Fivem
This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 36 | 45 | 57 |
| 1440p QHD | 50 | 65 | 81 | 103 |
| 1080p Full HD | 76 | 99 | 123 | 156 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra X9 388H + AMD Radeon 8050S, In-Depth Analysis
The Intel Core Ultra X9 388H pairs a 16-core, 16-thread Panther Lake design with a 2.10 GHz base clock and a 5.10 GHz boost clock. This is a mobile processor built on Intel's 3 nm process, and its configuration suggests a strong focus on sustained multi-threaded workloads. In synthetic testing, the chip's Cinebench R23 multi-core score of 18911 and single-core score of 2200.5 place it in the 88th percentile among all CPUs, indicating that its raw compute capability is well above average. The processor's L3 cache is 18 MB shared, and it supports dual-channel LPDDR5X memory with a bandwidth of 153.6 GB/s, which is critical for feeding the integrated graphics. For a game like Fivem, which is a multiplayer modification platform that often relies on server-side logic and physics simulation, the CPU's 16 threads can handle the numerous entity updates and network code, while the high 5.10 GHz boost clock ensures that the single-threaded game logic runs responsively.
The CPU's benchmark profile shows a balanced picture: its Passmark multithread score of 36811 and single-thread score of 4280 are both strong, but the data reveals that its nearest rivals are extremely close. The AMD Ryzen 5 7500X3D is only 0.2% faster in average benchmark score, while the Intel Core i9-13950HX is 0.3% slower. This places the Ultra X9 388H in a competitive dead heat with these desktop-class parts, meaning its performance in CPU-bound sections of Fivem will be dictated by the game's ability to utilize its specific thread layout and cache hierarchy. The processor's TDP of 25 W is notably low for a 16-core part, which suggests the benchmark results were achieved under a power constraint, yet the scores remain high. This implies that in a sustained gaming session, the CPU can deliver consistent performance without thermal throttling, a vital trait for a game like Fivem that has no fixed end state and can run for hours.
How This Combo Ranks
The combination of the Intel Core Ultra X9 388H and the AMD Radeon 8050S is ranked 2210 out of 3005 tested combos in Fivem. This position, which sits in the lower third of the database, is surprising given the individual component scores. The CPU is in the 88th percentile, and the GPU is in the 89th percentile, yet the pairing lands at roughly the 73rd percentile for this specific game. This discrepancy is the first major investigative thread: the data suggests that Fivem is not simply a raw compute race but is highly sensitive to the interaction between the CPU and GPU. The combo rank indicates that while each part is powerful on its own, their combined output in this workload is less than the sum of their parts, pointing to a potential bottleneck or an inefficiency in how the game distributes tasks between them.
Comparing the GPU to its nearest rivals reveals a similar tight race to the CPU. The AMD Radeon 8050S averages a benchmark score of 62108, which is 0.3% higher than the AMD Radeon Pro W6600M but 2.5% lower than the AMD Radeon Pro Vega 56. This puts the 8050S in a narrow performance band where small architectural differences matter. In a game like Fivem, which is known for its variable optimization depending on the server, this means the combo's rank could fluctuate significantly. The rank of 2210 suggests that many other tested combinations, likely those with discrete graphics cards, outperform this integrated solution. The question becomes whether the low TDP of the CPU (25 W) and the shared memory architecture of the GPU are holding back what would otherwise be a top-tier pairing.
The delta between the combo's rank and the individual component percentiles is a key finding. It implies that Fivem's engine, which is based on a modified version of RAGE, may not scale perfectly with the high core counts and shared memory bandwidth. The data shows that the CPU and GPU are each performing near the top of their respective classes, but the system-level rank drops, suggesting that the game is hitting a wall elsewhere. This could be related to the fact that the GPU memory is "System Shared," meaning it uses the same LPDDR5X memory as the CPU, which can introduce latency and bandwidth contention during heavy scenes. The combo rank of 2210 is the definitive metric, and it indicates that users should not expect top-tier framerates despite the impressive hardware specifications.
Resolution Scaling
The measured FPS data reveals a clear scaling pattern from 1080p to 4K. At 1920x1080 with High settings, the combo averages 99 FPS, which drops to 65 FPS at 2560x1440 and then plummets to 36 FPS at 3840x2160. This represents a 34% drop from 1080p to 1440p and a 45% drop from 1440p to 4K. The pattern is consistent across all settings, but the magnitude of the drop intensifies as the settings increase. For example, with Low settings, the framerate falls from 156 FPS at 1080p to 103 FPS at 1440p and 57 FPS at 4K. The scaling factor from 1080p to 4K is roughly a 2.7x reduction in FPS, which is close to the pixel count increase of 4x, but not exact. This suggests that the system is not purely pixel-bound; if it were, the FPS would drop by a factor closer to 4x.
