The Medium

The Medium

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 27 38 60
1440p QHD 27 34 48 77
1080p Full HD 32 41 57 91

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 38
3840x2160 High 27
3840x2160 Ultra 21
2560x1440 Low 77
2560x1440 Medium 48
2560x1440 High 34
2560x1440 Ultra 27
1920x1080 Low 91
1920x1080 Medium 57
1920x1080 High 41
1920x1080 Ultra 32

The Medium with AMD Ryzen 5 7400F + AMD Radeon RX 6600 XT, In-Depth Analysis

The Medium presents a unique challenge to hardware, blending fixed-camera angles with a dual-reality rendering technique that effectively doubles the scene complexity. This analysis examines the AMD Ryzen 5 7400F and AMD Radeon RX 6600 XT combination, using measured data to understand where its strengths and limitations lie. The benchmark results reveal a system that is heavily skewed toward resolution and settings, with performance characteristics that clearly define its target usage.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 7400F is a 6-core, 12-thread processor built on the Zen 4 architecture, using a 5 nm process from TSMC. Its base clock is 3.70 GHz, with a boost clock of 4.70 GHz, and it operates within a 65 W TDP. This is a modern desktop part designed for the AM5 socket, and its benchmark scores suggest a strong single-threaded presence. In Cinebench R23, it scores 3072 points in the single-core test and 21765 points in the multi-core test. This places the CPU in the 83rd percentile against all CPUs, indicating it is a high-performing part.

In the context of The Medium, the CPU's role is less about raw multi-threaded throughput and more about maintaining consistent frame pacing. The game's dual-world rendering can be demanding, but the data suggests this particular CPU is not the primary bottleneck in most scenarios. When looking at the measured FPS, the gap between the Low and Ultra settings at 1080p is substantial—from 91 FPS down to 32 FPS. This scaling is far more indicative of a GPU limitation than a CPU one, as the processor would need to handle a similar number of draw calls regardless of texture quality. The Ryzen 5 7400F's high single-core score of 309 in Cinebench R15 suggests it has the headroom to feed the GPU effectively in less demanding scenes, but the GPU's rendering capacity is what ultimately caps performance.

The CPU's memory bandwidth of 83.2 GB/s and support for DDR5 are relevant to The Medium's asset streaming. While the game’s fixed camera angles reduce some CPU overhead, the rapid loading of high-resolution textures for the dual realities can stress memory subsystems. The 32 MB of shared L3 cache is ample for this workload. The data implies that the 7400F is a capable partner, but it is the GPU that dictates playable settings. The processor's performance is consistent with its nearest rivals—the Intel Core i5-14600T and AMD Ryzen 7 PRO 6850H—with a deltaPct of 0.1% and -0.2% respectively, meaning there is no meaningful CPU performance difference that would alter game results.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combined performance of the Ryzen 5 7400F and RX 6600 XT in The Medium earns a rank of 2074 out of 2911 tested combinations. This places the system in the lower-middle portion of the benchmark database. This is a significant finding, as it suggests that despite the individual components being respectable—the CPU is in the 83rd percentile and the GPU is in the 70th percentile—their combined performance is less impressive for this specific game.

This rank is a direct reflection of the RX 6600 XT's performance ceiling. The GPU's benchmarks, such as a Passmark G3D score of 16461, place it in the 70th percentile, which is decent but not outstanding. The data shows that the combination is ranked much lower than its individual parts might suggest, indicating that The Medium is a demanding title that requires more GPU power than this system can provide for high-fidelity experiences. The fact that the GPU's nearest rival is the NVIDIA GeForce RTX 2080 SUPER (with a deltaPct of 1.1%) is interesting, but it does not change the fact that the overall combo rank is dragged down by the GPU's inability to sustain high frame rates at higher settings.

The rank of 2074 out of 2911 means that roughly 71% of tested systems perform better in this game. This is not a verdict on the CPU, which has ample headroom, but rather a clear statement that the RX 6600 XT is the limiting factor. For a game like The Medium, which renders scenes twice, the GPU's 8 GB of VRAM and its shading capabilities are the primary constraints. The combo's rank suggests that users with this setup will need to make significant compromises in settings to achieve a smooth experience, a conclusion that is directly supported by the measured FPS data.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best 1080p setting for a smooth experience?

A: The data shows that the Low preset at 1920x1080 achieves an average of 91 FPS, while the Medium preset drops to 57 FPS. For a 60 FPS target, Low is the safest choice, but Medium, with a minimum of 49 FPS, may be acceptable for some.

