The Technomancer
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 60 | 70 | 87 |
| 1440p QHD | 85 | 109 | 125 | 164 |
| 1080p Full HD | 127 | 163 | 196 | 240 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5070, In-Depth Analysis
The Technomancer, a 2016 Action RPG, presents an interesting case study for the AMD Ryzen 5 5600X and NVIDIA GeForce RTX 5070 combination. The measured frames per second (FPS) data reveals a system that scales predictably with resolution and settings, but with distinct bottlenecks that shift depending on the workload. The CPU, a 6-core, 12-thread Zen 3 part, and the GPU, a Blackwell 2.0 architecture card, each exert influence over the final framerate in ways that are clearly visible in the benchmark results.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600X is a six-core, twelve-thread processor based on the Zen 3 architecture, codenamed Vermeer. It operates with a base clock of 3.70 GHz and a boost clock of 4.60 GHz, which is a significant factor in its gaming performance. The processor’s 32 MB of L3 cache helps keep frequently accessed data close to the cores, reducing latency. In synthetic benchmarks, the CPU shows strong single-threaded performance with a 3DMark single-thread score of 917 and a Cinebench R23 single-core score of 2622. Multi-threaded performance is also solid, as evidenced by a Cinebench R23 multi-core score of 18578 and a Passmark multi-thread score of 21858.
For a game, the CPU’s role is to handle game logic, physics, and draw calls. The 5600X’s high boost clock is often more critical than raw core count, and the data suggests that at lower resolutions, the CPU becomes a more prominent factor. At 1080p with Low settings, the system achieves an average of 239.7 FPS, which is the highest in the dataset. This high framerate indicates that the CPU is capable of feeding frames quickly, but it also shows that the game’s engine can be CPU-limited at these high framerates. The processor’s average benchmark score of 20680 places it in the 78th percentile of all CPUs, and it is a close competitor to the AMD Ryzen 5 5600GT, which has a deltaPct of -0.3, and the Intel Core i7-10700, also at -0.3. This indicates that the 5600X is a well-balanced processor for gaming, providing enough headroom for the RTX 5070 to be the primary bottleneck in most scenarios.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5070 is the primary driver of visual performance in this configuration. It features 12 GB of GDDR7 memory on a 192-bit bus, delivering a memory bandwidth of 672.0 GB/s. The GPU’s boost clock is 2512 MHz, and it has a substantial 6144 shading units. In synthetic tests, the GPU posts a 3DMark Steel Nomad DX12 score of 5077 and a Passmark G3D score of 29137. The card’s average benchmark score of 41687 places it in the 83rd percentile of all GPUs, with its nearest rival being the NVIDIA GeForce RTX 3090, which has a deltaPct of 0.6.
The GPU’s influence is most apparent at higher resolutions and settings. The data shows a clear pattern: as resolution increases from 1080p to 4K, the average FPS drops significantly for every settings preset. For instance, at High settings, the average FPS falls from 163.4 at 1080p to 109.4 at 1440p, and then to 59.5 at 4K. This scaling is typical of a GPU-bound scenario, especially in a game from 2016 that may not be heavily optimized for modern multi-core processors. The RTX 5070’s 12 GB of VRAM is sufficient for the game’s demands, even at 4K Ultra settings, where the average FPS is 49.1. The GPU’s high memory bandwidth ensures that texture streaming and memory-heavy effects are handled efficiently, allowing the card to maintain playable framerates at high resolutions.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling in the measured data reveals a classic transition from a CPU-bound state at 1080p to a GPU-bound state at 4K. At 1080p with Low settings, the system averages 239.7 FPS. When moving to 1440p Low, the average drops to 163.6 FPS, a decrease of 76.1 FPS. At 4K Low, the average is 86.7 FPS, a further drop of 76.9 FPS. This pattern indicates that the CPU is capable of maintaining high frame delivery at lower resolutions, but the GPU’s workload increases substantially as the pixel count grows.
