Evolve
This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 17 | 22 | 29 |
| 1440p QHD | 21 | 30 | 39 | 50 |
| 1080p Full HD | 32 | 45 | 58 | 75 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 5 135H + AMD Radeon 880M, In-Depth Analysis
The Intel Core Ultra 5 135H paired with the AMD Radeon 880M delivers playable frame rates in Evolve only at 1080p with reduced settings, while higher resolutions and quality presets quickly expose the integrated GPU as the primary bottleneck. Benchmark data shows this combo ranks 2805th out of 2872 tested combinations for this game, placing it in the bottom 2.3% of all tested systems. The measured results reveal a clear pattern: the Radeon 880M’s performance ceiling is reached at 1080p Low, where it averages 75 FPS, but every step up in resolution or settings produces steep, consistent frame rate drops that make the game unplayable beyond 1440p Medium.
Resolution Scaling
The frame rate scaling from 1080p to 4K is severe and nonlinear, indicating that the AMD Radeon 880M is the dominant limiting component at every tested setting. At Low settings, the average FPS drops from 75 at 1920x1080 to 50 at 2560x1440, a reduction of 25 FPS or exactly one-third. Moving to 3840x2160 Low produces only 29 FPS, which is 61.3% lower than the 1080p result. This steep decline suggests the GPU’s pixel throughput and memory bandwidth—both system-shared and dependent on the host platform—cannot sustain the increased pixel count.
The High preset shows a similar pattern: 45 FPS at 1080p, 30 FPS at 1440p, and 17 FPS at 4K. The drop from 1080p to 1440p is 15 FPS (33.3%), while the drop from 1440p to 4K is 13 FPS (43.3%). The Medium preset, which includes minimum and maximum frame data, provides additional insight: at 1080p Medium the average is 58 FPS with a range of 49 to 67 FPS, at 1440p Medium the average falls to 39 FPS with a range of 33 to 45 FPS, and at 4K Medium the average is 22 FPS with a range of 19 to 25 FPS. The minimum frame rates scale proportionally, confirming that the GPU is consistently hitting its limits rather than experiencing occasional stutters.
Ultra settings are nearly unplayable across all resolutions. The 1080p Ultra average is 32 FPS, which drops to 21 FPS at 1440p and 12 FPS at 4K. The gap between Low and Ultra at 1080p is 43 FPS (75 vs. 32), while at 4K the gap narrows to 17 FPS (29 vs. 12). This narrowing indicates that at 4K, the resolution itself is the dominant factor—even Low settings cannot overcome the pixel fill rate limitation. The data strongly suggests that the Radeon 880M, with its 16 ROPs and 46.40 GPixel/s pixel rate, is saturated by 4K workloads regardless of quality preset.
The scaling pattern also reveals that the CPU is not a limiting factor in most scenarios. The Intel Core Ultra 5 135H has 14 cores, 18 threads, and a boost clock of 4.60 GHz, which is ample for a 2015 FPS title like Evolve. The fact that frame rates drop by roughly 40-60% when moving from 1080p to 1440p, and then by another 40-60% from 1440p to 4K, is characteristic of a GPU-bound scenario. The CPU’s Cinebench R23 multi-core score of 11875.5 and single-core score of 1700 are more than sufficient for this game’s CPU demands, which are modest given its release date.
GPU Role
The AMD Radeon 880M is an integrated graphics processor based on the RDNA 3.5 architecture, fabricated on a 4 nm process by TSMC. It features 768 shading units, 48 texture mapping units, and 16 ROPs, with a base clock of 400 MHz and a boost clock of 2900 MHz. The chip, codenamed Strix Point, has a transistor count of 34,000 million on a 233 mm² die. Its memory configuration is entirely system-shared, with no dedicated VRAM, meaning bandwidth is "System Dependent" and cannot be specified independently.
