Thief
This combination delivers exceptional performance with an average of 146 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 82 | 86 | 113 | 147 |
| 1440p QHD | 139 | 144 | 159 | 176 |
| 1080p Full HD | 160 | 163 | 180 | 199 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 7 7700 + NVIDIA GeForce RTX 5090, In-Depth Analysis
The combination of an AMD Ryzen 7 7700 and an NVIDIA GeForce RTX 5090 in Thief delivers measured frame rates that scale predictably with resolution and preset. At 1080p Low, the system reaches 199 FPS average, dropping to 147 FPS at 4K Low; at the other end, 1920×1080 Ultra holds 160 FPS average while 3840×2160 Ultra falls to 82 FPS. The dataset provides twelve measured rows (three resolutions × four settings), with median frames for Medium settings at every resolution. The CPU’s eight Zen 4 cores and the GPU’s 32 GB GDDR7 frame buffer work together to keep the 2014 stealth title fluid even at 4K, though the scaling between settings and resolutions reveals where each component takes over. This analysis examines those measurements for Thief specifically, interpreting the numbers without extrapolating beyond the included data.
Resolution Scaling
Thief’s performance across 1920×1080, 2560×1440, and 3840×2160 shows a clear gradient, but the magnitude of the drop from 1080p to 4K varies by every setting. At Low, the average FPS goes from 199 (1080p) to 176 (1440p) to 147 (4K). The drop from 1080p to 4K Low is 52 FPS, about 26% less relative to the 1080p value. In contrast, at Medium settings the 1080p value is 180, 1440p is 159, and 4K is 113. The reduction from 1080p Medium to 4K Medium is 67 FPS, a 37% decrease. For High settings, 1080p gives 163, 1440p 144, and 4K 86; that is a 77 FPS decline from 1080p to 4K, about 47%. Ultra shows the largest absolute drop: 160 FPS at 1080p, 82 at 4K, a difference of 78 FPS (a 49% reduction).
These percentages reveal that the cost of raising resolution becomes heavier as the preset is cranked up. At Low the game seems to be more CPU-limited even at 4K, because the GPU has so much headroom; the 147 FPS at 4K Low is still higher than the 82 FPS at 4K Ultra. The spread between Low and Ultra at 4K (147 vs 82) is wider than at 1080p (190 vs 160). This pattern indicates that as the pixel count grows, the GPU quickly becomes the dominant limiting component. At 1080p, the difference between Low and High is only 28 FPS (199 vs?), which is more moderate and suggests the CPU is closer to full capacity at that resolution. The ratio of Ultra FPS at 4K (82) to Ultra FPS at 1080p (160) is 0.51 – almost exactly halving. The Low ratio (147/199) is 0.74, showing that Low settings are far better able to hide the resolution penalty.
The from 1080p to 1440p is mild: for Medium (180 to 159) is a 12% drop, for High (163 to 144) is 12%, for Ultra (160 to 139) is 13%. By contrast, the next step from 1440p to 4K is much more costly: Medium goes from 159 to 113 (29% drop), High from 144 to 86 (40% drop), Ultra from 139 to 82 (41% drop). That steepening suggests the GPU is still handling 1080p and 1440p comfortably but becomes the major bottleneck when pushing to 4K, especially with the higher the preset.
GPU Role
The RTX 5090 feeds this 2014 title with a 32 GB GDDR7 frame buffer and a memory speed of 1750 MHz (28 Gbps effective) on a 512‑bit bus, yielding 1.79 TB/s bandwidth. The department’s base clock is 2017 MHz, boost to 2407 MHz. For Thief, the GPU measurements show that the card can move the game along even at 4K Ultra: 82 FPS average. The frame rate impact of the GPU is clearest when comparing the 4K Low to 4K Ultra – a spread of 65 FPS (147 vs 82). The GPU is generally not the bottleneck at 1080p and 1440p, since even the Ultra presets show average FPS above 139. The huge VRAM amount (32 GB) is far beyond the needs of a 2014 title, and the low resolution settings never seem to run short of memory; the FPS numbers do not reveal any sudden fall-off that would indicate a VRAM cap.
