Rust
This combination offers playable performance with an average of 56 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 28 | 33 | 49 |
| 1440p QHD | 36 | 47 | 55 | 83 |
| 1080p Full HD | 52 | 68 | 80 | 120 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis
In Rust, the Intel Core Ultra 9 275HX paired with the NVIDIA GeForce RTX 5050 Mobile delivers 120 FPS at 1080p Low but drops to 49 FPS at 4K Low, making the GPU the clear performance ceiling. The combination ranks 2984th out of 3723 tested combos, a low standing driven by the GPU’s mid-range positioning despite a top-tier CPU.
Resolution Scaling
The measured FPS data shows a steep, consistent drop as resolution climbs from 1920x1080 to 3840x2160, with the pattern holding across all four settings. At Low settings, the average frame rate goes from 120 at 1080p to 83 at 1440p to 49 at 4K. That is a reduction of 37 FPS from 1080p to 1440p and a further 34 FPS from 1440p to 4K, though those arithmetic differences are not directly listed in the data—the raw values themselves are. At Medium, the progression is 80, 55, and 33. At High, it falls from 68 to 47 to 28. At Ultra, the numbers are 52, 36, and 21.
The steepest relative loss occurs between 1440p and 4K for every setting. For example, at High, the average drops from 47 to 28, a 19 FPS reduction, while the step from 1080p to 1440p costs only 21 FPS. This nonlinearity points to a component that is exhausted well before 4K. The CPU, a 24-core Arrow Lake-HX part with a 94th percentile standing among all processors, is not the bottleneck here. The RTX 5050 Mobile, with only 32 ROPs and 2560 shading units, runs out of pixel throughput and memory bandwidth as resolution rises.
The min and max FPS values for Medium settings reinforce this. At 1080p Medium, the range spans 68 to 93 FPS; at 1440p Medium, it is 47 to 64; at 4K Medium, it narrows to 28 to 38. The average at 4K Medium is 33 FPS, which is below the 60 FPS threshold considered smooth by most players. Even the 4K Low setting, at 49 FPS, fails to maintain a stable 60 FPS.
The data indicates that this combination is best suited for 1080p gaming, where the CPU can push high frame rates and the GPU is able to keep pace at lower settings. At 1440p, only Low and Medium provide playable averages, while Ultra at 36 FPS is borderline. At 4K, every preset averages below 50 FPS, with Ultra dropping to 21 FPS, an unplayable experience.
How This Combo Ranks
The combination of the Intel Core Ultra 9 275HX and the NVIDIA GeForce RTX 5050 Mobile holds the 2984th rank out of 3723 tested combos in Rust. That places it in the bottom 20% of all configurations, a position that might seem surprising given the CPU’s strong benchmark scores. The CPU alone is in the 94th percentile of all processors, with an average benchmark score of 67469. Its nearest rivals are the Intel Xeon w5-3525 (average score 67673, 0.3% faster), the AMD EPYC 4484PX (67822, 0.5% faster), the AMD Ryzen Threadripper PRO 5955WX (67868, 0.6% faster), and the Intel Xeon 6515P (67006, 0.7% slower). These deltas are small, meaning the 275HX is competitive with high-end workstation parts.
The GPU, meanwhile, sits in the 83rd percentile, with an average benchmark score of 43268. Its nearest rivals include the NVIDIA Quadro M6000 24 GB (average score 43262, 0.0% delta), the Quadro M6000 (43301, 0.1% slower), the GeForce RTX 4070 SUPER (43223, 0.1% faster), and the GeForce RTX 4090 Mobile (43667, 0.9% faster). The RTX 5050 Mobile is essentially on par with a Quadro M6000, which is a professional card from a different generation, and only 0.9% behind the RTX 4090 Mobile in raw benchmark average. That comparison, however, does not translate directly to Rust performance.
The low combo rank is explained by the GPU’s limited capacity for high-resolution rasterization. The CPU can deliver 120 FPS at 1080p Low, but the GPU cannot sustain that at higher resolutions. In the benchmark database, many combos with weaker CPUs but stronger GPUs outrank this configuration because Rust’s frame rates are heavily GPU-dependent at 1440p and above. The 2984th rank reflects a system that is CPU-overpowered and GPU-underpowered for this specific title.
FAQ
Q: What is the highest average FPS this combo can achieve in Rust?
A: The highest recorded average is 120 FPS at 1920x1080 with Low settings. The next best is 83 FPS at 2560x1440 Low, and 68 FPS at 1920x1080 High.
Q: Can this combo run Rust at 4K?
A: At 3840x2160, the best average is 49 FPS on Low, followed by 33 FPS on Medium, 28 FPS on High, and 21 FPS on Ultra. None of these reach 60 FPS, so 4K is not a smooth experience.
Q: Which component is the performance limiter?
A: The GPU. The CPU ranks in the 94th percentile of all processors, while the GPU ranks in the 83rd. At 1080p Low, the CPU can deliver 120 FPS, but at 4K Low, the average drops to 49 FPS, showing that the GPU cannot keep up as pixel count increases.
Q: How does this combo compare to the CPU’s nearest rivals?
A: The Intel Xeon w5-3525 is 0.3% faster in average benchmark score, the AMD EPYC 4484PX is 0.5% faster, the Ryzen Threadripper PRO 5955WX is 0.6% faster, and the Xeon 6515P is 0.7% slower. All differences are within 1%, so the 275HX is competitive with these workstation parts.
Q: What is the best preset for 1080p gaming?
A: Medium settings offer an average of 80 FPS with a minimum of 68 and a maximum of 93. Low delivers 120 FPS, but Medium provides a better visual balance while still maintaining a high frame rate. High drops to 68 FPS, and Ultra to 52.
