The Medium
This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 23 | 36 | 57 |
| 1440p QHD | 25 | 30 | 46 | 68 |
| 1080p Full HD | 29 | 37 | 51 | 86 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Medium with AMD Ryzen 7 5700X + AMD Radeon RX 6600, In-Depth Analysis
The AMD Ryzen 7 5700X paired with the AMD Radeon RX 6600 presents a specific profile in The Medium, a horror title known for its fixed-camera angles and dual-reality rendering. The measured data shows a system that is heavily constrained by the GPU at higher resolutions and quality presets, yet reveals surprising headroom at lower settings. This configuration ranks 1386th out of 1689 tested combos, placing it in the lower half of the database, though its behavior across the tested matrix offers clear guidance for optimal configuration.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep and consistent, indicating a GPU-bound scenario across all tested settings. At Low settings, the transition from 1920x1080 to 3840x2160 sees average FPS fall from 86.2 to 57.2, a reduction of 29.0 FPS (approximately 34%). This is a relatively modest drop compared to higher presets, suggesting that at Low settings, the RX 6600 has enough raw throughput to mitigate some of the pixel-count penalty, but the trend still points to the graphics card as the primary limiter.
The scaling becomes far more punishing at Medium and High presets. At Medium, 1080p yields 50.8 FPS, which drops to 46.0 FPS at 1440p and then plummets to 36.0 FPS at 4K. The gap between 1440p and 4K is 10.0 FPS, a 21.7% decline, while the 1080p-to-1440p step only costs 4.8 FPS. This nonlinear behavior suggests that the RX 6600's 8 GB VRAM and 224.0 GB/s memory bandwidth are being saturated as resolution increases, with the 4K workload exceeding what the GPU can efficiently process. High settings tell a similar story, dropping from 37.3 FPS at 1080p to 30.2 FPS at 1440p and then to 22.5 FPS at 4K—a total loss of 14.8 FPS from the starting point.
The Ultra preset is the most demanding, with 1080p already producing only 28.7 FPS. Moving to 1440p reduces this to 24.7 FPS, and 4K drops it to 19.6 FPS. The scaling here is more linear, with each resolution step costing roughly 4-5 FPS, which indicates that the GPU is operating at its limits regardless of pixel count. The data clearly shows that no resolution above 1080p is viable at Ultra, and even 1080p Ultra falls below the 30 FPS threshold. The limiting component is unambiguously the GPU; the Ryzen 7 5700X, with its 8 cores and 16 threads, does not appear to bottleneck at any tested configuration, as evidenced by the consistent frame rate drops that track directly with GPU workload.
FAQ
*Q: What is the highest average frame rate achievable with this CPU-GPU combo in The Medium?*
A: The highest recorded average FPS is 86.2, achieved at 1920x1080 with Low settings. This is the only configuration in the measured data that exceeds 80 FPS, and it represents the ceiling for this hardware pairing.
*Q: Can this system handle 4K resolution in The Medium?*
A: At 4K, the best result is 57.2 FPS on Low settings. Medium settings produce 36.0 FPS, High drops to 22.5 FPS, and Ultra falls to 19.6 FPS. Only the Low preset at 4K is playable, and it requires a significant visual compromise.
Q: How does the RX 6600 compare to its nearest rivals in synthetic benchmarks?
A: The RX 6600 has an average benchmark score of 25235, which places it within 0.5% of the NVIDIA GeForce RTX 3060 Ti (25120, deltaPct 0.5) and essentially tied with the AMD Radeon 890M (25246, deltaPct 0). It is 0.2% ahead of the AMD Radeon RX 580 2048SP and 0.2% behind the AMD Radeon RX 6700M.
Q: What is the difference in FPS between Low and Ultra settings at 1440p?
A: At 2560x1440, Low settings deliver 67.8 FPS, while Ultra settings deliver 24.7 FPS. This represents a 43.1 FPS difference, or a 63.6% reduction in performance, highlighting the massive cost of the Ultra preset.
Q: Does the CPU's benchmark performance suggest it will bottleneck the GPU?
A: No. The Ryzen 7 5700X has an average benchmark score of 26214, placing it in the 83rd percentile of all CPUs. Its scores are within 0.2% of the AMD Ryzen 5 7600X and 0.1% of the Intel Core i9-11900KF, indicating strong multi-threaded performance that is unlikely to limit the RX 6600 in this title.
Q: At which resolution and settings does the frame rate first drop below 30 FPS?
A: At 1920x1080 with Ultra settings, the average FPS is 28.7. This is the first measured configuration to fall below the 30 FPS threshold. At 1440p, both High (30.2 FPS, just above) and Ultra (24.7 FPS) are problematic, while at 4K, all presets except Low fall below 30 FPS.
GPU Role
The AMD Radeon RX 6600 features 8 GB of GDDR6 memory on a 128-bit bus, providing 224.0 GB/s of bandwidth. The GPU has a base clock of 1626 MHz, a game clock of 2044 MHz, and a boost clock of 2491 MHz. These specifications, combined with 1792 shading units and 28 ray accelerators, define its performance envelope. In The Medium, the VRAM capacity is a critical factor; the game's dual-reality rendering, which often displays two perspectives simultaneously, likely consumes significant memory. The data suggests that at 4K Ultra, the GPU is not only computationally taxed but may also be hitting memory capacity limits, as the FPS drops to 19.6.
