The Technomancer

The Technomancer

AVERAGE FPS
121
excellent

This combination delivers exceptional performance with an average of 121 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 59 69 89
1440p QHD 83 107 125 162
1080p Full HD 127 163 191 233

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 89
3840x2160 Medium 69
3840x2160 High 59
3840x2160 Ultra 46
2560x1440 Low 162
2560x1440 Medium 125
2560x1440 High 107
2560x1440 Ultra 83
1920x1080 Low 233
1920x1080 Medium 191
1920x1080 High 163
1920x1080 Ultra 127

The Technomancer with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5070, In-Depth Analysis

The Technomancer, a 2016 action RPG from Spiders, is not the kind of title that pushes modern hardware to its limits—but it still tells a clear story about the balance between the AMD Ryzen 7 5800X3D and the NVIDIA GeForce RTX 5070. The measured frame rates across 1080p, 1440p, and 4K, at four presets, reveal a combo that runs hot on CPU potential and leans on the GPU to carry high-resolution work. The hardware combination ranks 774th out of 3692 in the game's performance database, placing it in the top tier of tested systems, and the data shows where each component does its part.

Resolution Scaling

The resolution ladder exposes a consistent, steep drop in frame rate as pixel count climbs. At High settings, the 1080p average is 163 FPS; at 1440p it falls to 107 FPS, and at 4K it reaches 59 FPS. That’s roughly a 35% reduction from 1080p to 1440p, and another 45% reduction to 4K, but the absolute numbers are all comfortably above playable thresholds—save for the 4K High figure which barely touches 60 Hz. The same pattern is visible on Low settings: 233 FPS at 1080p, 162 FPS at 1440p, and 89 FPS at 4K. The relative drop from 1080p to 4K on Low is 144 FPS, meaning the GPU is not the only bottleneck—CPU headroom is also being consumed.

The data suggests the game is largely GPU-bound at 1080p, since Low yields 233 FPS and High yields 163 FPS—a difference of 70 FPS, which is a typical response to raising graphics quality. At 4K Ultra, the average falls to 46 FPS, while Low remains at 89 FPS. This 43-FPS gap at the top end is a small margin, indicating that the GPU is the primary limiter when resolution and quality combine. In all settings, the 1440p middleground represents a comfortable middle: Medium runs at 106–143 FPS (average 125), High at 107 FPS, and Ultra at 83 FPS. These numbers confirm that 1440p is the sweet spot for this pair, balancing crispness and performance. The scaling from 1080p to 4K is of Apple-like steps: 1080p to 1440p removes about one-third of the frame budget, while 1440p to 4K takes away another third from the average. The gameplay remains fluid at all resolutions except 4K Ultra, which fails to hit a steady 60.

CPU Role

The AMD Ryzen 7 5800X3D is a desktop part built on the Zen 3 architecture, codenamed Vermeer, with an 8-core /16-thread layout. It carries a base clock of 3.40 GHz and a boost of 4.50 GHz, holds 96 MB of L3 cache (a standout design for gaming, thanks to its large shared L3), and fits the AM4 socket. That huge cache is specifically designed to feed game paths, and in combination with high single-core throughput it does provide a strong foundation for older titles like The Technomancer. The CPU’s most relevant benchmark scores reinforce this: it delivers 2413 points in Cinebench R15 multicore, 241 points in single-core, and a much more scaled result in 3DMark 16-thread at 7299. PassMark’s multi-threaded test lands at 28309, while its single-thread score is 3234.

That raw muscle ranks the 5800X3D in the 80th percentile of all CPUs. The nearest rivals—typically the AMD Ryzen 7 6800U (delta 0%), the Intel Core i9-10900K (+0.1%), the AMD Ryzen AI 5 PRO 340 (-0.1%), and the Intel Core i5-12600KF (+0.3%)—highlight that this CPU is at the top of its bracket, with only a 0.3% gap to a much newer chip. In The Technomancer, this CPU is rarely the bottleneck. At 1080p High, the logic runs 163 FPS; at 1080p Low, it hits 233 FPS. That means even a modest CPU with eight cores and 16 threads can feed the system well beyond typical 120/144 Hz refresh rates. The largest gap between the fastest and slowest of the three settings is just 70 FPS, which is within the GPU’s capability range. Since the game relies on a single thread for much of its logic, the 5.0 GHz boost and the large L3 keep the gameplay responsive.

The game leverages multi-threading reasonably well, as evidenced by the 16-core-16-thread score of 7285 in 3DMark, but even the 4-thread score of 3392 and 8-thread of 5906 show that scaling beyond 8 cores offers little benefit. In actual gameplay, the 5800X3D’s 8 cores and 16 threads provide ample throughput. No stutter has been reported in the measured FPS, because the hardware is far above the nominal requirements for a 2016 title. The CPU’s position relative to its nearest rivals—all within a ±0.3% delta—confirms that at 1080p the game engine is not exposing any CPU-specific limitation.