In Evolve, the GPU’s 16 ROPs and 46.40 GPixel/s pixel rate are the primary constraints at higher resolutions. The texture rate of 139.2 GTexel/s and FP32 compute of 4.454 TFLOPS are also relevant, but the pixel fill rate correlates most directly with the observed frame rate declines. At 1080p Low, the GPU achieves 75 FPS, which suggests it can handle the game’s geometry and lighting at reduced quality. However, the move to Medium settings at 1080p drops the average to 58 FPS, a 22.7% reduction, indicating that additional texture filtering and shadow quality significantly increase the GPU workload.
The Radeon 880M’s benchmark scores contextualize its performance. Its 3DMark Steel Nomad DX12 score is 535, its Geekbench OpenCL score is 31285, and its Geekbench Vulkan score is 40006. The PassMark G3D score is 7615, with a GPU compute score of 3719. These scores place the GPU in the 43rd percentile of all GPUs, with an average benchmark score of 8436. Its nearest rivals in synthetic benchmarks are the NVIDIA GeForce GTX 675MX (avg score 8427, deltaPct +0.1), the NVIDIA GeForce MX330 (avg score 8458, deltaPct -0.3), and the AMD Radeon HD 8870M (avg score 8462, deltaPct -0.3). These are all older discrete mobile GPUs, which reinforces that the 880M competes with entry-level discrete solutions from several generations ago.
The GPU’s memory bandwidth being system-dependent means that dual-channel DDR5 (supported by the CPU) is critical. The CPU’s memory bandwidth is listed as 89.6 GB/s, which is the theoretical maximum for the platform. In practice, the shared memory architecture means that the GPU and CPU contend for the same bandwidth, which could explain the steep performance drops at 4K where memory traffic increases significantly. The fact that the GPU has no dedicated memory and relies on system RAM is a fundamental limitation that cannot be mitigated by driver optimizations.
How This Combo Ranks
This specific combination of Intel Core Ultra 5 135H and AMD Radeon 880M ranks 2805th out of 2872 tested combos for Evolve. This places it in the bottom 2.3% of all tested systems, which is expected given that the GPU is an integrated solution with a 15 W TDP. The rank reflects the GPU’s limitations more than the CPU’s capabilities—the Core Ultra 5 135H is a modern mobile processor with an 81st percentile ranking among all CPUs, but the Radeon 880M’s 43rd percentile GPU ranking drags the overall gaming performance down.
To contextualize the CPU’s contribution, its average benchmark score is 29093, with nearest rivals including the AMD Ryzen 7 5800X (avg score 29123, deltaPct -0.1), the Intel Xeon Phi 7210 (avg score 29245, deltaPct -0.5), the AMD Ryzen 5 5600XT (avg score 28940, deltaPct +0.5), and the Intel Core i5-13500HX (avg score 29270, deltaPct -0.6). These deltas are all within 0.6% of the Core Ultra 5 135H’s score, indicating that the CPU is on par with mid-range desktop processors from previous generations. However, in Evolve, the combo’s rank is determined by the GPU’s inability to maintain playable frame rates at higher settings.
The combo’s rank of 2805 means that only 67 other tested combinations perform worse in this game. These would likely be systems with even older or weaker integrated GPUs or very low-end discrete solutions. The data does not specify which combos rank lower, but it is reasonable to infer that any combo with a GPU below the 880M’s performance level would be in that group. The rank also implies that the vast majority of tested combos—over 97.7%—deliver better performance in Evolve, which is a significant finding for anyone considering this CPU-GPU pairing for gaming purposes.
FAQ
*Q: What is the best settings preset for playable performance in Evolve with this combo?*
A: The only settings that achieve an average FPS above 60 are 1080p Low, which averages 75 FPS. At 1080p Medium, the average drops to 58 FPS, which is still playable but below the 60 FPS threshold. At 1440p Low, the average is 50 FPS, which may be acceptable for some users but is not consistently smooth.
Q: How does the Radeon 880M compare to its nearest GPU rivals in synthetic benchmarks?
