Thief
This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 43 | 57 | 75 |
| 1440p QHD | 70 | 74 | 97 | 128 |
| 1080p Full HD | 103 | 108 | 141 | 186 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core Ultra 5 245 + AMD Radeon RX 6700 XT, In-Depth Analysis
The data for Thief on this system shows a clear pattern: the game is heavily GPU-bound at higher resolutions, while the Intel Core Ultra 5 245 provides ample headroom at lower settings. The measured results across three resolutions and four quality presets reveal a title that scales predictably, with the AMD Radeon RX 6700 XT acting as the primary performance limiter in most scenarios.
Settings Recommendations
The optimal experience depends entirely on your display's resolution, but the data supports a clear hierarchy. At 1920x1080, the Ultra preset achieves an average of 103 FPS, which is perfectly playable and only 5 FPS behind the High preset's 108 FPS. The Medium preset delivers 141 FPS, but the jump from Medium to Ultra represents only a 38 FPS drop while providing the maximum visual fidelity. For a stealth game where immersion matters, Ultra at 1080p is the recommended choice, as the 103 FPS average is well above the threshold for smooth gameplay.
Moving to 2560x1440, the picture changes subtly. The Ultra preset drops to 70 FPS average, which is still playable but begins to approach the edge of what many consider ideal for a first-person perspective. The High preset at 74 FPS offers nearly the same frame rate with a modest reduction in visual quality, making it the safer pick for those who prioritize consistent performance. However, the Medium preset at 97 FPS is the standout option here, providing a significant 27 FPS uplift over High while still maintaining a level of detail that should satisfy most players. The data suggests that at 1440p, Medium offers the best balance between visual fidelity and frame rate smoothness.
At 3840x2160, the situation becomes more constrained. The Ultra preset averages just 41 FPS, which is likely too low for comfortable play in a game that requires precise timing and awareness. The High preset at 43 FPS is only marginally better, and the Medium preset at 57 FPS is the first setting that feels viable for consistent action. The Low preset at 75 FPS is the only 4K option that provides a truly smooth experience, but it likely sacrifices too much visual detail for a game known for its atmospheric lighting and shadows. For 4K, the Medium preset is the recommended starting point, with players accepting a 57 FPS average as the cost of high-resolution rendering.
The data reveals a notable gap between the Low and Medium presets at every resolution. At 1080p, the jump from Low to Medium costs 45 FPS; at 1440p, it costs 31 FPS; and at 4K, it costs 18 FPS. This indicates that the Medium preset introduces significant rendering complexity, likely through enhanced shadow and lighting effects, that disproportionately impacts the GPU.
GPU Role
The AMD Radeon RX 6700 XT is clearly the dominant component in this configuration for Thief. Its 12 GB of GDDR6 memory on a 192-bit bus with 384.0 GB/s of bandwidth provides ample capacity and throughput for the game's textures and geometry at all tested resolutions. The GPU's RDNA 2.0 architecture, built on a 7 nm process with 17,200 million transistors, delivers a measured 13.21 TFLOPS of FP32 compute, which translates directly into the frame rates observed.
The clock speeds of the RX 6700 XT are notable: a base clock of 2321 MHz, a game clock of 2424 MHz, and a boost clock of 2581 MHz. The relatively high game clock suggests the card is designed to sustain performance under continuous load, which is exactly what Thief demands. The 2560 shading units and 160 texture mapping units work in concert to process the game's pixel and texture workloads, while the 64 ROPs handle the final output stage.
The GPU's performance percentile of 72 versus all GPUs places it in the upper mid-range tier, and its benchmark scores reflect this positioning. The Passmark G3D score of 19786 and the 3DMark Steel Nomad DX12 score of 2435 indicate a card that handles modern APIs well, which is relevant since Thief utilizes DirectX 11 and 12 paths. The GPU's nearest rival, the NVIDIA GeForce RTX 4070 Mobile, has a deltaPct of 0, meaning the two are effectively tied in average benchmark scores, though the desktop RX 6700 XT likely sustains its performance differently than a mobile part.
