The Medium
This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 28 | 39 | 62 |
| 1440p QHD | 28 | 35 | 49 | 79 |
| 1080p Full HD | 33 | 42 | 59 | 94 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Medium with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis
The Medium is a fixed-camera horror game that leans heavily on pre-rendered environments and atmospheric effects, making frame pacing and raw GPU throughput crucial. This analysis covers the Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 5060 Mobile, using measured data to show exactly where this combo excels and where it struggles.
GPU Role — VRAM, clocks, and how they relate to this game's results
The RTX 5060 Mobile is built on NVIDIA's Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC. The chip, designated GB206, packs 21,900 million transistors into a die size of 181 mm². This is a mobile-first design with a modest 45 W TDP, which directly influences how the GPU behaves under sustained load in a game like The Medium.
Memory configuration is a key factor here. The GPU has 8 GB of GDDR7 memory on a 128-bit bus, delivering 384.0 GB/s of bandwidth. For a game released in early 2021, 8 GB is generally sufficient at 1080p and 1440p, but the measured results at 4K suggest that capacity or bandwidth becomes a limiting factor at higher resolutions. The memory clock runs at 1500 MHz with 24 Gbps effective speed, which is fast for the class, but the narrow bus width means total bandwidth is the constraint.
Clock speeds are modest but telling. The base clock is 952 MHz, boosting to 1455 MHz. This is a relatively low boost clock compared to desktop parts, reflecting the thermal and power envelope of a mobile IGP. The shading units number 3328, with 104 texture mapping units and 48 ROPs. The pixel rate is 69.84 GPixel/s and the texture rate is 151.3 GTexel/s, which are respectable figures for a 45 W part. FP32 performance sits at 9.684 TFLOPS, a number that aligns with the mid-range positioning of this GPU.
In The Medium specifically, the data shows a clear pattern: the GPU is the bottleneck at higher settings and resolutions. At 1080p Low, the combo hits 94 FPS, indicating the GPU has headroom. But at 4K Ultra, it drops to 22 FPS, a 76% reduction. This is not a CPU limitation; it is the RTX 5060 Mobile running out of compute and memory bandwidth. The game's heavy use of volumetric lighting and screen-space reflections stresses the 3328 shading units, and the 48 ROPs limit fill-rate intensive scenes.
The GPU's benchmark scores reinforce this. In 3DMark Steel Nomad DX12, it scores 3013.5, which places it in the 67th percentile of all GPUs. Its average benchmark score is 22435. Compared to its nearest rivals, the RTX 5060 Mobile is essentially on par with the AMD Radeon RX 7700 XT (deltaPct -0.5) and the NVIDIA GeForce RTX 4060 Mobile (deltaPct -1.3). It is slightly ahead of the AMD Radeon RX 5700 (deltaPct 1.2) and RX 6700S (deltaPct 1.3). This tells us the GPU is a solid mid-tier mobile part, but not a high-end performer. The Medium's demanding scenes will push it to its limits.
How This Combo Ranks — use comboRankInGame vs other tested combos
In the combined CPU-GPU ranking for The Medium, this specific configuration ranks 2476 out of 3724 tested combos. This places it in the lower third of all combinations, which is a sobering statistic for anyone expecting high-refresh-rate gameplay at max settings. The rank reflects the balance of the Intel Core Ultra 5 125H and the RTX 5060 Mobile, and the data suggests the GPU is the weaker link.
The 2476th percentile rank means roughly 66% of tested combos perform better in this game. This is not a condemnation of the individual parts, but rather a reflection of The Medium's specific demands. The game is known for its cinematic presentation, and it does not scale well with lower-end hardware. The combo's position is largely driven by the GPU's inability to maintain playable frame rates at 4K Ultra, which drags down the overall ranking.
Breaking down the ranking, the CPU is not the primary cause of the low position. The Core Ultra 5 125H has an average benchmark score of 27507, placing it in the 79th percentile of all CPUs. Its nearest rivals are the AMD Ryzen 7 5800 (deltaPct -0.1), the Intel Core i5-12600K (deltaPct -0.3), and the AMD Ryzen 7 5700X (deltaPct -0.3). This CPU is competitive with desktop parts from a few generations ago, so it is not holding the combo back in most scenarios. The bottleneck is clearly the GPU, as evidenced by the scaling of FPS with resolution and settings.