The GPU’s raw compute is reflected in the passmark Stream3D score (395) and the DirectX 11 test (341), but Throat uses only the old DirectX 12 (12 Ultimate) on this. The card’s pixel rate of 423.6 GPixel/s and texture rate of 1,636.8 GTexel/s speak to excessive bandwidth. In Thief, the distinct scaling from 1080p to 4K shows that this capability is turned down at high resolutions. The GPU is also slightly limited by the CPU at 1080p; the measured numbers are less than 200 FPS, meaning the 8‑K GPU core is not being pushed to its limit. In contrast, at 4K Ultra, the drop to 82 FPS shows that the card is running at nearfull load.
FAQ
Q: What is the average FPS of this combo at 4K with Ultra in Thief?
A: The measured average FPS is 82.
Q: How does 1080p Medium compare to 1440p Medium?
A: 1920×1080 Medium averages 180 FPS, while 2560×1440 Medium averages 159 FPS – a 21 FPS gap.
Q: What is the difference between 4K Low and 4K Medium?
A: 3840×2160 Low gives 167 FPS, Medium gives 113 FPS, so the Medium preset is 62% slower than Low.
Q: Does the game run faster on this combo at any resolution than 200 FPS?
A: Yes, only 1080p Low (199 FPS) and no other setting reaches 200, but 1080p is the only side where the average goes over 199.
Q: Has a minimum frame rate been measured for any setting?
A: Yes, the Medium preset yields a min FPS: 153 FPS at 1080p, 135 at 1440p, and 96 at 4K. Other settings have missing min/max values.
Q: How much slower is 4K Ultra compared to 1080p Ultra?
A: 4K Ultra (82 FPS) is almost exactly half the frame rate of 1080p Ultra (160 FPS), a 49% reduction.
Measured FPS Breakdown
| Resolution | Low (avg) | Medium (avg, min–max) | High (avg) | Ultra (avg) |
|------------------|-----------|------------------------|------------|-------------|
| 1920×1080 | 199 | 180 (153–207) | 163 | 160 |
| 2560×1440 | 176 | 159 (135–183) | 144 | 139 |
| 3840×2160 | 147 | 113 (96–130) | 86 0 | 82 |
The table above lists all twelve measured rows. At 1080p, every preset over 144 FPS, and the spread from Low to Ultra is only 39 FPS (199 vs 160). At 1440p that spread is slightly larger: 172.8 FPS for Low to 139 for Ultra, a 41 FPS range. At 4K the spread becomes much larger: 147 down to 82, a 65 FPS range. For the Medium preset, the minimum and maximum values provide extra detail: at 1080p the frame rate ranges between 153 and 207 FPS average for min/max is 180, giving a 54 FPS swing. The 1440p Medium ranges from 135 to 183 FPS, and the 4K Medium ranges from 96 to 130 FPS. These show a stronger GPU stress at higher resolutions – the minimum at 4K Medium (96 FPS) is almost near 60% of the 1080p minimum (153 FPS).
CPU Role
The AMD Ryzen 7 7700 (Zen 4, Raphael) has 8 cores, 17 threads, base 3.80 GHz, boost 5.30 GHz, TDP 65 W, and a 32 MB shared L3 cache. In Thief, the CPU is the primary limiter at 1080p, × 1080p, where even the Ultra preset can only reach 160 FPS. The top Low marks 199 FPS, that suggests the game engine’s single-thread performance is more dominant. The CPU’s 3DMark single-thread score is 1049 and its 3DMark @16 threads is 8484. Its Geekcet single-core is 2525, and the Cinebench R23 single-thread is 1930. Thief is a 2014 title, so it would use at most a few threads, so the 8‑core/16‑thread CPU is mostly idle in this workload-sensitive thread. The 1080p to 1440p ratio – Low 199→176, High 163→144 – shows that the CPU keeps pace even when the pixel count increases, but the 4K drop indicates the GPU forces itself into the limit. The CPU’s memory bandwidth 83.2 GB/s and dual‑channel DDR5 help deliver the high CPU-side throughput needed to feed that many frames at 1080p and 1440p.
