct -0.5%), which are both significantly more powerful in real-world gaming scenarios.

The data shows that this combo is not designed for high-end gaming. The low rank serves as a warning for users who expect to run modern or demanding titles at high settings. For a game like Thief, the performance is at the very bottom of the spectrum, and users should expect to make significant compromises in resolution and graphical fidelity to achieve a playable frame rate. The ranking is a clear statistical outlier, confirming that this is a low-performance configuration for this workload.

Measured FPS Breakdown

The measured FPS data provides a complete picture of the combo's capabilities across different settings and resolutions. At 1920x1080, the results are as follows: Low settings yield an average of 53 FPS, Medium settings average 40 FPS (with a minimum of 34 and maximum of 46), High settings average 31 FPS, and Ultra settings average 29 FPS. This shows a playable range at 1080p, with Low and Medium being the most viable options for a smooth experience.

Moving to 2560x1440, the performance drops considerably. Low settings average 36 FPS, Medium settings average 28 FPS (min 23, max 32), High settings average 21 FPS, and Ultra settings average 20 FPS. At this resolution, only Low settings approach a consistently playable frame rate, while Medium is borderline. The 1440p High and Ultra presets are not recommended for a fluid experience.

At 3840x2160, the performance is largely unplayable. Low settings average 21 FPS, Medium settings average 16 FPS (min 14, max 19), and both High and Ultra settings average just 12 FPS. The data shows a clear linear decline from 1080p to 4K, with the gap between Medium and High/Ultra narrowing significantly at higher resolutions. This suggests that the GPU's shading units and memory bandwidth are exhausted, making any additional graphical work prohibitively expensive.

The minimum and maximum FPS values for the Medium preset at each resolution show a consistent variance. At 1080p, the range is 34-46 FPS, at 1440p it is 23-32 FPS, and at 4K it is 14-19 FPS. This indicates that the frame pacing is relatively stable, but the overall performance is too low for a good experience at higher resolutions. The data confirms that this combo is only suitable for 1080p gaming, and even then, only with lower settings presets.

GPU Role

The AMD Radeon 760M is an integrated graphics processor based on the RDNA 3.0 architecture, manufactured on a 4 nm process. It features 512 shading units, 32 texture mapping units, and 16 raster output units. Its boost clock is rated at 2599 MHz, with a base clock of 800 MHz. The GPU has a theoretical FP32 performance of 5.323 TFLOPS, which is modest for gaming.

The GPU's memory is "System Shared," meaning it uses a portion of the system's main memory, and its bandwidth is listed as "System Dependent." This is a critical weakness for gaming, as shared memory bandwidth is significantly lower than what a dedicated VRAM pool provides. This is a major factor in the poor scaling at higher resolutions, where the GPU must access more texture data and frame buffer information.

The GPU's benchmark scores reflect its integrated nature. Its PassMark G3D score is 5310, and its 3DMark Steel Nomad DX12 score is 400. It ranks in the 35th percentile of all GPUs. Its nearest rivals in terms of average benchmark score include the discrete NVIDIA GeForce GTX 770M (deltaPct 0.3%) and the AMD Radeon RX 6400 (deltaPct 0.3%). While these scores are comparable in synthetic benchmarks, the 760M's lack of dedicated VRAM will cause it to fall behind in real-world gaming scenarios like Thief, which is memory-bandwidth sensitive.

The data shows that the GPU is the definitive bottleneck. The CPU is capable of delivering high frame rates, but the GPU cannot keep up with the render demands. The combination's low rank in the game-specific benchmark is a direct result of the GPU's limitations. The 760M is an entry-level solution for light gaming and productivity, and its performance in Thief confirms that it is not suitable for high-resolution or high-detail gaming.

FAQ

Q: What is the best resolution to play Thief with this hardware?

A: The measured data shows that 1920x1080 is the only resolution where the frame rate is consistently playable. At 1080p Low, the average is 53 FPS, and at Medium it is 40 FPS, which are both acceptable for a stealth game. Higher resolutions like 2560x1440 and 3840x2160 result in average frame rates that are too low for a smooth experience.

Q: Is the Intel Core Ultra 7 165H or the AMD Radeon 760M the limiting factor?

A: The benchmark data clearly indicates that the AMD Radeon 760M is the limiting component. The CPU has high benchmark scores and is in the 84th percentile of all CPUs, while the GPU is in the 35th percentile. The steep drop in FPS with increased resolution and settings is a classic sign of a GPU bottleneck, as the CPU has ample headroom to handle game logic.

Q: How does this combo rank compared to other tested systems in Thief?

A: This specific combination ranks 2840 out of 2851 tested combos for Thief. This places it in the bottom 0.4% of all systems, meaning that nearly all other hardware pairings will deliver better performance in this game. The ranking is a direct result of the integrated GPU's limitations.

Q: Can this system run Thief at Ultra settings?

A: It can run the game at Ultra settings, but the frame rate is not recommended for gameplay. At 1920x1080 Ultra, the average FPS is 29, which is borderline. At 2560x1440 Ultra, the average drops to 20 FPS, and at 3840x2160 Ultra, it falls to a mere 12 FPS, which is unplayable.

Q: What is the performance difference between Low and Medium settings at 1080p?

A: At 1920x1080, the Low preset averages 53 FPS, while the Medium preset averages 40 FPS. This is a 13 FPS difference, or about a 25% reduction in performance for the Medium preset. The Medium preset also has a minimum FPS of 34 and a maximum of 46, showing some frame variance.

Q: Does the GPU have dedicated VRAM?

A: No, the AMD Radeon 760M uses "System Shared" memory. Its memory size, type, and bus width are all listed as "System Shared," and its bandwidth is "System Dependent." This means it relies on the system's main memory, which is a significant drawback for gaming performance compared to a dedicated VRAM solution.

Settings Recommendations

Based on the measured FPS data, the optimal settings for Thief with this hardware are found at 1920x1080 with the Low or Medium preset. The Low preset, averaging 53 FPS, provides the smoothest experience and is the best choice for ensuring consistent frame pacing. The Medium preset, averaging 40 FPS, offers a better visual quality with a minor performance cost, making it a viable alternative if the user prefers higher fidelity.

For users who prioritize frame rate stability, the Low preset at 1080p is the safest recommendation. The Medium preset at 1080p is also acceptable, as its minimum FPS of 34 is still playable, but it introduces more variance. The High and Ultra presets at 1080p, averaging 31 and 29 FPS respectively, are not recommended for a consistently smooth experience, as they dip into a range where input lag and stutter become more noticeable.

At 2560x1440, only the Low preset, with an average of 36 FPS, is marginally playable. The Medium, High, and Ultra presets at this resolution all fall below 30 FPS, which is generally considered the minimum for a playable action game. At 3840x2160, all presets, including Low, average 21 FPS or lower, making the game essentially unplayable at this resolution. The data strongly suggests that users should stick to 1080p and favor the Low or Medium presets to get the best balance of visual quality and performance from this integrated graphics solution.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 760M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2599 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + AMD Radeon 760M in Thief

Resolution Settings Avg FPS
3840x2160 Low 21.0
3840x2160 Medium 16.0
3840x2160 Ultra 12.0
3840x2160 High 12.0
2560x1440 Low 36.0
2560x1440 Medium 28.0
2560x1440 High 21.0
2560x1440 Ultra 20.0
1920x1080 Low 53.0
1920x1080 Medium 40.0
1920x1080 High 31.0
1920x1080 Ultra 29.0

Thief with 760M + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with iUltra 7 165H + 760M

Explore FPS benchmarks for other games using this same hardware combination.