The scaling for High settings shows a similar trajectory: 163.4 FPS at 1080p, 109.4 FPS at 1440p, and 59.5 FPS at 4K. The percentage drop from 1080p to 4K is roughly 64%, which is a substantial reduction. This steep decline is typical for a game that relies heavily on the GPU for rendering complex scenes with lighting and shadows. The fact that the FPS does not simply double when switching from Ultra to Low settings (e.g., at 4K, Ultra is 49.1 FPS and Low is 86.7 FPS) suggests that the game has a baseline CPU cost that prevents linear scaling. The data strongly implies that the RTX 5070 is the limiting component at 4K, while the Ryzen 5 5600X is more of a constraint at 1080p, particularly when trying to achieve framerates above 200 FPS.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of the AMD Ryzen 5 5600X and NVIDIA GeForce RTX 5070 holds a ranking of 350 out of 1656 tested combos in The Technomancer. This places it in the top 21% of all tested systems. The ranking reflects the overall balance of the two components. The CPU’s 78th percentile performance and the GPU’s 83rd percentile performance combine to put this system in a solid position for this title. It is not a top-tier setup, but it is clearly above average. The ranking suggests that while the RTX 5070 is a powerful card, the six-core CPU does not hold it back significantly in this game. The close rival scores for both the CPU and GPU (within a 1% delta of their respective averages) indicate that this pairing is competitive with other mid-to-high-end configurations. The rank of 350 implies that there are 349 other combos that deliver higher average FPS, likely featuring more recent high-core-count CPUs or top-tier GPUs. However, for a game released in 2016, the measured FPS at 4K High (59.5 FPS) and 1440p Ultra (85.1 FPS) shows that this combo is well-suited for high-fidelity gameplay.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured data provides clear guidance for optimizing the experience. At 4K, the Ultra preset delivers an average of 49.1 FPS, which may not be smooth enough for all players. The High preset at 4K yields an average of 59.5 FPS, which is right at the threshold for a solid 60 FPS experience. The Medium preset at 4K offers 70.4 FPS, which is a more comfortable margin. For players with a 4K display, the High preset is the recommended choice, as it provides a near-60 FPS average while maintaining higher visual fidelity than Medium. The drop from High to Medium at 4K is 11.1 FPS (from 59.5 to 70.4), which is a significant gain for a moderate visual reduction.
At 1440p, the High preset achieves an average of 109.4 FPS, which is excellent for high-refresh-rate monitors. The Ultra preset at 1440p still delivers a very playable 85.1 FPS. The data suggests that 1440p is the sweet spot for this combination, allowing for Ultra settings while maintaining a high framerate. At 1080p, even the Ultra preset produces 127.3 FPS, which is far above the refresh rate of most standard monitors. The High preset at 1080p (163.4 FPS) is the best balance for players with 144Hz or 165Hz displays, though the Low preset (239.7 FPS) shows the maximum potential of the CPU. Given the data, the optimal strategy is to prioritize resolution over settings: use 1440p with High or Ultra settings for the best visual-to-performance ratio. For those who insist on 4K, High is the only preset that meets the 60 FPS target, while Medium offers a safety margin.
Hardware Specifications
AMD Ryzen 5 5600X
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5070 in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 86.7 |
| 3840x2160 | Medium | 70.4 |
| 3840x2160 | High | 59.5 |
| 3840x2160 | Ultra | 49.1 |
| 2560x1440 | Low | 163.6 |
| 2560x1440 | Medium | 125.2 |
| 2560x1440 | High | 109.4 |
| 2560x1440 | Ultra | 85.1 |
| 1920x1080 | Low | 239.7 |
| 1920x1080 | Medium | 196.1 |
| 1920x1080 | High | 163.4 |
| 1920x1080 | Ultra | 127.3 |
The Technomancer with Ryzen 5 5600X + Other GPUs
See how The Technomancer performs with the same CPU but different graphics cards.
The Technomancer with RTX 5070 + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
Other Games with Ryzen 5 5600X + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.