Thief
This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 45 | 59 | 77 |
| 1440p QHD | 72 | 76 | 100 | 131 |
| 1080p Full HD | 105 | 111 | 145 | 191 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
The benchmark data for Thief on the Intel Core Ultra 5 225 with the NVIDIA GeForce RTX 3060 Ti reveals a system that handles the 2014 stealth title with considerable ease, though the performance scaling across resolutions and settings tells a nuanced story about where the bottlenecks lie. The measured FPS values span from a highly playable 43 frames per second at 4K Ultra to a blistering 191 FPS at 1080p Low, indicating a wide performance envelope that depends heavily on the graphical load. This analysis explores the scaling patterns, the roles of the CPU and GPU, and what the data suggests for users aiming to balance visual fidelity with frame rates.
Resolution Scaling
The progression from 1920x1080 to 3840x2160 shows a dramatic and consistent drop in average FPS across all settings, which is the first clear indicator of where the performance ceiling resides. At Low settings, the average frame rate falls from 191 FPS at 1080p to 131 FPS at 1440p, a reduction of 60 FPS, and then to 77 FPS at 4K, another 54 FPS reduction. The scaling from 1080p to 4K at Low represents a 59.7% decrease in performance, which is substantial. For High settings, the trajectory is 111 FPS at 1080p, down to 76 FPS at 1440p, and finally 45 FPS at 4K, a 59.5% total drop. The Medium preset follows a similar pattern, with 145 FPS at 1080p, 100 FPS at 1440p, and 59 FPS at 4K, while Ultra goes from 105 FPS at 1080p to 72 FPS at 1440p and 43 FPS at 4K.
The fact that the percentage drop from 1080p to 4K is remarkably similar across all four settings (around 59-60%) is telling. This uniformity suggests that the scaling is primarily driven by the resolution itself, which increases the pixel count by a factor of four when moving from 1080p to 4K. The RTX 3060 Ti, with its 8 GB of GDDR6 memory and 448.0 GB/s bandwidth, is being tasked with rendering four times as many pixels, and the data shows it cannot maintain the same frame rates despite the relatively modest demands of a 2014 game. The fact that even at Low settings, the 4K average FPS is only 77, versus 191 at 1080p, indicates that the GPU is the limiting component at higher resolutions. The CPU, with its 10 cores and 10 threads, is likely not the constraint at 4K, as the workload becomes more pixel-bound.
However, the scaling between 1080p and 1440p is less severe, with frame rates dropping by roughly 31-34% across all settings. This intermediate step still shows a significant performance hit, but the absolute numbers remain high, with even Ultra at 1440p achieving 72 FPS. The data implies that users targeting 1440p have a viable path to high refresh rates, but 4K is only feasible at lower settings, and even then, it falls short of 60 FPS at High or Ultra. The measured minimum FPS values, available only for Medium settings, provide additional insight: at 1080p the minimum is 123 FPS, at 1440p it is 85 FPS, and at 4K it is 50 FPS. These minimums are close to the averages, suggesting consistent frame pacing without severe stutters, which is a positive sign for gameplay smoothness.
FAQ
Q: What is the highest average frame rate achievable with this combo?
A: The highest measured average FPS is 191, achieved at 1920x1080 with Low settings. This drops to 145 at Medium, 111 at High, and 105 at Ultra for the same resolution.
Q: Can this system handle 4K gaming in Thief?
A: Yes, but with compromises. At 3840x2160, the average FPS is 77 on Low, 59 on Medium, 45 on High, and 43 on Ultra. Only Low and Medium presets exceed 30 FPS, with Medium just under 60 FPS.
Q: How does the Ultra preset compare to High at 1440p?
A: At 2560x1440, High yields an average of 76 FPS, while Ultra achieves 72 FPS. The difference is only 4 FPS, suggesting that the Ultra preset does not impose a massive additional cost over High at this resolution.
Q: What is the performance difference between Low and Ultra at 1080p?
A: At 1920x1080, Low averages 191 FPS, while Ultra averages 105 FPS. This represents a decrease of 86 FPS, or approximately 45%, when moving from the lowest to the highest preset.
Q: What are the minimum FPS values for Medium settings?
A: The data only provides minimum FPS for Medium: 123 FPS at 1080p, 85 FPS at 1440p, and 50 FPS at 4K. These values suggest the frame rate remains above 50 FPS even at the highest resolution tested with this preset.
Q: Is the frame rate consistent, or are there big drops?
A: For Medium settings, the spread between average and minimum FPS is modest. At 1080p, the average is 145 with a minimum of 123 (22 FPS difference); at 1440p, the difference is 15 FPS; at 4K, the difference is 9 FPS. This indicates relatively stable performance without major stuttering.
