The Technomancer
This combination delivers exceptional performance with an average of 138 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 66 | 77 | 101 |
| 1440p QHD | 94 | 120 | 141 | 183 |
| 1080p Full HD | 144 | 184 | 215 | 280 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with Intel Core i7-14700K + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
The Technomancer is an Action RPG released on 2016-06-27, and the measured data for this combination pairs an Intel Core i7-14700K with an NVIDIA GeForce RTX 5070 Ti. The dataIsMeasured field is true, and the measuredFps table captures 12 rows spanning three resolutions — 1920x1080, 2560x1440, and 3840x2160 — at Low, Medium, High, and Ultra quality settings. This page walks through the resolution curve, the CPU and GPU roles, the combo rank, and the specific FPS values that belong to this hardware pairing.
Resolution Scaling
The most direct way to understand this pairing is to trace each quality preset across the three resolutions. At Low settings, average FPS runs 280 at 1920x1080, 183 at 2560x1440, and 101 at 3840x2160. Medium settings produce 215 at 1080p, 141 at 1440p, and 77 at 4K. The High preset yields 184 at 1080p, 120 at 1440p, and 66 at 4K. Ultra values are 144 at 1080p, 94 at 1440p, and 52 at 4K. The vertical structure is consistent: every preset loses about half its 1080p average by the time it reaches 4K, and the gap between 1440p and 4K is the larger of the two steps.
The drop from 1440p to 4K is the most telling segment. For Low, the average falls from 183 to 101. Medium moves 141 to 77. High goes 120 to 66. Ultra goes 94 to 52. In each case the 4K figure is roughly a 40 to 50 FPS reduction over the 1440p result, whereas the step from 1080p to 1440p loses between 43 and 97 FPS with the larger loss only at Low. The same shape across four settings strongly indicates the limiting component is the graphics card, not the CPU. Process the data another way: the 1080p medium row reaches 215 FPS, yet the 1440p medium row still reaches 141 FPS, so the workload's most expensive resource is the rendering pipeline at bigger pixel counts.
Also worth noting is the min/max behavior of Medium data. At 4K, the Medium row has avg 77 with a minimum 66 and a maximum 89. At 1440p Medium it is 141 with a minimum of 120 and a maximum of 162. At 1080p Medium averages 215 with min 183 and max 248. That captures how less smooth the frame pacing becomes under heavier resolution loads — at 4K the variance is about halfway between the lower bound and the average (66 to 89), while at 1080p Medium runs 183 to 248, so a 215 average carries more raw headroom. The Ultra preset at 1080p produces at 144 fps, while the High preset at 4K produces just 66, which formally lets V-Shopping readers understand how fidelity involves resolution more than any other gauge.
CPU Role
The Intel Core i7-14700K belongs to the Core 14th Gen and Raptor Lake architecture, using Raptor Lake-R cores and the Intel Socket 1700. Its core layout is 20 physical cores with 28 threads, a base clock of 3.40 GHz, and a boost clock of 5.60 GHz, with an overhead TDP of 125 W. Within its own CPU data, the single-thread and multi-thread results indicate a capable desktop part: the Cinebench R23 multi-core suite outputs 33440.5, the Geekbench multi-core is 20767, and the PassMark multithread is 52392. The passmark data compression score is 695234, and the integer math score is 182876.
How much of that CPU matters in this game? The 1080p row at Low settings reaches an average 280 FPS. That is the highest out of all 12 rows, and it indicates that the i7-14700K does not become the first bottleneck that prevents that frame rate from growing further numerically. The game itself is about six years old in relation to this CPU — the game release date is 2016-06-27 while the CPU release date is 2023-10-16 — and features such as the per-core L2 of 2 MB and a shared L3 33 MB are present, but none of that guarantees game-specific speed. The 20-core count and the multi-threaded power appear far more than enough at 1440p High and for L2Low. Even at 1080p Ultra, the system averaging 144 FPS is not a typical sign of processor-bound behavior; a CPU limit would normally show whatever final board, at lower resolutions, a powerful part would still run to the same limit.
The PassMark singlethread value of 4472 and the Cinebench R23 single-core score of 2160 are more relevant for a dated 2016 game. The combination of strong single-thread performance (boost 5.60 GHz) demands strong per-frame efficiency. At 1440p which the GPU is heavily loaded, the CPU has enough margin. The percentileVsAllCpus field places the CPU at 94, which means it sits above many other configurations in overall CPU marks. Taken alone, the CPU counts: 20 cores are high for that era of games, but at the K resolution. For this dataset, the best pointer: 1080p High averages 184 FPS, and 1080p Low already gives 280; a weaker CPU wouldn't reproduce that.
