Doom

Doom

AVERAGE FPS
205
excellent

This combination delivers exceptional performance with an average of 205 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 81 100 118 136
1440p QHD 148 185 214 247
1080p Full HD 229 281 338 387

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 136
3840x2160 Medium 118
3840x2160 High 100
3840x2160 Ultra 81
2560x1440 Low 247
2560x1440 Medium 214
2560x1440 High 185
2560x1440 Ultra 148
1920x1080 Low 387
1920x1080 Medium 338
1920x1080 High 281
1920x1080 Ultra 229

Doom with Intel Core i7-14700K + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i7-14700K brings a substantial processing foundation to Doom, with 20 cores and 28 threads running on Intel's Raptor Lake-R architecture. Its base clock of 3.40 GHz can reach up to 5.60 GHz under boost, which matters for a game engine that responds strongly to single-thread throughput. The CPU's L3 cache amounts to 33 MB shared, while L2 is 2 MB per core and L1 is 80 KB per core, providing ample on-die storage for frequently accessed game data.

Benchmark results place this processor in the 96th percentile among all CPUs, with an average benchmark score of 70074. Its nearest rival, the Intel Core i7-14700KF, scores 70104, a delta of 0% — essentially identical performance, confirming that the integrated graphics on the 14700K do not dilute its compute capabilities. The AMD Ryzen 9 9950X sits 0.5% higher at 70420, while the AMD EPYC 9115 trails by 0.3% at 69887. The Intel Xeon Platinum 8270 is 1.4% behind at 71056, though that server chip's higher score is offset by its very different workload orientation.

For Doom, the data suggests that the CPU's 28 threads are not a bottleneck at any resolution. The measured frame rates scale almost entirely with GPU load, as evidenced by the FPS progression across settings. The 5.60 GHz boost clock is particularly relevant because Doom's rendering pipeline benefits from high-frequency cores that can quickly process draw calls and physics updates. The 125 W TDP and socket LGA 1700 compatibility indicate a desktop part designed for sustained high-clock operation, which aligns with the consistently high frame rates observed.

The CPU's Cinebench R23 multicore score of 44534 and single-core score of 6287 further underscore its capability. PassMark multithread results of 52392 and single-thread of 4472 reinforce the picture of a balanced processor. The data implies that in this game, the 14700K provides headroom — the FPS differences between settings are far more attributable to GPU rendering load than to CPU limitations.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: How does the Core i7-14700K compare to its closest CPU rival in raw benchmark scores?

A: The 14700K scores 70074 on average, essentially tied with the Intel Core i7-14700KF at 70104 (0% delta). The AMD Ryzen 9 9950X is 0.5% higher at 70420, while the AMD EPYC 9115 is 0.3% lower at 69887. The Intel Xeon Platinum 8270 leads by 1.4% at 71056, but that's a server-oriented chip.

Q: What is the GPU's benchmark percentile and how does it compare to its nearest rivals?

A: The RTX 5070 Ti sits in the 87th percentile among all GPUs, with an average score of 52086. Its nearest rival, the RTX 4080, scores 52085 — a 0% delta, meaning they are statistically indistinguishable. The AMD Radeon RX 7700S is 0.8% higher, while the NVIDIA RTX A1000 trails by 2.5%.

Q: At 1080p with Low settings, what average FPS does this combo achieve?

A: The measured average FPS at 1920x1080 with Low settings is 386.5. This is the highest frame rate recorded across all tested configurations, indicating that at this setting the CPU and GPU are both operating near their limits for this game.

Q: How much FPS drops when moving from 1080p to 4K at High settings?

A: At 1920x1080 High, the average is 281.2 FPS. At 3840x2160 High, it falls to 99.6 FPS — a 64.6% reduction. This steep decline points to the GPU becoming the primary limiting factor as pixel count rises.

Q: What is the combo's rank among all tested combinations for Doom?

A: This combo ranks 140th out of 1681 tested combinations, placing it in the top 8.3% of all configurations. The data confirms that the 14700K plus RTX 5070 Ti pairing delivers excellent performance in Doom, though not at the absolute top tier.