GPU Role
The NVIDIA GeForce RTX 3060 Ti is the dominant factor in this game’s performance, particularly at higher resolutions. Its specifications include 8 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth. The GPU’s base clock is 1410 MHz with a boost clock of 1665 MHz, and it has 4864 shading units. The measured FPS data shows that this GPU can push very high frame rates at 1080p, with all presets exceeding 100 FPS, but the demand of 4K resolution quickly overwhelms it. The fact that 4K Low only yields 77 FPS, while 1080p Low yields 191 FPS, underscores how pixel throughput becomes the limiting factor.
The 8 GB VRAM capacity is worth scrutinizing in the context of Thief, a game from 2014. The data does not show any memory-related stutters or anomalies, and the minimum FPS values for Medium settings remain reasonably close to the averages, even at 4K. This suggests that 8 GB is sufficient for this game at the tested settings, likely because the textures and geometry are not as demanding as modern titles. The GPU’s memory bandwidth of 448.0 GB/s appears adequate, as the scaling from 1080p to 4K is consistent with the increase in pixel count rather than showing a cliff that would indicate a bandwidth bottleneck.
The RTX 3060 Ti’s benchmark scores provide context for its overall capability. It has a percentile rank of 59 among all GPUs, and its Passmark G3D score is 20349. Its nearest rivals include the AMD Radeon RX 9060, which is 0.7% faster, and the AMD Radeon Pro 5600M, which is 1.4% slower. These small deltas indicate that the RTX 3060 Ti sits in a competitive performance tier. In Thief, the GPU’s role is clearly to render the scene, and the data shows that at 4K, even the lowest settings cannot reach 60 FPS, implying that the GPU’s raw pixel-pushing power is the primary constraint. At 1440p and below, the GPU has enough headroom to allow for higher settings, but the frame rates still scale predictably with the resolution.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend heavily on the target resolution and desired frame rate. For users with a 1920x1080 display, the Ultra preset is the best choice, as it achieves 105 FPS on average, which is well above the 60 FPS threshold for smooth gameplay. The High preset offers 111 FPS, but the 6 FPS difference between High and Ultra is negligible, so the visual gains from Ultra likely justify the slight performance cost. For those seeking the highest possible frame rates, the Low preset at 191 FPS is available, but the visual compromise is significant.
At 2560x1440, the High preset provides 76 FPS, which is comfortably playable, while Ultra only drops to 72 FPS. The difference is just 4 FPS, making Ultra the recommended choice for this resolution as well, since it offers better visuals for a minimal performance hit. The Medium preset at 100 FPS is an option for users who want a higher refresh rate, but the data suggests that High or Ultra are better balanced for a 1440p monitor, as they still exceed 60 FPS.
At 3840x2160, the situation is more constrained. Only the Low preset, with 77 FPS, and the Medium preset, with 59 FPS, provide playable frame rates above 50 FPS. The High preset at 45 FPS and Ultra at 43 FPS are borderline, especially for a genre like stealth where smooth camera movement is important. The Medium preset is the best balance for 4K, as it offers 59 FPS, which is close to 60, and the minimum FPS of 50 ensures that there are no severe drops. Choosing Low would increase the frame rate to 77 FPS, but the visual quality would be noticeably reduced. Thus, for 4K, the Medium preset is recommended, while High and Ultra should be avoided unless the user is willing to accept sub-50 FPS performance.
Measured FPS Breakdown
The complete set of measured FPS values provides a clear picture of the system’s capabilities. At 1920x1080, the Low preset leads with 191 FPS, followed by Medium at 145 FPS (with a minimum of 123 and maximum of 167), High at 111 FPS, and Ultra at 105 FPS. The gap between Low and Medium is 46 FPS, while the gap between Medium and High is 34 FPS, and between High and Ultra is just 6 FPS. This indicates that the scaling from Low to Medium is the most costly step, while the final jump to Ultra is relatively inexpensive.
At 2560x1440, the average FPS are 131 for Low, 100 for Medium (85 min, 115 max), 76 for High, and 72 for Ultra. The drop from 1080p to 1440p is consistent, with Low losing 60 FPS, Medium losing 45 FPS, High losing 35 FPS, and Ultra losing 33 FPS. The pattern shows that lower settings suffer more in absolute terms from the resolution increase, but the relative drop is similar. The Medium preset’s minimum of 85 FPS at 1440p is notably high, indicating that even with frame dips, the experience remains fluid.
At 3840x2160, the average FPS are 77 for Low, 59 for Medium (50 min, 67 max), 45 for High, and 43 for Ultra. The scaling from 1440p to 4K is severe: Low loses 54 FPS, Medium loses 41 FPS, High loses 31 FPS, and Ultra loses 29 FPS. The absolute numbers at 4K are the lowest in the dataset, but the minimum FPS for Medium (50) suggests that even at this resolution, the game remains playable without major stuttering. The data shows a clear hierarchy: 1080p is ideal for high refresh rates, 1440p is a sweet spot for quality and speed, and 4K requires dropping to Medium or Low to stay above 50 FPS.
