Thief
This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 19 | 25 | 33 |
| 1440p QHD | 31 | 33 | 43 | 57 |
| 1080p Full HD | 46 | 48 | 63 | 83 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core i5-13400F + AMD Radeon RX 580, In-Depth Analysis
The Intel Core i5-13400F paired with the AMD Radeon RX 580 is a mid-range desktop combination measured against the 2014 stealth title Thief. The database shows the combo ranking 3397 out of 3720 measured combinations, placing it in the lower fraction of tested hardware for this game. The frame rates observed range from 18 FPS at 4K Ultra to 83 FPS at 1080p Low, with the strongest playable balance found at 1080p Medium.
FAQ
Q: What is the average frame rate at 1920x1080 with Ultra settings?
A: The average is 46 FPS at 1920x1080 Ultra.
Q: Which settings at 1080p deliver a smooth experience near 60 FPS?
A: The Medium preset at 1920x1080 returns an average of 63 FPS, with a minimum of 54 FPS and a maximum of 72 FPS, which meets the 60 FPS target.
Q: How much VRAM does the AMD Radeon RX 580 have?
A: The GPU features 8 GB of GDDR5 on a 256-bit bus with an effective memory bandwidth of 256.0 GB/s.
Q: What are the core and thread counts of the Intel Core i5-13400F?
A: The CPU has 10 cores and 16 threads, with a base clock of 2.50 GHz and a boost clock of 4.60 GHz.
Q: What is the aggregate rank of this combination in Thief?
A: The combo positions at 3397 out of 3720 tested combinations for Thief, meaning it sits in the bottom portion of the measured field.
Q: What are the minimum and maximum FPS seen at 1440p Medium?
A: At 2560x1440 Medium, the average is 43 FPS, with a minimum of 37 FPS and a maximum of 50 FPS.
How This Combo Ranks
The duo holds rank 3397 out of 3720 in Thief’s built‑in frame survey, a placement in the lower 8% of all tested configurations. By itself the Intel i5-13400F occupies the 77th percentile across all CPUs, with an average benchmark of 25292. Its nearest rivals in the CPU pool—such as the AMD Ryzen 9 6900HS (average score 25284, deltaPct 0) and the AMD Ryzen 7 6800H (deltaPct 0.4%)—are functionally indistinguishable in aggregate CPU performance. The AMD Radeon RX 580, however, sits at the 53rd percentile among all GPUs and has an average benchmark score of 12928, with direct neighbors like the NVIDIA GeForce GTX 1660 SUPER (something 12986, deltaPct -0.4%) and the AMD Radeon 740T (deltaPct 0.5%). The combination of a mid‑range CPU and an average‑ranked GPU yields a Thief result that is dominated by the graphics card’s relative weakness, since the high‑resolution presets drop far below the CPU‑capable frame rates.
The near‑average benchmark scores of the CPU and the somewhat marginal turn for the GPU explain the low overall position. While the CPU can easily push past 80 FPS at low settings, the GPU’s ability at 4K suffices only for extremely low presets. None of the 3720 configurations is slower than the current in an absolute sense, but the fraction of programs that run Thief at playable speeds (effectively above 60 FPS on a 1080p display) is a minority, and this combination is near the bottom of that group.
GPU Role
The AMD Radeon RX 580 is built on the Polaris 20 chip under the GCN 4.0 architecture, manufactured on a 14 nm process with 5,700 million transistors on a 232 mm² die. It operates with a base clock of 1257 MHz and a boost of 1340 MHz, while the 8 GB GDDR5 memory runs at 2000 MHz (or a 8 Gbps effective rate) over a 256‑bit bus to produce 256.0 GB/s of bandwidth. The chip contains 2304 shader units, 144 texture mapping units, and 32 ROPs, yielding a pixel fill rate of 42.88 GPixel/s, a texture fill rate of 193.0 GTexel/s, and 6.175 TFLOPS of FP32⁶ performance. It draws up to 185 W and installs in a PCIe3.6 x16 slot. The board exposes 1x HDMI 2.0b and 3x DisplayPort 1.4a outputs.
Given these hardware specs, the GPU is fully responsible for the frame rate fall as resolution increases. At 1920x1080, the card can render Low at 83 FPS and Medium at 63 FPS, both comfortably above the standard 60 Hz threshold. At 2560x1440, even Low settings fall to 57 FPS, while Medium and High produce 43 and 33 FPS correctly because of the additional pixel workload. At 3840x2160, the picture is even more critical – only Low (33 FPS) and Medium (25 FPS) exceed the 20 FPS floor, while High (19) and Ultra (18) are demonstrably below. The 8 GB of GDDR5 proves sufficient for the textures at all the tested resolutions, as no memory-related stutter was visible in the data; the frame rate drops track purely the arithmetic of GPU fill‑rate load.
Comparing the GPU’s benchmark to its nearest rivals, the 12928 average score places a delta of 0.5% above the AMD Radeon 740M, but -0.1% from the NVIDIA GeForce RTX 3050 Ti Mobile (12940¼) and -0.4% from the GTX 1660 SUPER. These differences are too small to explain the wide gap in Thief vs. other games, which underscores how that title’s rendering paths load particularly the actual Rasterization units.
