Thief

Thief

AVERAGE FPS
76
good

This combination provides smooth gameplay with an average of 76 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 38 45 62
1440p QHD 57 64 82 106
1080p Full HD 87 91 117 126

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 45
3840x2160 High 38
3840x2160 Ultra 37
2560x1440 Low 106
2560x1440 Medium 82
2560x1440 High 64
2560x1440 Ultra 57
1920x1080 Low 126
1920x1080 Medium 117
1920x1080 High 91
1920x1080 Ultra 87

Thief with AMD Ryzen 5 3600 + AMD Radeon RX 7600, In-Depth Analysis

FAQ

Q: How does the AMD Ryzen 5 3600 compare to its closest rival in synthetic benchmarks?

A: The Ryzen 5 3600 scores an average benchmark score of 18129, which places it within 0.1% of the Intel Core i5-11400 (18150). The data shows a near-tie, with the 3600 also sitting 0.2% ahead of the AMD Ryzen 5 7535HS and 0.2% behind the AMD Ryzen 5 1600.

Q: What is the GPU's performance percentile, and what does that mean for this system?

A: The AMD Radeon RX 7600 sits in the 63rd percentile of all GPUs, with an average benchmark score of 20258. Its nearest rival, the AMD Radeon RX 7600 XT, scores 20146, meaning the RX 7600 is actually 0.6% ahead of its "higher-tier" sibling in aggregated benchmarks.

Q: How does the CPU's multi-threaded performance compare to its single-threaded showing?

A: The Ryzen 5 3600 delivers a Cinebench R23 multicore score of 15045 versus a single-core score of 2124. The 3dmark suite shows 4605 for 16 threads and 4603 for max threads, while single-thread scores drop to 696, indicating strong scaling across its 6 cores and 12 threads.

Q: What is the combo's overall ranking in Thief specifically?

A: This CPU-GPU combination ranks 1264 out of 1642 tested combos for Thief, placing it in roughly the lower-middle tier of all hardware pairings measured for this game.

Q: Does the RX 7600 outperform its direct successor in any metric?

A: The data shows the RX 7600 scores 16634 in Passmark G3D, while its nearest rival (the RX 7600 XT) averages 20146 overall. However, the RX 7600's average benchmark score of 20258 is 0.6% higher than the 7600 XT's 20146, indicating the base model edges out the XT in aggregate.

Q: What memory bandwidth does the GPU have, and how does that relate to its 8 GB frame buffer?

A: The RX 7600 has 288.0 GB/s of memory bandwidth over a 128-bit bus with GDDR6 memory running at 18 Gbps effective. The 8 GB capacity pairs with this bandwidth to handle 1080p and 1440p workloads effectively, as the measured FPS data demonstrates.

Settings Recommendations

The measured FPS data for Thief shows a clear sweet spot at Medium settings across all resolutions. At 1080p, Medium delivers 116.9 FPS average, which is only 9.1 FPS less than Low (126 FPS) but 30 FPS more than Ultra (86.9 FPS). This represents the best balance between visual quality and frame rate headroom.

At 1440p, Medium again proves optimal with 82.2 FPS average, comfortably above the 60 FPS threshold while maintaining higher visual fidelity than Low (105.8 FPS) without the steep cost of Ultra (57.1 FPS). The drop from Medium to Ultra at this resolution is 25.1 FPS, which is a significant penalty for marginal visual gains.

For 4K, Medium produces 45.4 FPS, which is playable but not ideal for fast-paced stealth sequences. High settings at 4K yield 38.3 FPS, while Ultra drops to 36.9 FPS. Low settings at 4K push to 62.4 FPS, but this sacrifices too much visual detail for a game that relies on environmental readability.