Q: Can this system handle 4K gaming in The Medium?

A: No, not at high fidelity. At 3840x2160 with Low settings, the average FPS is 60, but this is the absolute maximum. High settings drop to 27 FPS, and Ultra falls to 21 FPS. The GPU's 8 GB VRAM and compute power are insufficient for a playable 4K experience beyond the lowest settings.

Q: Is the Ryzen 5 7400F holding back the RX 6600 XT?

A: The benchmark data suggests it is not. The CPU's single-core performance is strong (3072 in Cinebench R23), and the FPS scaling from Low to Ultra is consistent with a GPU bottleneck. The combo's low rank is more attributable to the GPU's performance ceiling than the CPU's capabilities.

Q: How does the RX 6600 XT compare to its nearest rivals?

A: The GPU's average benchmark score is 24442, placing it 0.7% ahead of the NVIDIA GeForce GTX 1630 and 1.1% ahead of the NVIDIA GeForce RTX 2080 SUPER. This shows it is a mid-range performer, but this closeness does not translate to high frame rates in The Medium.

Q: What is the difference in performance between Medium and Ultra at 1440p?

A: At 2560x1440, the Medium preset averages 48 FPS (with a minimum of 41 FPS), while the Ultra preset averages only 27 FPS. This is a 44% drop in performance, which is a significant cost for the visual improvements.

Q: Is the 8 GB of VRAM on the GPU a limiting factor?

A: Yes, likely. The game's dual-reality rendering requires loading two sets of assets. The substantial FPS drops at higher settings and resolutions—from 91 FPS at 1080p Low to 27 FPS at 4K High—are consistent with the GPU running out of memory or bandwidth, forcing lower performance.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured data provides a clear picture of the system's capabilities across three resolutions and four presets. At 1920x1080, the system starts at a strong 91 FPS on Low, which is the only preset that provides a high-refresh-rate experience. The Medium preset drops to an average of 57 FPS with a minimum of 49 FPS, which is still playable. High settings reduce the average to 41 FPS, and Ultra bottoms out at 32 FPS. This shows a linear and steep degradation as visual fidelity increases, highlighting the GPU's struggle with the game's effects.

Moving to 2560x1440, the performance drops across the board. Low settings average 77 FPS, which is still smooth. Medium averages 48 FPS (min 41, max 55), providing a borderline experience. High settings fall to 34 FPS, and Ultra averages 27 FPS, making these presets unsuitable for smooth gameplay. The scaling from 1080p to 1440p at Low settings is a 14 FPS drop (91 to 77 FPS), which is a relatively small penalty, but the drop at Ultra is only 5 FPS (32 to 27 FPS), suggesting the GPU is already saturated and the resolution increase has less impact at the highest settings.

At 3840x2160, the data reveals the system is out of its depth. The Low preset achieves exactly 60 FPS, which is the only playable option. Medium drops to 38 FPS (min 32, max 43), and High and Ultra are effectively unplayable at 27 and 21 FPS respectively. The 4K resolution exposes the GPU's VRAM and bandwidth limitations. The frame rates at 4K Low are identical to the 1080p Low's minimum FPS, suggesting a hard performance cap. The data shows that this system is designed for 1080p and can handle 1440p with reduced settings, but 4K should be avoided except for the lowest preset.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6600 XT is built on the RDNA 2.0 architecture, using a 7 nm process. It features a boost clock of 2589 MHz and a game clock of 2359 MHz, with 8 GB of GDDR6 memory on a 128-bit bus, providing 256.0 GB/s of bandwidth. Its 2048 shading units and 32 ray accelerators are typical for a mid-range card. However, the data shows that this configuration is a significant bottleneck in The Medium.

The GPU's performance in the game is defined by its 8 GB VRAM. The game's unique feature—rendering two worlds simultaneously—doubles the memory footprint for textures and geometry. At 1080p Low, the card can manage 91 FPS, but as settings increase, the VRAM and compute load become too much. The FPS drops from 91 to 41 when going from Low to High at 1080p, a 55% reduction, which is a huge penalty for a single settings tier. This suggests the GPU is not just limited by raw compute power but also by its memory subsystem. The 256.0 GB/s bandwidth is insufficient to feed the dual-rendering pipeline at higher resolutions.

