The Medium
This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 26 | 37 | 58 |
| 1440p QHD | 26 | 33 | 47 | 74 |
| 1080p Full HD | 31 | 40 | 55 | 88 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Medium with AMD Ryzen 9 9900X + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 9 9900X and Intel Arc B580 pairing in The Medium presents a study in contrasting performance ceilings, where the GPU consistently dictates playability across all tested resolutions. The data shows a system that is firmly GPU-bound, with the 12-core processor providing ample headroom that the graphics card cannot fully exploit in this horror title.
CPU Role
The Ryzen 9 9900X is a 12-core, 24-thread processor based on the Zen 5 architecture, running on the AMD Socket AM5 platform. Its base clock is 4.40 GHz, which can boost up to 5.60 GHz, providing substantial single-thread performance for game logic and rendering tasks. The processor's 64 MB of L3 cache and 89.6 GB/s dual-channel DDR5 memory bandwidth ensure that feeding the GPU is not a bottleneck. In synthetic benchmarks, the CPU achieves a Cinebench R23 multicore score of 32172 and a single-core score of 2253, with a Geekbench single-core score of 3010.
Given its performance, the CPU's percentile rank among all processors is 92. In the context of The Medium, this processor is far more capable than the workload requires. The measured FPS data shows a clear pattern: performance scales almost entirely with GPU load and settings, not with CPU capability. The processor sits in the 92nd percentile, and its nearest rivals, such as the AMD EPYC 9015 and the Intel Core i9-14900, show negligible performance deltas of -0.1% and -1.1% respectively, confirming that this tier of CPU performance is a non-factor in this game's frame rates. The 3DMark 16-thread score of 12552 and max-thread score of 13929 reinforce that the CPU has massive parallel headroom that remains largely idle during gameplay.
The benchmark results indicate that the CPU is never the limiting component. At 1080p Low, where GPU load is lowest, the average FPS is 88. If the CPU were a bottleneck, we would expect to see frame rates plateau or become erratic, but the data suggests the GPU is still the primary constraint even at this lower resolution. The processor's high boost clock of 5.60 GHz is crucial for maintaining minimum frame times, but the measured data does not show any scenario where CPU threads are saturated. The 12 cores and 24 threads are simply more than sufficient for the game's threading model, making the Ryzen 9 9900X an overqualified partner for the Arc B580 in this specific title.
GPU Role
The Intel Arc B580, based on the Xe2-HPG architecture and the BMG-G21 chip, is the definitive performance limiter in this configuration. It features 12 GB of GDDR6 memory on a 192-bit bus, providing 456.0 GB/s of bandwidth. The GPU's base and boost clocks are both 2670 MHz, with memory running at 2375 MHz (19 Gbps effective). This hardware configuration yields a Passmark G3D score of 15748, placing the GPU in the 68th percentile of all graphics cards.
The GPU's nearest rivals include the NVIDIA GeForce RTX 2080 and the RTX 3080, with average score deltas of 0.6% and -0.7% respectively. This positioning is critical for understanding the FPS data. The Arc B580 is not a high-end enthusiast card; it is a mid-range performer that struggles with the demands of The Medium at higher settings and resolutions. For instance, the 3DMark Steel Nomad DX12 score of 3068 and Geekbench Vulkan score of 109672 highlight its compute capabilities, but the game's rendering load proves too heavy.
The GPU's VRAM capacity of 12 GB and bandwidth of 456.0 GB/s are sufficient for the game's assets, but the raw shading power is inadequate for smooth 4K Ultra gameplay. The FP32 performance of 13.67 TFLOPS and texture rate of 427.2 GTexel/s are not enough to maintain high frame rates when the game's visual effects are maxed out. The data shows a stark difference between Low and Ultra settings, with a 67 FPS drop at 1080p (from 88 to 31 FPS). This indicates that the GPU is heavily taxed by the game's higher-fidelity effects, such as volumetric lighting and reflections, which require significant pixel and texture throughput.
FAQ
*Q: Is the AMD Ryzen 9 9900X or the Intel Arc B580 the bottleneck in The Medium?*
A: The benchmark data clearly identifies the Intel Arc B580 as the bottleneck. The CPU is in the 92nd percentile of all processors, while the GPU is in the 68th percentile. The FPS scales consistently with resolution and settings, which is the classic signature of a GPU-bound scenario, whereas the CPU's 12 cores and 24 threads are not fully utilized.
Q: What is the maximum playable frame rate achievable with this hardware?
A: The highest average FPS recorded is 88 at 1920x1080 with Low settings. This is the only configuration that approaches high-refresh-rate territory. At 2560x1440 Low, the average drops to 74 FPS, and at 3840x2160 Low, it falls to 58 FPS. All other settings and resolution combinations result in average frame rates below 60 FPS.
Q: How does the Arc B580 compare to the RTX 3080 in terms of raw performance?
A: According to the benchmark scores, the Arc B580 is nearly on par with the RTX 3080, showing a performance delta of only -0.7%. However, this synthetic score parity does not translate to consistent in-game results, as the measured FPS in The Medium shows significant drops at high settings, suggesting that the game may not be fully optimized for the Arc B580's architecture.
*Q: Can this system handle 4K gaming in The Medium?*
A: Technically, it can run at 3840x2160, but the experience is poor. At 4K Ultra, the average FPS is 21, which is unplayable. Dropping to 4K High yields 26 FPS, and 4K Medium provides 37 FPS. Only at 4K Low does the system achieve a playable 58 FPS, but this requires sacrificing all visual fidelity.