At 4K Ultra, the GPU's 41 FPS average shows its limits. The pixel rate of 165.2 GPixel/s and texture rate of 413.0 GTexel/s are simply insufficient to maintain high frame rates at 8.3 million pixels with maximum settings. The data suggests the card is fully saturated at this resolution and preset, as evidenced by the steep drop from the Medium preset's 57 FPS to the Ultra preset's 41 FPS, a 16 FPS penalty for the final tier of visual enhancements.
FAQ
*Q: What is the best resolution for this system to achieve a consistent 60+ FPS in Thief?*
A: Based on the measured data, 2560x1440 with the Medium preset delivers a 97 FPS average, while the Ultra preset at the same resolution falls to 70 FPS. At 1920x1080, all presets exceed 100 FPS average, making 1080p the most reliable choice for high frame rates.
Q: How does the RX 6700 XT compare to its nearest rival in terms of raw GPU performance?
A: The RX 6700 XT's average benchmark score of 27425 is within 0% of the NVIDIA GeForce RTX 4070 Mobile's score of 27435, with a deltaPct of 0. This indicates the two GPUs are statistically tied in general compute and graphics benchmarks, though their architectural differences may manifest differently in specific game workloads.
*Q: Is the CPU or GPU the limiting factor for Thief performance at 1080p?*
A: At 1920x1080, the CPU has enough headroom to allow the GPU to reach 186 FPS on Low settings. The fact that the Ultra preset drops to 103 FPS while the CPU's single-threaded Passmark score is 4394 suggests the GPU becomes the bottleneck as settings increase, with the CPU able to feed frames faster than the GPU can render them.
Q: What is the frame time consistency like at 1440p Medium settings?
A: The 2560x1440 Medium preset shows an average FPS of 97 with a minimum of 82 and a maximum of 112. This 30 FPS spread between minimum and maximum indicates moderate frame time variance, but the 82 FPS minimum is still well above playable thresholds, suggesting a stable experience overall.
*Q: How does the system's overall ranking in Thief compare to its component-level rankings?*
A: The combo ranks 1352 out of 2851 tested combinations, placing it in the 52.6th percentile of all combos. This is lower than the CPU's 90th percentile and the GPU's 72nd percentile, indicating that Thief is a demanding title that does not fully utilize the system's potential relative to other games.
Q: Does the RX 6700 XT's 12 GB VRAM capacity cause any issues at 4K?
A: The data shows no evidence of VRAM-related stuttering or frame drops at 3840x2160. The Medium preset at 4K achieves a 57 FPS average with a minimum of 48 FPS, and the Ultra preset drops to 41 FPS, which is more consistent with raw compute limitations rather than memory capacity constraints.
Measured FPS Breakdown
The measured dataset for Thief with this Intel Core Ultra 5 245 and AMD Radeon RX 6700 XT combination provides a complete picture across twelve distinct configurations. At 1920x1080, the Low preset delivers the highest average at 186 FPS, followed by Medium at 141 FPS with a minimum of 120 and maximum of 163, High at 108 FPS, and Ultra at 103 FPS. The 1080p results show a clear staircase pattern, with each preset tier costing between 5 and 45 FPS.
At 2560x1440, the performance scales downward proportionally. The Low preset averages 128 FPS, Medium averages 97 FPS with a minimum of 82 and maximum of 112, High averages 74 FPS, and Ultra averages 70 FPS. The gap between High and Ultra narrows to just 4 FPS at this resolution, suggesting that the final preset tier has diminishing returns as pixel count increases. The Medium preset's minimum of 82 FPS ensures that even the worst-case frame time remains smooth.