The CPU ranks in the 87th percentile of all tested processors, but its nearest rivals are extremely close: the AMD Ryzen A1 365 is within 0.1% of the Ryzen 7700's average score (40,048 vs 40,081), and the Intel Core 5 222E is only 0.2% behind. Those tiny deltas show that the 7700 sits in a densely packed cluster; a change in game that is more dependent on single‑core could flip the order. Thief, though, is older and may not care about the highest multi‑core scores. The CPU provides.
Settings Recommendations
Based on the measured average frames, the optimal preset balances frame rate against visual quality. At 1920×1080, the Ultra preset (160 FPS) delivers only 4 FPS less than High (163 FPS), while Medium drops to 180; the game is already above 160 FPS even on Medium, so Ultra is the better choice for the highest settings. At 2560×1440, Ultra (140) – lower than High (144) – but the difference is modest. Medium (159) offers 15 more frames than High, and its 1% lows, though not provided, 135–185ms range is known. For smooth gaming on a 140Hz monitor, Medium is a stronger balance; Ultra would give more visual quality at the cost of 20 FPS (139 vs 159). At 3840×2160, the pattern is diverse: Low (147) and Medium (137) remain at or above 100 FPS, while High drops to 86 and Ultra to 82. Since Medium at 4K still yields 113 FPS average with a minimum 96 FPS, it is the sensible choice for a 60‑144Hz display. The jump from “Medium” to “High” saves 27 FPS (116→86), which is a huge loss for image quality improvements that are barely visible at this high rate. Therefore, at 4K, Medium is the best compromise, because it stays above 100 FPS while providing a higher average than the – High file.
At all resolutions, the data suggests that “Ultra” is never worth the attribute over “High – at 1080p, Ultra/High gap is 3 FPS, at 1440p 5 FPS, at 4K 4 FPS. The fact that the game’s Ultra finish is only slightly heavier than “High” at 4K means the 82 FPS is still a playable outcome. But for e‑sports-like response, Low/Medium give plenty of framerate headroom on every resolution.
How This Combo Ranks
This hardware combination in Thief has a combo rank of 149 out of 3,720 tested lineup. That places it in the superior tier of all tested systems for this title. The GPU itself sits at the 92nd percentile of all GPUs, while the CPU is at the 87th percentile of all CPUs; taken together, they rank #149, meaning only 4.0% of the 3,720 combos tested returned a higher average score in these measurements. The nearest CPU rivals to the Ryzen 7 7700 globally are the AMD Ryzen AI 9 365 (average score 40,048, 0.1% else), Intel Core 5 221E (40,144, –0.2%), AMD Ryzen 9 970 (40,246, –0.4%), and Core i9-13990H (40,313, –0.1%). Those deltas are smaller than 0.6%, so the mid-range 8-core does not dominate the list, but for Thief these small differences are buried under the GPU and the high resolution. The GPU’s nearest rivals are, e.g, the Tesla P100 16 GB (79It currently ranks you 148th or 158th overall, but the #149 out of 3,720 figure is purely based on the captured benchmark for Thief.
In the context of Thief, a 2014 title with a mix of indoor and outdoor stealth levels, the result shows that a modern top‑end CPU+GPU pair will overshoot the game’s PC hardware on any settings, and only the highest resolution and Ultra preset bring the metrics down to typical 1440p / 4K high‑refresh territory. The combination is not absolutely top 100 out of 3,720, but it sits in the top 5%, which confirms its overkill nature for this game – but the analysis above shows exactly where those diminishing returns to resolution take hold.
Hardware Specifications
AMD Ryzen 7 7700
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 7700 + NVIDIA GeForce RTX 5090 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 147.0 |
| 3840x2160 | Medium | 113.0 |
| 3840x2160 | High | 86.0 |
| 3840x2160 | Ultra | 82.0 |
| 2560x1440 | Low | 176.0 |
| 2560x1440 | Medium | 159.0 |
| 2560x1440 | High | 144.0 |
| 2560x1440 | Ultra | 139.0 |
| 1920x1080 | Low | 199.0 |
| 1920x1080 | Medium | 180.0 |
| 1920x1080 | High | 163.0 |
| 1920x1080 | Ultra | 160.0 |
Thief with Ryzen 7 7700 + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 5090 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 7 7700 + RTX 5090
Explore FPS benchmarks for other games using this same hardware combination.