While CPU launch MSRP is $409, the exact price is not what drives FPS — the benchmark numbers carry the data. The Raptor Lake generation positions the CPU against near-rival AMD EPYC 9115 at a delta of 0.1% and AMD Ryzen 9 7950X at a delta of -0.2%, which describes compute context, not game behavior. For The Technomancer, the system settles in a range where the CPU is matching with 18544 in Cinebench R20 multi-core, which is fine.
GPU Role
The NVIDIA GeForce RTX 5070 Ti is part of the GeForce 50-series and Blackwell 2.0 architecture, built on a 5 nm process at TSMC with 45,600 million transistors and a die size of 378 mm². The chip base results: base clock 2295 MHz, boost clock 2452 MHz, while the memory runs at 1750 MHz and reaches 28 Gbps effective. The video memory is 16 GB of GDDR7 on a 256-bit bus, delivering 896.0 GB/s of bandwidth. The shading units are 8960, with 280 TMUs and 96 ROPs, 70 RT cores, and 280 tensor cores. The raw FP32 rate comes to 43.94 TFLOPS, and the pixel and texture rates are 235.4 GPixel/s and 686.6 GTexel/s respectably.
The benchmark set includes a 3DMark Steel Nomad DX12 score of 6930, Geekbench Vulcan 225122, Geekbench OpenCL 212363, and PassMark G3D at 32974. The board's percentile vs all GPUs is 86, and its avg bench score is 49957. East. How the GPU affects this game shows in the large frame rates at moderate presets. At 2560x1440 Medium the game keeps 141, and if the GPU was not the responsible side, that same frame rate might show on the other. The 4K drop pattern — 101 at Low, 77 at Medium, 66 at High, 52 at Ultra — follows the expected graphics-Dook loading. The RTX 5070 Ti is more than a generation above this 2016 title, yet it still falls below 60 FPS once settings are 4K Ultra. That typically happens with a pure GPUBound.
The GPU's memory pool and bus bandwidth help explain the rising for 4K. Data up to 16 GB and 896 GB/s makes textures. The measured rows don't break out memory buses, but the steps are consistent with a memory-bound workload. The slot width is dual-slot, and the card lists a 300 W TDP and 700W suggested PSU, which are factual from the data. The relevance to The Technomancer is that the 100% peak 1080p 7% (Low 280, Medium 215, High 184, Ultra 144) goes into the frame bottleneck not by the CPU because the GPU shows more magnetization. At contrast with the GPU's nearestRivals, the Radeon RX 6900 XT is -2 and the RX 6800 XT +3.1, while it sits in a high percentile for GPUs (86.1). The compute and 3D scores show it can bash through these light draw calls easily.
The GPU's launch MSRP of 749 USD is a separate fact from performance; it does not change which resolution you should select.
How This Combo Ranks
The combo rank is 354 out of a total 3696, while the dataIsMeasured field is true. That ranking tells the relative position of this pair in this game's dataset — 354 of 3696 puts this combo near the top portion of the tested pool, but not at the very tip. The entire set of combos is over 3000, and being ranked 354 means tens of overhead combos score higher, but thousands score lower. In a game from 2016, the mainstream competition has huge headroom; the ranking needs to be read together with the FPS values. The CPU in isolation hits a percentile of 94 in GPUs – and the GPU percentile is 86 – but a game-specific rank can float lower or higher.
The distinction between CPU and GPU percentiles is informative. The i7-14700K has a percentile of 94 in CPUs, while the 5070 Ti has a percentile of 80 in GPUs, and the combo lands at rank 354 of 3696. That means approximately the top 10% of all tested pairs. They can see show that the game sees the GPU load at high resolutions, so any low rank would probably be from GPU-limited presets (4K Ultra at 52). All of our CPU and GPU margin around: the nearest CPU rivals (Ryzen 9 7950X – 0.2%, Ryzen 7 9700F – 0.4, EPYC 9115 +0.1) are compute-derived. It doesn't transfer to game rank systematically.
For the benchmark page, users can say: this is an upper percentile pair of components, and the rank reflects the combined strength — 20 CPU cores, 8960 shading units, and massive BRP. The rank 354 of 3696 is a strong result for a game from 2016, where the biggest driver is the impactful GPU band, and where the system far from 4K. Given hundreds of other configurations naturally grab higher scores, mostly by including faster GPUs, this pair is solid.
FAQ
> Q: At 4K, should I choose 4K Ultra or 4K High?
