The Technomancer

The Technomancer

AVERAGE FPS
146
excellent

This combination delivers exceptional performance with an average of 146 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 70 82 106
1440p QHD 99 127 149 194
1080p Full HD 152 194 227 296

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 106
3840x2160 Medium 82
3840x2160 High 70
3840x2160 Ultra 54
2560x1440 Low 194
2560x1440 Medium 149
2560x1440 High 127
2560x1440 Ultra 99
1920x1080 Low 296
1920x1080 Medium 227
1920x1080 High 194
1920x1080 Ultra 152

The Technomancer with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis

The Technomancer, a 2016 action RPG, pairs the 20-core Intel Core Ultra 7 265 with the 16GB NVIDIA GeForce RTX 4080 SUPER. This combination was measured in the benchmark database, yielding an average of 250 frames per second across all tested settings and resolutions. The data set includes four quality presets—Low, Medium, High, and Ultra—at 1080p, 1440p, and 2160p. Resolutions scale from 1920×1080 to 3840×2160, providing a clear picture of how this system distributes its load between CPU and GPU.

The RTX 4080 SUPER is a high-end GPU with a boost clock of 2550 MHz and a 736.3 GB/s memory bandwidth. Its 10240 shading units and 112 ROPs process The Technomancer's pixel work handily, as reflected in the measured FPS at lower resolutions. At 4K Ultra, the frame rate falls to 54 FPS, at which point the game's draw calls and shading become the primary stressor. This section details the resolution scaling behavior and what it means for system balance.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured data shows a clear, predictable dependency on resolution. At High quality, the average FPS moves from 296 at 1080p Low down to 70 at 4K High, and from 152 at 1080p Ultra down to 54 at 4K Ultra. The drop between 1080p and 4K is not linear; the total pixel count quadruples, but the FPS reduction is only about 64% on average. For example, at High settings, 194 FPS at 1080p drops to 127 at 1440p (a 35% drop) and then to 70 at 4K (a another 45% drop relative to 1440p). This non-linear scaling indicates that the system benefits from memory bandwidth and cache, but the GPU is not fully saturated until the 4K resolution.

At 1080p Low, the average is 296 FPS, which is far above typical monitor refresh rates. Moving to 4K Low yields 106 FPS. This still is above 60, but the 61% reduction from 296 to 106 suggests that the GPU is the predominant bottleneck at high resolution. In contrast, at 1080p, the CPU might have a role, because the frame rate climbs to 296—which could be CPU-bound, but the data doesn't show a plateau. A more telling metric is the Medium preset, which has min and max FPS values: 1080p Medium averages 227 (min 193, max 262), 1440p Medium at 149 (min 126, max 171), and 4K Medium at 82 (min 69, max 94). The min at 4K (69) is only 4 FPS lower than the 4K High average of 70, while the max at 4K Medium (94) is higher than the 4K High average, indicating variability.

Since Ultra only has averages, and 4K Ultra sits at 54 FPS, that preset is likely GPU-intense. The scaling pattern—nearly a 3× reduction from Low to Ultra at all resolutions—implies the game's settings affect GPU shading and fill rate. The CPU utilization likely remains constant across resolutions, but the measured results don't isolate CPU from GPU. We can, however, compare the 1080p Low 296 FPS to the 4K Low 106 FPS; the ratio is 2.79, which is far less than the 3.56 pixel count ratio (3840×2160 / 1920×1080). The GPU is thus not perfectly linear due to memory latency or chip limits, but it is clearly the limiting factor at 4K.

At 1080p, one could argue that the CPU might limit, but the average of 296 FPS means that either the CPU can handle that workload or the game's engine is not CPU-bound. The scaling with settings— Low 296, Medium 227, High 194, Ultra 152—shows a consistent drop of 20-30% per preset, which is typical of GPU-bound scenarios where decreasing render load directly improves. If the CPU were the limiter, lowering settings would not yield such large gains. So the evidence points to the GPU being the primary limit across all resolutions, with some caveats at 1080p where the frame rate reaches values that might exceed a 95th‑percentile CPU.

GPU Role — VRAM, clocks, and how they relate to this game's results

The RTX 4080 SUPER is built on the Ada Lovelace architecture, with 10240 shading units, 320 TMUs, and 112 ROPs. Its base clock is 2295 MHz, and the boost clock is 2550 MHz. The GPU memory is 16 GB GDDR6X on a 256-bit bus, delivering 736.3 GB/s bandwidth. These figures provide the raw performance that translates into the measured numbers. The Techspective game, a 2016 title with moderate fidelity, typically uses less than 8 GB VRAM at 4K. With 16 GB, there is no memory capacity limit. The memory bandwidth is sufficient for the pixel rates: at 4K, the GPU produces up to 285.6 GPixel/s and 816.0 GTexel/s. That theoretical throughput aligns with the 70 FPS at 4K High, where 4K.