Q: Does the CPU have integrated graphics, and what does that mean for this game?

A: Yes, the 14700K includes UHD Graphics 770. However, benchmark results show this integrated solution is irrelevant for gaming performance, as the discrete RTX 5070 Ti handles all rendering. The CPU's integrated graphics presence does not reduce its compute benchmark scores, as shown by the 0% delta against the 14700KF.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured frame rates across resolutions reveal a classic GPU-bound scaling pattern. At 1920x1080 with Low settings, the combo produces 386.5 FPS. Moving to 2560x1440 Low drops this to 246.9 FPS — a 36.1% reduction. At 3840x2160 Low, the average falls further to 135.8 FPS, which is 64.9% lower than the 1080p figure. This dramatic scaling with pixel count is the signature of a system where the GPU is the constraining factor.

The pattern holds across all settings. At Medium, 1080p yields 338 FPS, 1440p yields 213.5 FPS, and 4K yields 118 FPS. The 4K-to-1080p ratio is 34.9% for Medium. At High, the ratios are 281.2 → 184.8 → 99.6, with 4K at 35.4% of 1080p. At Ultra, 228.9 → 147.8 → 81, with 4K at 35.4% of 1080p. The consistency of these ratios — all hovering around 35% — strongly indicates that the rendering pipeline scales predictably with pixel count, and the CPU is not introducing variable overhead.

If the CPU were the bottleneck, we would expect to see diminishing FPS differences between 1440p and 4K, because the CPU would cap frame rates regardless of resolution. Instead, the frame rate drops by roughly a third at each resolution step, which is exactly what a GPU compute-bound scenario looks like. The 14700K's 28 threads and 5.60 GHz boost clock provide more than enough processing power to feed the GPU at all tested resolutions. The data implies that any further FPS gains would require a stronger GPU, not a stronger CPU.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The complete measured dataset provides a thorough view of performance across all 12 tested configurations. At 1920x1080, the lowest setting yields 386.5 FPS average, which drops to 338 at Medium, 281.2 at High, and 228.9 at Ultra. This represents a 40.8% reduction from Low to Ultra at 1080p, showing that even at the highest quality preset, the system maintains well above 200 FPS.

At 2560x1440, the numbers are 246.9 FPS on Low, 213.5 on Medium, 184.8 on High, and 147.8 on Ultra. The drop from Low to Ultra at 1440p is 40.1%, nearly identical to the 1080p percentage. This consistency suggests that each quality level imposes a similar relative cost regardless of resolution.

At 3840x2160, the results are 135.8 FPS on Low, 118 on Medium, 99.6 on High, and 81 on Ultra. The Low-to-Ultra reduction here is 40.4%, again matching the other resolutions. The 4K Ultra figure of 81 FPS remains above the 60 FPS threshold, which is noteworthy for a demanding preset at maximum resolution.

Across all resolutions, the step from Low to Medium costs roughly 12-13% performance, Medium to High costs another 12-13%, and High to Ultra costs another 12-13%. This uniform scaling indicates that the game's quality settings have predictable computational costs, and the RTX 5070 Ti handles each tier with consistent efficiency. The highest measured frame rate (386.5 at 1080p Low) and the lowest (81 at 4K Ultra) span a 4.8x range, highlighting the wide performance envelope this combo offers.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo ranks 140th out of 1681 tested combinations in Doom. This placement in the top 8.3% of all configurations is notable, but the ranking also reveals that many other systems achieve higher frame rates. The data does not specify which combos rank ahead, but the strong CPU and GPU benchmark percentiles (96th and 87th, respectively) suggest that only top-tier hardware with higher-end GPUs surpass this pairing.

The rank relative to the GPU's percentile is particularly interesting. The RTX 5070 Ti sits at the 87th GPU percentile, yet the combo ranks higher in Doom — 140th of 1681 is roughly the 91.7th percentile. This discrepancy implies that the 14700K's strong single-thread performance (5.60 GHz boost) boosts the combo above what the GPU alone would suggest. The CPU's 96th percentile ranking provides headroom that prevents any frame rate capping.

