The Medium
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 29 | 40 | 64 |
| 1440p QHD | 29 | 36 | 51 | 81 |
| 1080p Full HD | 34 | 43 | 60 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Medium with AMD Ryzen 5 7600 + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Medium, a fixed-camera horror title from 2021, presents a unique stress test for the AMD Ryzen 5 7600 and NVIDIA GeForce RTX 5050 combination. The benchmark data reveals a system that is heavily constrained by its graphics processor at higher resolutions, yet shows surprising capability at lower settings. This analysis examines the measured frames per second, the combo's standing among tested configurations, and the specific roles the CPU and GPU play in shaping the experience.
Resolution Scaling
The measured FPS data shows a dramatic and consistent decline as resolution increases from 1920x1080 to 3840x2160, a pattern that clearly identifies the GPU as the primary bottleneck. At High settings, the average frame rate drops from 43 FPS at 1080p to 36 FPS at 1440p, a reduction of 7 FPS, and then falls further to 29 FPS at 4K. This scaling behavior is typical of a graphics-bound workload where the number of pixels being rendered directly impacts the GPU's throughput.
The gap becomes even more pronounced when examining the Low preset, where the RTX 5050's raw compute power is less constrained by graphical effects. The system achieves a playable 96 FPS at 1080p Low, which drops to 81 FPS at 1440p and then to 64 FPS at 4K. This 32 FPS difference between 1080p and 4K at Low settings indicates that while the GPU is still the limiting factor, the reduced shading and texture work allows the card to maintain a more linear scaling curve. The data suggests that the game's fixed camera angles and pre-rendered backgrounds (common in the horror genre) create a workload where resolution is the dominant variable.
The Medium's engine appears to be particularly sensitive to the RTX 5050's 8 GB memory capacity at higher resolutions. At 3840x2160, the gap between Low and Medium is 24 FPS (64 vs 40), while the gap between Medium and High is only 11 FPS (40 vs 29). This non-linear progression hints at a memory bandwidth or capacity threshold being crossed, as the GPU struggles to manage the increased texture data at higher presets. The 128-bit memory bus and 320.0 GB/s bandwidth become more consequential at 4K, where the demand for texture streaming exceeds what the card can efficiently provide.
How This Combo Ranks
The Ryzen 5 7600 and RTX 5050 combination ranks 1765 out of 2911 tested combos for The Medium, placing it in the lower half of all configurations. This percentile position, roughly the 39th percentile, underscores that while this is a modern, current-generation pairing, it is not optimized for this specific title's demanding visual effects. The combo's ranking suggests that many older or mid-range configurations outperform it in this game, which is notable given the hardware's recent release dates.
The GPU's individual percentile of 66 (vs all GPUs) indicates that the RTX 5050 is a mid-pack performer overall, but its performance in The Medium is dragged down by the game's specific requirements. The CPU, with a percentile of 78 (vs all CPUs), is comparatively stronger in the broader benchmark landscape, yet this strength does not translate into a higher combo ranking. This discrepancy points to the game being almost entirely GPU-limited, rendering the CPU's relative power irrelevant for the final frame rate output.
When examining the nearest rival scores, the RTX 5050's average benchmark score of 21035 is remarkably close to several older cards: the AMD Radeon RX Vega M GL (21153, -0.6% delta), the AMD Radeon HD 8970M (21237, -1% delta), and the NVIDIA RTX A4000 Mobile (21379, -1.6% delta). This clustering suggests that in synthetic tests, the 5050 performs nearly identically to these predecessors, which likely explains its mid-pack game ranking. The AMD Radeon RX 5600 XT, with a score of 20713 and a +1.6% delta, is the only rival that the 5050 clearly outperforms in the aggregate.
GPU Role
The RTX 5050's specifications paint a picture of a deliberately modest GPU: 2560 shading units, 80 TMUs, and only 32 ROPs. This ROP count is particularly low for a modern graphics card and likely contributes to the performance cliff observed at higher resolutions. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are the hardware limits that the game's rendering engine must work within, and the data shows these are insufficient for smooth 4K gameplay.
The memory subsystem is a critical factor. With 8 GB of GDDR6 on a 128-bit bus, the card offers 320.0 GB/s of bandwidth. In The Medium, this proves adequate for 1080p and 1440p at most settings, but at 4K Ultra, the average frame rate collapses to 23 FPS. The game's high-resolution textures, combined with the fixed-camera scenes that often render large portions of the environment simultaneously, appear to exceed the card's memory capacity, causing significant stutters (evidenced by the 34 FPS minimum at 4K Medium vs 46 FPS maximum).
Clock speeds of 2317 MHz base and 2572 MHz boost are respectable, and the 13.17 TFLOPS of FP32 compute is sufficient for modern games at lower resolutions. However, the data indicates that this compute power is not the limiting factor. Instead, the bandwidth and ROP throughput become the bottlenecks as resolution increases. The card's 20 RT cores are present but likely underutilized in a game like The Medium, which does not heavily rely on ray tracing effects.
Measured FPS Breakdown
At 1920x1080, the RTX 5050 delivers a wide range of performance depending on settings. Low preset achieves an average of 96 FPS, making for a very smooth experience. Medium drops to 60 FPS average, with a minimum of 51 and maximum of 69 FPS, indicating some frame pacing variability. High settings reduce the average to 43 FPS, and Ultra falls to 34 FPS. This scaling shows that 1080p is the sweet spot for this GPU, allowing the user to choose between high refresh rate on Low or a playable but not ideal experience on Medium.