The best overall experience is Medium at 1440p, where the 82.2 FPS average keeps gameplay smooth while the visual settings remain high enough to appreciate Thief's atmospheric lighting. For players prioritizing frame rate above all, Low at 1080p delivers 126 FPS, but the data suggests Medium at 1080p (116.9 FPS) is the smarter choice—it provides nearly the same performance with substantially better visuals.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals how this system's bottleneck shifts across resolutions. At Low settings, the progression is 126 FPS (1080p) → 105.8 FPS (1440p) → 62.4 FPS (4K). This represents a 50.5% drop from 1080p to 4K, indicating that even at minimal settings, the RX 7600's rendering pipeline becomes increasingly stressed at higher pixel counts.

At Medium settings, the scaling shows 116.9 FPS → 82.2 FPS → 45.4 FPS, a 61.2% reduction from 1080p to 4K. The larger percentage drop compared to Low suggests that the GPU's shading units and TMUs (128 of them) are doing progressively more work per frame as resolution increases.

The High and Ultra settings tell a similar story: High drops from 91.1 FPS at 1080p to 38.3 FPS at 4K (a 58% reduction), while Ultra drops from 86.9 FPS to 36.9 FPS (a 57.5% reduction). Interestingly, the gap between High and Ultra narrows at higher resolutions—at 1080p the difference is 4.2 FPS, but at 4K it's only 1.4 FPS.

This pattern indicates the limiting component shifts from the CPU at low resolutions to the GPU at 4K. At 1080p Low, the Ryzen 5 3600's 6 cores and 12 threads can feed frames faster than the RX 7600 can render them, but by 4K, the GPU's 2048 shading units and 64 ROPs become the primary constraint. The 169.9 GPixel/s pixel rate and 339.8 GTexel/s texture rate are simply insufficient for 4K ultra settings, as the 36.9 FPS result demonstrates.

Measured FPS Breakdown

At 1920x1080, the RX 7600 delivers 126 FPS on Low, 116.9 FPS on Medium, 91.1 FPS on High, and 86.9 FPS on Ultra. The jump from Low to Medium costs 9.1 FPS, while High to Ultra costs only 4.2 FPS. This suggests that the difference between High and Ultra is modest in terms of performance impact, making Ultra a viable option for players with 1080p 144Hz displays.

At 2560x1440, the same settings progression yields 105.8 FPS (Low), 82.2 FPS (Medium), 64.1 FPS (High), and 57.1 FPS (Ultra). The delta between Medium and High is 18.1 FPS, which is the largest single-step drop in the 1440p row. This indicates that High settings introduce rendering features that disproportionately impact the GPU's throughput at this resolution.

At 3840x2160, the numbers fall to 62.4 FPS (Low), 45.4 FPS (Medium), 38.3 FPS (High), and 36.9 FPS (Ultra). The gap between High and Ultra narrows to just 1.4 FPS, while the gap between Low and Medium is 17 FPS. At 4K, even Low settings barely maintain 60 FPS, and the system heavily favors Medium as the highest playable preset without dropping below 45 FPS.

Across all resolutions, the scaling from Low to Ultra is consistent: 1080p loses 39.1 FPS (126 to 86.9), 1440p loses 48.7 FPS (105.8 to 57.1), and 4K loses 25.5 FPS (62.4 to 36.9). The smaller absolute drop at 4K reflects that the GPU is already saturated at Low settings, leaving less headroom for additional visual features to degrade performance further.

GPU Role

The AMD Radeon RX 7600 is built on the RDNA 3.0 architecture with the Navi 33 chip, fabricated on a 6 nm process at TSMC with 13,300 million transistors on a 204 mm² die. Its clock speeds are 1720 MHz base, 2250 MHz game, and 2655 MHz boost, with memory clocked at 2250 MHz (18 Gbps effective). These clocks translate to a peak FP32 throughput of 21.75 TFLOPS and a texture rate of 339.8 GTexel/s.

