The Medium
This combination provides smooth gameplay with an average of 110 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 65 | 92 | 144 |
| 1440p QHD | 67 | 84 | 116 | 179 |
| 1080p Full HD | 80 | 101 | 136 | 207 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Medium with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Medium, a fixed-camera horror title, presents a distinctive load profile that stresses both the CPU and GPU in unusual ways. This analysis examines the measured performance of the Intel Core Ultra 5 135H paired with the NVIDIA GeForce RTX 5050, interpreting the data to understand where bottlenecks occur and how the hardware responds to different settings. The data is measured, not estimated, providing a concrete look at this mobile combination's capabilities.
Resolution Scaling
The measured FPS data reveals a clear and expected trend: performance degrades as resolution increases, but the rate of degradation offers critical insight into the system's limiting factors. At 1080p with Low settings, the combo achieves an average of 80 FPS. Moving to 1440p drops that to 67 FPS, a reduction of 16.25%, and at 4K, the average falls to 53 FPS, a 33.75% drop from the 1080p baseline. This scaling pattern suggests a significant reliance on the GPU, as the framerate is heavily impacted by the increased pixel count.
However, the picture changes when examining higher settings. At Medium settings, the 1080p average is 50 FPS. At 1440p, it drops to 42 FPS (a 16% decrease), and at 4K, it hits 33 FPS (a 34% decrease from 1080p). This proportional scaling continues at High settings, where 1080p yields 36 FPS, 1440p yields 30 FPS (a 16.67% drop), and 4K yields 24 FPS (a 33.33% drop). The consistency of these percentage drops across different quality presets strongly indicates that the NVIDIA GeForce RTX 5050 is the primary bottleneck; the workload is scaling with resolution in a way that suggests the GPU's rendering throughput is the limiting factor, rather than the CPU.
The most extreme example is at Ultra settings. Here, the 1080p average is 28 FPS, dropping to 24 FPS at 1440p (a 14.29% drop) and 19 FPS at 4K (a 32.14% drop from 1080p). While the percentage drops are slightly smaller at higher resolutions, the absolute numbers are so low that the experience is unplayable regardless. The data shows that this system is firmly GPU-limited in this title. The CPU has enough headroom to feed the GPU at lower resolutions, but as the resolution increases, the GPU's fill rate and shading capabilities are overwhelmed, causing the framerate to plummet. The result is that 4K is only viable at Low settings, and even then, the 53 FPS average is not particularly smooth for a horror game that benefits from consistent frame pacing.
CPU Role
The Intel Core Ultra 5 135H is a 14-core, 18-thread processor based on the Meteor Lake architecture. It has a base clock of 3.60 GHz and a boost clock of 4.60 GHz. In the context of The Medium, the CPU's role appears to be secondary to the GPU, but its capabilities set the ceiling for performance at lower resolutions. At 1080p with Low settings, the system reaches 80 FPS. This is the highest average recorded in the entire dataset, and it suggests that the CPU is capable of driving the game engine to a level that the GPU cannot match at higher resolutions.
The processor's benchmark scores provide context for its gaming performance. It scores 11875.5 in Cinebench R23 multi-core and 1700 in single-core. These are solid numbers, placing the CPU in the 81st percentile of all CPUs. Its nearest rivals include the AMD Ryzen 7 5800X, which has a deltaPct of -0.1%, indicating virtually identical overall benchmark performance. This level of compute power is more than sufficient for a game like The Medium, which relies on pre-rendered backgrounds and fixed camera angles, reducing the need for complex, real-time world simulation that would stress the CPU.
The data shows that the CPU is not the primary constraint. When the resolution drops from 4K to 1080p at Low settings, the framerate increases from 53 to 80 FPS. This 27 FPS increase is entirely due to the reduced load on the GPU, not the CPU. If the CPU were the bottleneck, the framerate would remain relatively static regardless of resolution. The fact that it scales so dramatically confirms that the Core Ultra 5 135H has ample headroom. The 18 threads are more than enough to handle the game's logic, AI, and streaming tasks, allowing the GPU to be the sole determinant of performance in this configuration.
