Thief
This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 26 | 34 | 44 |
| 1440p QHD | 41 | 44 | 57 | 75 |
| 1080p Full HD | 60 | 64 | 83 | 110 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core i3-12100F + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 3050 4 GB lands at rank 3272 out of 3720 tested combinations in Thief, placing it in the lower 12% of all systems cataloged. This is a decidedly entry-level pairing for a 2014 stealth title, yet the benchmark data reveals a configuration that is surprisingly capable at lower resolutions and settings, constrained primarily by a 4 GB VRAM buffer and a quad-core CPU that holds up better than its modest specifications suggest.
How This Combo Ranks
The comboRankInGame field places this system at 3272 out of 3720, meaning roughly 88% of tested configurations outperform it in Thief. That ranking is heavily influenced by the GPU’s 50th percentile standing among all graphics cards and the CPU’s 68th percentile among all processors—a mismatch that shows the graphics card as the primary bottleneck in most scenarios. The data indicates this pairing sits in the "playable but not comfortable" tier for modern standards, though Thief’s age mitigates some of the sting.
What is striking is how the ranking shifts with settings. At 1080p Low, the system achieves 110 FPS, which would likely push it well above the median for that specific configuration. At 4K Ultra, however, the 24 FPS result drags the overall standing down considerably. The rank is an average across all measured points, so the system’s true position depends entirely on the target resolution and quality preset. For competitive play or high-refresh monitors, the 1080p Low result is serviceable; for 4K enthusiasts, this combo is near the bottom of the barrel.
The CPU’s nearest rivals provide context for its contribution. The Core i3-12100F scores within 0.3% of the Intel Core i5-9500 and within 1.1% of the Intel Core i7-1250U, while trailing the Intel Core 5 120UL by 0.7%. This clustering suggests the processor is not the limiting factor in most Thief scenes—its multi-threaded performance is competitive with older mainstream chips, and the game’s engine rarely stresses more than a few cores. The GPU’s 4 GB memory, however, is a hard ceiling that no CPU can overcome.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is built on the GA107 chip using Samsung’s 8 nm process, packing 8,700 million transistors into a 200 mm² die. Its 2048 shading units, 64 texture mapping units, and 32 ROPs are paired with 16 ray tracing cores and 64 tensor cores, though Thief predates widespread RT implementation and will rely almost entirely on the rasterized FP32 throughput of 7.127 TFLOPS. The card’s 1545 MHz base clock boosts to 1740 MHz, with memory running at 1500 MHz (12 Gbps effective) across a 128-bit bus for 192.0 GB/s bandwidth.
That memory bandwidth is the card’s Achilles’ heel in this title. The 4 GB GDDR6 buffer fills quickly at higher resolutions, and the 128-bit bus means the card must constantly evict and reload textures. The measured FPS data shows a clear pattern: at 1080p Low, the card delivers 110 FPS, but dropping to 1080p Ultra yields 60 FPS—a 45% reduction that is less about compute and more about memory pressure. At 4K, the situation worsens dramatically, with Ultra hitting 24 FPS and even Low only managing 44 FPS.
The 50th percentile ranking among all GPUs reflects this duality. In older titles like Thief with modest texture requirements, the card can stretch its legs. In modern games, the 4 GB capacity would be a disqualifying factor. The 8 nm process keeps TDP at 90 W, requiring only a 250 W PSU and a single 6-pin connector, making this a low-power solution that punches above its weight in legacy titles but lacks headroom for future-proofing.
FAQ
*Q: Can this system run Thief at 4K?*
A: Yes, but only at lower settings. The data shows 44 FPS at 4K Low and 34 FPS at 4K Medium, though Ultra drops to 24 FPS. The 4 GB VRAM becomes a limiting factor at this resolution, causing significant frame rate volatility.
Q: What is the best settings preset for 60 FPS at 1080p?
A: The benchmark shows 60 FPS at 1080p Ultra and 64 FPS at 1080p High, so you can achieve a locked 60 FPS on either preset. For a more comfortable margin, 1080p Medium delivers 83 FPS with a minimum of 71 FPS.
Q: How does the CPU compare to its nearest rivals?
A: The Core i3-12100F is statistically tied with the Intel Core i5-9500 (0.3% faster), the Intel Core 5 120UL (0.7% slower), and the Intel Core i7-1250U (1.1% faster). This suggests the CPU provides consistent mid-range performance that will not bottleneck the GPU in Thief.
*Q: Is the 4 GB VRAM sufficient for Thief?*
A: At 1080p, yes—the card maintains playable frame rates across all settings. At 1440p, Medium is playable at 57 FPS but Ultra drops to 41 FPS, indicating VRAM pressure. At 4K, the card struggles to maintain 30 FPS even at Medium, suggesting the 4 GB buffer is inadequate for that resolution.
Q: What is the GPU’s memory bandwidth and how does it affect performance?
A: The card has 192.0 GB/s bandwidth from its 128-bit bus. This is modest by modern standards and contributes to the steep performance drop between 1080p and 4K, where the memory subsystem must work harder to feed the shading units.
Q: Does the GPU support modern APIs?
A: Yes, it supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. However, Thief was released in 2014 and likely uses older DirectX 11 paths, so these modern API features may not be fully utilized.
