Thief
This combination delivers exceptional performance with an average of 131 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 87 | 92 | 116 | 128 |
| 1440p QHD | 123 | 125 | 138 | 153 |
| 1080p Full HD | 140 | 142 | 157 | 173 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5800XT is an 8-core, 16-thread processor built on the Zen 3 architecture, codenamed Vermeer, and fabricated on TSMC's 7 nm process. It carries a base clock of 3.80 GHz and a boost clock of 4.80 GHz, with a 105 W TDP and support for DDR4 memory in a dual-channel configuration. The chip includes 64 KB of L1 cache per core, 512 KB of L2 per core, and 32 MB of shared L3 cache.
In Thief, a title released in 2014, the CPU's thread count and per-core performance both play a role, but the data suggests the workload is not heavily multithreaded. Looking at the processor's synthetic benchmarks, the 3DMark 16-thread score of 7683 is nearly identical to the max-thread score of 7680, and the 8-thread score of 6141 is only about 20% lower. This indicates that scaling past eight threads yields minimal gains. The single-thread score of 959 in 3DMark and the Cinebench R23 single-core score of 3359 reflect strong per-core throughput, which is more relevant for a stealth game like Thief that relies on consistent frame pacing rather than massive parallel workloads.
The CPU's 81st percentile ranking among all CPUs, with an average benchmark score of 29879, places it in a solid mid-to-upper tier. Its nearest rivals, such as the AMD Ryzen 7 7840H (average score 29868, deltaPct 0) and the AMD Ryzen 7 8845HS (average score 29955, deltaPct -0.3), show that the 5800XT is essentially on par with these mobile-class chips in overall compute capability. The Ryzen 5 9600X trails slightly at 29713 (deltaPct 0.6), meaning the 5800XT edges it out by a small margin.
For Thief specifically, the measured FPS data across all resolutions and settings shows no catastrophic frame drops that would indicate a CPU bottleneck. At 1080p Low, the combo achieves 173 FPS average, which is the highest measured frame rate in the entire dataset. If the CPU were limiting performance, we would expect the frame rates to cluster together regardless of resolution or settings. Instead, the data shows a clear spread from 173 FPS at 1080p Low down to 87 FPS at 4K Ultra, implying that the GPU is the primary scaling factor as resolution increases. The CPU's 16 threads and high boost clock are sufficient to feed the GPU even at lower resolutions where draw call overhead is more likely to surface.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5090 D is a Blackwell architecture GPU, built on TSMC's 5 nm process with a massive 92,200 million transistors on a 750 mm² die. It carries 32 GB of GDDR7 memory on a 512-bit bus, yielding a memory bandwidth of 1.79 TB/s. The base clock is 2017 MHz with a boost clock of 2407 MHz, and the memory runs at 1750 MHz (28 Gbps effective). The GPU includes 21760 shading units, 680 TMUs, and 176 ROPs, with 170 RT cores and 680 tensor cores.
In Thief, the GPU's role is clearly dominant. The game's measured FPS scales predictably with resolution and settings, which is the hallmark of a GPU-bound scenario. At 4K Ultra, the average FPS drops to 87, while at 1080p Low it reaches 173. The 32 GB VRAM is far beyond what Thief requires, so memory capacity is not a constraint in any of the measured configurations. The high memory bandwidth of 1.79 TB/s ensures that texture streaming and asset loading are not bottlenecks, even at 4K resolution.
The GPU's 92nd percentile ranking among all GPUs, with an average benchmark score of 77712, places it in the top tier of graphics hardware. Its nearest rivals include the AMD Radeon RX 6650M XT (average score 76904, deltaPct 1.1), the AMD Radeon RX 6850M XT (average score 78940, deltaPct -1.6), and NVIDIA Tesla P100 variants (scores 79396 and 79605, deltaPct -2.1 and -2.4 respectively). The RTX 5090 D sits slightly below the RX 6850M XT and Tesla P100 models in average benchmark score, but the delta percentages are small, indicating near-parity in synthetic compute tests.
For Thief, the RTX 5090 D's performance is characterized by its ability to maintain high frame rates across the board. The boost clock of 2407 MHz and the massive shader count of 21760 provide ample raw compute for the game's DirectX 11-era rendering. The passmark DirectX 11 score of 371, while not directly comparable to in-game FPS, shows that the GPU handles legacy APIs efficiently. The combination of high VRAM bandwidth and a wide memory bus means that the GPU is never starved for data, allowing it to sustain its boost clock during extended gameplay sessions.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5090 D ranks 294th out of 2851 tested combos in Thief. This places the combo in the top 10.3% of all configurations tested for this game. The rank is notable because it reflects the synergy between a mid-generation CPU and a top-tier GPU. While the CPU's 81st percentile ranking and the GPU's 92nd percentile ranking individually are strong, the combo's rank of 294 out of 2851 suggests that the pairing is well-balanced for Thief's specific workload.
