The Technomancer
This combination delivers exceptional performance with an average of 152 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 57 | 73 | 85 | 111 |
| 1440p QHD | 103 | 132 | 155 | 202 |
| 1080p Full HD | 158 | 202 | 237 | 304 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with AMD Ryzen 9 7900X + NVIDIA GeForce RTX 5080, In-Depth Analysis
The Technomancer, a 2016 Action RPG, shows unusually high frame rates on this modern AMD Ryzen 9 7900X and NVIDIA GeForce RTX 5080 pairing. The data suggests the game is far more demanding on the GPU than the CPU, though the sheer speed of the RTX 5080 means even the heaviest settings remain playable at 4K. The measured results provide a clear picture of how the system scales across resolutions and quality presets, revealing where the bottleneck lies and which settings offer the best return on performance.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep and consistent, which points directly at the GPU as the primary limiting factor. At High settings, the average frame rate falls from 202 FPS at 1920x1080 to 132 FPS at 2560x1440, then down to 73 FPS at 3840x2160. That is a 65% reduction in performance from the lowest to the highest resolution, a pattern typical of a game that is heavily pixel-bound. The RTX 5080’s 16 GB of GDDR7 memory and 960.0 GB/s of bandwidth are being pushed harder as the pixel count increases, and the data shows the GPU’s compute throughput is what dictates the final frame rate.
The scaling between 1440p and 4K is particularly telling. Moving from 2560x1440 to 3840x2160 at High settings drops the average from 132 FPS to 73 FPS, a 45% loss. This is a larger relative drop than the 35% loss seen when moving from 1080p to 1440p (202 FPS to 132 FPS). The 4K resolution requires four times the pixels of 1080p, and while the RTX 5080 has the raw power to handle it, the performance cost is unmistakable. The game’s engine appears to scale linearly with pixel count, confirming that the GPU’s rasterization and memory bandwidth are the constraints, not the CPU.
At Low settings, the same pattern holds but with even higher absolute numbers. The average frame rate at 1080p Low is 304 FPS, dropping to 202 FPS at 1440p and 111 FPS at 4K. The 4K Low result is still comfortably above 60 FPS, showing that the RTX 5080 can brute-force this older title even at maximum pixel density. The gap between Low and High settings at each resolution is also noteworthy: at 4K, Low produces 111 FPS while High produces 73 FPS, a 52% improvement from lowering quality. This indicates that the visual effects and shading complexity in the High preset have a significant impact on the GPU’s workload.
The data strongly suggests that the CPU is not a bottleneck at any resolution. The Ryzen 9 7900X, with its 12 cores and 24 threads, provides ample headroom. The fact that the frame rate scales so predictably with resolution — rather than plateauing at a CPU-limited ceiling — means the game is purely GPU-bound in these tests. Even at 1080p Low, where the CPU would typically become the limiting factor in newer titles, the system still delivers 304 FPS, implying the processor’s single-thread performance is more than sufficient for this game’s engine.
How This Combo Ranks
In the context of all tested combinations for The Technomancer, this pairing of AMD Ryzen 9 7900X and NVIDIA GeForce RTX 5080 holds a specific position. The combo rank in-game is 181 out of 3696 total combinations. That places this system in the top 5% of all tested hardware configurations, which is a strong showing for a game that is nearly a decade old. The percentile data for the individual components supports this: the CPU sits at the 91st percentile against all CPUs, and the GPU is at the 87th percentile against all GPUs. Both are high-end parts, and their combined rank reflects that.
However, the rank is not higher because the game’s performance is capped by its own engine limitations. The Technomancer was released in 2016, and its rendering pipeline is not designed to take full advantage of modern hardware like the RTX 5080’s Blackwell architecture. The measured frame rates, while high, do not reach the extremes seen in more modern titles. For example, the 1080p Low average of 304 FPS is impressive, but it is not doubling the 1440p High result, which would indicate perfect scaling. The combo rank of 181 likely reflects that many other systems with slightly different CPU-GPU pairings achieve similar results because the game is not sensitive to the CPU’s multi-core capabilities.
Looking at the nearest rivals for the CPU, the Ryzen 9 7900X’s average benchmark score of 53288 is nearly identical to the AMD EPYC 7313P, which scores 53206, a delta of just 0.2%. Similarly, the Intel Xeon Phi 7290 scores 53469, a delta of -0.3%, and the Intel Core i7-14700F scores 53620, a delta of -0.6%. These tiny percentage differences mean that the CPU’s choice has minimal impact on the game’s frame rates, reinforcing that the GPU does the heavy lifting. The GPU’s nearest rival is the AMD Radeon 8060S, which scores 55757 versus the RTX 5080’s 56083, a delta of 0.6%. The AMD Radeon RX 9070 GRE is slightly faster with a score of 57367, a delta of -2.2%, meaning the RTX 5080 is about 2% slower in synthetic benchmarks, but the in-game results will still be GPU-bound.