The GPU's benchmark scores reflect its mid-range status. Its Passmark G3D score of 16461 places it in the 70th percentile, and it is only 0.7% ahead of the NVIDIA GeForce GTX 1630. This indicates that the RX 6600 XT is not a high-end part, and The Medium's demands are too high for it to excel. The 4K results are particularly telling: the card achieves 60 FPS at Low but drops to 21 FPS at Ultra. This is not a gradual decline but a cliff, which often indicates a memory capacity or bandwidth wall. The GPU's role in this combo is to provide a 1080p experience with settings turned down, and the data shows that pushing it further yields rapidly diminishing returns.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the best experience for this combo is a compromise between visual quality and playability. At 1920x1080, the Medium preset offers an average of 57 FPS with a minimum of 49 FPS. This is the sweet spot, as it provides a stable frame rate that is close to 60 FPS while offering better visuals than Low. The Low preset at 91 FPS is smoother but sacrifices too much visual detail. The High preset at 41 FPS is too inconsistent for a smooth experience, and Ultra at 32 FPS is not recommended.

For users with a 1440p monitor, the recommendation is to stick with the Low preset, which averages 77 FPS. The Medium preset, at 48 FPS with a minimum of 41 FPS, is playable but may feel stuttery in action sequences. The High and Ultra presets are not viable for a consistent experience. The data shows that the system's performance at 1440p is roughly equivalent to its performance at 1080p with one settings tier higher, meaning the resolution increase costs about one tier of visual quality.

At 4K, the only acceptable preset is Low, which achieves exactly 60 FPS. This is a very specific result, but it shows the system is at its absolute limit. The Medium preset at 38 FPS is not recommended. The recommendation is to play at 1080p with Medium settings for the best balance, as this provides a playable frame rate with a minimum above 45 FPS. If a smoother frame rate is paramount, dropping to Low at 1080p yields a 91 FPS average, but the visual downgrade is significant. The data does not support using any preset above Medium at 1080p or above Low at higher resolutions.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling across resolutions reveals a clear pattern about the system's bottleneck. From 1920x1080 to 2560x1440, the average FPS drops by 15% at Low settings (91 to 77 FPS) and by 16% at Medium settings (57 to 48 FPS). This is a relatively modest drop, suggesting the GPU can handle the increased pixel count to a degree. However, at High settings, the drop is 17% (41 to 34 FPS), and at Ultra, it is 16% (32 to 27 FPS). This consistency indicates that at 1440p, the GPU is still the main constraint, but the CPU is able to keep up with the increased load.

The scaling from 1440p to 4K is much more severe. At Low settings, the FPS drops by 22% (77 to 60 FPS). At Medium, it drops by 21% (48 to 38 FPS). At High, it drops by 21% (34 to 27 FPS). At Ultra, it drops by 22% (27 to 21 FPS). These percentages are nearly uniform across all settings, which is a key indicator. If the CPU were the bottleneck, the FPS would not drop so consistently with resolution increases, as the CPU load would remain similar. The fact that the FPS scales down almost linearly with the pixel count (from 1440p to 4K, there are 2.25 times as many pixels) strongly suggests the GPU is the limiting component.

The data implies that the RX 6600 XT is completely saturated at 4K, and its performance is bound by its pixel fill rate and memory bandwidth. The 256.0 GB/s of bandwidth is simply not enough to feed the GPU at 4K, especially in a game that renders the scene twice. The CPU, meanwhile, has headroom to spare. Its benchmark scores are high, and the FPS scaling does not show any signs of CPU-induced stuttering or frame rate caps. The conclusion is that the limiting component is unequivocally the GPU. Upgrading the CPU would not yield any meaningful FPS gains in this game; only a more powerful GPU would improve the 4K results. The system is best suited for 1080p gaming, where the GPU is sufficient to provide a playable experience at Medium settings.

Hardware Specifications

AMD Ryzen 5 7400F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4700 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7400F + AMD Radeon RX 6600 XT in The Medium

Resolution Settings Avg FPS
3840x2160 Low 60.0
3840x2160 Medium 38.0
3840x2160 High 27.0
3840x2160 Ultra 21.0
2560x1440 Low 77.0
2560x1440 Medium 48.0
2560x1440 High 34.0
2560x1440 Ultra 27.0
1920x1080 Low 91.0
1920x1080 Medium 57.0
1920x1080 High 41.0
1920x1080 Ultra 32.0

The Medium with Ryzen 5 7400F + Other GPUs

See how The Medium performs with the same CPU but different graphics cards.

The Medium with RX 6600 XT + Other CPUs

See how The Medium performs with the same GPU but different processors.

Other Games with Ryzen 5 7400F + RX 6600 XT

Explore FPS benchmarks for other games using this same hardware combination.