Rust

Rust

AVERAGE FPS
158
excellent

This combination delivers exceptional performance with an average of 158 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 80 95 142
1440p QHD 103 136 160 232
1080p Full HD 150 195 226 317

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 62
3840x2160 High 80
3840x2160 Medium 95
3840x2160 Low 142
2560x1440 Ultra 103
2560x1440 High 136
2560x1440 Medium 160
2560x1440 Low 232
1920x1080 Ultra 150
1920x1080 High 195
1920x1080 Medium 226
1920x1080 Low 317

Rust with Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 4080, In-Depth Analysis

# Rust with Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 4080

The Intel Core Ultra 9 275HX paired with the NVIDIA GeForce RTX 4080 delivers a robust Rust experience across all tested resolutions, though the data reveals a clear performance hierarchy: 1080p gameplay is exceptionally fluid, 1440p remains highly playable, and 4K demands settings discipline to maintain smooth frame rates. This combo ranks in the 71st percentile among 2,953 tested combinations, placing it firmly in the upper tier for Rust, yet the measured frames show that even this high-end pairing faces challenges at maximum settings and 4K resolution.

Resolution Scaling

The measured FPS data shows a predictable and steep decline as resolution increases, but the rate of that decline is revealing about where the bottleneck shifts. At 1080p with Low settings, the combo produces 207 FPS. Moving to 1440p Low drops that to 142 FPS, a 31.4% reduction. The jump to 4K Low yields 84 FPS, which is another 40.8% drop from 1440p. This scaling pattern—where each resolution step costs roughly a third to two-fifths of the remaining performance—indicates that the GPU is becoming progressively more dominant as the limiting factor at higher resolutions.

The High settings curve tells a similar but slightly less steep story: 117 FPS at 1080p, 81 FPS at 1440p (a 30.8% drop), and 48 FPS at 4K (a 40.7% drop from 1440p). The consistency of these percentage drops across settings suggests that Rust's rendering load scales nearly linearly with pixel count, which is typical for a game that is not heavily geometry-bound. The 4K High result of 48 FPS is notably below the 60 FPS threshold, indicating that the RTX 4080, despite its 16 GB of GDDR6X memory and 716.8 GB/s bandwidth, cannot sustain high-refresh 4K in this title at elevated quality presets.

The gap between Low and Ultra at each resolution widens as resolution increases. At 1080p, Ultra (89 FPS) is 57% slower than Low (207 FPS). At 1440p, Ultra (61 FPS) is 57% slower than Low (142 FPS). At 4K, Ultra (36 FPS) is 57% slower than Low (84 FPS). This near-constant percentage gap across resolutions indicates that the settings multipliers are consistent, and the GPU is the primary constraint at all tested points—the CPU is not introducing a variable bottleneck as resolution changes.

CPU Role

The Intel Core Ultra 9 275HX is a 24-core, 24-thread processor based on the Arrow Lake-HX architecture, built on a 3 nm TSMC process. Its base clock of 2.70 GHz and boost clock of 5.40 GHz provide substantial single-thread headroom, which is critical for Rust's simulation and physics workloads. The processor's 36 MB of shared L3 cache and 3 MB per-core L2 cache help reduce memory latency, which can be a factor in open-world survival games with many dynamic entities.

In synthetic benchmarks, the Ultra 9 275HX achieves a Cinebench R23 multi-core score of 35,589 and a single-core score of 2,204. Its Geekbench multi-core score of 20,795 and single-core of 2,458 place it in the 94th percentile among all CPUs. This strong single-thread performance is directly relevant to Rust, which relies on a primary game thread for world simulation. The CPU's 55 W TDP, while modest for a desktop replacement, does not appear to limit its ability to feed the RTX 4080 in this game—the measured FPS at 1080p Low (207 FPS) suggests the CPU can push well beyond typical display refresh rates.

Comparing to nearest rivals, the Ultra 9 275HX sits within 0.7% of the AMD Ryzen Threadripper PRO 5955WX (which has a higher average score by 0.6%) and within 0.5% of the AMD EPYC 4484PX (higher by 0.5%). It trails the Intel Xeon w5-3525 by just 0.3% and leads the Intel Xeon 6515P by 0.7%. These sub-1% deltas mean that for Rust, the CPU choice among these top-tier processors would have negligible impact on frame rates—the game's performance is governed by GPU limits at higher resolutions, and the CPU is never the binding constraint in the measured data.