Moving to 2560x1440, the performance penalty is immediately apparent. Low settings still provide a decent 81 FPS average, but Medium drops to 51 FPS (43-58 FPS range), which is borderline for smooth gameplay. High settings yield 36 FPS, and Ultra falls to 29 FPS, both below the threshold for comfortable play. The data suggests that 1440p users should stick to Low or Medium presets to maintain acceptable frame rates.
At 3840x2160, only the Low preset (64 FPS) offers a playable experience. Medium averages 40 FPS with a 34-46 FPS variance, which would be noticeable as stuttering. High settings drop to 29 FPS, and Ultra becomes nearly unplayable at 23 FPS. The 4K results clearly indicate that this combo is not designed for high-resolution gaming in The Medium, and users should expect to make significant compromises or avoid 4K altogether.
Settings Recommendations
Based on the measured data, the optimal experience for most users would be the Medium preset at 1920x1080, which provides a 60 FPS average with only minor dips to 51 FPS. This strikes a balance between visual quality and smoothness, as the game's horror atmosphere benefits from medium-level texture and shadow details without the frame rate penalty of High or Ultra.
For users with 1440p monitors, the Low preset at 81 FPS is the only setting that consistently exceeds 60 FPS. However, for those who prioritize visual fidelity over frame rate, Medium at 51 FPS is still playable, though the 43 FPS minimum suggests potential slowdowns in intense scenes. The data does not recommend High or Ultra at 1440p, as both fall below 40 FPS.
At 4K, the Low preset (64 FPS) is the only viable option, but even this has limitations. Users considering 4K should be aware that the Medium preset's 40 FPS average is on the edge of playability, and the 34 FPS minimum indicates significant frame drops. The Ultra preset at 23 FPS is effectively a slideshow and should be avoided. The RTX 5050's 8 GB memory capacity is the likely culprit for these poor high-resolution results.
FAQ
Q: Can this combo run The Medium at 4K with playable frame rates?
A: Only at Low settings, which achieves 64 FPS average. Medium drops to 40 FPS, High to 29 FPS, and Ultra to 23 FPS, all of which are below the 60 FPS threshold for smooth play.
Q: What is the best resolution for this hardware in The Medium?
A: 1920x1080 provides the most consistent experience, with Medium settings achieving 60 FPS average and Low reaching 96 FPS. Higher resolutions require significant compromises in visual quality.
Q: How does the RTX 5050 compare to its closest rivals in synthetic benchmarks?
A: The GPU's average score of 21035 is within 2% of several older cards, including the AMD Radeon RX Vega M GL (21153, -0.6% delta) and AMD Radeon HD 8970M (21237, -1% delta), indicating similar raw compute power.
Q: Is the CPU or GPU the limiting factor in this game?
A: The data strongly suggests the GPU is the bottleneck. The CPU's high percentile (78) and strong multi-core scores do not translate to better frame rates, which decline consistently with resolution increases.
Q: What frame rate can be expected at 1440p with High settings?
A: The average is 36 FPS, which is below the 60 FPS target. Users would need to drop to Medium (51 FPS) or Low (81 FPS) for better performance.
Q: Does the 8 GB VRAM cause issues in this game?
A: The non-linear performance drop between 4K Medium (40 FPS) and High (29 FPS) suggests memory capacity or bandwidth limits are being hit at higher resolutions, causing more severe frame rate penalties than expected.
CPU Role
The AMD Ryzen 5 7600's specifications are those of a strong mid-range processor: 6 cores, 12 threads, with a base clock of 3.80 GHz and boost clock of 5.10 GHz. The Zen 4 architecture on the 5 nm process provides excellent single-thread performance, as evidenced by its Cinebench R23 single-core score of 1852 and Geekbench single-core score of 2521. These are strong numbers that should handle the game's logic and AI computations without issue.
The CPU's multi-threaded capabilities, including a Cinebench R23 multicore score of 12735 and a 3DMark max threads score of 6503, are more than adequate for a game like The Medium, which likely does not utilize more than a few cores. The 32 MB of shared L3 cache and 83.2 GB/s memory bandwidth provide ample data throughput for the CPU's tasks. The benchmark data shows that the CPU's performance is not a limiting factor in this game.
The fact that the combo ranks 1765 of 2911, despite the CPU being in the 78th percentile, reinforces that the CPU is essentially idle relative to the GPU's workload. The CPU's nearest rivals, such as the AMD Ryzen 9 6900HX (0.2% delta) and Intel Core i9-11900KF (0.4% delta), have nearly identical average scores, further indicating that any of these processors would produce similar results. The Ryzen 5 7600's performance is sufficient to avoid bottlenecking the RTX 5050, but it is not the component that determines the gaming experience in The Medium.
Hardware Specifications
AMD Ryzen 5 7600
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce RTX 5050 in The Medium
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 64.0 |
| 3840x2160 | Medium | 40.0 |
| 3840x2160 | High | 29.0 |
| 3840x2160 | Ultra | 23.0 |
| 2560x1440 | Low | 81.0 |
| 2560x1440 | Medium | 51.0 |
| 2560x1440 | High | 36.0 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 96.0 |
| 1920x1080 | Medium | 60.0 |
| 1920x1080 | High | 43.0 |
| 1920x1080 | Ultra | 34.0 |
The Medium with Ryzen 5 7600 + Other GPUs
See how The Medium performs with the same CPU but different graphics cards.
The Medium with RTX 5050 + Other CPUs
See how The Medium performs with the same GPU but different processors.
Other Games with Ryzen 5 7600 + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.