The Technomancer

The Technomancer

AVERAGE FPS
58
playable

This combination offers playable performance with an average of 58 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 27 32 42
1440p QHD 39 50 59 76
1080p Full HD 60 77 90 117

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 42
3840x2160 Medium 32
3840x2160 High 27
3840x2160 Ultra 21
2560x1440 Low 76
2560x1440 Medium 59
2560x1440 High 50
2560x1440 Ultra 39
1920x1080 Low 117
1920x1080 Medium 90
1920x1080 High 77
1920x1080 Ultra 60

The Technomancer with AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1070, In-Depth Analysis

The Technomancer, a 2016 Action RPG, presents a demanding workload for the AMD Ryzen 5 7500X3D and NVIDIA GeForce GTX 1070 combination. The measured data reveals a system that is decisively GPU-limited at higher resolutions, while the CPU provides a robust foundation that prevents bottlenecks at lower settings. The optimal experience balances visual fidelity with playable frame rates, favoring the High preset at 1080p and 1440p, while 4K requires a significant compromise in settings to achieve acceptable performance. This analysis breaks down the specific performance characteristics, component roles, and scaling behavior observed in the benchmark results.

Settings Recommendations

The benchmark data indicates that the High preset at 1920x1080 is the optimal configuration for this hardware combination, delivering an average of 77 FPS. This provides a smooth, highly playable experience that is 17 FPS faster than the Ultra preset's 60 FPS average, while remaining visually rich. The jump from High to Ultra at 1080p costs 17 FPS (a 22% reduction), which is a significant price for the marginal visual gain typically offered by the Ultra tier in this era of games. The Low preset at 1080p achieves 117 FPS, but this sacrifices too much visual quality for a frame rate that exceeds the refresh rate of most standard monitors.

At 2560x1440, the High preset becomes the best choice for balancing quality and performance, with an average of 50 FPS. This is a playable frame rate for a single-player Action RPG, and it represents a 28% improvement over the Ultra preset's 39 FPS average. The Medium preset at 1440p offers 59 FPS, which is smoother, but the drop from High to Medium typically involves noticeable reductions in texture detail and shadow quality, making the 9 FPS gain a less compelling trade-off. The Low preset at 1440p hits 76 FPS, but again, the visual compromise is substantial.

For 3840x2160, the data shows that only the Low preset provides a consistently playable experience, with an average of 42 FPS. This is below the 60 FPS target but is within the range of playability for a story-driven title. The Medium preset at 4K averages 32 FPS, with minimums dropping to 27 FPS, which will likely feel stuttery and uncomfortable. High and Ultra at 4K are effectively unplayable, with averages of 27 FPS and 21 FPS respectively. Therefore, at 4K, users must prioritize frame rate over visual fidelity, and the Low preset is the only sensible option.

The Ultra preset, despite being the highest quality setting, is not recommended at any resolution in this analysis. At 1080p it achieves exactly 60 FPS, which is the minimum target for smooth gameplay, but the performance headroom is non-existent. At 1440p and 4K, it falls to 39 FPS and 21 FPS respectively, which are unacceptable for a responsive experience. The data suggests that the GTX 1070 is not powerful enough to handle the Ultra preset's demands at higher resolutions, making High the effective ceiling for this pairing.

GPU Role

The NVIDIA GeForce GTX 1070 is the primary performance limiter in this system for The Technomancer. With 8 GB of GDDR5 memory on a 256-bit bus providing 256.3 GB/s of bandwidth, the card has a sufficient memory allocation for the game at 1080p and 1440p. However, the 4K resolution data reveals a stark performance cliff, indicating that the GPU's compute capabilities, rather than memory capacity, are being saturated. The GPU's base clock of 1506 MHz and boost clock of 1683 MHz are standard for the Pascal architecture, and its 1920 shading units are tasked with rendering the game's visuals.

The benchmark results show a clear and consistent pattern of GPU-bound performance. At 1080p, the average frame rate scales from 117 FPS at Low to 60 FPS at Ultra, demonstrating the GPU's workload increasing with visual complexity. The scaling is even more pronounced at 1440p, where the averages range from 76 FPS at Low to 39 FPS at Ultra. At 4K, the GPU is overwhelmed, with the High preset only managing 27 FPS and the Ultra preset dropping to 21 FPS. This behavior is characteristic of a GPU that has reached its rendering limit, as the frame rate drops are directly proportional to the increase in pixel count and shading complexity.