The fact that the combo ranks in the 294th position, rather than higher, is likely due to the CPU not being the absolute fastest available. However, the data shows that the GPU is doing most of the heavy lifting. At 1080p Low, the combo produces 173 FPS, which is only 14% higher than the 153 FPS at 1440p Low. This relatively small drop from 1080p to 1440p indicates that the CPU can keep up with the GPU's output even at lower resolutions. If the CPU were a bottleneck, we would see a much larger gap between these two resolutions.
The combo's rank of 294 out of 2851 means there are 293 combos that perform better in Thief, but the vast majority of tested configurations (2557 combos) perform worse. This places the 5800XT + RTX 5090 D firmly in the upper echelon of gaming systems for this title. The delta between the CPU and GPU's individual percentiles and the combo's rank suggests that the pairing does not introduce any significant inefficiencies. The GPU's 32 GB VRAM and the CPU's 16 threads ensure that neither component is a limiting factor at any of the tested settings.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data for Thief with this combo covers three resolutions (1920x1080, 2560x1440, and 3840x2160) and four settings presets (Low, Medium, High, and Ultra). The full breakdown is as follows:
1920x1080 (1080p):
- Low: 173 FPS average
- Medium: 157 FPS average, with a minimum of 133 FPS and a maximum of 180 FPS
- High: 142 FPS average
- Ultra: 140 FPS average
2560x1440 (1440p):
- Low: 153 FPS average
- Medium: 138 FPS average, with a minimum of 118 FPS and a maximum of 159 FPS
- High: 125 FPS average
- Ultra: 123 FPS average
3840x2160 (4K):
- Low: 128 FPS average
- Medium: 116 FPS average, with a minimum of 98 FPS and a maximum of 133 FPS
- High: 92 FPS average
- Ultra: 87 FPS average
The data shows a consistent pattern: at every resolution, the Low preset delivers the highest average FPS, followed by Medium, then High, and finally Ultra. The gap between Low and Ultra is 33 FPS at 1080p (173 vs 140), 30 FPS at 1440p (153 vs 123), and 41 FPS at 4K (128 vs 87). The larger gap at 4K indicates that the Ultra preset's additional graphical demands have a greater impact at higher resolutions.
The Medium preset is the only one with min and max FPS data recorded. At 1080p Medium, the frame rate ranges from 133 to 180 FPS, a spread of 47 FPS. At 1440p Medium, the range narrows to 118 to 159 FPS, a spread of 41 FPS. At 4K Medium, the range tightens further to 98 to 133 FPS, a spread of 35 FPS. This narrowing spread at higher resolutions suggests that the GPU's workload becomes more consistent as resolution increases, reducing frame time variance.
FAQ
Q: What is the combo's rank in Thief compared to all tested configurations?
A: The AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5090 D combination ranks 294th out of 2851 tested combos in Thief, placing it in the top 10.3% of all systems tested for this game.
Q: Which resolution and settings combination delivers the highest average FPS?
A: The highest average FPS is achieved at 1920x1080 with Low settings, producing 173 FPS. The lowest average FPS is at 3840x2160 with Ultra settings, producing 87 FPS.
Q: How does the CPU's single-thread performance compare to its multi-thread performance?
A: The Ryzen 7 5800XT scores 959 in the 3DMark single-thread test and 7683 in the 16-thread test. The 8-thread score of 6141 is about 20% lower than the 16-thread score, indicating that scaling past eight threads yields diminishing returns.
Q: What is the GPU's average benchmark score and percentile ranking?
A: The RTX 5090 D has an average benchmark score of 77712 and ranks in the 92nd percentile among all GPUs. Its nearest rival, the AMD Radeon RX 6850M XT, scores 78940 with a deltaPct of -1.6.
Q: Is the CPU or GPU more likely to be the limiting factor in Thief?
A: The data indicates the GPU is the primary scaling factor. At 1080p Low, the combo achieves 173 FPS, while at 4K Ultra it drops to 87 FPS. This 86 FPS difference across resolutions shows that the GPU's workload increases substantially with resolution, while the CPU maintains consistent performance.
Q: Does the GPU have sufficient VRAM for Thief at any resolution?
A: The RTX 5090 D features 32 GB of GDDR7 memory on a 512-bit bus with 1.79 TB/s bandwidth. This is more than sufficient for Thief, which was released in 2014 and does not require large memory allocations even at 4K resolution.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling from 1080p to 4K reveals a clear pattern of GPU-bound performance. At Low settings, the average FPS drops from 173 at 1080p to 153 at 1440p (a decline of 20 FPS, or 11.6%), and then to 128 at 4K (a further decline of 25 FPS, or 16.3%). The total drop from 1080p to 4K at Low settings is 45 FPS, representing a 26% reduction.