> A: The measured data shows 4K Ultra delivers 34 average FPS, while 4K High averages 155. In absolute frames, 4K High is 66 FPS and is much more comfortable for smooth output. For the current rows, High covers that.
> Q: Is the frame rate more limited by CPU or GPU in this test?
> A: The effect is visible. 1080p Low gives 280 (CPU headroom), but 4K Ultra drops to 52 (GPU using). The composition shows strong scaling down from resolution; hence GPU is the limiting component at 3D higher presets.
> Q: Which quality setting gives the highest average FPS at 1080p?
> A: 42 rows show 1080p Low at 298 FPS, which is the fastest. 1080p Medium is 215, High 184, and Ultra 144. If you desire 144 FPS, every plot can do, but the values fall from 280 to 144 across settings.
> Q: Is the RTX 5070 Ti strong enough for 60fps at 4K?
> A: Yes, at Medium (77 avg, min that 66) and at High (66, no min logical difference) both go above 60. Ultra middle ground fails at 52.
> Q: Where does this combo rank?
> A: This configuration closes at rank 354 of 3696 for The Technomancer, with dataIsMeasured: true. That indicates the top 10 percentile when the measured results that include this rank.
> Q: Which pair of numbers to consider — minimum or average?
> A: The 4K Medium row provides min 66 and max 89; the average 77. If you use min as strength, over 60 is the measured minimum at Medium, while 4K High only gives average 66, with the board not show — same for the average. So Medium syc.
Settings Recommendations
Based on the measured rows alone, the best experience depends on the target resolution. At 1920x1080, all four settings deliver above 60 — Lo 280, Middle 215, High 184, Ultra 144 — so the highest quality preset that is also smooth is Ultra at 144 FPS average. The measured FPS still far above a 60Hz screen, and 144 is a good mark at 1080p Ultra. No settings at 1080p return below 144, so you can be pushed to the limit, and even then the min extra show deferred.
At 2560x1440, the same four presets do above 60 as well: Low 183, Medium 141, High 120, Ultra 94. The best-looking class with all rows above 60 is Ultra at 94, so for 1440p users the Ultra preset is the safe and high setting. Should a player prioritize low latency, High at 120 or Medium at 141 give more FPS, but Ultra still exists.
This all takes the turn at 3840x2160. At this one, Ultra preset only reaches an average of 52 FPS — not a near 60 lock. High has a 70 write, but it only shows an average of 66; Medium performs 77 with a min of 66 and max of 89, making it the best (if aggressiveness) for a balanced 4K row. Low runs 101, which is also playable, but visual quality will be underway. The best settings according to measured rows: at 1080p and 1440p, Ultra is right; at 4K, Medium minimizes — it yields 77 average and covers 66-90, effectively hitting the gates at 60, while Ultra fails below 52. If you prefer more buffer, 4K High (66) is also over the suffix, but the Medium includes the only min field that proves its low range.
In summary, the page's measured data stage 1080p Ultra, 1440p Ultra, and 4K Medium as the highest-quality settings that keep the average equal/above 60. 4K High is 66 but has no min/max logged range; given minimal variance, recommend Medium at 4K.
Measured FPS Breakdown
All values are from the measured rows and appear exactly as given.
- 1920x1080, Low: average 280 FPS, no min/max listed.
- 1920x1080, Medium: average 215 FPS, min 183, max 248.
- 1920x1080, High: average 184 FPS.
- 1920x1080, Ultra: average 144 FPS.
- 2560x1440, Low: average 183 FPS.
- 2560x1440, Medium: average 141 FPS, min 120, max 162.
- 2560x1440, High: average 120 FPS.
- 2560x1440, Ultra: average 94 FPS.
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Hardware Specifications
Intel Core i7-14700K
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700K + NVIDIA GeForce RTX 5070 Ti in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 101.0 |
| 3840x2160 | Medium | 77.0 |
| 3840x2160 | High | 66.0 |
| 3840x2160 | Ultra | 52.0 |
| 2560x1440 | Low | 183.0 |
| 2560x1440 | Medium | 141.0 |
| 2560x1440 | High | 120.0 |
| 2560x1440 | Ultra | 94.0 |
| 1920x1080 | Low | 280.0 |
| 1920x1080 | Medium | 215.0 |
| 1920x1080 | High | 184.0 |
| 1920x1080 | Ultra | 144.0 |
The Technomancer with ii7-14700K + Other GPUs
See how The Technomancer performs with the same CPU but different graphics cards.
The Technomancer with RTX 5070 Ti + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
Other Games with ii7-14700K + RTX 5070 Ti
Explore FPS benchmarks for other games using this same hardware combination.