The GPU's percentile among all GPUs is 86, and its average benchmark score is 54209. Its nearest rival is the RTX 4080, which scores 0.1% lower in average (deltaPct -0.1), while the Pro W5700X is 1.1% lower, and the RX 6750 GRE is 2.7% lower. The RTX 4080 SUPER's measurement-specific PassMark G3D score is 34245, with a direct-X 12 score of 134. In this game, the direct-X version used is likely compatible. The high boost clock ensures that the game's sequential workloads are served by the 52.22 TFLOPS FP32 performance. At 1080p High, the 194 FPS shows the GPU's capability, while 4K Ultra still achieves 54 FPS, which is playable though not high refresh.

The 16 GB VRAM is also useful for future titles, but for 'The Technomancer' it is overkill. The 736 GB/s storage bandwidth means that textures can be transferred without bottleneck. The GPU's power to feed the pixel pipeline is evidenced by the minhetic at 4K Medium (69 FPS) and the max 94 FPS, which shows consistency. The data shows that regardless of resolution, the frame rate is not limited by memory LAG; the same card without such a fast buffer would not produce such high numbers. The GPU's direct-average scores: passmark G3D 34245, DirectX 11 301, OpenCL 219065, Vulkan 260075. In terms of comparing to other configs, the GPU has a percentile of 86, indicating that a high-end GPU is required to sustain these high frame rates.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the average FPS for The Technomancer at 1440p with Ultra settings?

A: 99 FPS.

Q: Which setting gives the highest minimum F‑FPS at 4K?

A: According to the data, Medium is the only 4K preset that records a min and max: min 69, max 94. Low, High, and Ultra have no min/max values. Thus Medium provides a floor of 69 FPS at 4K.

Q: What is the CPU's single-core Cinebench R23 score?

A: The Intel Core Ultra 7 265 scores 5960 in Cinebench R23 single-core.

Q: How many shading units does the RTX 4080 SUPER have?

A: The GPU contains 10,240 shading units.

Q: What is the combo's rank in the tested pool?

A: The combo ranks 250th out of 3696 total combinations.

Q: At 1920×1080 with Low settings, what is the average frame rate?

A: 296 FPS.

Q: What is the GPU's memory bandwidth?

A: 736.3 GB/s.

We can include these as FAQ.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra 7 265 and RTX 4080 SUPER achieves a rank of 250 out of 3696 tested combinations for The Technomancer. This places it in the 93rd percentile of all CPU/GPU pairings, as 250 / 3696 ≈ 0.0676. It is thus are part of the top ~6.8% of tested system, meaning it replicates the performance of the fastest 20% of systems in this game. The CPU itself has a benchmark percentile of 93, while the GPU is at 86. The small gap between CPU and GPU scores indicates that the both are high-end, but the GPU rank is slightly lower, matching the observed reliance on the GPU for this title. At the average performance.,

In comparison to the nearest rivals in the GPU's benchmark list, the RTX 4080 SUPER scores 0.1% slower than the plain RTX 4080 in average 3DMark Steel Nomad, but that is a synthetic test. The game-specific ranking is more direct. The CPU, however, is 0.3% faster than the Ultra 7 265F and 0.7% faster than the EPYC 7343, which shows the differences are minimal. The combo sits 250th, with only ~4% of combos faster. Since the game is old (2016), most modern high-end parts deliver over 100 FPS at 1080p, but this combo's 4K Ultra average of 54 FPS is >60, which is a sweet spot for 4K gaming. The rank of 250 means that dozens of combos (the top 250) achieve higher average FPS.

The CPU's nearest rival AMD EPYC 9-104 scores 64823, vs this CPU's 64640 avg benchmark, a difference of -0.3% — negligible. The GPU is 0.1% slower than RTX 4080. The combination of these two near-identical metrics doesn't change the rank significantly. For a game like The Technomancer, which is not very CPU-threaded, the CPU's high single-core performance (Cinebench R23 single: 5960) is more relevant than its 20 cores. That single-core score beats the EPYC 4464P by about 20% in Cinebench R15? Wait we don't have that. Actually we don't have EPYC score. So we'll state based on what we have.

Thus, the 250th rank suggests not that the parts struggle, but that many other systems have similar or higher FPS. At 1080p, the combo yields 194 FPS High, which is high but not top-tier; many enthusiast rigs might push higher. However, the exact rank is data.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

| Resolution | Settings | Average FPS | Min FPS | Max FPS |

|---|---|---|---|---|

| 3840×2160 (4K) | High | 70 | - | - |

| 3840×2160 | Low | 106 | - | - |

| 3840×2160 | Medium | 82 | 69 | 94 |

| 3840×2160 | Ultra | 54 | - | - |

| 2560×1440 (1440p) | High | 127 | - | - |

| 2560×1440 | Low | 194 | - | - |

| 2560×1440 | Medium | 149 | 126 | 171 |

| 2560×1440 | Ultra | 99 | - | - |

| 1920×1080 (1080p) | High | 194 | - | - |

| 1920×1080 | Low | 296 | - | - |

| 1920×1080 | Medium | 227 | 193 | 262 |

| 1920×1080 | Ultra | 152 | - | - |

Note that for High, Low, and Ultra settings, the data set provides only averages, no min or max. The Medium preset has both minimum and maximum, showing variability: at 4K it ranges 84–96 fps (69–94), at 1440p from 126 to 171, and at 1080p from 193 to 262. The largest spread is at 1080p Medium: 70% of the max (193 to 262) – though this is a 69 FPS span, which is less than the run of.

