The Medium
This combination may struggle with this title, averaging 23 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 14 | 20 | 30 |
| 1440p QHD | 11 | 15 | 25 | 38 |
| 1080p Full HD | 15 | 23 | 25 | 44 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Medium with AMD Ryzen 7 5700 + NVIDIA GeForce GTX 1650, In-Depth Analysis
FAQ
Q: What is the overall benchmark standing of the AMD Ryzen 7 5700 + NVIDIA GeForce GTX 1650 combination in The Medium?
A: This combo ranks 1608 out of 1689 tested combinations in the database, placing it in the bottom 5% of all systems tested for this title. The data indicates a severe performance bottleneck that makes the experience largely unplayable at most settings.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The AMD Ryzen 7 5700 scores an average benchmark of 27220, which is 0.7% ahead of the Intel Core i9-9900K (27043) and 0.8% ahead of the Intel Core i7-12700H (27006). It also leads the Intel Core i7-1370P by 0.8% and the AMD Ryzen AI 5 340 by 1.2%. The CPU sits at the 84th percentile among all CPUs.
Q: What is the GPU's performance percentile and how does it compare to its nearest rivals?
A: The NVIDIA GeForce GTX 1650 has an average benchmark score of 8713 and sits at the 43rd percentile among all GPUs. It is effectively tied with the NVIDIA GeForce RTX 3050 A Mobile (8746, -0.4% delta), AMD Radeon 550X (8749, -0.4% delta), and AMD Radeon Pro WX 5100 (8761, -0.5% delta). It edges out the NVIDIA Quadro P2200 by 0.5%.
Q: What is the best playable configuration for this combo in The Medium?
A: The only configuration that achieves an average frame rate above 40 FPS is 1920x1080 with Low settings, which delivers 43.6 FPS. The next best option is 2560x1440 at Low settings, which drops to 38.3 FPS. All other tested settings and resolutions fall below 31 FPS.
Q: How does the frame rate scale from 1080p Low to 4K Low?
A: At Low settings, the average frame rate drops from 43.6 FPS at 1920x1080 to 38.3 FPS at 2560x1440, then to 30.2 FPS at 3840x2160. This represents a 30.7% decrease from 1080p to 4K, indicating the GPU is the primary limiting factor even at the lowest settings.
Q: What is the GPU's memory configuration and how does it relate to the game's performance?
A: The GPU features 4 GB of GDDR5 memory on a 128-bit bus with a bandwidth of 128.1 GB/s. The memory clock runs at 2001 MHz (8 Gbps effective). Given the severity of the frame rate drops at higher resolutions, the 4 GB capacity is likely a limiting factor for a game like The Medium, which was released in 2021.
How This Combo Ranks
The data places this combination at rank 1608 out of 1689 tested combos in The Medium. This is a bottom-tier result, and the percentile positioning tells a clear story: the system is at the 5th percentile of all tested configurations, meaning 95% of tested systems deliver better performance. The ranking is heavily influenced by the GPU, which sits at the 43rd percentile among all GPUs but is pushed far down in this specific title due to the game's demanding nature.
The CPU's strong synthetic showing — 84th percentile overall — does not translate into gaming performance here. The Ryzen 7 5700's 8-core, 16-thread configuration with a boost clock of 4.60 GHz and 16 MB of L3 cache is more than adequate for most titles. Yet in The Medium, the GTX 1650's 4 GB VRAM and 128.1 GB/s bandwidth create a hard ceiling. The measured FPS data confirms this: even at 1080p Low, the system only manages 43.6 FPS, which is below the 60 FPS threshold many consider playable.
Compared to the nearest rival combos in the database, this system's ranking is not rescued by the CPU's competitive position. The deltaPct values for the CPU's nearest rivals (0.7% to 1.2%) are negligible in real-world terms. The bottleneck is entirely on the graphics side, as evidenced by the fact that lowering resolution from 1440p to 1080p at Low settings improves FPS by only 13.8% (from 38.3 to 43.6). A CPU-bound system would show much larger gains from such a resolution drop.
GPU Role
The NVIDIA GeForce GTX 1650 is built on the TU117 chip using a 12 nm process from TSMC, with 4,700 million transistors on a 200 mm² die. It operates with a base clock of 1485 MHz and a boost clock of 1665 MHz. The memory subsystem consists of 4 GB of GDDR5 running at 2001 MHz (8 Gbps effective) across a 128-bit bus, yielding 128.1 GB/s of bandwidth.
The GPU's compute capabilities include 896 shading units, 56 TMUs, and 32 ROPs. It delivers a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s. The FP32 performance is 2.984 TFLOPS, with FP16 at 5.967 TFLOPS (2:1 ratio). The card draws up to 75 W and requires no external power connectors, with a suggested PSU of 250 W.