A: The Radeon 880M has an average benchmark score of 8436, which is nearly identical to the NVIDIA GeForce GTX 675MX (8427, deltaPct +0.1) and the NVIDIA GeForce MX330 (8458, deltaPct -0.3). It is also close to the AMD Radeon HD 8870M (8462, deltaPct -0.3) and slightly ahead of the AMD Radeon R9 M375X (8325, deltaPct +1.3).
*Q: Is the CPU or GPU the limiting factor in Evolve at 4K resolution?*
A: The GPU is the limiting factor. At 4K Low, the average FPS is 29, while at 4K Ultra it drops to 12 FPS. The CPU’s performance (Cinebench R23 multi-core 11875.5) is far above what a 2015 FPS title requires. The dramatic frame rate drops across all settings at 4K point to the GPU’s pixel fill rate and shared memory bandwidth as the bottleneck.
Q: What is the frame rate range for Medium settings at 1080p?
A: At 1920x1080 with Medium settings, the average FPS is 58, with a minimum of 49 FPS and a maximum of 67 FPS. This is the only setting where both minimum and maximum values are provided in the measured data, indicating a relatively stable performance window.
*Q: How does this combo’s rank in Evolve compare to the CPU’s overall percentile ranking?*
A: The combo ranks 2805th out of 2872 tested combinations (bottom 2.3%), while the CPU alone ranks in the 81st percentile among all CPUs. This discrepancy highlights that the Radeon 880M’s 43rd percentile GPU ranking is the dominant factor in determining gaming performance for this pairing.
Q: What is the GPU’s memory configuration and how does it affect performance?
A: The GPU uses "System Shared" memory with a "System Dependent" bandwidth. This means it accesses the same DDR5 memory as the CPU, which has a theoretical bandwidth of 89.6 GB/s. This shared architecture likely contributes to the steep performance drops at higher resolutions, as the GPU must compete with CPU workloads for memory bandwidth.
Measured FPS Breakdown
The measured frame rate data for Evolve with this combo covers three resolutions and four quality presets, providing a comprehensive view of performance scaling.
At 1920x1080, the results are as follows: Low settings average 75 FPS, Medium settings average 58 FPS (with a range of 49 to 67 FPS), High settings average 45 FPS, and Ultra settings average 32 FPS. The progression from Low to Ultra shows a consistent degradation of 17 FPS per preset step, with the exception of the Medium-to-High step which drops 13 FPS. The 1080p results indicate that the GPU can handle the game at lower settings, but the Ultra preset at 32 FPS is below the 60 FPS threshold for smooth gameplay.
At 2560x1440, the measured averages are: Low 50 FPS, Medium 39 FPS (range 33 to 45 FPS), High 30 FPS, and Ultra 21 FPS. The drop from 1080p to 1440p is substantial across all presets, with the Low preset falling from 75 to 50 FPS (a 33.3% reduction). The Medium preset’s minimum frame rate of 33 FPS at 1440p is barely above the 30 FPS threshold often considered the minimum for playability, while the Ultra preset at 21 FPS is not viable for competitive play.
At 3840x2160, the results are: Low 29 FPS, Medium 22 FPS (range 19 to 25 FPS), High 17 FPS, and Ultra 12 FPS. None of these averages reach 30 FPS, meaning the game is effectively unplayable at 4K regardless of settings. The Medium preset’s minimum of 19 FPS and maximum of 25 FPS show that even the best-case scenario is below playable thresholds.
The data reveals a consistent pattern: every resolution increase halves the frame rate approximately, and every preset increase reduces performance by roughly 20-25%. The only exception is the 4K Ultra result of 12 FPS, which is disproportionately low compared to the 4K High result of 17 FPS, suggesting that the Ultra preset’s additional effects (likely including higher shadow resolution and post-processing) have a multiplicative effect on the GPU’s workload.