Q: What is the most balanced settings preset for visual quality and performance?
A: Based on the measured rows, the 2560x1440 Medium preset offers the best compromise. It delivers an average of 47 FPS with a minimum of 40 FPS, which is smoother than the High preset's 33 FPS. While it cannot maintain a locked 60 FPS, it provides a more consistent experience than the stutter-prone higher settings.
Q: Does the 12 GB VRAM on the Arc B580 cause any issues in this game?
A: The data does not indicate a VRAM capacity issue. The GPU's memory bandwidth of 456.0 GB/s is sufficient for the game's assets. The performance drops are more attributable to the GPU's compute and shading power (13.67 TFLOPS) rather than memory limitations, as the FPS scales uniformly with settings changes.
Measured FPS Breakdown
The measured FPS data provides a comprehensive look at the system's capabilities across three resolutions and four settings presets. At 1920x1080, the system shows its best performance. With Low settings, the average FPS is 88, providing a fluid experience. Medium settings reduce the average to 55 FPS, with a minimum of 47 and a maximum of 64 FPS. High settings drop further to 40 FPS, and Ultra brings the average down to 31 FPS, which is below the threshold for comfortable play.
Moving to 2560x1440, the impact of the higher resolution is immediate. Low settings yield an average of 74 FPS, which is still playable, but the margin narrows. Medium settings produce an average of 47 FPS, with a range of 40 to 54 FPS. High settings lower the average to 33 FPS, and Ultra drops it to 26 FPS. The step from Low to Medium at this resolution represents a 36% performance loss, indicating the GPU is working significantly harder.
At 3840x2160, the system is clearly overburdened. Low settings deliver an average of 58 FPS, which is the only playable option at this resolution. Medium settings yield 37 FPS, with a minimum of 31 and maximum of 42 FPS. High settings provide 26 FPS, and Ultra drops to a slideshow-like 21 FPS. The gap between Low and Ultra at 4K is 37 FPS, demonstrating the GPU's inability to handle the game's highest visual settings at this pixel count.
Resolution Scaling
The FPS drop from 1080p to 4K is severe and non-linear, confirming the GPU as the primary limiting component. At Low settings, the average FPS decreases from 88 at 1080p to 74 at 1440p, a 15.9% drop, and then to 58 at 4K, a further 21.6% drop. This scaling shows that even at the lowest visual fidelity, the Arc B580's rendering throughput is taxed by the increase in pixel count.
At Medium settings, the scaling is more dramatic. The average FPS at 1080p is 55, which drops to 47 at 1440p (a 14.5% decrease) and then to 37 at 4K (a 21.3% decrease). At High settings, the averages are 40, 33, and 26 FPS for 1080p, 1440p, and 4K respectively. The percentage drops are consistent, indicating that the GPU is handling the increased pixel load proportionally, but the absolute numbers are too low for a smooth experience.
The pattern becomes stark at Ultra settings, where the average FPS is 31 at 1080p, 26 at 1440p, and 21 at 4K. The drop from 1080p to 4K is 32.3%, which is less severe in percentage terms than at lower settings. This suggests that at Ultra, the GPU is already saturated with the visual complexity at 1080p, so the additional pixel count has a diminishing marginal impact. The data shows that the limiting component is the GPU's shading and texture units, as the CPU's performance headroom remains constant across all resolutions.
Settings Recommendations
For players seeking the best experience on this hardware, the data suggests prioritizing resolution over settings. The 1920x1080 Medium preset, with an average of 55 FPS and a minimum of 47 FPS, is the most consistent option that maintains visual quality. It offers a significant improvement over High settings, which average 40 FPS, while still providing a more detailed image than Low settings.
If a higher resolution is desired, the 2560x1440 Medium preset is the optimal choice. It delivers an average of 47 FPS, which is smoother than the High preset's 33 FPS. The minimum FPS of 40 ensures that most scenes will remain fluid, though it may not be suitable for players who demand a locked 60 FPS experience. The Ultra preset should be avoided entirely, as it yields an unplayable 26 FPS at 1440p.
For 4K gaming, the only viable option is the Low preset, which averages 58 FPS. This sacrifices almost all visual effects, but it is the only way to achieve a playable frame rate at this resolution. The Medium preset at 4K averages 37 FPS, which is borderline, but the minimum of 31 FPS will likely cause noticeable stuttering in action sequences. In summary, the measured rows indicate that Medium settings at 1080p or 1440p provide the best balance of visual fidelity and performance, while 4K should only be attempted with Low settings due to the GPU's limitations.
Hardware Specifications
AMD Ryzen 9 9900X
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9900X + Intel Arc B580 in The Medium
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.0 |
| 3840x2160 | Medium | 37.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 74.0 |
| 2560x1440 | Medium | 47.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 88.0 |
| 1920x1080 | Medium | 55.0 |
| 1920x1080 | High | 40.0 |
| 1920x1080 | Ultra | 31.0 |
The Medium with Ryzen 9 9900X + Other GPUs
See how The Medium performs with the same CPU but different graphics cards.
The Medium with Arc B580 + Other CPUs
See how The Medium performs with the same GPU but different processors.
Other Games with Ryzen 9 9900X + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.