GPU Role
The NVIDIA GeForce RTX 5080 is the dominant component in this configuration for The Technomancer. Its 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth, which is critical for feeding the GPU’s 10752 shading units at high resolutions. The memory clock runs at 1875 MHz with a 30 Gbps effective rate, and the base clock is 2295 MHz with a boost clock of 2617 MHz. These clocks, combined with the 56.28 TFLOPS of FP32 performance, explain why the card can sustain such high frame rates.
In this game, the GPU’s role is to process the pixel-heavy scenes without bottlenecking. The measured data shows that the card’s performance scales almost perfectly with resolution, which indicates that the memory bandwidth is not a limiting factor. At 4K Ultra, the average frame rate is 57 FPS, which is just below the 60 FPS threshold. This is a significant drop from the 73 FPS at High settings, showing that the Ultra preset adds a substantial amount of work for the GPU. The 16 GB VRAM capacity is more than sufficient for The Technomancer, as the game likely uses less than half of that at any resolution, meaning there is no risk of texture swapping or memory pressure.
The GPU’s benchmark scores further contextualize its performance. The 3DMark Steel Nomad DX12 score is 8637, and the Geekbench OpenCL score is 235901, with a Vulkan score of 255450. These scores are high, but the PassMark DirectX 11 score of 324 and DirectX 12 score of 151 are more relevant for this game, which likely uses an older DirectX 11 or 12 renderer. The GPU’s average benchmark score of 56083 places it at the 87th percentile, and its nearest rivals are all within a few percentage points, confirming that it is a top-tier card but not the absolute fastest. The 2.2% deficit to the AMD Radeon RX 9070 GRE in synthetic tests does not translate to a meaningful difference in this game, as both cards would easily exceed 60 FPS at 1440p.
Measured FPS Breakdown
The measured frame rates provide a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the system delivers exceptional results. Low settings produce an average of 304 FPS, Medium drops to 237 FPS with a minimum of 201 FPS and a maximum of 273 FPS, High averages 202 FPS, and Ultra averages 158 FPS. These numbers show that even the most demanding preset at 1080p is far beyond the refresh rate of most monitors, making the CPU and GPU combination effectively overkill for this resolution.
Moving to 2560x1440, the performance remains very high. Low settings average 202 FPS, Medium averages 155 FPS with a minimum of 132 FPS and a maximum of 178 FPS, High averages 132 FPS, and Ultra averages 103 FPS. The 1440p results show a clear progression: each step up in settings costs roughly 20-25% of the frame rate. The minimum frame rates for Medium at 1440p (132 FPS) are still above the average for 4K Ultra, highlighting how much headroom the system has at this resolution.
At 3840x2160, the performance drops to more modest levels but remains playable. Low settings average 111 FPS, Medium averages 85 FPS with a minimum of 72 FPS and a maximum of 98 FPS, High averages 73 FPS, and Ultra averages 57 FPS. The 4K Ultra result is the only one that falls below 60 FPS, making it the boundary for a smooth experience. The minimum frame rate of 72 FPS at 4K Medium indicates that the system can hold above 60 FPS even in demanding scenes, but the Ultra preset’s lack of a reported minimum suggests it may dip below 57 FPS in heavy combat.
The pattern across all resolutions is consistent: Low to Medium is a large jump (about 22% average increase), Medium to High is a smaller jump (about 14% average increase), and High to Ultra is another significant drop (about 22% average decrease). This suggests that the Ultra preset includes effects that are disproportionately expensive relative to their visual impact.
Settings Recommendations
Based on the measured rows, the optimal settings balance frame rate and visual quality. For 4K displays, the High preset at 73 FPS is the best choice, as it provides a smooth experience while retaining most of the visual fidelity. The Ultra preset at 57 FPS is too close to the 60 FPS threshold for comfort, and the Medium preset at 85 FPS sacrifices too much visual quality for a marginal gain in speed. The data shows that the jump from High to Ultra costs 16 FPS (22% drop), which is not worth the minimal graphical improvement in this 2016 title.
For 1440p displays, the Ultra preset at 103 FPS is the recommended setting. This resolution has enough headroom that even the heaviest preset stays well above 60 FPS, and the 103 FPS average is smooth on most high-refresh-rate monitors. The High preset at 132 FPS is also viable for those seeking maximum smoothness, but the Ultra preset’s extra effects are worth the 29 FPS loss. The Medium preset at 155 FPS is only recommended for competitive play, where frame rate is prioritized over visuals.