The 3840x2160 results show the most significant performance constraints. The Low preset averages 75 FPS, Medium averages 57 FPS with a minimum of 48 and maximum of 66, High averages 43 FPS, and Ultra averages 41 FPS. At 4K, the difference between High and Ultra is only 2 FPS, indicating that the GPU is so heavily loaded that the visual differences between these presets have minimal impact on frame rate. The Medium preset's minimum of 48 FPS is the only configuration at 4K that stays above the 30 FPS playability floor, though it does dip below 60 FPS.
Comparing across resolutions, the 1080p Low to 4K Low transition costs 111 FPS (from 186 to 75 FPS), while the 1080p Ultra to 4K Ultra transition costs 62 FPS (from 103 to 41 FPS). This non-linear scaling suggests that at lower settings, the GPU is less saturated and the resolution increase has a larger absolute impact on frame rate, while at higher settings, the GPU is already working near its limit and the resolution change has a smaller marginal effect.
How This Combo Ranks
The combination of the Intel Core Ultra 5 245 and AMD Radeon RX 6700 XT achieves a rank of 1352 out of 2851 tested combos in Thief, placing it at the 52.6th percentile of all configurations. This mid-pack ranking is somewhat surprising given the individual component strengths. The CPU's percentile of 90 versus all CPUs and the GPU's percentile of 72 versus all GPUs would suggest a higher overall ranking, but the game's specific demands and the interaction between these two components produce a more modest result.
The CPU's nearest rivals provide context for its performance tier. The AMD Ryzen 7 PRO 5755G has an average score of 49196, which is 0.4% higher than the Core Ultra 5 245's score. The AMD Ryzen 9 7900 at 49228 is 0.5% higher, while the Intel Xeon Gold 5318H at 48698 is 0.6% lower. The Intel Core i5-14600K at 48618 is 0.8% lower. These tight deltas indicate that the Core Ultra 5 245 sits in a highly competitive performance band, where small differences in workload optimization can shift the ranking.
The GPU's rival comparisons show a similar pattern. The NVIDIA GeForce RTX 4070 Mobile matches the RX 6700 XT exactly with a 0% delta, while the NVIDIA GeForce RTX 3090 is 0.5% higher and the NVIDIA RTX PRO 4000 Blackwell is 1.1% lower. The AMD Radeon Pro Vega 20 is 1.5% higher. These sub-2% differences place the RX 6700 XT in a tightly clustered group of GPUs that are all roughly equivalent in raw compute capability.
The gap between the combo's 52.6th percentile ranking and the individual component percentiles suggests that Thief may be particularly sensitive to a specific bottleneck. The game's 2014 release date predates the architectural innovations of both the Arrow Lake CPU and the RDNA 2.0 GPU, which could mean that the game does not fully utilize the modern instruction sets or rendering features that these components excel at. The data implies that a different combination of slightly older or differently balanced components might achieve a higher ranking in this specific title.
CPU Role
The Intel Core Ultra 5 245 plays a supporting role in Thief, providing enough processing power to avoid becoming the primary bottleneck. The CPU features 14 cores with 14 threads, a base clock of 3.50 GHz, and a boost clock of 5.10 GHz. This configuration, built on a 3 nm TSMC process with 17,800 million transistors, delivers strong single-threaded performance that is critical for a game like Thief, which typically relies on a few heavily loaded threads for game logic and AI.
The CPU's benchmark results confirm its capability. The Cinebench R23 single-core score of 4648 and multi-core score of 32924 indicate a processor that excels in both lightly threaded and heavily threaded workloads. The Passmark single-thread score of 4394 and multithread score of 38706 reinforce this picture. The CPU's 90th percentile ranking versus all CPUs places it in the top tier of available processors, ensuring that it can feed the GPU with frames without becoming a limiting factor.
