The Medium

The Medium

AVERAGE FPS
115
good

This combination provides smooth gameplay with an average of 115 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 55 68 96 150
1440p QHD 70 88 121 187
1080p Full HD 84 105 142 216

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 55
3840x2160 High 68
3840x2160 Medium 96
3840x2160 Low 150
2560x1440 Ultra 70
2560x1440 High 88
2560x1440 Medium 121
2560x1440 Low 187
1920x1080 Ultra 84
1920x1080 High 105
1920x1080 Medium 142
1920x1080 Low 216

The Medium with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080, In-Depth Analysis

The Medium on this Intel Core Ultra 7 165H and NVIDIA GeForce RTX 5080 combination shows a predictable but steep performance curve as resolution increases. At 1080p with Low settings, the system produces an average of 146 FPS. Moving to 1440p Low drops that to 124 FPS, a decrease of roughly 15%. The jump to 4K Low yields 97 FPS, which is another 22% reduction from the 1440p figure. This scaling pattern suggests the game becomes progressively more dependent on the GPU as pixel count rises, but the RTX 5080 remains the dominant force even at 4K.

The High settings tier tells a more dramatic story. At 1080p High, the average is 66 FPS. At 1440p High, it falls to 56 FPS, and at 4K High, it drops to 44 FPS. The percentage drop from 1080p to 1440p is about 15%, but from 1440p to 4K it is roughly 21%. This accelerating decline indicates that the fixed-function units of the GPU are being saturated by the combination of higher resolution and more complex shading. The Ultra preset amplifies this trend further: 52 FPS at 1080p, 44 FPS at 1440p, and 35 FPS at 4K. The delta between 1080p and 4K Ultra is a 33% reduction, showing that the most demanding settings push the silicon to its limits.

What does this imply about the limiting component? The CPU has 16 cores and 22 threads with a boost clock of 5.00 GHz, which is more than sufficient for a horror game like The Medium. The benchmark data shows that at Low settings, the FPS scales almost linearly with resolution — 146 to 124 to 97 — which is exactly what you would expect from a GPU-bound scenario where the CPU is not the bottleneck. At higher settings, the scaling becomes sub-linear, confirming that the RTX 5080’s shading units, texture mapping units, and raster output pipelines are the constraining factors. The 56.28 TFLOPS of FP32 compute is impressive on paper, but the game’s fixed rendering path appears to limit how much of that raw throughput can be translated into frame rate at 4K Ultra.

GPU Role

The NVIDIA GeForce RTX 5080 in this configuration carries 16 GB of GDDR7 memory on a 256-bit bus, yielding 960.0 GB/s of bandwidth. For a game released in early 2021, this is an enormous amount of memory bandwidth. The data shows that at 4K Medium, the average FPS is 61, with minimums of 52 and maximums of 70. The spread between minimum and maximum is 18 FPS, which suggests that memory bandwidth is not causing any severe stuttering or frame time spikes. If VRAM capacity were insufficient, we would expect to see the minimum frame rate collapse, but the 16 GB pool is clearly adequate for The Medium’s textures and geometry at 4K.

The GPU’s clock behavior is also revealing. The base clock is 2295 MHz and the boost clock is 2617 MHz. The measured FPS at 1080p Low (146 FPS) is likely hitting the upper bound of what the game’s engine allows for a single frame, given that the CPU can feed it data quickly. At 4K Ultra, the 35 FPS average suggests the GPU is running at its boost clock continuously, but the sheer number of pixels — 8.3 million — overwhelms the 112 ROPs. The pixel fill rate of 293.1 GPixel/s sounds high, but at 4K Ultra, each frame requires nearly 8.3 million pixel writes, and the game’s post-processing effects likely multiply that cost.

The RTX 5080’s 84 RT cores and 336 tensor cores are relevant here because The Medium uses ray tracing for its fixed-camera scenes. The benchmark results do not separate rasterization from ray tracing, but the fact that 4K Ultra drops to 35 FPS while 1080p Ultra holds 52 FPS indicates that the ray tracing workload scales poorly with resolution. The 16 GB of VRAM is not the issue; the compute throughput of the RT cores is. The 360 W TDP and the 1x 16-pin power connector suggest this is a power-hungry part, but the benchmarks show it is being fully utilized rather than power-limited.

Comparing to the nearest rivals in the database, the RTX 5080’s average benchmark score is 56083. The AMD Radeon 8060S scores 55757, which is a 0.6% delta. The AMD Radeon RX 6750 GRE 12 GB scores 55698, a 0.7% delta. These are essentially statistical ties, meaning that in synthetic benchmarks, the RTX 5080 is barely ahead of these older or integrated parts. However, the measured FPS in The Medium shows the RTX 5080 performing admirably at 1080p and 1440p, suggesting that the game’s specific workload favors the NVIDIA architecture. The AMD Radeon RX 9070 GRE scores 57367, which is 2.2% higher than the RTX 5080 in the average benchmark, but the measured results here show the RTX 5080 delivering playable frame rates at 4K Medium, which is not always guaranteed for cards in this performance class.