How This Combo Ranks

The Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 4080 combination ranks 849th out of 2,953 tested combos for Rust, placing it in the top 28.7% of all systems. This is a strong showing, but not a top-100 result, which suggests that higher-end GPUs or more optimized CPU-GPU pairings can extract additional performance in this title. The rank reflects the balance between the CPU's 94th percentile standing and the GPU's 86th percentile among all parts—the GPU is the weaker link relative to its own product class.

The RTX 4080's average benchmark score of 54,247 places it within 0.1% of the RTX 4080 SUPER (which scores 54,209, meaning the 4080 is actually 0.1% ahead) and within 1.1% of the AMD Radeon Pro W5700X (which scores 54,828, or 1.1% higher). The AMD Radeon RX 6750 GRE 12 GB scores 55,698 (2.6% higher) and the AMD Radeon 8060S scores 55,757 (2.7% higher) in the average benchmark. These margins are small, yet in Rust the 4080's performance is more heavily influenced by driver optimization and memory bandwidth than raw compute, and the measured frame rates reflect a capable but not class-leading position.

Given that the combo ranks at 849/2,953, there are 2,104 tested configurations that score lower and 848 that score higher. The data indicates that this pairing is well-suited for 1440p gaming, where it delivers 81 FPS at High settings, but falls short of 4K High at 60 FPS, which many users target. The rank in the 71st percentile is consistent with a high-end mobile CPU paired with an upper-midrange desktop GPU—a combination that excels in CPU-heavy scenarios but is bounded by GPU throughput in pixel-dense workloads.

FAQ

Q: What is the best resolution for this combo in Rust?

A: The measured data shows 1440p High at 81 FPS as the sweet spot, offering a balance between visual fidelity and smoothness. 4K High drops to 48 FPS, which is below the 60 FPS target for competitive play, while 1080p High at 117 FPS is excellent for high-refresh monitors.

Q: How does the RTX 4080 compare to its closest rival, the RTX 4080 SUPER?

A: In average benchmark scores, the RTX 4080 scores 54,247, which is 0.1% higher than the RTX 4080 SUPER's 54,209. This delta is negligible, indicating that the two GPUs would deliver nearly identical frame rates in Rust at the same settings.

Q: Does the CPU bottleneck the GPU at 1080p?

A: The 1080p Low result of 207 FPS suggests the CPU can drive very high frame rates, but the 1080p Ultra result of 89 FPS shows that the GPU becomes the limiting factor once settings increase. The CPU's single-core score of 2,204 in Cinebench R23 indicates ample headroom for Rust's simulation thread.

Q: What is the minimum FPS recorded at 1440p Medium?

A: The measured data shows a minimum FPS of 81 at 1440p Medium, with an average of 95 FPS and a maximum of 110 FPS. This means even the lowest frame in that test is playable, with no dips below 60 FPS.

Q: How does the Ultra 9 275HX rank among CPUs?

A: It sits in the 94th percentile among all CPUs, with an average benchmark score of 67,469. Its nearest rival, the Intel Xeon w5-3525, scores 67,673, which is 0.3% higher, while the AMD Ryzen Threadripper PRO 5955WX scores 67,868, 0.6% higher.

Q: Is 4K gaming viable with this combo?

A: Only at Low settings, where it achieves 84 FPS. At Medium, the average drops to 56 FPS with a minimum of 48 FPS; at High it falls to 48 FPS; and at Ultra it is 36 FPS. For a locked 60 FPS experience, 4K is not viable at Medium or higher settings.

GPU Role

The NVIDIA GeForce RTX 4080, built on the Ada Lovelace architecture with a 5 nm TSMC process, is the primary determinant of frame rates at 1440p and 4K in Rust. Its 16 GB of GDDR6X memory on a 256-bit bus delivers 716.8 GB/s of bandwidth, which is ample for the game's texture streaming at 4K, yet the measured results show that raw compute is the limiting factor at that resolution. The GPU's boost clock of 2,505 MHz, combined with 9,728 shading units and 112 ROPs, provides a pixel throughput of 280.6 GPixel/s, yet the 4K Ultra result of 36 FPS indicates that the shading workload at maximum settings exceeds what the card can sustain.