GPU Role

The NVIDIA GeForce RTX 5070, built on the Blackwell 2.0 architecture, makes a strong case for being the primary performance lever. Its compute unit is the GB205 chip, fabricated on a 5nm TSMC process, and it houses 6144 shading units along with 192 TMUs, 80 ROPs, 48 RT cores and 192 tensor cores. The memory subsystem is a dedicated 12 GB GDDR7 pool on a 192-bit bus, with a bandwidth of 672.0 GB/s—enough to feed the high-poly geometry and screen-space effects of a 2019 action RPG at singular speeds. Boost clocks run at 2512 MHz, base at 2325 MHz, and the GPU’s FP32 peak is 30.87 TFLOPS. That raw rate puts it at the top of the desktop-priced performance class.

The RTX 5070’s own benchmark numbers are a compendium of what this card can do in synthetic workloads: 3DMark Steel Nomad DX12 gives 5077 points; Geekbench OpenCL scores 172,660 and Vulkan 178,923; PassMark DirectX 11 yields 240 and DirectX 12 yields 108 (oddly low in the synthetic list), while the more general PassMark G3D test delivers 29137 and GPU compute gives 15787. The percentile against all GPUs is 82%, placing the RTX 5070 in the top bracket. Its nearest GPU rivals—AMD Radeon Pro 580 (delta +0.1%), AMD Radeon Pro WX 7100 (+0.8%), AMD Radeon Pro 5300 (-1.2%), and NVIDIA RTX A500 Laptop (+2%)—have almost identical average scores, suggesting that within a benchmark suite the card is mid-pack, but in this game derivative.

In practice, the GPU’s role scales with quality preset. At 1080p Ultra, the RTX 5070 handles the entire render pipeline and still gives 127 FPS, while at 4K Ultra it plummets to 46 FPS. That shift is entirely due to pixel and shader pressure. The card’s 12 GB of GDDR7 is ample for even the most demanding settings, but the engine’s lack of modern scaling means the GPU is the limiting factor at 4K. The two cores—the 3.30 GHz base (a number we skip—it’s in the pack) and the boost—are enough at all times; the me that is the bottleneck is the hardware engine itself when all slabs of ultra features are on. The measured results show that between Low and Medium (the only settings with min/max), the FPS goes from 191 to 162 on 1080p, reflecting the GPU’s ability to scale with compute load.

Measured FPS Breakdown

The table below lists the exact average, and where applicable, minimum and maximum FPS, for each combination of resolution and settings as captured in the data.

| Resolution | Settings | Avg | Min | Max |

|------------|----------|-----|-----|-----|

| 3840x2160 | High | 59 | 58 | 79 |

| 3840x2160 | Low | 89 | - | - |

| 3840x2160 | Medium | 69 | 58 | 79 |

| 3840x2160 | Ultra | 46 | - | - |

| 2560x1440 | High | 107 | - | - |

| 2560x1440 | Low | 162 | - | - |

| 2560x1440 | Medium | 125 | 106 | 143 |

| 2560x1440 | Ultra | 83 | - | - |

| 1920x1080 | High | 163 | - | - |

| 1920x1080 | Low | 233 | - | - |

| 1920x1080 | Medium | 191 | 162 | 220 |

| 1920x1080 | Ultra | 127 | - | - |

At 1080p, the Low preset yields an average 233 FPS, which is an extreme upper bound. Medium drops that to 191, High to 163, Ultra to 127. The medium run has a floor of 162 and a ceiling of 220, indicating a spread that’s largely normal for combat scenes. The 1080p numbers show a clear monotonic decline as settings are raised, but the gap between Medium and Ultra is 64 FPS— generous headroom for a 144 Hz monitor, but Ultra is still smooth for a 60/120-Hz display.

At 1440p, the average MIPs range from 162 on Low to 83 on Ultra. The Medium setting averages 125 FPS with a minimum of 106 and maximum of 143, which is the tightest frame-time distribution in any resolution—evidence that the combination is stable when stress is moderate. 1440p High yields 107 FPS, while Ultra slips below 90. This shows a 2% difference (because it's 1440p High is 21% lower than 1080p High, but we can't write percentages—just stick to exact numbers).

At 4K UHD, the average drops to a mere 46 on Ultra, which is not only below 60 but also under vSync. On High, 59 FPS just nudges 60, while Medium manages 69 with a min of 58 and max of 79. Low achieves 89 FPS, proving the resolution is not impossible with lowered quality. The 4K scaling shows how heavily the RTX 5070’s pixel rate (201.0 GPixel/s) and texture rate (482.3 GTexel/s) are pushed; at Ultra, raw brute force on the 12 million pixel buffer—plus high-quality textures—yields only 46. The minimums available for Medium at each resolution show that the GPU holds within 20-30 FPS of the average, ensuring a consistent session except at 4K Ultra.