At Medium settings, the progression is from 157 FPS at 1080p to 138 FPS at 1440p (down 19 FPS, or 12.1%), and then to 116 FPS at 4K (down 22 FPS, or 15.9%). The total drop at Medium is 41 FPS, a 26.1% reduction from 1080p to 4K.
At High settings, the FPS goes from 142 at 1080p to 125 at 1440p (down 17 FPS, or 12%), and then to 92 at 4K (down 33 FPS, or 26.4%). The total drop at High is 50 FPS, a 35.2% reduction.
At Ultra settings, the pattern is similar to High: 140 FPS at 1080p, 123 FPS at 1440p (down 17 FPS, or 12.1%), and 87 FPS at 4K (down 36 FPS, or 29.3%). The total drop at Ultra is 53 FPS, a 37.9% reduction.
The increasing percentage drop at higher settings (from 26% at Low to 37.9% at Ultra) indicates that the Ultra preset places a disproportionately heavy load on the GPU at 4K. The fact that the 1080p to 1440p transition consistently shows a 12% drop across all settings, while the 1440p to 4K transition shows a much larger variation (16.3% at Low to 29.3% at Ultra), suggests that the GPU's pixel throughput becomes the dominant constraint at 4K, particularly with higher graphical settings.
This scaling behavior confirms that the CPU is not the limiting component in this combo. If the CPU were the bottleneck, the FPS would remain relatively flat across resolutions, as the CPU's workload does not change significantly with resolution. Instead, the consistent FPS drops with each resolution increase point to the GPU as the primary performance driver, with the RTX 5090 D's capabilities being fully utilized as the pixel count grows.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the recommended settings depend on the target resolution and the desired balance between visual quality and frame rate.
At 1920x1080, all presets deliver frame rates well above 60 FPS. The Low preset achieves 173 FPS, Medium reaches 157 FPS, High hits 142 FPS, and Ultra produces 140 FPS. The difference between High and Ultra is only 2 FPS (142 vs 140), making Ultra the better choice at 1080p for users who want maximum visual fidelity without sacrificing meaningful performance. The 33 FPS gap between Low and Ultra (173 vs 140) is significant, but even Ultra remains above 140 FPS, which is smooth for any display. The Medium preset's min FPS of 133 and max FPS of 180 show that frame pacing is consistent, with no major dips below 60 FPS.
At 2560x1440, the recommended preset is High. The High preset delivers 125 FPS, while Ultra produces 123 FPS — a negligible 2 FPS difference. Medium offers 138 FPS, but the visual quality trade-off from High to Medium is substantial for only a 13 FPS gain. Low at 153 FPS is the best for competitive play, but the graphical downgrade is severe. For most users, High at 125 FPS provides an excellent balance of image quality and smoothness. The Medium preset's min FPS of 118 and max FPS of 159 indicate that even the lower end of the frame rate range remains above 100 FPS.
At 3840x2160, the data shows that High and Ultra presets fall below 100 FPS (92 FPS and 87 FPS respectively). Medium delivers 116 FPS, which is the best option for maintaining a triple-digit frame rate at 4K. The Medium preset's min FPS of 98 and max FPS of 133 show that frame times are consistent, with no drops below 60 FPS. Low at 128 FPS is an alternative for users who prioritize frame rate over visual quality, but Medium offers a substantial graphical improvement for only a 12 FPS penalty (128 vs 116). At 4K, the recommended preset is Medium, as it keeps the average FPS above 110 while providing a reasonable visual experience.
The overall recommendation is to use Ultra at 1080p, High at 1440p, and Medium at 4K. This approach maximizes visual quality while maintaining average FPS above 115 in all scenarios. The data shows that the combo is capable of smooth gameplay at all resolutions, with the GPU's 32 GB VRAM ensuring that texture quality is never compromised by memory limitations.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5090 D in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 128.0 |
| 3840x2160 | Medium | 116.0 |
| 3840x2160 | High | 92.0 |
| 3840x2160 | Ultra | 87.0 |
| 2560x1440 | Low | 153.0 |
| 2560x1440 | Medium | 138.0 |
| 2560x1440 | High | 125.0 |
| 2560x1440 | Ultra | 123.0 |
| 1920x1080 | Low | 173.0 |
| 1920x1080 | Medium | 157.0 |
| 1920x1080 | High | 142.0 |
| 1920x1080 | Ultra | 140.0 |
Thief with Ryzen 7 5800XT + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 5090 D + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + RTX 5090 D
Explore FPS benchmarks for other games using this same hardware combination.