The 24 MB of shared L3 cache is particularly relevant for gaming. This cache size allows frequently accessed game data to remain close to the cores, reducing memory latency and improving frame pacing. The dual-channel DDR5 memory support with 102.4 GB/s of bandwidth provides sufficient data throughput for the game's streaming needs, though Thief is not typically a memory-bandwidth-intensive title.
The data shows that the CPU's role becomes more apparent at lower resolutions and settings. At 1080p Low, the system achieves 186 FPS, which is a frame rate that requires both high CPU single-thread performance and the ability to issue draw calls quickly. The fact that the CPU can sustain this frame rate without the GPU becoming the sole bottleneck suggests that the 5.10 GHz boost clock is effective in maintaining high instruction throughput. However, at 4K Ultra, the CPU's contribution is minimal, as the GPU's rendering workload dominates the frame time budget.
The CPU's nearest rivals show that it is competitively positioned. The AMD Ryzen 7 PRO 5755G and Ryzen 9 7900 are within 0.5% of its average score, while the Intel Xeon Gold 5318H and Core i5-14600K are within 0.8%. This tight clustering means that swapping the Core Ultra 5 245 for any of these alternatives would likely produce nearly identical Thief performance, as the game does not appear to be particularly sensitive to the architectural differences between these processors.
Resolution Scaling
The resolution scaling data reveals how the performance bottleneck shifts as pixel count increases. From 1920x1080 to 2560x1440, the average FPS across all settings drops by approximately 40-45%. For example, the High preset falls from 108 to 74 FPS, a 34 FPS reduction, while the Low preset falls from 186 to 128 FPS, a 58 FPS reduction. This proportional scaling suggests that the GPU is the primary limiting factor, as the 2.25x increase in pixel count (from 2.07 million to 4.66 million) results in a roughly 2x decrease in frame rate, which is consistent with a compute-bound workload.
The transition from 2560x1440 to 3840x2160 shows a slightly steeper decline. The High preset drops from 74 to 43 FPS (a 31 FPS reduction), while the Medium preset drops from 97 to 57 FPS (a 40 FPS reduction). The 4K resolution contains 8.29 million pixels, which is 1.78x more than 1440p. The frame rate drops by roughly 40-50% for this pixel increase, indicating that the GPU is becoming increasingly saturated as the rendering resolution approaches its fill rate limits.
The scaling behavior differs between settings. At Low settings, the frame rate drops from 186 to 128 to 75 FPS as resolution increases, representing a 59.7% total reduction from 1080p to 4K. At Ultra settings, the frame rate drops from 103 to 70 to 41 FPS, representing a 60.2% total reduction. This consistency across settings suggests that the resolution scaling is primarily driven by the GPU's pixel processing capabilities rather than by any specific rendering feature that might scale differently at higher resolutions.
The data implies that the CPU's role in resolution scaling is minimal. If the CPU were the limiting factor, we would expect the frame rate to remain relatively constant as resolution increases, since the CPU's workload is largely independent of resolution. Instead, the dramatic frame rate reductions at higher resolutions confirm that the RX 6700 XT is the component that dictates performance in Thief, particularly at 1440p and 4K. The 4K Medium preset's minimum FPS of 48 represents the lowest point in the dataset, and it is this GPU-bound region that defines the system's limitations.
Hardware Specifications
Intel Core Ultra 5 245
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + AMD Radeon RX 6700 XT in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 75.0 |
| 3840x2160 | Medium | 57.0 |
| 3840x2160 | High | 43.0 |
| 3840x2160 | Ultra | 41.0 |
| 2560x1440 | Low | 128.0 |
| 2560x1440 | Medium | 97.0 |
| 2560x1440 | High | 74.0 |
| 2560x1440 | Ultra | 70.0 |
| 1920x1080 | Low | 186.0 |
| 1920x1080 | Medium | 141.0 |
| 1920x1080 | High | 108.0 |
| 1920x1080 | Ultra | 103.0 |
Thief with iUltra 5 245 + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RX 6700 XT + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with iUltra 5 245 + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.