CPU Role
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, with a base clock of 3.30 GHz and a boost clock of 4.90 GHz. Its L3 cache is 20 MB shared, and it supports DDR5 memory with a bandwidth of 102.4 GB/s. In the context of Thief, the CPU’s role is likely secondary to the GPU, as evidenced by the FPS scaling with resolution. At 1080p, where the CPU has more influence, the frame rates are extremely high (191 FPS on Low), but they drop significantly at 4K, where the GPU’s pixel throughput dominates. This suggests that the CPU is not a bottleneck at any tested setting, as even the highest frame rates are well within the CPU’s capacity.
The CPU’s benchmark scores support this view. Its Cinebench R23 multicore score is 25891, and single-core is 3655, which puts it in the 85th percentile among all CPUs. Its nearest rivals include the AMD Ryzen 5 5600F (0% delta) and the AMD Ryzen 5 5500X3D (-0.2% delta), indicating that the Ultra 5 225 is a competitive mid-range processor. In Thief, which is a 2014 title not known for heavy CPU multithreading, the 10 cores and 10 threads are more than sufficient. The game likely relies on a few threads, and the high boost clock of 4.90 GHz ensures strong single-thread performance, which is crucial for games.
The data shows that even at 1080p Low, with 191 FPS, the CPU is not limiting, as the frame rate is likely capped by the GPU’s ability to process the scene. The fact that the frame rates scale so predictably with resolution, rather than showing a plateau at high FPS, confirms that the CPU is not a constraint. The CPU’s memory bandwidth of 102.4 GB/s and dual-channel DDR5 support also ensure that data can be fed to the GPU without delay. For this title, the CPU’s role is to maintain a stable frame delivery, and the measured minimum FPS values for Medium settings (123 at 1080p, 85 at 1440p, 50 at 4K) suggest that it does so effectively, with no evidence of CPU-induced bottlenecks.
How This Combo Ranks
The combination of the Intel Core Ultra 5 225 and NVIDIA GeForce RTX 3060 Ti ranks 1241 out of 2851 tested combos for Thief. This places it in the 43.5th percentile of all combos, meaning that roughly 43.5% of tested systems perform better. Given that the RTX 3060 Ti is a mid-range GPU from 2020 and the CPU is a newer mid-range chip, this ranking seems appropriate. The GPU’s percentile rank of 59 among all GPUs suggests it is slightly above average, while the CPU’s rank of 85 indicates it is well above average. The combo ranking lower than the CPU’s percentile suggests that the GPU is the limiting factor for this game, which is consistent with the resolution scaling analysis.
The combo’s rank of 1241 out of 2851 implies that many other systems, likely with more powerful GPUs, can achieve higher frame rates in Thief. However, the absolute performance is still strong, as the system can deliver 105 FPS at 1080p Ultra and 72 FPS at 1440p Ultra. The ranking is a relative measure, and the data shows that this combo is well-suited for 1080p and 1440p gaming, but falls behind at 4K compared to systems with higher-end GPUs. The nearest rivals for the GPU, such as the AMD Radeon RX 9060 (0.7% faster) or the AMD Radeon RX 5700 XT (1.4% slower), would likely produce similar frame rates in this game, reinforcing that the RTX 3060 Ti’s performance is solidly mid-range.
The CPU’s high percentile (85) and its proximity to rivals like the AMD Ryzen 5 5600F and AMD Ryzen AI 7 PRO 450 (within 0.4%) mean that the CPU is not the reason for the combo’s mid-pack ranking. Instead, the GPU’s 59th percentile and the demanding nature of 4K resolution push the combo down. For users who prioritize high frame rates at 1080p or 1440p, this combo is a strong performer, but for 4K enthusiasts, the ranking reflects the GPU’s limitations. The data indicates that this is a balanced system for its intended market, with the CPU providing ample headroom for future GPU upgrades, while the current GPU handles Thief admirably at mainstream resolutions.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3060 Ti in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 77.0 |
| 3840x2160 | Medium | 59.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 100.0 |
| 2560x1440 | High | 76.0 |
| 2560x1440 | Ultra | 72.0 |
| 1920x1080 | Low | 191.0 |
| 1920x1080 | Medium | 145.0 |
| 1920x1080 | High | 111.0 |
| 1920x1080 | Ultra | 105.0 |
Thief with iUltra 5 225 + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 3060 Ti + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RTX 3060 Ti
Explore FPS benchmarks for other games using this same hardware combination.