Measured FPS Breakdown
The measured FPS data provides a comprehensive picture of this combo’s capabilities across three resolutions and four settings presets. Starting at 1080p, the system shows its strongest performance: Low settings produce 110 FPS, Medium delivers 83 FPS with a minimum of 71 and maximum of 96, High yields 64 FPS, and Ultra achieves exactly 60 FPS. These numbers indicate a playable experience at all quality levels, with Low providing headroom for high-refresh monitors and Ultra still hitting the 60 FPS target.
Moving to 1440p, the frame rates drop noticeably but remain respectable. Low settings manage 75 FPS, Medium hits 57 FPS (min 49, max 66), High falls to 44 FPS, and Ultra bottoms out at 41 FPS. The 1440p Medium result is the sweet spot for this resolution, offering a smooth experience with some visual fidelity. High and Ultra become borderline, dipping below the 45 FPS threshold that many players consider the minimum for comfortable play.
At 4K, the system’s limitations become stark. Low settings produce 44 FPS, Medium drops to 34 FPS (min 29, max 39), High falls to 26 FPS, and Ultra limps to 24 FPS. None of these results meet the 60 FPS target, and even 30 FPS is only achievable at Low settings. The min FPS of 29 at Medium suggests occasional stutters that would be noticeable in a stealth game where timing is critical. The 4 GB VRAM is clearly overwhelmed at this resolution, forcing the card to swap textures aggressively.
Across all measured points, the delta between Low and Ultra is consistent: roughly 45% at 1080p (110 to 60 FPS), 45% at 1440p (75 to 41 FPS), and 45% at 4K (44 to 24 FPS). This uniformity suggests the performance scaling is driven by GPU compute and memory bandwidth rather than any CPU limitation, as the processor maintains its output across all settings.
Resolution Scaling
The FPS drop from 1080p to 4K reveals a system that is heavily GPU-bound, with the CPU playing a secondary role. From 1080p Low (110 FPS) to 1440p Low (75 FPS) is a 32% reduction, and further to 4K Low (44 FPS) is another 41% drop. The pattern is similar at Medium: 83 FPS at 1080p, 57 FPS at 1440p (31% drop), and 34 FPS at 4K (40% drop). These percentages align closely with the pixel count increases—1440p has 1.78x the pixels of 1080p, and 4K has 4x the pixels—indicating that the GPU’s fill rate and memory bandwidth are the limiting factors.
The scaling also shows diminishing returns from settings changes at higher resolutions. At 1080p, dropping from Ultra to Low yields a 50 FPS improvement (60 to 110). At 4K, the same settings change only yields 20 FPS (24 to 44). This is because at 4K, the GPU is already at its compute limit, so reducing settings has less impact than at 1080p where the bottleneck shifts between memory and compute. The 192.0 GB/s bandwidth is insufficient to feed the 2048 shading units at 4K, causing the card to stall waiting for texture data.
The CPU’s role in this scaling is minimal. The Core i3-12100F’s 4 cores and 8 threads, with a 3.30 GHz base and 4.30 GHz boost clock, are sufficient to keep up with the GPU at all resolutions. The benchmark data shows no anomalies where higher resolutions or settings cause disproportionate frame rate drops—the scaling is smooth and predictable, a hallmark of a GPU-bound scenario. If the CPU were the bottleneck, we would expect to see frame rates plateau at lower resolutions regardless of settings, but the data shows continuous improvement down to 1080p Low.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor based on the Alder Lake architecture, manufactured on Intel’s 10 nm process. It has a base clock of 3.30 GHz and a boost clock of 4.30 GHz, with a 58 W TDP. The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 12 MB of shared L3 cache. This is a modest configuration by modern standards, but for Thief, which was optimized for the dual-core and quad-core CPUs of its era, it is more than adequate.
The CPU’s benchmark scores support this assessment. In Cinebench R23, it scores 11860 multi-core and 1674 single-core, placing it in the 68th percentile of all CPUs. The Geekbench scores of 7252 multi-core and 1932 single-core further confirm its position. The PassMark single-thread score of 3444 is particularly relevant for Thief, as the game’s engine is known to favor strong single-thread performance. The nearest rivals—the Core i5-9500, Core 5 120UL, and Core i7-1250U—all cluster within 1.1% of its average score, indicating that this is a consistent performer in its class.
In practice, the CPU does not bottleneck the GPU in Thief. The measured FPS data shows no evidence of CPU limitation, such as frame rate plateaus or inconsistent minimums. The 3dmark scores tell a similar story: the 4-thread score of 2859 and 8-thread score of 4026 show good scaling, indicating the CPU can handle multi-threaded workloads without thermal or power throttling. The 12 MB L3 cache is generous for a quad-core part, helping to reduce memory latency in games that access large datasets.
The CPU’s memory support for both DDR4 and DDR5, with a dual-channel bus, provides flexibility for system builders. For Thief, the memory bandwidth is unlikely to be a limiting factor, as the game’s texture streaming demands are modest by today’s standards. The PCIe Gen 5 interface (16 lanes) is overkill for the RTX 3050, which uses PCIe 4.0 x8, but ensures the CPU will not be a bottleneck for future GPU upgrades. Overall, the Core i3-12100F is a capable partner for the RTX 3050 in this title, providing enough processing power to let the GPU do its job without interference.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 3050 4 GB in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 44.0 |
| 3840x2160 | Medium | 34.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 75.0 |
| 2560x1440 | Medium | 57.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 110.0 |
| 1920x1080 | Medium | 83.0 |
| 1920x1080 | High | 64.0 |
| 1920x1080 | Ultra | 60.0 |
Thief with RTX 3050 4 GB + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with ii3-12100F + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.