Settings Recommendations
Based on the measured rows, the optimal settings for this hardware depend entirely on the target resolution and the user's preference for visual fidelity versus smoothness. At 4K, the choice is stark. Ultra settings produce an unplayable 19 FPS average. High settings are only marginally better at 24 FPS, and Medium settings are still below the playability threshold at 33 FPS. Only Low settings, with a 53 FPS average, provide a playable experience at 4K. Therefore, for 4K, Low settings are the only viable option, though users should be prepared for a visual downgrade.
At 1440p, the options improve. Medium settings provide a 42 FPS average with a minimum of 36 FPS and a maximum of 48 FPS. This is a playable, though not perfectly smooth, experience. High settings drop the average to 30 FPS, which is on the border of playability for a slow-paced horror game. Low settings, at 67 FPS, are the best for performance, but they sacrifice significant visual quality. For a balanced experience at 1440p, Medium settings are the recommended choice, as they offer a substantial visual improvement over Low while maintaining a framerate that is generally acceptable.
At 1080p, the system shows its best performance. Low settings yield 80 FPS, which is excellent for competitive or high-refresh-rate play. Medium settings provide a 50 FPS average with a minimum of 42 FPS, which is a good balance of quality and speed. High settings drop to 36 FPS, which is playable but may feel less fluid. Ultra settings, at 28 FPS, are not recommended. The data suggests that Medium settings at 1080p represent the best overall experience, delivering a 50 FPS average that is smooth enough for the game's deliberate pacing while still rendering the atmospheric details that are crucial for horror. The measured minimum of 42 FPS indicates that the framerate is relatively stable, avoiding the severe stutters that can ruin immersion.
How This Combo Ranks
The Intel Core Ultra 5 135H and NVIDIA GeForce RTX 5050 combination ranks 2309 out of 2911 tested combos in The Medium. This places it in the bottom 20.7% of all configurations, which is a surprisingly low ranking given the hardware's individual specifications. This suggests that while the parts are capable, they are not optimized for this specific title, or that the game's engine is particularly demanding on the specific architecture of the RTX 5050.
The GPU's individual benchmark scores are modest. It has a Passmark G3D score of 17326 and an average benchmark score of 21035, placing it in the 66th percentile of all GPUs. Its nearest rival, the AMD Radeon RX Vega M GL, has a deltaPct of -0.6%, indicating that the RTX 5050 is only slightly slower on average. This mid-range positioning is reflected in the game's performance, but the low combo rank suggests that The Medium is not a favorable title for this hardware. The game's use of dual-reality rendering, where two scenes are rendered simultaneously, can be particularly taxing on GPU memory and compute, which might explain the poor showing relative to other games.
The CPU, ranking in the 81st percentile, is a strong performer. However, its high rank does not compensate for the GPU's limitations in this game. The combo rank of 2309 is a holistic measure of how both parts work together, and the data indicates that the GPU drags the overall performance down. This is not a case of a weak CPU bottlenecking a strong GPU; rather, it is a case of a mid-range GPU struggling to maintain playable framerates at higher settings in a demanding title. The ranking serves as a warning that users should temper their expectations for this combo in graphically intensive games, especially at higher resolutions.
GPU Role
The NVIDIA GeForce RTX 5050 is the primary driver of performance in The Medium, and its characteristics dictate the playable settings. It features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s. The GPU has a base clock of 2317 MHz and a boost clock of 2572 MHz. These specifications position it as a mid-range mobile GPU, and the measured FPS data confirms this.
The 8 GB VRAM is a critical factor. The Medium's dual-reality mechanic requires the GPU to hold two full scenes in memory, which can be VRAM-intensive. At 4K Ultra, the GPU likely runs out of memory or bandwidth, causing the framerate to collapse to 19 FPS. Even at 1080p Ultra, the average is only 28 FPS, suggesting that the rendering load is too high for the GPU's compute capabilities. The game's performance scaling with resolution is a direct consequence of the GPU's fill rate and memory bandwidth. As the pixel count increases, the GPU must process more fragments and access more texture data, which saturates the 320.0 GB/s bus.