For context, the GPU's average benchmark score of 22435 places it in the 67th percentile, which is lower than the CPU's 79th percentile. This mismatch is why the combo ranks where it does. If you were to pair this CPU with a stronger GPU, the ranking would likely improve substantially. But as configured, the RTX 5060 Mobile is the limiting factor, especially at higher resolutions.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a complete picture of performance across three resolutions and four quality presets. Let’s go through them systematically.
1080p (1920x1080): At Low settings, the combo achieves 94 FPS average, which is smooth and playable for any genre. At Medium settings, it drops to 59 FPS, with a minimum of 50 FPS and a maximum of 67 FPS. This is still playable, but the frame time consistency is questionable, as the min-to-max spread is 17 FPS. At High settings, it falls to 42 FPS, which is borderline for a horror game that benefits from smooth motion. At Ultra settings, it drops to 33 FPS, which is noticeably stuttery and below the 60 FPS target most players prefer.
1440p (2560x1440): At Low settings, the combo delivers 79 FPS, which is excellent for this resolution. At Medium settings, it drops to 49 FPS, with a minimum of 42 FPS and a maximum of 57 FPS. The min FPS of 42 is concerning for a game that can have sudden scene transitions. At High settings, it falls to 35 FPS, which is playable but not ideal. At Ultra settings, it drops to 28 FPS, which is below the threshold for comfortable gameplay.
4K (3840x2160): At Low settings, the combo manages 62 FPS, which is surprisingly playable given the resolution. At Medium settings, it drops to 39 FPS, with a minimum of 33 FPS and a maximum of 45 FPS. The min FPS of 33 is a significant dip, indicating scene complexity can cause noticeable hitches. At High settings, it falls to 28 FPS, which is marginal. At Ultra settings, it drops to 22 FPS, which is effectively unplayable for a game that requires attention to detail.
The data shows a clear hierarchy: Low settings are always playable, Medium is borderline at 1080p and 1440p but acceptable, High is only viable at 1080p, and Ultra is not recommended at any resolution. The min FPS data is only available for Medium settings, and it shows a consistent pattern: the minimum is roughly 15-20% lower than the average. This suggests frame pacing issues are present, even at medium quality.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
Resolution scaling is the most telling metric for identifying the bottleneck. From 1080p to 1440p, the FPS drop is consistent across settings. At Low, it drops from 94 to 79, a 16% decrease. At Medium, it drops from 59 to 49, a 17% decrease. At High, it drops from 42 to 35, a 17% decrease. At Ultra, it drops from 33 to 28, a 15% decrease. This uniformity suggests the GPU is scaling linearly with pixel count, which is expected when the GPU is the primary bottleneck.
From 1440p to 4K, the drop becomes more severe. At Low, it drops from 79 to 62, a 22% decrease. At Medium, it drops from 49 to 39, a 20% decrease. At High, it drops from 35 to 28, a 20% decrease. At Ultra, it drops from 28 to 22, a 21% decrease. The larger drop at 4K compared to 1440p indicates that memory bandwidth is becoming a constraint. The 384.0 GB/s bandwidth is sufficient for 1080p and 1440p, but 4K requires significantly more data to be moved, and the 128-bit bus is struggling to keep up.
This scaling pattern definitively points to the GPU as the limiting component. If the CPU were the bottleneck, we would see smaller FPS drops at higher resolutions because the GPU would be waiting on the CPU. Instead, the FPS drops are proportional to the increase in pixel count, which is a classic sign of a GPU-bound scenario. The CPU is not the issue here; the RTX 5060 Mobile is simply not powerful enough to maintain high frame rates at 4K with this game’s demanding visual effects.
The Low preset data is particularly illuminating. At 1080p Low, the combo hits 94 FPS, which is close to the CPU’s potential limit. But at 4K Low, it drops to 62 FPS, a 34% reduction. This shows that even at the lowest quality settings, the GPU is still the limiting factor at higher resolutions. The game’s engine likely has a minimum level of graphical work that cannot be reduced further, and the GPU is struggling to process it.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 5 125H is a 14-core, 18-thread processor based on the Meteor Lake architecture, fabricated on Intel’s 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.50 GHz. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3 cache. This is a hybrid architecture, designed for mobile efficiency, with a TDP of 28 W.
