Rust

Rust

AVERAGE FPS
30
playable

This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 15 18 26
1440p QHD 19 25 30 44
1080p Full HD 28 36 43 64

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 18
3840x2160 High 15
3840x2160 Ultra 11
2560x1440 Low 44
2560x1440 Medium 30
2560x1440 High 25
2560x1440 Ultra 19
1920x1080 Low 64
1920x1080 Medium 43
1920x1080 High 36
1920x1080 Ultra 28

Rust with Intel Core Ultra 9 185H + AMD Radeon 880M, In-Depth Analysis

Intel Core Ultra 9 185H paired with the AMD Radeon 880M is a mobile combo built around the CPU’s strong multi-core silicon and the GPU’s integrated RDNA 3.5 graphics. In Rust, this pairing produces playable frame rates at 1080p with reduced settings, but it struggles as resolution climbs. The benchmark data places this combo near the bottom of the tested pool, which is expected for an IGP-driven system in a demanding survival title.

How This Combo Ranks

The combo ranks 2878 out of 2953 tested combinations in Rust. That places it in the bottom 2.5% of all tested systems, a position that reflects the AMD Radeon 880M’s integrated nature rather than any CPU deficiency. The Intel Core Ultra 9 185H is a high-end mobile processor with a 16-core, 22-thread configuration based on Meteor Lake architecture. Its average benchmark score of 35670 puts it in the 85th percentile of all CPUs, and its nearest rivals — the AMD Ryzen AI 7 PRO 350 (35719, -0.1%), Intel Core 7 250H (35728, -0.2%), AMD Ryzen 7 PRO 5845 (35802, -0.4%), and AMD Ryzen 7 7700X (35909, -0.7%) — are all within 1% of its score. This tells you the CPU is not the bottleneck here; it trades blows with desktop-class Ryzen 7 parts in general compute.

The AMD Radeon 880M, conversely, sits at the 43rd percentile of all GPUs with an average benchmark score of 8436. Its nearest rivals are the NVIDIA GeForce GTX 675MX (8427, +0.1%), NVIDIA GeForce MX330 (8458, -0.3%), AMD Radeon HD 8870M (8462, -0.3%), and AMD Radeon R9 M375X (8325, +1.3%). All of these are older discrete mobile GPUs, and the 880M essentially matches them. In Rust, that places this combo far down the ranking because the game is heavily GPU-bound at higher resolutions and settings. The data shows a clear pattern: the CPU can feed frames, but the integrated GPU cannot render them fast enough to compete with systems using discrete graphics.

FAQ

Q: Is this combo capable of running Rust at 1080p?

A: Yes, but only at Low settings. The measured data shows 64 FPS average at 1920x1080 with Low settings. At Medium, it drops to 43 FPS, and at High it falls to 36 FPS. Ultra settings yield just 28 FPS, which is below the playable threshold for most users.

Q: How does the CPU compare to its direct rivals?

A: The Intel Core Ultra 9 185H has an average benchmark score of 35670, which is effectively identical to its nearest rival, the AMD Ryzen AI 7 PRO 350 at 35719 (a -0.1% difference). It also matches the Intel Core 7 250H (35728, -0.2%) and the AMD Ryzen 7 PRO 5845 (35802, -0.4%). The largest gap is to the AMD Ryzen 7 7700X, which scores 35909, just -0.7% higher.

Q: What is the GPU’s performance class relative to older discrete cards?

A: The AMD Radeon 880M’s average benchmark score of 8436 puts it in the same class as the NVIDIA GeForce GTX 675MX (8427, +0.1%) and the NVIDIA GeForce MX330 (8458, -0.3%). It also sits near the AMD Radeon HD 8870M (8462, -0.3%) and the AMD Radeon R9 M375X (8325, +1.3%). This means the 880M performs like a mid-range discrete GPU from several years ago.

Q: How much does the CPU boost clock affect gaming?

A: The CPU boost clock is 5.10 GHz, which is high for a mobile chip. However, in Rust, the measured frame rates are limited by the GPU at all tested settings above 1080p Low. The CPU’s single-core performance, as shown by its Geekbench single-core score of 1794, is strong, but the integrated GPU cannot leverage it fully in this title.

Q: Is 4K gaming feasible with this combo?

A: No. At 3840x2160, the highest average FPS recorded is 26 at Low settings. Medium drops to 18 FPS, High to 15 FPS, and Ultra to 11 FPS. These numbers are all below playable thresholds, so 4K is not a viable option for Rust on this hardware.

Q: What is the memory bandwidth situation for this integrated GPU?

A: The GPU uses System Shared memory with System Dependent bandwidth, and the CPU supports dual-channel DDR5 with a memory bandwidth of 89.6 GB/s. The lack of dedicated VRAM means the GPU shares system memory, which is a limiting factor in Rust’s open-world rendering.