The GPU's benchmark scores, such as a 3DMark Steel Nomad DX12 score of 2502 and a Geekbench OpenCL score of 90334, indicate a moderate level of compute power. However, the game's performance is consistently lower than what these synthetic benchmarks might suggest. The RTX 5050's 20 RT cores and 80 tensor cores are present, but The Medium does not heavily utilize these features, instead relying on traditional rasterization and shader work. The FP32 performance of 13.17 TFLOPS is the key metric here, and it is simply not enough to handle the game's complex shaders and lighting at high resolutions and settings. The data shows a GPU that is capable of 1080p Medium play, but which struggles beyond that, making it the definitive limiting component in this system.
FAQ
Q: What is the best resolution and settings combination for a playable experience?
A: The data shows that 1920x1080 with Medium settings provides a 50 FPS average with a minimum of 42 FPS, making it the most balanced option. For higher performance, 1920x1080 with Low settings yields 80 FPS.
Q: Can this system handle 4K gaming in The Medium?
A: Yes, but only at Low settings, where it achieves a 53 FPS average. All other settings at 4K produce averages below 34 FPS, which is not a smooth experience.
Q: Is the CPU or GPU the main bottleneck in this game?
A: The GPU is the primary bottleneck. Evidence shows that framerates scale directly with resolution, dropping from 80 FPS at 1080p Low to 53 FPS at 4K Low, indicating the GPU's rendering limits are being hit.
Q: How does the RTX 5050 compare to its nearest rivals in terms of overall GPU benchmarks?
A: The RTX 5050 has an average benchmark score of 21035. Its nearest rival, the AMD Radeon RX 5600 XT, has a deltaPct of 1.6%, meaning the RTX 5050 is slightly faster. The AMD Radeon RX Vega M GL is -0.6% slower.
Q: What is the highest average FPS recorded for this combo in the dataset?
A: The highest recorded average is 80 FPS, achieved at 1920x1080 with Low settings.
Q: Is the Intel Core Ultra 5 135H a strong CPU for this game?
A: Yes, the CPU scores in the 81st percentile of all CPUs, and its performance is not a limiting factor. It provides enough headroom for the GPU to be the sole determinant of framerate.
Measured FPS Breakdown
The following table details the exact measured average FPS for each resolution and settings combination.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
| :--------- | :------- | :------ | :------ | :------ |
| 3840x2160 | High | 24 | - | - |
| 3840x2160 | Low | 53 | - | - |
| 3840x2160 | Medium | 33 | 28 | 38 |
| 3840x2160 | Ultra | 19 | - | - |
| 2560x1440 | High | 30 | - | - |
| 2560x1440 | Low | 67 | - | - |
| 2560x1440 | Medium | 42 | 36 | 48 |
| 2560x1440 | Ultra | 24 | - | - |
| 1920x1080 | High | 36 | - | - |
| 1920x1080 | Low | 80 | - | - |
| 1920x1080 | Medium | 50 | 42 | 57 |
| 1920x1080 | Ultra | 28 | - | - |
The data shows a clear hierarchy. Low settings are the only ones that provide consistently playable framerates across all resolutions. Medium settings are viable at 1080p and 1440p, but not at 4K. High and Ultra settings are only suitable for 1080p, and even then, the average FPS is below 36, which may be too choppy for some users. The minimum FPS data, available for Medium settings, shows that the framerate is relatively stable, with the 4K minimum of 28 FPS only slightly below the average of 33 FPS. This stability is a positive sign, suggesting that the system does not suffer from severe stuttering, but rather a consistent, if low, level of performance.
Hardware Specifications
Intel Core Ultra 5 135H
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5050 in The Medium
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 52.0 |
| 3840x2160 | High | 65.0 |
| 3840x2160 | Medium | 92.0 |
| 3840x2160 | Low | 144.0 |
| 2560x1440 | Ultra | 67.0 |
| 2560x1440 | High | 84.0 |
| 2560x1440 | Medium | 116.0 |
| 2560x1440 | Low | 179.0 |
| 1920x1080 | Ultra | 80.0 |
| 1920x1080 | High | 101.0 |
| 1920x1080 | Medium | 136.0 |
| 1920x1080 | Low | 207.0 |
The Medium with iUltra 5 135H + Other GPUs
See how The Medium performs with the same CPU but different graphics cards.
The Medium with RTX 5050 + Other CPUs
See how The Medium performs with the same GPU but different processors.
Other Games with iUltra 5 135H + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.