In The Medium, the CPU’s role is to process game logic, physics, and draw calls. The game is not known for being CPU-intensive, and the data confirms this. The CPU’s average benchmark score is 27507, placing it in the 79th percentile. Its single-thread performance is strong, with a Cinebench R23 single-core score of 1647.5, and multi-core performance is solid, with a Cinebench R23 multi-core score of 12804.5.
The 14 cores and 18 threads are more than sufficient for a game like The Medium, which typically uses fewer than 8 threads. The boost clock of 4.50 GHz ensures that single-threaded tasks are handled quickly. The CPU’s PassMark single-thread score of 3399 is competitive with desktop parts from a few years ago, and its multithread score of 21100 is impressive for a mobile chip.
The CPU’s nearest rivals include the AMD Ryzen 7 5800 and the Intel Core i5-12600K, both of which are desktop parts. The deltaPct values are all within 0.5%, meaning the Core Ultra 5 125H is essentially on par with these desktop processors in average benchmark scores. This confirms the efficiency of the Meteor Lake architecture.
In practice, the CPU is not the bottleneck in this combo. At 1080p Low, the FPS is 94, which is likely near the CPU’s maximum frame output for this game. But at higher settings, the FPS drops, indicating the GPU is the limiting factor. The CPU has enough headroom to handle the game’s logic without causing frame drops. The 18 MB of L3 cache is also beneficial, as it reduces memory latency and improves performance in scenes with many objects.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the ideal settings depend heavily on your target resolution and tolerance for frame drops. The goal is to maintain a consistent experience, as the min FPS data shows potential for stutter.
For 1080p: The best experience is at Medium settings, which yields 59 FPS average with a minimum of 50 FPS. This is above the 60 FPS threshold for most players, and the min FPS of 50 ensures smooth gameplay without major hitches. High settings at 42 FPS are playable but not ideal, as the lower average can lead to noticeable judder in fast-moving scenes. Ultra settings at 33 FPS are not recommended, as the frame rate is too low for a horror game that relies on atmosphere. Low settings at 94 FPS are technically the smoothest, but the visual quality is significantly reduced, which detracts from the game’s horror aesthetic.
For 1440p: The best experience is at Low settings, which delivers 79 FPS. This is surprisingly high for a mobile GPU at 1440p, and it provides a smooth experience. Medium settings at 49 FPS are playable, but the minimum of 42 FPS is a concern for scene transitions. High settings at 35 FPS are marginal, and Ultra at 28 FPS is not recommended. If you have a 1440p display, Low settings are the sweet spot, as they offer a significant FPS advantage while still looking decent.
For 4K: The best experience is at Low settings, which achieves 62 FPS. This is the only preset that maintains a playable frame rate at 4K. Medium settings at 39 FPS are borderline, and the minimum of 33 FPS indicates potential stutter. High settings at 28 FPS and Ultra at 22 FPS are effectively unplayable. If you have a 4K display, you must use Low settings to get a playable experience, and even then, the FPS is not ideal for a game that benefits from smooth motion.
Overall recommendation: For the best balance of visual quality and performance, use Medium settings at 1080p. This gives you 59 FPS average with a minimum of 50 FPS, which is a solid experience. If you prioritize smoothness over visuals, use Low settings at 1080p for 94 FPS. For 1440p, Low is the only sensible choice, as it delivers 79 FPS. For 4K, Low is mandatory, but expect 62 FPS, which is playable but not ideal. The Ultra preset is not viable at any resolution, as the FPS drops below 33, which is too low for this genre. The data is clear: stick to Low or Medium settings, and you will have a good time. Push to High or Ultra, and you will be disappointed.
Hardware Specifications
Intel Core Ultra 5 125H
NVIDIA GeForce RTX 5060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5060 Mobile in The Medium
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 62.0 |
| 3840x2160 | Medium | 39.0 |
| 3840x2160 | High | 28.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 79.0 |
| 2560x1440 | Medium | 49.0 |
| 2560x1440 | High | 35.0 |
| 2560x1440 | Ultra | 28.0 |
| 1920x1080 | Low | 94.0 |
| 1920x1080 | Medium | 59.0 |
| 1920x1080 | High | 42.0 |
| 1920x1080 | Ultra | 33.0 |
The Medium with iUltra 5 125H + Other GPUs
See how The Medium performs with the same CPU but different graphics cards.
Other Games with iUltra 5 125H + RTX 5060 Mobile
Explore FPS benchmarks for other games using this same hardware combination.