The RTX 4080's 76 RT cores and 304 tensor cores are not directly exercised in the measured FPS data, but the 48.74 TFLOPS of FP32 compute is the relevant metric for Rust's rasterization-heavy rendering. The GPU's PassMark G3D score of 34,457 and 3DMark Steel Nomad DX12 score of 6,567 place it in the 86th percentile among all GPUs. Its nearest rival, the RTX 4080 SUPER, scores nearly identically (0.1% lower), confirming that this card is at the top of its performance tier but not a class above.

The scaling from 1080p to 4K at each setting shows that the GPU's memory bandwidth is not the constraint—if it were, the 4K results would degrade more dramatically relative to 1080p. The consistent ~57% gap between Low and Ultra at every resolution points to a compute-bound scenario where the 48.74 TFLOPS of FP32 throughput is the ceiling. For players seeking higher 4K performance, the data suggests that lowering settings from High to Medium (48 to 56 FPS) provides a modest 16.7% improvement, while dropping to Low (84 FPS) yields a 75% gain—indicating that the most demanding settings have disproportionate compute costs.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. At 1080p, Ultra settings deliver 89 FPS, which is above the 60 FPS threshold and suitable for most displays; however, Medium at 139 FPS is preferable for high-refresh monitors (144 Hz or above), as the visual difference between Medium and Ultra in Rust is often less impactful than the 36% frame rate gain. At 1440p, High at 81 FPS is the recommended preset—it stays comfortably above 60 FPS while offering better visual quality than Medium (95 FPS) at only a 14.7% cost. Ultra at 61 FPS is borderline, with minimums likely dipping below 60 FPS, so High is the safer choice for consistent gameplay.

At 4K, no preset achieves a locked 60 FPS. Low at 84 FPS is the only playable option for smooth gameplay, while Medium at 56 FPS is acceptable for slower-paced exploration but may feel inconsistent in combat. High at 48 FPS and Ultra at 36 FPS are not recommended, as the frame rates fall below the threshold where motion smoothness degrades noticeably. For users who prioritize visual fidelity over frame rate at 4K, Medium offers the best compromise, as the jump from Low to Medium (84 to 56 FPS) provides a substantial visual upgrade at a 33% performance cost, whereas the Medium-to-High step (56 to 48 FPS) yields diminishing returns.

Measured FPS Breakdown

At 1920x1080, the measured average FPS spans from 207 at Low to 89 at Ultra. Medium averages 139 FPS with a minimum of 118 and maximum of 159, while High averages 117 FPS. The progression from Low to High shows a 43.5% reduction (207 to 117 FPS), and from High to Ultra a 23.9% reduction (117 to 89 FPS). The Medium results indicate tight frame pacing, with the minimum only 15.1% below the average, suggesting consistent performance without major hitches.

At 2560x1440, Low averages 142 FPS, Medium 95 FPS (minimum 81, maximum 110), High 81 FPS, and Ultra 61 FPS. The drop from Low to High is 43.0% (142 to 81 FPS), and from High to Ultra 24.7% (81 to 61 FPS). The Medium minimum of 81 FPS matches the High average, indicating that the variance at Medium is contained and that the preset transitions are smooth. Ultra at 61 FPS is exactly at the 60 FPS threshold, but without a recorded minimum, it is unclear if dips occur.

At 3840x2160, Low averages 84 FPS, Medium 56 FPS (minimum 48, maximum 65), High 48 FPS, and Ultra 36 FPS. The Medium minimum of 48 FPS is notably lower than the average, showing a 14.3% variance that could cause perceptible stuttering in fast-paced scenes. The progression from Low to Ultra represents a 57.1% total reduction (84 to 36 FPS), which is the steepest of any resolution. The 4K Low result of 84 FPS is the only 4K preset that exceeds 60 FPS, making it the sole viable option for smooth 4K gameplay with this combo.

Hardware Specifications

Intel Core Ultra 9 275HX

Cores / Threads 24 / 24
Base Clock 2700 MHz
Boost Clock 5400 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 4080 in Rust

Resolution Settings Avg FPS
3840x2160 Ultra 62.0
3840x2160 High 80.0
3840x2160 Medium 95.0
3840x2160 Low 142.0
2560x1440 Ultra 103.0
2560x1440 High 136.0
2560x1440 Medium 160.0
2560x1440 Low 232.0
1920x1080 Ultra 150.0
1920x1080 High 195.0
1920x1080 Medium 226.0
1920x1080 Low 317.0

Rust with iUltra 9 275HX + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4080 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 9 275HX + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.