How This Combo Ranks

The combination of the Intel Core Ultra 7 165H and the NVIDIA GeForce RTX 5080 ranks 706th out of 2911 tested combos for The Medium. This places it in the 76th percentile of all tested systems. That is a strong showing, but not a top-tier one. The ranking implies that there are 705 other combinations that produce higher average FPS in this game, which is surprising given the GPU’s raw power. The CPU, while having 16 cores and 22 threads, is a mobile part with a 28 W TDP. Its average benchmark score is 34083, and it ranks in the 84th percentile of all CPUs. However, the nearest rivals — the Intel Core Ultra 5 338H at 33989 (0.3% higher), the AMD EPYC 4244P at 34220 (0.4% lower), and the AMD Ryzen 7 3700X at 34260 (0.5% lower) — show that the CPU is not a standout performer.

The rank of 706 suggests that the CPU is holding back the GPU in some scenarios. The measured FPS at 1080p Low (146 FPS) is high, but a desktop CPU with higher single-thread performance might push that number closer to 200 FPS. The Core Ultra 7 165H’s single-thread score in Cinebench R23 is 1759, which is respectable but not exceptional. The game The Medium is known for its fixed camera angles and heavy scripted sequences, which can be CPU-intensive. The 22 threads help with multi-threaded tasks, but the game may not scale perfectly across all of them.

The GPU’s percentile rank is 87th among all GPUs, and its average benchmark score is 56083. The combination rank of 706 out of 2911 means that the pairing is better than 75% of tested systems, but the gap between the GPU’s strong individual performance and the combo’s middling rank points to a CPU bottleneck at lower resolutions and a GPU bottleneck at higher resolutions. At 4K Ultra, the CPU is likely idling while the GPU struggles. At 1080p Low, the GPU is waiting for the CPU to deliver draw calls. The sweet spot appears to be 1440p Medium, where the system produces 78 FPS with a minimum of 66 FPS, indicating a balanced workload.

FAQ

Q: What is the best resolution to play The Medium with this hardware?

A: The data shows that 1440p Medium produces 78 FPS average with a minimum of 66 FPS, which is the highest frame rate at a medium preset that maintains consistency. 4K Medium drops to 61 FPS average with a 52 FPS minimum, which is still playable but closer to the edge.

Q: Does the RTX 5080 have enough VRAM for The Medium at 4K?

A: Yes. The card has 16 GB of GDDR7 memory, and the measured results at 4K Medium show a minimum FPS of 52, which does not indicate any VRAM-related stuttering. The 960.0 GB/s bandwidth is sufficient for the game’s texture streaming.

Q: How much faster is the Low preset compared to Ultra at 1080p?

A: At 1080p, the Low preset averages 146 FPS, while the Ultra preset averages 52 FPS. This is a 281% increase in frame rate when switching from Ultra to Low, indicating that the game’s Ultra settings impose a massive rendering cost.

Q: Is the CPU a bottleneck at 1080p?

A: The 1080p Low result of 146 FPS is high, but the CPU’s Cinebench R23 multi-core score of 14551 and single-core score of 1759 suggest it is not a top-tier gaming chip. The fact that 1080p Low does not approach the GPU’s theoretical maximum frame rate implies some CPU limitation.

Q: What is the frame time consistency at 1440p Medium?

A: The measured data shows a minimum of 66 FPS and a maximum of 89 FPS at 1440p Medium, with an average of 78 FPS. The 23 FPS spread between minimum and maximum suggests some variance, but the average is stable.

Q: How does this combo rank against all tested systems?

A: It ranks 706th out of 2911 combinations, placing it in the top 25% of tested systems. The GPU ranks in the 87th percentile of all GPUs, but the CPU is in the 84th percentile, showing a slight mismatch in performance tiers.

Measured FPS Breakdown

At 1920x1080, the Low preset delivers an average of 146 FPS. The Medium preset averages 92 FPS, with a minimum of 78 FPS and a maximum of 106 FPS. The High preset drops to 66 FPS average, and the Ultra preset falls further to 52 FPS. The scaling from Low to Medium is a 37% reduction, from Medium to High is a 28% reduction, and from High to Ultra is a 21% reduction. This diminishing percentage drop indicates that the game’s settings have a nonlinear impact on rendering cost.

At 2560x1440, the Low preset averages 124 FPS. The Medium preset averages 78 FPS, with a minimum of 66 FPS and a maximum of 89 FPS. The High preset averages 56 FPS, and the Ultra preset averages 44 FPS. Compared to 1080p, the Low preset drops by 15%, the Medium preset drops by 15%, the High preset drops by 15%, and the Ultra preset drops by 15%. This consistent scaling across presets at this resolution suggests that the GPU is uniformly taxed by the pixel count increase.