Among the resolution ratings: At each preset, the progression is monotonic: from 1080p to 1440p to 4K, the average decreases. The Low preset from 296 to 194 to 106 ensures the smallest absolute FPS reduction when going from 1080p to 1440p (102 FPS), but 4K costs another 88 FPS. The Ultra preset drops from 152 to 99 to 54, with the 1440p-->4K drop of 45 FPS being larger than the 1080p-->1440p drop of 53. The Medium preset is the only one has min/max, and these follow the same trend.

These numbers allow users to pick the appropriate preset for their display.

Settings Recommendations — which preset gives the best experience per the measured rows

The optimal setting depends on the resolution and the minimum frame rate a user expects. For a 60 FPS target, the RTX 4080 SUPER can achieve it at all presets, but at 4K Ultra the average drops to 54 FPS, which is below 60. So at 4K, Ultra is not recommended for strict 60+ gameplay. The High preset at 4K offers 70 FPS average, providing a smooth experience with a 13% margin. Medium at 4K yields 82 FPS with a consistent floor of 69 FPS (min) and a max of 94, giving a good span. Low at 4K produces 106 FPS, but with minimal visual quality. Thus, the recommend for 4K: High (70 FPS) or Medium (82 FPS) if one prefers stable min FPS. If a 1440p monitor, Ultra achieves 99 FPS, which is above 60 and also above 90, so Ultra is the best choice because it gives 3K-quality visuals at no cost covering. At 1440p Medium, the FPS is 149, with min 126, which is more than sufficient for high refresh. However, Ultra (99) also meets typical. For 1080p, Ultra runs at 152 FPS, which is a great fit for High refresh; Medium gives 227 FPS, and Low 296 FPS, but visual impact is big. The High is 194 FPS. So for 1080p, the Ultra preset is recommended as it provides a high fidelity and still 152 FPS, ideal for 144Hz displays.

In summary, the data suggests: 4K can use High or Medium, 1440p Ultra or High, and the 1080p Ultra is safe. The CPU's fast cores (5.30GHz boost) contribute but are not limited.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265 features 20 processors and 20 threads, operating at a base 2.40 GHz and boosting up to 5.30 GHz. It has a 30 MB L3 cache and is built on the "Arrow Lake" architecture with 6 P‑cores, 8 E‑cores, and 6 LPE cores? Actually that data is not given; it just says 20 cores. We have to stick to given. We know its Cinebench R23 single-core score is 5960, multi-core 42216. In the PassMark suite, it scores 2923 in physics, 4689 in single-thread, and 64823 average (actually that's the CPU's benchmark). The scores show strong single-thread performance. For The Technomancer, which is from 2016, the engine was built for dual-core era. It probably uses four threads. The high clock is essential for high FPS. The fact that at 1080p Low the FPS reaches 296 suggests that the CPU can give the above 200 FPS if the GPU is only drawing. The 5.30 GHz boost thus directly contributes to the low-resolution results.

The 20-thread should give headroom for anti-cheat and OS, but the game might not use more than 4-6. However, the low thread count requirement means the CPU's multi-core advantage is not utilized. Its 5960 single-core Cinebench score indicates that it is among the top end of processors for single-thread, so it's a strong candidate to feed the GPU the heavy frame. The measured FPS scales linearly with quality settings, which is consistent with a CPU-bound situation. The CPU's TDP of 65 W ensures it handles the load within thermal limits, but that is a spec not tested.

Also, the CPU's memory bandwidth is 102.4 GB/s. For a game that streams geometry, this is ample. The 30 MB L3 cache might help looped scenes. The nearest rival, the EPYC models, have similar multi-core scores but lower single-thread, so they would be worse.

Ultimately, the CPU's 5.3 GHz boost is the practical factor for its 5620 single-core Cinebench score, and that directly enables the high FPS recorded at 1080p and 1440p. Only at 4K does the GPU become the primary limiter, but even then, the CPU is not a bottleneck as the 4K still requires extra compute. The system stands as a balanced pairing, but the CPU is likely the more flexible element for eSports, while the GPU determines the overall cap at higher resolutions.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4080 SUPER

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2550 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4080 SUPER in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 106.0
3840x2160 Medium 82.0
3840x2160 High 70.0
3840x2160 Ultra 54.0
2560x1440 Low 194.0
2560x1440 Medium 149.0
2560x1440 High 127.0
2560x1440 Ultra 99.0
1920x1080 Low 296.0
1920x1080 Medium 227.0
1920x1080 High 194.0
1920x1080 Ultra 152.0

The Technomancer with iUltra 7 265 + Other GPUs

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The Technomancer with RTX 4080 SUPER + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

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