Q: Does the GPU’s 8 GB of GDDR7 memory affect Rust performance?
A: The 8 GB memory is not a visible constraint in the measured data. The frame rates scale consistently with resolution and settings, and the GPU’s 384.0 GB/s bandwidth and 128-bit bus are sufficient to avoid memory-related dips in the tested scenarios.
Settings Recommendations
The optimal preset depends on the target resolution. At 1920x1080, Medium is the best choice because it delivers an average of 80 FPS with a minimum of 68 and a maximum of 93, offering a smooth experience with better visuals than Low. Low is faster at 120 FPS, but the jump from 80 to 120 FPS is less impactful than the visual upgrade from Low to Medium. High at 68 FPS is acceptable but introduces a larger chance of dipping below 60 in busy scenes. Ultra at 52 FPS is not recommended for any competitive play.
At 2560x1440, Low is the only preset that clears 60 FPS, hitting 83 FPS. Medium falls to 55 FPS, which is playable but not consistently smooth. High averages 47 FPS, and Ultra drops to 36 FPS. For a 1440p monitor, Low provides the best frame rate, though it sacrifices detail. If visual fidelity is a priority, Medium at 55 FPS might be acceptable for slower gameplay, but not for fast action.
At 3840x2160, no preset reaches 60 FPS. Low averages 49 FPS, Medium 33, High 28, and Ultra 21. For 4K gaming, Low is the only option that approaches a playable frame rate, and even that is below the 60 FPS target. Players with a 4K display should consider lowering the resolution or accepting a significant performance hit.
Measured FPS Breakdown
The following table lists the exact measured FPS values for each resolution and preset combination. No minimum or maximum values are provided for most entries, except for Medium settings, which include min/max ranges.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|------------|----------|---------|---------|---------|
| 3840x2160 | High | 28 | — | — |
| 3840x2160 | Low | 49 | — | — |
| 3840x2160 | Medium | 33 | 28 | 38 |
| 3840x2160 | Ultra | 21 | — | — |
| 2560x1440 | High | 47 | — | — |
| 2560x1440 | Low | 83 | — | — |
| 2560x1440 | Medium | 55 | 47 | 64 |
| 2560x1440 | Ultra | 36 | — | — |
| 1920x1080 | High | 68 | — | — |
| 1920x1080 | Low | 120 | — | — |
| 1920x1080 | Medium | 80 | 68 | 93 |
| 1920x1080 | Ultra | 52 | — | — |
The Medium presets provide the only min/max data, revealing a 25 FPS spread at 1080p (68 to 93), a 17 FPS spread at 1440p (47 to 64), and a 10 FPS spread at 4K (28 to 38). The narrowing spread at higher resolutions suggests that the GPU is more consistently saturated, reducing the variability that comes from scene complexity.
CPU Role
The Intel Core Ultra 9 275HX is a 24-core, 24-thread processor based on the Arrow Lake architecture, built on a 3 nm process with 17,800 million transistors and a 36 MB shared L3 cache. Its base clock is 2.70 GHz, and the boost clock reaches 5.40 GHz. It supports DDR5 memory over a dual-channel bus with a bandwidth of 102.4 GB/s. In synthetic benchmarks, the CPU achieves 35589 in Cinebench R23 multicore, 2204 in single-core, 20795 in Geekbench multicore, and 2458 in Geekbench single-core. Its PassMark multi-thread score is 55759, and its single-thread score is 4713.
These numbers place the CPU in the 94th percentile of all processors, with an average benchmark score of 67469. The nearest rival, the Intel Xeon w5-3525, is only 0.3% faster, indicating that the 275HX is at the top of the mobile CPU market. For Rust, the CPU’s single-core performance is particularly relevant, as many game engines rely heavily on one or two cores. The 2204 Cinebench R23 single-core score is high enough to avoid bottlenecking the GPU at 1080p, as evidenced by the 120 FPS result at Low settings.
However, the data shows that the CPU does not become the limiting factor at higher resolutions. The frame rate drops from 120 to 83 to 49 as resolution increases from 1080p to 1440p to 4K at Low settings, while the CPU load remains constant. This pattern is characteristic of a GPU-bound scenario. The RTX 5050 Mobile, with 2560 shading units, 80 TMUs, and 32 ROPs, has a pixel rate of 48.00 GPixel/s and a texture rate of 120.0 GTexel/s. These specifications are insufficient to maintain 60 FPS at 4K, regardless of the CPU’s strength.
The CPU’s 24 cores and 24 threads are far more than Rust typically utilizes, but they contribute to the high multi-threaded benchmark scores. In practice, the game’s performance is dictated by the GPU, which is the 83rd-percentile component in this pairing. The measured data confirms that the CPU is not a bottleneck at any tested resolution; the GPU is the sole reason for the low frame rates at 1440p and 4K.
Hardware Specifications
Intel Core Ultra 9 275HX
NVIDIA GeForce RTX 5050 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5050 Mobile in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 49.0 |
| 3840x2160 | Medium | 33.0 |
| 3840x2160 | High | 28.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 83.0 |
| 2560x1440 | Medium | 55.0 |
| 2560x1440 | High | 47.0 |
| 2560x1440 | Ultra | 36.0 |
| 1920x1080 | Low | 120.0 |
| 1920x1080 | Medium | 80.0 |
| 1920x1080 | High | 68.0 |
| 1920x1080 | Ultra | 52.0 |
Rust with iUltra 9 275HX + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 5050 Mobile + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 9 275HX + RTX 5050 Mobile
Explore FPS benchmarks for other games using this same hardware combination.