In The Medium, the 4 GB VRAM capacity is a critical constraint. The game's measured FPS at 4K Ultra is 12.5 FPS, while 4K High yields 14.3 FPS. The difference between Low and Ultra at 1080p is stark: 43.6 FPS versus 14.9 FPS. This 65.8% performance drop when moving from Low to Ultra at the same resolution indicates that the GPU's memory bandwidth and capacity are overwhelmed by higher-quality textures and effects.
The GTX 1650's 43rd percentile ranking among all GPUs is reflected in its nearest rivals, which include the RTX 3050 A Mobile (0.4% faster) and the Quadro P2200 (0.5% slower). These are all mid-to-low-tier cards, and none of them are suited for demanding modern titles at high settings.
Measured FPS Breakdown
The data shows a consistent pattern across all resolutions: Low settings are the only playable option, and even then, only at 1080p does the system exceed 40 FPS.
At 1920x1080, the average FPS is 43.6 at Low, 25.2 at Medium, 23.0 at High, and 14.9 at Ultra. The drop from Low to Medium is a severe 42.2% reduction, while moving from Medium to High costs another 8.7%. The jump from High to Ultra is a further 35.2% decline. This suggests that the Medium preset introduces significant memory or shading overhead that the GTX 1650 cannot handle.
At 2560x1440, the numbers are 38.3 FPS at Low, 25.3 FPS at Medium, 14.9 FPS at High, and 11.3 FPS at Ultra. The 1440p Low result is only 5.3 FPS lower than the 1080p Low result, indicating that the GPU is already near its limit even at the lowest settings. The Ultra preset at 1440p falls below 12 FPS, making it essentially unplayable.
At 3840x2160, the results are 30.2 FPS at Low, 20.2 FPS at Medium, 14.3 FPS at High, and 12.5 FPS at Ultra. The 4K Low result is the only configuration above 30 FPS at this resolution, but it is still below the 60 FPS target. The gap between 4K Low and 4K Ultra is 17.7 FPS, a 58.6% reduction.
Resolution Scaling
The scaling behavior from 1080p to 4K reveals a GPU-bound system. At Low settings, the FPS progression is 43.6 (1080p) → 38.3 (1440p) → 30.2 (4K). The drop from 1080p to 1440p is 12.2%, while the drop from 1440p to 4K is 21.1%. The total drop from 1080p to 4K is 30.7%.
This pattern is consistent with a GPU that is limited by memory bandwidth and fill rate. The 128.1 GB/s bandwidth is insufficient for 4K workloads, and the 4 GB VRAM capacity forces the engine to swap textures, causing the frame rate to collapse further at higher resolutions. The fact that the 1080p to 1440p drop is smaller than the 1440p to 4K drop suggests that the card is not completely saturated at 1080p Low, but becomes fully bound at 1440p and beyond.
At Medium settings, the scaling is similar but slightly steeper: 25.2 (1080p) → 25.3 (1440p) → 20.2 (4K). The 1080p to 1440p result is essentially flat (0.4% difference), which is unusual and indicates that the GPU is already at its maximum throughput at 1080p Medium. The 1440p to 4K drop is 20.2%, reflecting the added pixel load.
At High settings, the numbers are 23.0 (1080p) → 14.9 (1440p) → 14.3 (4K). The drop from 1080p to 1440p is 35.2%, while the drop from 1440p to 4K is just 4.0%. This near-flat scaling from 1440p to 4K suggests that the game is hitting a hard VRAM or compute limit that is not related to resolution at this preset.
At Ultra settings, the progression is 14.9 (1080p) → 11.3 (1440p) → 12.5 (4K). The unusual increase from 1440p to 4K (10.6% higher) is likely due to measurement variance or a driver-level optimization, but the overall trend is clear: the system cannot deliver playable frame rates at Ultra under any resolution.
The data indicates that the CPU, despite its strong synthetic scores, is not the limiting factor in this game. The Ryzen 7 5700's 8-core, 16-thread configuration and 4.60 GHz boost clock are sufficient to feed the GTX 1650, which is the definitive bottleneck. The resolution scaling behavior confirms this: a CPU-bound system would show larger FPS gains when lowering resolution, but here the improvements are modest, and the GPU's memory and bandwidth constraints dominate the performance profile.
Hardware Specifications
AMD Ryzen 7 5700
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce GTX 1650 in The Medium
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 30.2 |
| 3840x2160 | Medium | 20.2 |
| 3840x2160 | High | 14.3 |
| 3840x2160 | Ultra | 12.5 |
| 2560x1440 | Low | 38.3 |
| 2560x1440 | Medium | 25.3 |
| 2560x1440 | High | 14.9 |
| 2560x1440 | Ultra | 11.3 |
| 1920x1080 | Low | 43.6 |
| 1920x1080 | Medium | 25.2 |
| 1920x1080 | High | 23.0 |
| 1920x1080 | Ultra | 14.9 |
The Medium with Ryzen 7 5700 + Other GPUs
See how The Medium performs with the same CPU but different graphics cards.
The Medium with GTX 1650 + Other CPUs
See how The Medium performs with the same GPU but different processors.
Other Games with Ryzen 7 5700 + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.