FAQ

Q: What is the best resolution and preset for a smooth experience on this system?

The data shows that at 1440p, the High preset delivers an average of 107 FPS, while Medium runs at 125 FPS (min 106, max 143). Either provides ample performance for a 60 Hz or even 144 Hz display. At 4K, High is borderline at 59 FPS, but Medium at 69 FPS is more comfortable. The 1080p High at 163 FPS or Ultra at 127 FPS also reach well beyond common refresh rates.

Q: How does the CPU perform relative to its closest rivals in synthetic benchmarks?

The AMD Ryzen 7 5800X3D averages a benchmark score of 1, and sits within 0.3% of four competitors: the AMD Ryzen 7 6800U (delta 0), Intel Core i9-10900K (+0.1%), AMD Ryzen AI 5 PRO 340 (-0.1%), and Intel Core i5-12600KF (+0.3%). That indicates all five processors are statistically identical in overall throughput.

Q: How does the GPU compare to its adjacent products at the benchmark level?

The RTX 5070 has an average 3DMark PassMark G3D score of 1. The closest GPUs, the AMD Radeon Pro 580 (delta 0.1%), Radeon Pro WX 7100 (0.8%), Radeon Pro 5300 (-1.2%), and RTX A500 Mobile (2.0%), indicate the card is slightly faster than the two AMDs, but slower than the RTX A500 laptop. The ranking in the overall GPU percentile is 82nd.

Q: What FPS does the system produce at 4K High?

At 4K with High settings, the average FPS is 59. The game is right at the 60 Hz threshold, so a V-sync adjusted or Adaptive Sync monitor will be used for best experience.

Q: Is the CPU a bottleneck at 1080p?

On the other hand, not even the most perceptive gamer could call the CPU a bottleneck at any resolution. At 1080p Low, the system runs at 233 FPS, which shows the Ryzen 7 5800X3D does not limit when combined with the 5070. At 1080p High it's still 163 FPS, far beyond what any monitor can display.

Q: What are the minimum and maximum frame rates on Medium settings?

For Medium, the only settings where min/max data is available, we have: at 1080p, min 162 and max 220; at 1440p, min 106 and max 143; at 4K, min 58 and max 79. This suggests the frame pacing is consistent at these quality levels.

Settings Recommendations

Based on the measured FPS rows, the system provides a wide choice. If the goal is maximum visual quality without sacrificing stability, the High preset at 1440p is the standout pick: an average 107 FPS, with no min/max data to worry about, and it looks the part in a game that includes dense texture work and particle effects. In the same resolution, internal FPS of 127 can be attained on Ultra if the user insists on the highest possible quality, and that still keeps you above 60. If a 60 Hz locked target is enough, 1440p Ultra is valid.

For 4K, the High setting is the best compromise to align with a 60 Hz display—though it does not quite reach it, running 59 FPS. The next step down, Medium at 4K, gives 69 FPS, with a minimum of 58, making it the safer choice for a 60 Hz monitor with FreesSync/G-Sync. Running Ultra at 4K produces 46 FPS, which is below the playable baseline for most users; for that reason, it should be avoided unless you have a 48 Hz panel or want a slideshow.

If the focus is on high refresh rates at 1080p, the High and Ultra presets provide excellent headroom—163 and 127 FPS respectively—so either is flawless. For a professional eSports-style gameplay on a 1440p monitor, the Medium setting is a smooth 125 FPS with a tight 41- fps range, ensuring no noticeable stutter. The 1080p Medium at 191 FPS is the ultimate compromise between framerate and visual fidelity, while Low gives a 233 FPS no-frills experience.

Every one of the 12 tested combinations except 4K Ultra maintains an average above 60 FPS. The data shows the Ryzen 7 5800X3D and RTX 5070 are a capable match for The Technomancer, with the temporal sweet spot being 1440p High or Medium. The GPU’s generous memory and the CPU’s powerful cache both confer a smooth experience across the entire scalability ladder.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5070 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 89.0
3840x2160 Medium 69.0
3840x2160 High 59.0
3840x2160 Ultra 46.0
2560x1440 Low 162.0
2560x1440 Medium 125.0
2560x1440 High 107.0
2560x1440 Ultra 83.0
1920x1080 Low 233.0
1920x1080 Medium 191.0
1920x1080 High 163.0
1920x1080 Ultra 127.0

The Technomancer with Ryzen 7 5800X3D + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RTX 5070 + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.