Conversely, the combo does not reach the absolute top of the rankings, which aligns with the GPU's 87th percentile. The data suggests that Doom rewards configurations where the GPU is the clear bottleneck, and this combo achieves that balance. The 140th rank also reflects that many testers use higher-end GPUs like the RTX 4080-class parts that score similarly in synthetic benchmarks but may offer better real-world FPS in this title.

Settings Recommendations — which preset gives the best experience per the measured rows

Examining the measured rows, the High preset at 2560x1440 stands out as the sweet spot for balanced performance. It delivers 184.8 FPS average, which is 25% higher than the 147.8 FPS at Ultra, while the visual difference between High and Ultra in Doom is typically subtle. At 4K, the High preset's 99.6 FPS is comfortably above 60 FPS, whereas Ultra drops to 81 FPS — still playable but with less headroom for demanding scenes.

For competitive play, the Low preset at 1080p offers 386.5 FPS, which minimizes input latency at the cost of visual fidelity. The Medium preset at 1440p provides 213.5 FPS, a strong middle ground for high-refresh-rate monitors. The data shows that the step from Medium to High costs about 13% performance at every resolution, while High to Ultra costs another 13% — so users prioritizing smoothness should favor High over Ultra.

At 4K, the Medium preset's 118 FPS is the best combination of image quality and performance, since it stays above 100 FPS while Ultra drops to 81. The Low preset at 4K (135.8 FPS) is an option for those who prioritize frame rate above all, but the visual compromise is substantial. Overall, the data recommends High at 1440p for most users, with Medium at 4K as the fallback for higher resolutions.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 Ti is built on the Blackwell 2.0 architecture with a GB203 chip fabricated on TSMC's 5 nm process. It packs 45,600 million transistors on a 378 mm² die, with a transistor density of 120.6 million per mm². The GPU operates at a base clock of 2295 MHz and boosts to 2452 MHz, while memory runs at 1750 MHz with 28 Gbps effective speed. The 16 GB of GDDR7 memory on a 256-bit bus provides 896.0 GB/s of bandwidth — a figure that matters for Doom's texture streaming at high resolutions.

The GPU's 8960 shading units, 280 texture mapping units, and 96 ROPs handle the rasterization workload. With 70 RT cores and 280 tensor cores, the card is also equipped for ray tracing and AI features, though Doom's release year suggests these are not heavily utilized. The pixel rate of 235.4 GPixel/s and texture rate of 686.6 GTexel/s indicate substantial fill-rate capabilities.

The FP32 throughput of 43.94 TFLOPS (with FP16 at 1:1 ratio) provides raw compute that scales with resolution. The measured FPS results confirm that the GPU is the dominant factor in Doom's performance: the 4K-to-1080p ratio of approximately 35% across all settings aligns with the pixel count difference (4K has 4x the pixels of 1080p, but the GPU's compute scales non-linearly due to other bottlenecks).

The GPU's benchmark percentile (87th) and average score (52086) place it in the same tier as the RTX 4080 (52085, 0% delta). The AMD Radeon RX 7700S is 0.8% higher, while the RTX A1000 trails by 2.5%. These synthetic results translate into real-world Doom performance that ranks this combo in the top 8.3% of tested systems. The 300 W TDP and 700 W suggested PSU indicate a power-hungry part, but the performance payoff is clear: even at 4K Ultra, the average FPS remains above 80.

Hardware Specifications

Intel Core i7-14700K

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700K + NVIDIA GeForce RTX 5070 Ti in Doom

Resolution Settings Avg FPS
3840x2160 Low 135.8
3840x2160 Medium 118.0
3840x2160 High 99.6
3840x2160 Ultra 81.0
2560x1440 Low 246.9
2560x1440 Medium 213.5
2560x1440 High 184.8
2560x1440 Ultra 147.8
1920x1080 Low 386.5
1920x1080 Medium 338.0
1920x1080 High 281.2
1920x1080 Ultra 228.9

Doom with ii7-14700K + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5070 Ti + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with ii7-14700K + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.