The Technomancer

The Technomancer

AVERAGE FPS
34
playable

This combination offers playable performance with an average of 34 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 15 19 26
1440p QHD 21 32 37 47
1080p Full HD 35 48 54 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 19
3840x2160 High 15
3840x2160 Ultra 10
2560x1440 Low 47
2560x1440 Medium 37
2560x1440 High 32
2560x1440 Ultra 21
1920x1080 Low 69
1920x1080 Medium 54
1920x1080 High 48
1920x1080 Ultra 35

The Technomancer with AMD Ryzen 7 5700X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 7 5700X3D paired with the NVIDIA GeForce GTX 1650 is a severely bottlenecked combination in The Technomancer. The data indicates that the GTX 1650 is the definitive limiting factor, as frame rates collapse at higher resolutions, while the 8-core CPU sits largely underutilized. The benchmark results show this combo ranks 1563rd out of 1656 tested combinations, placing it in the bottom 6% of all systems, a position driven entirely by the aging GPU.

Resolution Scaling

The performance drop from 1080p to 4K is stark and reveals a purely GPU-bound scenario. At 1080p with Low settings, the system produces an average of 69.3 FPS. Moving to 1440p at the same settings drops this to 46.6 FPS, a decrease of approximately 33%. At 4K Low, the average falls to 26.2 FPS, which is only 38% of the 1080p Low result. This scaling pattern is the classic signature of a graphics card running out of pixel throughput and memory bandwidth.

The situation worsens dramatically at higher presets. At High settings, the frame rate falls from 48 FPS at 1080p to 32 FPS at 1440p (a 33% drop) and then plummets to 15.3 FPS at 4K. The drop from 1440p to 4K at High represents a 52% reduction in performance. This nonlinear degradation indicates that the GTX 1650's 4 GB of GDDR5 memory and 128.1 GB/s bandwidth are being saturated, causing severe frame pacing issues. The 128-bit memory bus simply cannot feed the shader units enough data at 4K resolutions.

The CPU's role in this scaling is minimal. The Ryzen 7 5700X3D, with its 96 MB of shared L3 cache, is more than capable of feeding frames at any of these settings. The evidence is that at 1080p Low, where the GPU load is lightest, the system achieves 69.3 FPS, which is still below the 75 W GPU's theoretical ceiling. If the CPU were the bottleneck, we would expect the frame rate to remain relatively flat across resolutions, but the data shows a consistent and sharp decline, confirming the GPU is the primary constraint at all tested configurations.

Settings Recommendations

For a playable experience, users must prioritize resolution over visual fidelity. The data shows that 1080p is the only viable resolution for this combo, and even then, the Ultra preset is not recommended. At 1080p Ultra, the average FPS is 35.1, which is playable but dips below the smoothness threshold for fast-paced action. The 4K Ultra result of 10 FPS is a slideshow and should be avoided entirely.

The best balance of visual quality and performance is achieved at 1080p High, which delivers an average of 48 FPS. This setting provides a significant visual upgrade over Low while maintaining a frame rate that is acceptable for an Action RPG. For players who prioritize smoothness over visuals, 1080p Low at 69.3 FPS is the optimal choice, offering a 44% performance uplift over High. The Medium preset at 54.4 FPS is a middle ground, but the jump from Medium to High costs only 6.4 FPS, making High the superior choice for image quality per frame.

At 1440p, the system struggles to maintain playable frame rates. The 1440p High result of 32 FPS is marginal, and 1440p Medium at 37 FPS is not much better. The 1440p Low setting at 46.6 FPS is the only acceptable option at this resolution. At 4K, all settings produce unplayable results, with the best being Low at 26.2 FPS, which is still below the 30 FPS threshold for consistent motion.

CPU Role

The AMD Ryzen 7 5700X3D is a high-end desktop processor featuring 8 cores and 16 threads based on the Zen 3 architecture. Its benchmark results show strong multi-threaded performance, with a Cinebench R23 multi-core score of 22366 and a Geekbench multi-core score of 10108. The CPU's 3D V-Cache, providing 96 MB of shared L3 cache, is designed to improve gaming performance by reducing memory latency.

However, in The Technomancer, the CPU's capabilities are entirely wasted. The game's engine does not appear to be heavily threaded, and the GPU is so weak that it cannot generate enough frames to stress the CPU. The data shows that the CPU's single-thread performance, represented by a Cinebench R23 single-core score of 3157, is more than sufficient for this title. The bottleneck is unequivocally the GPU.

The CPU's 105 W TDP and boost clock of 4.10 GHz are irrelevant in this context. Even if the CPU were overclocked (though it is multiplier-locked), the frame rates would not improve because the GTX 1650 is maxed out. The 5700X3D is a future-proofing component in this system, but for this specific game, it provides no tangible benefit over a much weaker processor. The data shows a system where the CPU is performing at perhaps 20-30% utilization while the GPU is at 100%, leading to the low overall ranking.

How This Combo Ranks

This combination of AMD Ryzen 7 5700X3D and NVIDIA GeForce GTX 1650 ranks 1563rd out of 1656 tested combos in The Technomancer. This places it in the bottom 5.6% of all systems, a dismal result that reflects the GPU's age and limitations. The GTX 1650 has a percentile ranking of 43 against all GPUs, meaning it performs worse than 57% of all graphics cards. In contrast, the CPU has a percentile ranking of 82 against all CPUs, showing it is a top-tier processor.

