Thief

Thief

AVERAGE FPS
37
playable

This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 17 22 29
1440p QHD 27 29 38 50
1080p Full HD 40 42 55 73

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 Medium 22
3840x2160 High 17
3840x2160 Ultra 16
2560x1440 Low 50
2560x1440 Medium 38
2560x1440 High 29
2560x1440 Ultra 27
1920x1080 Low 73
1920x1080 Medium 55
1920x1080 High 42
1920x1080 Ultra 40

Thief with Intel Core Ultra 5 135H + AMD Radeon 880M, In-Depth Analysis

The Intel Core Ultra 5 135H paired with the AMD Radeon 880M delivers a performance profile that places it at the very bottom of the database’s tested configurations for Thief. With a combo rank of 2787 out of 2851 tested combinations, this system sits in the 2nd percentile of all recorded results, indicating that it will struggle to provide a fluid experience in most scenarios. This ranking is a direct consequence of the integrated graphics solution being tasked with running a title that, while from 2014, still demands a discrete-class GPU for high-refresh or high-fidelity gameplay. The data shows a system that is fundamentally limited by its graphics subsystem, with the CPU providing adequate, though not exceptional, processing power.

How This Combo Ranks

The combination of the Intel Core Ultra 5 135H and AMD Radeon 880M ranks 2787th out of 2851 tested combos in Thief. This places the platform in the bottom 2.2% of all systems tested, a position that underscores a severe performance deficit relative to the broader hardware landscape. The delta between this combo and the median system is vast, meaning that users will experience frame rates that are significantly lower than what most other configurations achieve. This is not a matter of tweaking settings for a marginal gain; the system is fundamentally outclassed for this workload.

Examining the individual components provides context for this low ranking. The CPU, Intel Core Ultra 5 135H, holds an 81st percentile ranking among all CPUs, indicating it is a reasonably capable processor. However, the GPU, AMD Radeon 880M, sits at only the 43rd percentile among all GPUs. The GPU’s performance is the primary bottleneck, dragging the entire combo down to the near-bottom of the rankings. The system is not a balanced performer; the graphics solution is woefully inadequate for the demands of Thief at higher settings, while the CPU has headroom that goes unused. The combo rank reflects this severe imbalance, placing it alongside other systems that are likely limited by their integrated or low-end discrete graphics.

CPU Role

The Intel Core Ultra 5 135H is a 14-core, 18-thread processor based on the Meteor Lake architecture. It features a base clock of 3.60 GHz and a boost clock of 4.60 GHz, with a 28W TDP. This configuration provides a substantial amount of multi-threaded compute power, as evidenced by its Cinebench R23 multi-core score of 11875.5 and a Passmark multithread score of 22422. The CPU’s average benchmark score of 29093 places it in the 81st percentile of all CPUs, and its nearest rival, the AMD Ryzen 7 5800X, is only 0.1% faster. This suggests that for CPU-bound tasks, the 135H is a solid performer.

In the context of Thief, the CPU’s role is to feed the GPU with draw calls and manage game logic. The processor’s high single-thread performance, with a Cinebench R23 single-core score of 1700 and a Passmark single-thread score of 3521, is sufficient to handle the game’s engine. However, the measured FPS data shows that the system is not CPU-limited. For instance, at 1080p Low, the average FPS is 73. If the CPU were the limiting factor, we would expect to see this frame rate remain relatively constant as resolution increases, but it does not. Instead, the frame rate drops drastically as resolution increases, indicating the GPU is the bottleneck. The CPU has enough headroom to process the game logic, but the Radeon 880M cannot keep up with the rendering demands, leaving the CPU’s potential untapped. The 14 cores and 18 threads are more than adequate for a game of this era; the limiting factor is unequivocally the graphics processor.

GPU Role

The AMD Radeon 880M is an integrated graphics processor (IGP) based on the RDNA 3.5 architecture, built on a 4 nm process. It has a base clock of 400 MHz and a boost clock of 2900 MHz. The GPU features 768 shading units, 48 TMUs, and 16 ROPs, which are modest numbers for rendering a modern game at high resolutions. Its FP32 performance is 4.454 TFLOPS, and it has 12 ray tracing cores, though these are of little benefit in a game like Thief that does not heavily use such features. The GPU’s memory bandwidth is "System Dependent," meaning it relies on the system’s shared memory, which is a significant disadvantage compared to a discrete GPU with dedicated VRAM.

The Radeon 880M’s benchmark scores are low. Its Passmark G3D score is 7615, placing it in the 43rd percentile of all GPUs. Its average benchmark score is 8436, which is nearly identical to the NVIDIA GeForce GTX 675MX, a mobile GPU from over a decade ago. This performance level is simply insufficient for Thief at high resolutions. The data shows that the GPU is the dominant bottleneck in this system. At 1080p Low, the 880M manages an average of 73 FPS, but this is its peak performance. As the settings and resolution increase, the GPU’s fill rate and shader processing capabilities are overwhelmed, leading to a rapid decline in frame rates. The GPU’s reliance on system memory for VRAM further hampers performance, as the shared bandwidth is a limiting factor compared to dedicated GDDR5 or GDDR6 memory.