The GPU's synthetic benchmark scores provide context for its gaming behavior. It scores 15096 in Passmark G3D and 6554 in Passmark GPU Compute, with a percentile rank of 69 against all GPUs. The 3DMark Steel Nomad DX12 score of 1492 indicates moderate DirectX 12 performance. The GPU's nearest rival, the NVIDIA GeForce RTX 3060 Ti, has an average score of 25120, which is 0.5% lower than the RX 6600's 25235. This near-parity in synthetic tests makes the RX 6600's pronounced FPS drops in The Medium at higher presets particularly notable—it suggests that the game's specific rendering techniques are more taxing on this architecture than generic benchmarks imply.
The clock speeds are relatively high, with the boost clock of 2491 MHz being a significant factor in the GPU's ability to maintain 86.2 FPS at 1080p Low. However, as resolution increases, the raw compute power (8.928 TFLOPS FP32) becomes insufficient to maintain high frame rates at demanding presets. The texture rate of 279.0 GTexel/s and pixel rate of 159.4 GPixel/s are the theoretical limits, but the measured data shows real-world performance falls well short of these figures in The Medium at high settings. The GPU's role is clearly the dominant constraint; the CPU's 3DMark 16-thread score of 6858 and Cinebench R23 multi-core score of 22620 demonstrate ample processing headroom that is not utilized in this GPU-limited scenario.
Measured FPS Breakdown
At 1920x1080, the RX 6600 delivers a wide spread of results. Low settings produce 86.2 FPS, which is smooth and well above typical display refresh rates. Medium settings drop to 50.8 FPS, still playable but with a noticeable reduction. High settings yield 37.3 FPS, which is borderline for a horror game where smooth camera movement matters. Ultra settings fall to 28.7 FPS, which is below the 30 FPS threshold and may introduce perceptible stutter. The difference between Low and Ultra at this resolution is 57.5 FPS, a 66.7% reduction, showing the heavy cost of the highest quality preset.
At 2560x1440, the performance gap narrows in absolute terms but remains proportionally similar. Low settings deliver 67.8 FPS, a 21.3% drop from 1080p Low. Medium settings produce 46.0 FPS, High drops to 30.2 FPS, and Ultra falls to 24.7 FPS. The transition from High to Ultra at this resolution only costs 5.5 FPS, whereas the jump from Medium to High costs 15.8 FPS. This suggests that Ultra adds visual effects that are expensive but not proportionally more so than the step from Medium to High. The 30.2 FPS at High is right at the edge of playability, making 1440p a challenging resolution for this GPU.
At 3840x2160, the results are uniformly low. Low settings produce 57.2 FPS, which is surprising given the 4K resolution, but this is the only playable preset. Medium drops to 36.0 FPS, High falls to 22.5 FPS, and Ultra bottoms out at 19.6 FPS. The scaling from 1440p to 4K at Medium settings is a 10.0 FPS drop, while at Low settings it is also a 10.6 FPS drop. This consistency indicates that the GPU's memory bandwidth is a hard limit at 4K, regardless of quality settings. The data shows that 4K is only viable at Low settings, and even then, the 57.2 FPS average is achieved with significant visual compromises.
Settings Recommendations
The measured data indicates that the optimal experience for this hardware depends heavily on the target resolution. At 1080p, Medium settings offer the best balance, delivering 50.8 FPS while maintaining a reasonable visual quality. High settings at 37.3 FPS are playable but may feel less smooth, and Ultra at 28.7 FPS is not recommended due to sub-30 FPS performance. Low settings at 86.2 FPS are ideal for competitive play or high-refresh-rate displays, but the visual downgrade is substantial in a game that relies on atmosphere and lighting.
For 1440p users, Low settings at 67.8 FPS are the clear choice if smoothness is a priority. Medium at 46.0 FPS is also viable, offering a better visual experience at the cost of 21.8 FPS. High at 30.2 FPS is borderline; it technically exceeds 30 FPS but leaves no headroom for demanding scenes. Ultra at 24.7 FPS should be avoided. The data suggests that 1440p Medium is the sweet spot, providing playable performance with enhanced detail over Low.
At 4K, the only sensible choice is Low settings, which yield 57.2 FPS. Medium at 36.0 FPS is playable for some, but the drop to 36.0 FPS from 57.2 FPS is steep. High and Ultra are not viable at this resolution, with 22.5 FPS and 19.6 FPS respectively. For users who prioritize visual fidelity over frame rate, 1080p High (37.3 FPS) or 1440p Medium (46.0 FPS) are preferable to 4K Medium (36.0 FPS) because they offer similar performance with likely better image quality due to higher pixel density relative to the settings. The benchmark results indicate that this system is best suited for 1080p gaming, with 1440p Medium as a secondary option and 4K reserved for those willing to accept Low settings.
Hardware Specifications
AMD Ryzen 7 5700X
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X + AMD Radeon RX 6600 in The Medium
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 57.2 |
| 3840x2160 | Medium | 36.0 |
| 3840x2160 | High | 22.5 |
| 3840x2160 | Ultra | 19.6 |
| 2560x1440 | Low | 67.8 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 30.2 |
| 2560x1440 | Ultra | 24.7 |
| 1920x1080 | Low | 86.2 |
| 1920x1080 | Medium | 50.8 |
| 1920x1080 | High | 37.3 |
| 1920x1080 | Ultra | 28.7 |
The Medium with Ryzen 7 5700X + Other GPUs
See how The Medium performs with the same CPU but different graphics cards.
The Medium with RX 6600 + Other CPUs
See how The Medium performs with the same GPU but different processors.
Other Games with Ryzen 7 5700X + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.