The discrepancy between the CPU and GPU performance tiers explains the low combo rank. The system is fundamentally unbalanced, with a high-end CPU paired with an entry-level GPU. In games that are more CPU-bound, this combo would fare better, but The Technomancer is clearly GPU-bound. The GPU's nearest rivals include the NVIDIA RTX 3050 A Mobile (0.4% slower) and the AMD Radeon 550X (0.4% slower), which are all similarly positioned in the low-end segment. The combo's rank is not a reflection of the CPU's capability but rather a signal of the GPU's inability to keep up with modern rendering demands.

FAQ

Q: What is the best resolution to play at with this hardware?

A: The data shows 1920x1080 is the only resolution that provides consistently playable frame rates. At 1080p, the average FPS ranges from 35.1 (Ultra) to 69.3 (Low), while 1440p results fall between 20.7 and 46.6 FPS, and 4K results are all below 30 FPS.

Q: Is the Ryzen 7 5700X3D the bottleneck in this system?

A: No. The benchmark results indicate the GPU is the limiting component. The CPU has a high benchmark percentile (82) and 8 cores, but the frame rates do not improve with lower resolutions, which would be expected if the CPU were the bottleneck.

*Q: Can this system run The Technomancer at 4K?*

A: Technically yes, but not at playable speeds. The best 4K result is 26.2 FPS on Low settings, which is below the 30 FPS threshold. High and Ultra settings at 4K yield 15.3 FPS and 10 FPS respectively, which are unplayable.

Q: How does the GTX 1650 compare to its nearest rivals?

A: The GTX 1650's average benchmark score is 8713. Its nearest rivals are the NVIDIA RTX 3050 A Mobile (8746, 0.4% faster), the AMD Radeon 550X (8749, 0.4% faster), and the NVIDIA Quadro P2200 (8671, 0.5% slower). Performance is essentially identical.

Q: What is the best settings preset for a balance of visuals and performance?

A: The 1080p High preset, with an average of 48 FPS, offers the best trade-off. It provides a significant visual improvement over Low (69.3 FPS) while losing only 21.3 FPS. The Medium preset at 54.4 FPS is a compromise, but High is preferable for image quality.

Q: Why is the 4K Ultra result so low at 10 FPS?

A: The 4K Ultra result of 10 FPS is due to the GTX 1650's limited specifications: 4 GB of GDDR5 memory, a 128-bit memory bus, and 128.1 GB/s bandwidth. The high pixel count and demanding settings exceed the GPU's memory capacity and shader throughput, causing a severe performance collapse.

Measured FPS Breakdown

The measured data provides a complete picture of performance across all settings and resolutions.

At 1920x1080, the system achieves the following average frame rates:

  • Low: 69.3 FPS
  • Medium: 54.4 FPS
  • High: 48 FPS
  • Ultra: 35.1 FPS

At 2560x1440, the average frame rates drop significantly:

  • Low: 46.6 FPS
  • Medium: 37 FPS
  • High: 32 FPS
  • Ultra: 20.7 FPS

At 3840x2160, the system fails to maintain playable frame rates:

  • Low: 26.2 FPS
  • Medium: 19.1 FPS
  • High: 15.3 FPS
  • Ultra: 10 FPS

The scaling from 1080p Low to 4K Low shows a 62% reduction in performance (69.3 to 26.2 FPS). The scaling from 1080p Ultra to 4K Ultra shows a 71% reduction (35.1 to 10 FPS). This data confirms that the GPU's rendering capabilities are the sole determinant of performance, with the CPU providing no observable uplift.

GPU Role

The NVIDIA GeForce GTX 1650 is an entry-level graphics card from the GeForce 10-series, based on the TU117 chip with a Turing architecture. It features 896 shading units, 56 TMUs, and 32 ROPs. Its base clock is 1485 MHz with a boost clock of 1665 MHz. The card has 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. This memory configuration is the primary weakness, as 4 GB is insufficient for modern games at high resolutions.

The GPU's benchmark results show it is a low-end performer. Its Passmark G3D score is 7880, and its 3DMark Steel Nomad DX12 score is only 305. The GPU's percentile ranking of 43 indicates it is below average. In The Technomancer, the GPU's limitations are exposed at every resolution above 1080p. The 128-bit memory bus creates a bandwidth bottleneck, and the 4 GB VRAM is likely exceeded at 4K, causing texture swapping and stuttering.

The GPU's FP32 performance is 2.984 TFLOPS, which is adequate for 1080p gaming at medium settings. However, the game's engine appears to be demanding on memory bandwidth, as evidenced by the steep performance drop from 1080p to 1440p. The GTX 1650 is an end-of-life product, and its performance in this title reflects its age. It is the clear and absolute bottleneck in this system, and no amount of CPU headroom can compensate for its lack of raw graphics power.

Hardware Specifications

AMD Ryzen 7 5700X3D

Cores / Threads 8 / 16
Base Clock 3000 MHz
Boost Clock 4100 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X3D + NVIDIA GeForce GTX 1650 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 26.2
3840x2160 Medium 19.1
3840x2160 High 15.3
3840x2160 Ultra 10.0
2560x1440 Low 46.6
2560x1440 Medium 37.0
2560x1440 High 32.0
2560x1440 Ultra 20.7
1920x1080 Low 69.3
1920x1080 Medium 54.4
1920x1080 High 48.0
1920x1080 Ultra 35.1

The Technomancer with Ryzen 7 5700X3D + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with GTX 1650 + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X3D + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.