For 1080p displays, the Ultra preset at 158 FPS is the clear choice. The system has so much performance at this resolution that there is no reason to lower settings. The 158 FPS average is well above the 144 Hz refresh rate common on 1080p monitors, and the Ultra preset provides the best visual experience. The Low preset at 304 FPS is only useful for extreme esports scenarios, but The Technomancer is not a competitive game, so the visual quality of Ultra is preferable. The Medium preset’s minimum of 201 FPS confirms that there is no risk of stuttering at this resolution.
FAQ
Q: Is this CPU-GPU combo overkill for The Technomancer?
A: Yes, the data indicates it is. The combo ranks 181 out of 3696 tested combinations, and the frame rates at 1080p and 1440p are far higher than what the game’s 2016 engine can fully utilize. The system is GPU-bound, and the Ryzen 9 7900X’s 12 cores are underutilized.
Q: Can this system run the game at 4K with maximum settings?
A: No, the measured data shows that 4K Ultra averages 57 FPS, which is below the 60 FPS standard. The 4K High preset at 73 FPS is the highest setting that maintains a smooth frame rate at that resolution.
Q: How much performance is lost when moving from 1080p to 4K?
A: At High settings, the average frame rate drops from 202 FPS at 1920x1080 to 73 FPS at 3840x2160, a 64% reduction. At Low settings, the drop is from 304 FPS to 111 FPS, a 63% reduction. This confirms the GPU is the bottleneck.
Q: What is the biggest performance difference between settings presets?
A: The largest jump is from Low to Medium, which improves the average frame rate by about 20-25% at all resolutions. The jump from High to Ultra is the largest single loss, reducing frame rates by about 22% at 4K and 1440p.
Q: Does the CPU bottleneck this GPU in this game?
A: No. The frame rate scales with resolution, not with CPU load. The Ryzen 9 7900X’s single-thread score of 1093 in 3DMark and 2016.5 in Cinebench R23 is more than enough, and the CPU’s nearest rival scores are within 0.6%, showing no meaningful difference.
Q: Is the 16 GB VRAM on the RTX 5080 sufficient for this game?
A: Yes, the 16 GB of GDDR7 memory is more than adequate. The Technomancer is a 2016 title, and the memory bandwidth of 960.0 GB/s ensures there are no texture loading issues at any resolution, even 4K Ultra.
CPU Role
The AMD Ryzen 9 7900X plays a supporting role in this game, providing enough raw processing power to ensure the GPU is never starved of data. The CPU has 12 cores and 24 threads based on the Zen 4 architecture, with a base clock of 4.70 GHz and a boost clock of 5.60 GHz. Its 64 MB of shared L3 cache and dual-channel DDR5 memory support with 83.2 GB/s of bandwidth are more than sufficient for this game’s demands. The benchmark results show a strong processor: a Cinebench R23 multi-core score of 29300 and a single-core score of 2016.5, with a Geekbench multi-core score of 19267.
In The Technomancer, the CPU’s role is limited because the game is not multi-threaded efficiently. The data shows that the system is GPU-bound at all resolutions, meaning the CPU has spare capacity. The Ryzen 9 7900X’s 3DMark 16-thread score of 10972 and max-thread score of 12536 indicate that it can handle heavy workloads, but this game likely only uses a few threads. The single-thread performance, as measured by a PassMark single-thread score of 4238, is what matters most for this title, and it is sufficient to drive the RTX 5080 to 304 FPS at 1080p Low.
The CPU’s percentile ranking of 91 against all CPUs is high, and its nearest rivals — the AMD EPYC 7313P, Intel Xeon Phi 7290, Intel Xeon 634, and Intel Core i7-14700F — all have average scores within 0.6% of the 7900X. This means that swapping the CPU for any of these would result in nearly identical frame rates in this game. The only scenario where the CPU might matter is at extremely high frame rates above 300 FPS, but even then, the data shows the 7900X can handle it. The 170 W TDP and 5 nm process node make it an efficient choice, but for The Technomancer, the GPU is unquestionably the star of the show.
Hardware Specifications
AMD Ryzen 9 7900X
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 7900X + NVIDIA GeForce RTX 5080 in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 111.0 |
| 3840x2160 | Medium | 85.0 |
| 3840x2160 | High | 73.0 |
| 3840x2160 | Ultra | 57.0 |
| 2560x1440 | Low | 202.0 |
| 2560x1440 | Medium | 155.0 |
| 2560x1440 | High | 132.0 |
| 2560x1440 | Ultra | 103.0 |
| 1920x1080 | Low | 304.0 |
| 1920x1080 | Medium | 237.0 |
| 1920x1080 | High | 202.0 |
| 1920x1080 | Ultra | 158.0 |
The Technomancer with Ryzen 9 7900X + Other GPUs
See how The Technomancer performs with the same CPU but different graphics cards.
The Technomancer with RTX 5080 + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
Other Games with Ryzen 9 7900X + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.