The fact that the FPS drop is less than the pixel count increase indicates that the CPU is becoming a limiting factor at lower resolutions. At 1080p, the CPU can feed the GPU enough frames to reach 156 FPS on Low settings, but as the resolution increases, the GPU workload grows, and the framerate drops. However, the drop is not proportional, implying that the CPU's frame generation capability is capping the maximum output. For instance, at 4K Low, the system still manages 57 FPS, which is a relatively high number for an integrated GPU. This suggests that the GPU has enough raw power to handle 4K, but the shared memory bandwidth might be constraining it. The data indicates that the system is balanced at 1440p, where the 65 FPS on High settings is playable, but at 4K, the performance degrades to a point where only Low settings remain viable.
The resolution scaling also tells us about the memory subsystem. The Radeon 8050S uses "System Shared" memory, meaning its bandwidth is "System Dependent." At 4K, the GPU needs to access a large amount of texture data, and if it is competing with the CPU for memory bandwidth, this will cause stutters and frame drops. The measured 4K Medium settings show a min FPS of 38 and a max of 52, with an average of 45. This wide variance suggests that memory contention is occurring, as the framerate is not stable. In contrast, at 1080p Medium, the min FPS is 105 and the max is 142, indicating a much smoother experience. The scaling data implies that 1080p and 1440p are the sweet spots for this combo, while 4K is only suitable for less demanding visual presets.
Measured FPS Breakdown
At 1920x1080, the combo delivers playable framerates across all settings. The Low preset yields an average of 156 FPS, which is excellent for competitive play in Fivem's multiplayer lobbies. Medium settings drop to 123 FPS with a minimum of 105 FPS, ensuring a smooth experience even in busy areas. High settings average 99 FPS, which is still above the 60 FPS threshold for most displays, and Ultra settings manage 76 FPS. The data shows that the CPU is strong enough to maintain high framerates at this resolution, and the GPU is not yet a bottleneck. The 1080p results indicate that this combo can handle high refresh rate monitors, provided the user is willing to dial back from Ultra to High or Medium.
Moving to 2560x1440, the performance becomes more demanding. Low settings still achieve a solid 103 FPS, but Medium drops to 81 FPS with a minimum of 69 FPS. High settings average 65 FPS, which is just above the 60 FPS target, but the Ultra preset falls to 50 FPS. This data suggests that 1440p is the resolution where the GPU starts to become the primary limiter. The framerate drops are more pronounced than at 1080p, with a 35% reduction from Low to Ultra. The min FPS of 69 on Medium indicates that there are occasional dips, but they are not severe enough to ruin the experience. For a game like Fivem, where the environment is dynamic and player counts vary, maintaining 60 FPS at 1440p will require Medium or High settings, not Ultra.
At 3840x2160, the performance is severely constrained. Low settings average 57 FPS, which is playable but not ideal. Medium settings drop to 45 FPS with a minimum of 38 FPS, which will result in noticeable stuttering during intense scenes. High settings average 36 FPS, and Ultra falls to 28 FPS, both of which are below the playable threshold for a fast-paced multiplayer game. The data shows that 4K is not a viable resolution for this combo unless the user is willing to accept Low settings and even then, the framerate is borderline. The jump from 1440p to 4K is severe, with a 45% drop in performance on High settings. This indicates that the Radeon 8050S, while powerful for an integrated GPU, does not have the raw shader throughput or memory bandwidth to handle 4K gaming in Fivem's engine.
GPU Role
The AMD Radeon 8050S is based on the Strix Halo chip with RDNA 3.5 architecture and a 4 nm process from TSMC. It features 2048 shading units, 128 TMUs, and 64 ROPs, with a boost clock of 2800 MHz. This configuration yields an FP32 performance of 11.47 TFLOPS, which is substantial for an integrated GPU. However, its memory is "System Shared," meaning it relies on the CPU's LPDDR5X memory rather than dedicated VRAM. This is a critical factor in Fivem, as the game's open-world environments require high bandwidth for texture streaming. The GPU's benchmark scores are strong, with a Geekbench OpenCL score of 65818 and a Vulkan score of 58398, but the data shows that its nearest rival, the AMD Radeon Pro W6600M, is only 0.3% slower, indicating a tight competitive field.
The GPU's role in Fivem is to handle the rendering of the game's world, which includes complex shaders, shadows, and reflections. The 8050S has 32 RT cores, but Fivem does not heavily utilize ray tracing, so its impact is minimal. The pixel rate of 179.2 GPixel/s and texture rate of 358.4 GTexel/s are high, but they are limited by the memory bandwidth which is "System Dependent." The data shows that the GPU is powerful enough to achieve 156 FPS at 1080p Low, but this drops to 57 FPS at 4K Low. This indicates that the GPU is not the sole bottleneck; the memory subsystem is likely limiting its performance at higher resolutions. The GPU's TDP is 55 W, which is low, and combined with the CPU's 25 W TDP, the total system power is modest, yet it delivers near-discrete-level performance.