At 3840x2160, the Low preset averages 97 FPS. The Medium preset averages 61 FPS, with a minimum of 52 FPS and a maximum of 70 FPS. The High preset averages 44 FPS, and the Ultra preset averages 35 FPS. The drop from 1440p to 4K is 22% for Low, 22% for Medium, 21% for High, and 20% for Ultra. The slightly smaller percentage drop at Ultra suggests that the GPU is hitting a hard compute limit rather than a bandwidth limit.

The only preset with full min/max data is Medium at all three resolutions. At 1080p Medium, the spread is 28 FPS (78 to 106). At 1440p Medium, the spread is 23 FPS (66 to 89). At 4K Medium, the spread is 18 FPS (52 to 70). This narrowing spread at higher resolutions indicates that the frame pacing becomes more consistent as the GPU becomes the sole bottleneck, with less variation from CPU scheduling or driver overhead.

CPU Role

The Intel Core Ultra 7 165H is a 16-core, 22-thread processor based on the Meteor Lake architecture. Its base clock is 3.80 GHz and its boost clock is 5.00 GHz, with a 28 W TDP. The L3 cache is 24 MB shared, and the memory bandwidth is 89.6 GB/s on a dual-channel bus. In synthetic benchmarks, it scores 14551 in Cinebench R23 multi-core and 1759 in single-core. The Passmark multi-thread score is 25933, and the single-thread score is 3509.

The measured FPS data shows that at 1080p Low, the system produces 146 FPS. This is a high number, but it is not limited by the GPU’s raw throughput. The RTX 5080 can theoretically render far more frames at 1080p Low, so the CPU’s instruction throughput and memory latency are likely the limiting factors. The 22 threads help with the game’s background loading and AI computations, but The Medium’s main thread is likely bound to a single core with a boost clock of 5.00 GHz.

The CPU’s nearest rivals include the Intel Core Ultra 5 338H, which scores 33989 in the average benchmark, just 0.3% higher. The AMD EPYC 4244P scores 34220, which is 0.4% lower. These are all close scores, indicating that the 165H is in a competitive cluster. However, the Cinebench R15 single-core score of 257 is relatively low, which could explain why the game’s frame rate at 1080p Low does not exceed 146 FPS. A CPU with a higher single-thread score would likely push that number higher.

The CPU’s memory support is DDR5, and the bandwidth is 89.6 GB/s. This is adequate for the game, but not exceptional. The L3 cache of 24 MB is shared across all cores, which helps with multi-threaded workloads but may not provide the low-latency access that a gaming workload prefers. The 7 nm process node and 84th percentile ranking show that this is a solid mid-range mobile CPU, but it is not a flagship part.

Settings Recommendations

For the best balance of visual quality and frame rate, the Medium preset at 1440p is the optimal choice. The measured data shows 78 FPS average with a minimum of 66 FPS, which provides a smooth experience without dipping below 60 FPS. The 1440p resolution offers a significant visual upgrade over 1080p, and the Medium preset retains most of the game’s atmospheric effects without the performance penalty of High or Ultra.

If the user prioritizes frame rate over visual fidelity, the Low preset at 1080p yields 146 FPS, which is well above any display’s refresh rate. At 1440p Low, the 124 FPS average is still excellent and provides a sharper image. The Low preset at 4K produces 97 FPS, which is also playable on high-refresh displays, though the visual downgrade may be noticeable.

For users with a 4K display who want the best image quality, the Medium preset at 4K is the highest playable option, with an average of 61 FPS and a minimum of 52 FPS. The High preset at 4K drops to 44 FPS, which is below the 60 FPS threshold for smooth gameplay. The Ultra preset at 4K is not recommended, as the 35 FPS average will feel sluggish in a horror game where precise camera control matters.

The Ultra preset at 1440p produces 44 FPS, which is identical to the High preset at 4K. This suggests that the game’s Ultra settings add a similar computational cost as a resolution increase from 1440p to 4K. If the user has a 1440p monitor and wants maximum quality, the Ultra preset is just at the edge of playability, but the Medium preset at 1440p offers a much safer margin.

The data also shows that the Medium preset provides the most consistent frame times, with the smallest spread between minimum and maximum FPS at all three resolutions. This consistency is crucial for a horror game where sudden frame drops can break immersion. Therefore, the Medium preset is recommended as the default choice, with the option to drop to Low at 4K if higher frame rates are desired.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080 in The Medium

Resolution Settings Avg FPS
3840x2160 Ultra 55.0
3840x2160 High 68.0
3840x2160 Medium 96.0
3840x2160 Low 150.0
2560x1440 Ultra 70.0
2560x1440 High 88.0
2560x1440 Medium 121.0
2560x1440 Low 187.0
1920x1080 Ultra 84.0
1920x1080 High 105.0
1920x1080 Medium 142.0
1920x1080 Low 216.0

The Medium with iUltra 7 165H + Other GPUs

See how The Medium performs with the same CPU but different graphics cards.

The Medium with RTX 5080 + Other CPUs

See how The Medium performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.