The GTX 1070's performance percentile of 47 places it in the lower half of all GPUs, and its benchmark scores reflect its aging architecture. Its nearest rivals in terms of average benchmark score are the AMD FirePro W5000 (0.2% lower score) and the NVIDIA Quadro M2000M (0.5% lower score), indicating that this consumer card is performing at a level comparable to older professional workstation parts. The data from the measured FPS suggests that the GTX 1070 is a capable 1080p card for its era, but it struggles to maintain 60 FPS at 1440p on higher settings and is not viable for 4K gaming in this title. The 8 GB VRAM is not the limiting factor, as the frame rates do not show signs of a memory-related stutter or crash; instead, the raw processing power of the GP104 chip is the constraint.

CPU Role

The AMD Ryzen 5 7500X3D plays a supporting, yet crucial, role in this configuration. With 6 cores and 12 threads, it is a modern processor built on the 5 nm process, and its 96 MB of shared L3 cache is a key feature. The CPU's base clock is 4.00 GHz, which can boost up to 4.50 GHz, providing ample single-threaded performance for game logic and physics. The benchmark data indicates that the CPU is not a bottleneck at any resolution or setting, as the frame rates scale inversely with resolution, a classic sign of GPU limitation.

The processor's benchmark scores are strong, with a multithread score of 25047 and a single-thread score of 3494. These numbers place it in the 89th percentile of all CPUs, and its average benchmark score of 44573 is nearly identical to its nearest rivals, including the Intel Core Ultra X9 388H (0.2% higher) and the Intel Core i5-14600 (0.7% lower). This suggests that the 7500X3D provides a high level of processing power that is more than sufficient for The Technomancer's requirements.

The fact that the FPS does not drop when moving from 1080p to 1440p or 4K, relative to the GPU's load, confirms that the CPU is delivering frames faster than the GPU can render them. For instance, at 1080p Low, the CPU is capable of pushing the frame rate to 117 FPS. If the CPU were the limiting factor, we would expect to see this value remain constant even as the resolution increases, but instead, it drops to 76 FPS at 1440p and 42 FPS at 4K. This proves that the CPU has significant headroom and is not the primary constraint on performance. The Ryzen 5 7500X3D's high L3 cache and modern architecture ensure that it can handle the game's data streaming and AI calculations without introducing stutter, allowing the GTX 1070 to be the sole determinant of the final frame rate.

FAQ

Q: Can this system achieve 60 FPS at 1440p in The Technomancer?

A: Yes, but only on the Low preset, which averages 76 FPS. The Medium preset averages 59 FPS, just shy of the 60 FPS target, while the High and Ultra presets average 50 FPS and 39 FPS, respectively.

Q: Is the CPU or GPU the limiting factor at 4K resolution?

A: The GPU is the clear limiting factor. The frame rates at 4K are dramatically lower than at 1080p, and this scaling is a direct result of the GPU's rendering workload. The CPU has sufficient power to feed the GPU, as evidenced by the high frame rates at lower resolutions, but the GTX 1070 cannot handle the 4K pixel count.

Q: What is the most balanced preset for a smooth experience at 1080p?

A: The High preset is the most balanced, delivering an average of 77 FPS. This provides a significant performance buffer over the Ultra preset's 60 FPS average, ensuring smoother gameplay without the visual compromises of the Medium preset.

Q: What is the performance difference between the High and Ultra presets at 1440p?

A: The High preset averages 50 FPS, while the Ultra preset averages 39 FPS. This is a difference of 11 FPS, or a 22% reduction in frame rate, for the increase in visual quality from High to Ultra.

Q: How does the GTX 1070 compare to its nearest rivals in terms of average benchmark score?

A: The GTX 1070's average benchmark score is 9780. Its nearest rival, the AMD FirePro W5000, has a score of 9803, which is 0.2% higher. The NVIDIA Quadro M2000M is 0.5% higher, while the NVIDIA Tesla M10 is 0.6% lower.

Q: Is the 8 GB of VRAM on the GTX 1070 sufficient for The Technomancer at 4K?

A: The data suggests that VRAM capacity is not the primary issue. The frame rates at 4K are consistently low across all presets, which points to a compute limitation of the GPU rather than a memory bottleneck, as the performance degrades uniformly with settings that increase shading load.