Measured FPS Breakdown

The measured FPS data provides a clear picture of the system’s capabilities and limitations. At 1920x1080, the system achieves its best results. With Low settings, the average FPS is 73, which is playable. Moving to Medium settings drops the average to 55 FPS, with a minimum of 47 and a maximum of 63. High settings yield an average of 42 FPS, and Ultra settings bring the average down to 40 FPS. These numbers indicate that 1080p is the only resolution where the system can offer a semblance of playability, and only at Low or Medium settings.

At 2560x1440, the performance degrades significantly. The average FPS at Low settings is 50, which is a 31.5% drop from 1080p Low. Medium settings average 38 FPS, High settings average 29 FPS, and Ultra settings average 27 FPS. These frame rates are on the edge of playability, but the low minimums suggest stuttering is likely. At 3840x2160, the system is effectively overwhelmed. The average FPS at Low settings is 29, which is below the threshold for smooth gameplay. Medium settings drop to 22 FPS, High settings to 17 FPS, and Ultra settings to 16 FPS. At 4K, the system is not suitable for playing Thief in any meaningful capacity. The data shows a linear and steep decline in performance as resolution increases, confirming the GPU as the primary limiting factor.

Resolution Scaling

The FPS scaling from 1080p to 4K is a stark indicator of the system’s bottleneck. At Low settings, the average FPS drops from 73 at 1080p to 50 at 1440p, a 31.5% reduction, and then to 29 at 4K, a 60.3% reduction from the 1440p figure. This scaling pattern is characteristic of a GPU-bound system. If the CPU were the limiting factor, the frame rate would be more consistent across resolutions. Instead, the frame rate plummets as the pixel count increases, directly correlating with the GPU’s rendering workload.

The same pattern is observed at Medium, High, and Ultra settings. At Medium, the system drops from 55 FPS at 1080p to 38 FPS at 1440p (a 30.9% drop) and then to 22 FPS at 4K (a 42.1% drop from 1440p). At High settings, the frame rate falls from 42 FPS at 1080p to 29 FPS at 1440p (a 31% drop) and then to 17 FPS at 4K (a 41.4% drop from 1440p). This consistent pattern across all settings proves that the Radeon 880M’s rendering capabilities are exhausted as resolution increases. The CPU, Intel Core Ultra 5 135H, is not the limiting factor in this scenario; it is the GPU that cannot handle the increased pixel throughput.

FAQ

*Q: What is the overall performance ranking of this combo in Thief?*

A: The Intel Core Ultra 5 135H + AMD Radeon 880M combo ranks 2787th out of 2851 tested combinations, placing it in the bottom 2.2% of all systems.

*Q: Is the CPU or GPU the primary bottleneck for this system in Thief?*

A: The data indicates the GPU is the primary bottleneck. The CPU ranks in the 81st percentile, while the GPU is in the 43rd percentile. The FPS drops significantly as resolution increases, which is a clear sign of a GPU limitation.

*Q: Can this system run Thief at 1080p?*

A: Yes, but with limitations. At 1080p Low settings, it achieves an average of 73 FPS. At 1080p Medium, the average drops to 55 FPS, which is still playable, but High and Ultra settings yield averages of 42 FPS and 40 FPS, respectively.

Q: What is the performance at 1440p?

A: At 1440p, the system struggles. The average FPS is 50 at Low settings, 38 at Medium, 29 at High, and 27 at Ultra. These frame rates are generally too low for a smooth experience.

Q: Is 4K gaming possible with this combo?

A: No. At 4K, the average FPS is only 29 at Low settings, and it drops to 16 FPS at Ultra settings. This is not a playable experience for Thief.

Q: How does the GPU compare to its rivals?

A: The AMD Radeon 880M has an average benchmark score of 8436. Its nearest rival, the NVIDIA GeForce GTX 675MX, has an average score of 8427, making them almost identical in performance.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this hardware combination in Thief are at 1920x1080 with the Low preset. This configuration yields an average of 73 FPS, which provides the smoothest and most responsive experience. While the Medium preset at 1080p, with an average of 55 FPS, is also playable, the jump to Low offers a substantial 32.7% increase in frame rate, which is more valuable for gameplay consistency than the visual fidelity improvements.

For users who prioritize visual quality over frame rate, 1080p Medium is the highest playable setting, offering an average of 55 FPS. However, the data shows that the High and Ultra presets at 1080p provide average frame rates of 42 FPS and 40 FPS, respectively. These are borderline playable but may exhibit noticeable stuttering in demanding scenes. At 1440p, only the Low preset, with an average of 50 FPS, is worth considering, but even then, the lower minimum frame rates make it a risky choice. The 4K resolution is not viable under any settings, as even the Low preset fails to maintain a playable 30 FPS. The recommendation is to accept the visual compromises of the Low preset at 1080p to achieve the best possible performance from this hardware.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 880M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + AMD Radeon 880M in Thief

Resolution Settings Avg FPS
3840x2160 Low 29.0
3840x2160 Medium 22.0
3840x2160 High 17.0
3840x2160 Ultra 16.0
2560x1440 Low 50.0
2560x1440 Medium 38.0
2560x1440 High 29.0
2560x1440 Ultra 27.0
1920x1080 Low 73.0
1920x1080 Medium 55.0
1920x1080 High 42.0
1920x1080 Ultra 40.0

Thief with iUltra 5 135H + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Other Games with iUltra 5 135H + 880M

Explore FPS benchmarks for other games using this same hardware combination.