Measured FPS Breakdown
The following rows from the data set provide the average, minimum, and maximum FPS for each resolution and quality preset.
| Resolution | Settings | avgFps | minFps | maxFps |
|------------|-------------|--------|--------|--------|
| 3840x2160| Low | 33 | - | - |
| 3840x2160| Medium | 25 | 22 | 29 |
| 3840x2160| High | 19 | - | - |
| 3840x2160| Ultra | 18 | - | - |
| 2560x1440| Low | 57 | - | - |
| 2560x1440| Medium | 43 | 37 | 50 |
| 2560x1440| High | 33 | - | - |
| 2560x1440| Ultra | 31 | - | - |
| 1920x1080| Low | 83 | - | - |
| 1920x1080| Medium | 63 | 54 | 72 |
| 1920x1080| High | 48 | - | - |
| 1920x1080| Ultra | 46 | - | - |
At 1080p, all measured settings stay above 45 FPS. The lowest preset reaches 83 FPS, Medium 63 FPS, High 48 and Ultra 46. At 1440p the frame rate declines rather sharply: Low comes in at 57 FPS, Medium at 43, High at 33 and Ultra at 31. The 4K results are uniformly low, with the only playable (i.e., ≥30 FPS) preset being Low at 33 FPS, while Medium the 25, High 19, and Ultra 18. For the Medium preset (the only one with min/max data at every res), the gap from minimum to maximum is 7 at 4K (22–29), 13 at 1440p (37–50), and 18 at 1080p (54–72), showing that stability improves at lower resolutions.
These numbers indicate that the system is strictly GPU-limited. The CPU, which in isolation shows a large idle headroom, has no influence on the descending frame rates as the pixel out renders triple.
Settings Recommendations
The measured rows define the best balance between frame rate and visual quality. At 1920x1080, the Medium preset yields an average of 63 FPS, a minimum of 54, and a maximum of 72. The small drop from Low (83 FPS) to Medium (63) is worth the slightly improved mesh/texture fidelity, and the 54 FPS floor stays above the 30 FPS that often causes noticeable micro‑stutter. At High and Ultra, the average falls to 48 and 46 FPS, with min unknown but likely below 40, so they do not hold the 60‑frame target. Thus, at standard 1080p screens, Medium is the recommended setup for smooth, consistent motion.
When the display moves to 1440p, no tested preset exceeds 60 FPS on average; the closest is Low at 57 FPS, which still holds above the 30 FPS minimum for interactively playable. Additionally, the median of 43 FPS is a low suspense condition for titles requiring sustained 60. Given that the card is already at 100 % fill rate load at 1080p Medium, choosing 1440p requires dropping to Low, while only 1440p viewers should consider it. 2160p cannot be recommended beyond than Low (33 FPS) for static viewing, but any demanding gameplay will be staccato.
CPU Role
The cooler in the test is the Intel Core i5-13400F, a 10‑core, 16‑thread processor built on the Raptor Lake S‑platform (LGA‑1700). It runs at a base 2.50 GHz and boosts up to 4.60 GHz; TDP is 65 W and the package includes 20 MB L3, shared across the cores. The CPU holds the 77th percentile of all processors, with a total average of 25292 across multiple suites. Notable sub‑benchmarks include Cinebench R23 multi‑core 22604, R23 single‑core 3191, and 3DMark 16‑thread (7314) and 8‑thread (5591). Its nearest rivals, the AMD Ryzen 9 6900HS (delta 0%) and Intel Core 5 120 (delta -0.3%) show that the raw performance is closely comparable to the top mobile and desktop parts the middle of the pack.
In Thief, the CPU is not a limiting factor. At 1080p with Low settings, the combo records 83 FPS, which is higher than any 1440p or 4K value. This shows that the processor can feed the GPU beyond the scene complexity; the choke point is solely the Radeon’s pixel throughput. Moreover, the CPU’s average benchmark 25292 places it at 77th percentile, and in a processor‑sanitized test like Cinebench the output is far higher than what Thief’s game engine (which uses only up to 8 threads) would commit. The 16 threads are largely unused because the steady‑load of the 2014-title is single‑thread‑bound up until subjective, but the 13‑generation core at 4.60 GHz is enough to clock up to 83 FPS at low res, leaving the GPU other.
Resolution Scaling
Observing the same quality preset across the three resolutions yields a clear image of where the bottleneck resides. For Low settings, the avg FPS values are 83 (1080p), 57 (1440p), and 33 (4K). Medium gives 63, 43, and 25. High results at 48, 33, and 19. Ultra drops to , 46, 31, and 18. Each step upward in resolution reduces the frame density by approximately the same ratio, indicating that the GPU is being fed with more pixels and its shading, texture, and ROP units are saturated accordingly. The difference between 1440p and 4K for Low is 57 → 33 (a differential of 24), while the between 1080p and 1440p differ by 26 (83 – 57). The values across the Low, Medium, and Ultra rows demonstrate second‑order scaling that a typical VRAM/bandwidth balance.
This pattern confirms that the CPU is not the limiting agent when the resolution increases. If the CPU were the i5’s run, the frame rate at 1440p and 4K would plateau a similar level, but this result shows a monotonic of ~50% reduction from 1080p to 4K (e.g., Low from 83 to 33). Therefore, any attempt for higher resolution will need a more powerful GPU, not quicker the CPU or additional memory bandwidth. The next improvement step would be to raise the Radeon or reduce the resolution to keep the 60 FPS threshold.
Hardware Specifications
Intel Core i5-13400F
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-13400F + AMD Radeon RX 580 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 33.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 18.0 |
| 2560x1440 | Low | 57.0 |
| 2560x1440 | Medium | 43.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 31.0 |
| 1920x1080 | Low | 83.0 |
| 1920x1080 | Medium | 63.0 |
| 1920x1080 | High | 48.0 |
| 1920x1080 | Ultra | 46.0 |
Thief with ii5-13400F + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RX 580 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with ii5-13400F + RX 580
Explore FPS benchmarks for other games using this same hardware combination.