Resolution Scaling

The performance scaling from 1920x1080 to 3840x2160 is severe and clearly indicates a GPU-bound scenario. At the High preset, the average frame rate drops from 77 FPS at 1080p to 50 FPS at 1440p, a 35% reduction. Moving to 4K, the frame rate plummets to 27 FPS, which is a 65% reduction from the 1080p figure. This proportional drop is directly correlated with the increase in pixel count (1080p to 4K is a 4x increase in pixels), and the GPU's inability to maintain performance confirms it as the bottleneck.

The scaling is even more dramatic on the Ultra preset. The average frame rate at 1080p is 60 FPS, which drops to 39 FPS at 1440p (a 35% decrease) and then to 21 FPS at 4K (a 65% decrease from 1080p). The consistency of these percentage drops across different presets reinforces the conclusion that the GPU is the sole limiting factor. If the CPU were involved, we would see the frame rate plateau at higher resolutions, but the data shows a continuous and predictable decline.

The 1440p resolution represents a middle ground, with the High preset achieving a playable 50 FPS. This suggests that the GTX 1070 can handle a 77% increase in pixel count over 1080p (from 2.07 million to 3.68 million) but with a corresponding 35% decrease in performance. The 4K resolution, with its 8.3 million pixels, is simply too demanding for this GPU, as the frame rates fall below the threshold for a fluid gaming experience. This scaling behavior is a textbook example of a system where the graphics card's rendering capacity defines the performance envelope, and the Ryzen 5 7500X3D's role is to ensure that the GPU is always supplied with data.

Measured FPS Breakdown

The following table details the exact average frame rates measured for each resolution and preset combination in The Technomancer.

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|:--------- |:------- |:------ |:------ |:------ |

| 3840x2160 | High | 27 | - | - |

| 3840x2160 | Low | 42 | - | - |

| 3840x2160 | Medium | 32 | 27 | 37 |

| 3840x2160 | Ultra | 21 | - | - |

| 2560x1440 | High | 50 | - | - |

| 2560x1440 | Low | 76 | - | - |

| 2560x1440 | Medium | 59 | 50 | 67 |

| 2560x1440 | Ultra | 39 | - | - |

| 1920x1080 | High | 77 | - | - |

| 1920x1080 | Low | 117 | - | - |

| 1920x1080 | Medium | 90 | 76 | 103 |

| 1920x1080 | Ultra | 60 | - | - |

At 1080p, the system demonstrates its peak performance. The Low preset achieves 117 FPS, which is more than sufficient for high-refresh-rate displays. The Medium preset provides a solid 90 FPS, while High is a strong 77 FPS. The Ultra preset is the only one to dip to the 60 FPS baseline, highlighting the significant cost of the highest settings. The Medium preset's min and max FPS (76 and 103) show a consistent frame time, indicating a stable experience.

Moving to 1440p, the frame rates drop across all presets. The Low preset is still very playable at 76 FPS, and Medium remains smooth at 59 FPS. The High preset's 50 FPS is acceptable for this genre, but it is clearly not as fluid as the 1080p experience. The Ultra preset at 39 FPS starts to feel less responsive, and this is the first sign of the GPU struggling. The Medium preset at 1440p has a min FPS of 50 and a max of 67, showing a wider variance than at 1080p.

At 4K, the system is severely challenged. The Low preset is the only one that manages to stay above 40 FPS, with an average of 42. The Medium preset drops to 32 FPS, with a minimum of 27 FPS, which will result in noticeable stuttering. The High and Ultra presets are effectively unplayable, with averages of 27 FPS and 21 FPS, respectively. The data for 4K shows a clear lack of headroom, and users should avoid these settings for a playable experience. The overall combo rank is 2336 out of 2825 combinations, placing this hardware pairing in the lower 20% of tested configurations for this game, which is consistent with the demanding nature of the title and the aged GTX 1070.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1070

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1683 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1070 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 42.0
3840x2160 Medium 32.0
3840x2160 High 27.0
3840x2160 Ultra 21.0
2560x1440 Low 76.0
2560x1440 Medium 59.0
2560x1440 High 50.0
2560x1440 Ultra 39.0
1920x1080 Low 117.0
1920x1080 Medium 90.0
1920x1080 High 77.0
1920x1080 Ultra 60.0

The Technomancer with GTX 1070 + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

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