CPU Role
The Intel Core Ultra 5 135H is a mobile processor from the Core Ultra Series 1, based on the Meteor Lake architecture with a 7 nm process node. It has 14 cores and 18 threads, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. The CPU’s TDP is 28 W, and it is designed for the Intel BGA 2049 socket. Its cache configuration includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3 cache.
In Evolve, the CPU’s role is largely to feed the GPU with draw calls and game logic, and the Core Ultra 5 135H is more than capable of this task. Its Cinebench R23 multi-core score of 11875.5 and single-core score of 1700 are strong for a mobile chip, and its PassMark multi-thread score of 22422 with a single-thread score of 3521 further confirms its capability. The CPU’s 81st percentile ranking among all CPUs means it outperforms the majority of processors in general workloads, and this headroom is evident in the game’s frame rate scaling—the GPU, not the CPU, is the bottleneck.
The CPU’s memory support is DDR5, dependent on the motherboard, with a dual-channel memory bus and a theoretical bandwidth of 89.6 GB/s. This memory bandwidth is shared with the integrated GPU, which is a critical factor in Evolve’s performance. The CPU’s 18 threads are more than sufficient for Evolve, which was released in 2015 and likely uses fewer than 8 threads effectively. The processor’s boost clock of 4.60 GHz ensures that single-threaded game logic is handled with minimal latency.
The CPU’s nearest rivals in synthetic benchmarks include the AMD Ryzen 7 5800X (deltaPct -0.1), the Intel Xeon Phi 7210 (deltaPct -0.5), the AMD Ryzen 5 5600XT (deltaPct +0.5), and the Intel Core i5-13500HX (deltaPct -0.6). All of these are desktop or high-end mobile processors with similar average benchmark scores, indicating that the Core Ultra 5 135H offers desktop-class CPU performance in a mobile form factor. However, this CPU performance is wasted in gaming scenarios where the GPU is the limiting factor, as evidenced by the combo’s low rank in Evolve. The CPU’s 14 cores and 18 threads are better suited for productivity tasks such as video encoding or 3D rendering, where its Cinebench R20 multi-core score of 7834 and PassMark integer math score of 73509 would be more relevant.
The CPU’s integrated graphics, Arc Xe-LPG 96EU, are not used in this pairing since the system employs the discrete AMD Radeon 880M. The CPU’s PCIe Gen 5 support with 8 lanes ensures that the GPU has adequate bandwidth for data transfer, though the GPU’s PCIe 4.0 x8 interface is the actual bottleneck. The CPU’s TDP of 28 W is low, which means it generates minimal heat and allows the system to allocate more thermal headroom to the GPU if needed, though the GPU’s 15 W TDP is also modest.
The measured frame rates in Evolve show no signs of CPU stuttering or bottlenecking. The minimum frame rates for Medium settings (49 FPS at 1080p, 33 FPS at 1440p, 19 FPS at 4K) scale proportionally with the average FPS, which is characteristic of a GPU-bound scenario. If the CPU were the bottleneck, the minimum frame rates would show more erratic behavior with occasional drops below the GPU’s capability. Instead, the data shows smooth scaling that aligns with the GPU’s pixel rate and memory bandwidth limitations. For users considering this combo for Evolve, the CPU is not a concern—the GPU’s performance ceiling is the only factor that determines playability.
Hardware Specifications
Intel Core Ultra 5 135H
AMD Radeon 880M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 135H + AMD Radeon 880M in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 22.0 |
| 3840x2160 | High | 17.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 50.0 |
| 2560x1440 | Medium | 39.0 |
| 2560x1440 | High | 30.0 |
| 2560x1440 | Ultra | 21.0 |
| 1920x1080 | Low | 75.0 |
| 1920x1080 | Medium | 58.0 |
| 1920x1080 | High | 45.0 |
| 1920x1080 | Ultra | 32.0 |
Evolve with iUltra 5 135H + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Other Games with iUltra 5 135H + 880M
Explore FPS benchmarks for other games using this same hardware combination.