The GPU's percentile rank of 89 is impressive, but the measured FPS data suggests that this performance is not fully realized in Fivem. The game's engine is known to be CPU-heavy due to its multiplayer nature, but at higher resolutions, the GPU becomes the limiting factor. The nearest rival, the Radeon Pro Vega 56, is 2.5% faster, and the RX 7600M is 2.6% faster, which shows that the 8050S is not a top-tier mobile GPU. In practical terms, this means that users will need to lower settings to maintain playable framerates, especially at 1440p and above. The GPU's shared memory architecture is a double-edged sword: it allows for a compact and power-efficient design, but it sacrifices the dedicated bandwidth that a discrete GPU would have.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend heavily on the target resolution and desired framerate. For users with a 1080p monitor, the High preset is the best balance, offering 99 FPS average. This is smooth enough for most players, and it provides a significant visual improvement over Low settings, which average 156 FPS. The Medium preset at 123 FPS is also viable, but High offers a better visual experience without dropping below 60 FPS. Ultra settings at 76 FPS are playable, but the framerate is lower, and the visual difference between High and Ultra may not justify the performance hit, especially in a game where player count can cause drops.
At 1440p, the Medium preset is the recommended choice, averaging 81 FPS with a minimum of 69 FPS. This ensures that the game stays above 60 FPS in most situations, which is crucial for a multiplayer experience where reaction time matters. High settings at 65 FPS are also acceptable, but the minimum FPS is not reported, and the average is close to the 60 FPS threshold, so any busy scene could cause a dip. Low settings at 103 FPS are ideal for competitive players who prioritize framerate over visuals, but they sacrifice too much detail for general play. Ultra settings at 50 FPS are not recommended, as they fall below the 60 FPS target and will feel sluggish.
For 4K, the data strongly suggests that only Low settings are viable, with an average of 57 FPS. Medium settings drop to 45 FPS, which is below the playable threshold for a fast-paced game like Fivem. High and Ultra settings are effectively unplayable at 36 and 28 FPS, respectively. Therefore, the recommendation for 4K is to use Low settings if the user insists on this resolution, but the better choice is to drop to 1440p for a smoother experience. The data indicates that this combo is best suited for 1080p and 1440p gaming, where it can deliver high framerates with medium-to-high settings. The measured rows show that the system is well-balanced at lower resolutions, but it struggles to maintain playable framerates at 4K.
FAQ
Q: What is the best resolution for this combo to achieve 60+ FPS on High settings?
A: The data shows that at 2560x1440 with High settings, the combo averages 65 FPS, which is above the 60 FPS target. At 1920x1080 with High settings, it averages 99 FPS, providing a comfortable margin. 4K is not viable for High settings, as it only reaches 36 FPS.
Q: How does the CPU's performance compare to its nearest rival?
A: The Intel Core Ultra X9 388H has an average benchmark score of 44466, which is only 0.2% slower than the AMD Ryzen 5 7500X3D and 0.3% faster than the Intel Core i9-13950HX. This indicates that it is statistically tied with these competitors in synthetic benchmarks.
Q: Is the AMD Radeon 8050S suitable for competitive multiplayer gaming?
A: Yes, at 1920x1080 with Low settings, it achieves an average of 156 FPS, and with Medium settings, it reaches 123 FPS. This is well above the 60 FPS threshold and is suitable for competitive play. At 1440p Low, it still maintains 103 FPS.
Q: Why does the combo rank so low (2210 out of 3005) despite high component percentiles?
A: The CPU is in the 88th percentile and the GPU is in the 89th percentile, but the combo rank is in the 73rd percentile. This discrepancy suggests that Fivem is sensitive to the shared memory architecture, where the GPU and CPU compete for bandwidth, limiting overall performance.
Q: What is the impact of the GPU's shared memory on 4K performance?
A: At 3840x2160, the GPU's shared memory becomes a bottleneck. The average FPS on Medium settings is 45, with a minimum of 38, indicating instability due to memory contention. This is why 4K performance is significantly worse than 1440p, where the memory bandwidth is less of a constraint.
Q: Which settings preset provides the most consistent framerate?
A: The data shows that the Medium preset at 1920x1080 has a minimum FPS of 105 and a maximum of 142, providing a tight range. At 2560x1440, the Medium preset has a minimum of 69 and a maximum of 93. These presets offer the best consistency, as the High and Ultra presets do not report minimum FPS values, suggesting potential instability.
Hardware Specifications
Intel Core Ultra X9 388H
AMD Radeon 8050S
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X9 388H + AMD Radeon 8050S in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 57.0 |
| 3840x2160 | Medium | 45.0 |
| 3840x2160 | High | 36.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 103.0 |
| 2560x1440 | Medium | 81.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 50.0 |
| 1920x1080 | Low | 156.0 |
| 1920x1080 | Medium | 123.0 |
| 1920x1080 | High | 99.0 |
| 1920x1080 | Ultra | 76.0 |
Fivem with iUltra X9 388H + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Other Games with iUltra X9 388H + 8050S
Explore FPS benchmarks for other games using this same hardware combination.