The 8 GB of GDDR6 memory on a 128-bit bus delivers 288.0 GB/s of bandwidth. In Thief, this proves sufficient for 1080p and 1440p across all settings, but at 4K Ultra, the 36.9 FPS result suggests the frame buffer and bandwidth combination reaches its limit. The measured data shows the RX 7600's 63rd percentile ranking among all GPUs, with an average benchmark score of 20258.

The GPU's 2048 shading units, 128 TMUs, and 64 ROPs handle Thief's DirectX 11 workload effectively, as evidenced by the Passmark DirectX 11 score of 172 versus 58 for DirectX 12. Thief's 2014 release predates modern API overhead, so the GPU's raw rasterization throughput is the primary driver of the measured FPS. The 32 ray accelerators are irrelevant for this game, as Thief does not implement ray-traced effects.

At 1080p, the GPU delivers 86.9 FPS on Ultra, which aligns with its 169.9 GPixel/s pixel rate being more than sufficient for 2.07 million pixels per frame. At 4K, the 8.29 million pixels per frame require roughly four times the fill rate, and the 36.9 FPS Ultra result reflects this pressure. The 288.0 GB/s bandwidth also becomes a limiting factor at 4K, as texture fetches and buffer updates consume more of the available memory bandwidth per frame.

CPU Role

The AMD Ryzen 5 3600 provides 6 cores and 12 threads based on the Zen 2 architecture (Matisse), fabricated on a 7 nm process at TSMC with 3,800 million transistors on a 74 mm² die. Its base clock is 3.60 GHz with a boost clock of 4.20 GHz, and it carries a 65 W TDP. The cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 32 MB shared L3.

In Thief, the CPU's role is most apparent at 1080p Low settings, where the frame rate reaches 126 FPS. This is 20.1 FPS higher than the 1080p Medium result (116.9 FPS), suggesting the CPU can feed frames faster than the GPU can render them at minimal settings. The 3dmark single-thread score of 696 and Cinebench R23 single-core score of 2124 indicate that Thief's primary game thread benefits from the 4.20 GHz boost clock.

The CPU's multi-threaded performance, shown by Cinebench R23 multicore of 15045 and Passmark multithread of 17700, helps maintain consistent frame delivery in crowded stealth scenarios where AI and physics calculations run across multiple threads. The 32 MB shared L3 cache reduces memory latency for frequently accessed game data, which is critical for maintaining the 91.1 FPS 1080p High result.

The Ryzen 5 3600's 76th percentile ranking among all CPUs places it above the median, but its average benchmark score of 18129 is nearly identical to its nearest rivals (within 0.3% of all four listed). This indicates that the CPU is not a significant differentiator in Thief's performance; instead, the GPU's capabilities dominate the measured FPS at higher resolutions. At 4K, the CPU's 6 cores are rarely the bottleneck, as the GPU's rendering time per frame exceeds the CPU's frame preparation time by a wide margin.

The 51.2 GB/s dual-channel DDR4 memory bandwidth and PCIe Gen 4 (16 lanes) interface provide sufficient data throughput for Thief's asset streaming. The CPU's 12 threads allow background tasks to run without stalling the main render thread, which helps maintain the 62.4 FPS 4K Low result. Overall, the Ryzen 5 3600 is a capable partner for the RX 7600 in Thief, with its 6-core/12-thread configuration proving more than adequate for this 2014 title's CPU demands.

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 7600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2655 MHz MHz
TDP 165 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + AMD Radeon RX 7600 in Thief

Resolution Settings Avg FPS
3840x2160 Low 62.4
3840x2160 Medium 45.4
3840x2160 High 38.3
3840x2160 Ultra 36.9
2560x1440 Low 105.8
2560x1440 Medium 82.2
2560x1440 High 64.1
2560x1440 Ultra 57.1
1920x1080 Low 126.0
1920x1080 Medium 116.9
1920x1080 High 91.1
1920x1080 Ultra 86.9

Thief with Ryzen 5 3600 + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RX 7600 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with Ryzen 5 3600 + RX 7600

Explore FPS benchmarks for other games using this same hardware combination.