GPU Role

The AMD Radeon 880M is an integrated graphics processor built on the RDNA 3.5 architecture with a 4 nm process node from TSMC. It has 768 shading units, 48 texture mapping units, and 16 raster operation pipelines, along with 12 ray tracing cores. Its base clock is 400 MHz and its boost clock reaches 2900 MHz. The GPU’s theoretical performance is 4.454 TFLOPS for FP32 operations, and its pixel rate is 46.40 GPixel/s with a texture rate of 139.2 GTexel/s. These specs place it well below any modern discrete GPU, which is why its percentile rank is only 43rd among all GPUs.

In Rust, the GPU’s role is the primary constraint on frame rates. The measured FPS data shows that even at 1080p Low, the combo achieves 64 FPS — the only setting where it exceeds 60 FPS. At every other resolution and setting, the GPU cannot keep up with the CPU’s ability to prepare frames. The GPU’s memory configuration is System Shared, meaning it has no dedicated VRAM. This is a significant drawback for Rust, which loads large textures and a persistent world. The memory bus width is also System Shared, and the bandwidth is System Dependent, which ties performance to the system’s RAM speed and dual-channel configuration.

The GPU’s benchmark scores reflect its integrated nature. Its Passmark G3D score is 7615, and its 3DMark Steel Nomad DX12 score is 535. The Geekbench OpenCL score is 31285, and the Vulkan score is 40006. These numbers are consistent with an IGP that is designed for light gaming and productivity, not for demanding titles like Rust at high settings. The GPU’s DirectX 12 Ultimate support (12_2) is present, but the raw compute power is insufficient to translate that API support into playable frame rates at higher quality presets.

Measured FPS Breakdown

The measured FPS data covers three resolutions — 3840x2160, 2560x1440, and 1920x1080 — each with four settings presets: Low, Medium, High, and Ultra. At 1920x1080, the results are as follows: Low settings produce an average of 64 FPS, Medium produces 43 FPS (with a minimum of 37 FPS and a maximum of 50 FPS), High produces 36 FPS, and Ultra produces 28 FPS. The jump from Low to Medium is a 21 FPS drop, which is steep, while the drop from Medium to High is 7 FPS, and from High to Ultra is 8 FPS. This pattern suggests that the GPU is heavily taxed by the preset’s graphical features, particularly at Low to Medium where shadows and draw distances change significantly.

At 2560x1440, the numbers decline across the board. Low settings yield 44 FPS, Medium yields 30 FPS (minimum 25, maximum 34), High yields 25 FPS, and Ultra yields 19 FPS. The drop from 1080p Low to 1440p Low is 20 FPS, which is a 31% reduction. At Medium, the drop is 13 FPS, at High it is 11 FPS, and at Ultra it is 9 FPS. The relative differences between settings remain similar to 1080p, but the absolute values are all below 45 FPS, making even Low settings marginal for smooth gameplay at 1440p.

At 3840x2160, the results are largely unplayable. Low settings average 26 FPS, Medium averages 18 FPS (minimum 15, maximum 20), High averages 15 FPS, and Ultra averages 11 FPS. The gap between 1440p and 4K is severe: Low drops from 44 to 26 FPS (a 41% reduction), Medium drops from 30 to 18 FPS (40% reduction), High drops from 25 to 15 FPS (40% reduction), and Ultra drops from 19 to 11 FPS (42% reduction). These consistent percentage drops across settings indicate that the GPU is scaling with pixel count rather than being limited by any single setting.

The minimum FPS values are only provided for Medium settings at each resolution: 37 FPS at 1080p, 25 FPS at 1440p, and 15 FPS at 4K. These minimums are close to the averages, suggesting that frame pacing is relatively stable at Medium, but the overall frame rates are too low for competitive play. No minimum or maximum values are available for Low, High, or Ultra, so the Medium data is the only window into frame time variance.

Resolution Scaling

The FPS drop from 1080p to 4K is consistent and predictable, which tells a clear story about the limiting component. At Low settings, the frame rate falls from 64 FPS at 1080p to 44 FPS at 1440p (a 31% reduction) and then to 26 FPS at 4K (a further 41% reduction from 1440p). At Medium settings, the progression is 43 FPS → 30 FPS → 18 FPS, with percentage drops of 30% and 40% respectively. High settings go from 36 FPS → 25 FPS → 15 FPS, with drops of 31% and 40%. Ultra goes from 28 FPS → 19 FPS → 11 FPS, with drops of 32% and 42%.

The near-constant percentage drop across settings indicates that the GPU is the primary limiter. If the CPU were the bottleneck, you would expect the frame rates to flatten out at lower resolutions, because the CPU would be unable to feed frames faster regardless of resolution. Instead, the FPS scales almost linearly with pixel count, which is the signature of a GPU-bound scenario. The AMD Radeon 880M’s pixel rate of 46.40 GPixel/s is simply insufficient for 4K output, even at Low settings where the render load is reduced.

The CPU’s role in this scaling is minimal. The Intel Core Ultra 9 185H has a boost clock of 5.10 GHz and a single-core Geekbench score of 1794, which is more than enough to handle Rust’s game logic and draw calls at these frame rates. The fact that the FPS drops by roughly 40% when moving from 1440p to 4K, regardless of settings, proves that the GPU is rendering each pixel as fast as it can, and that the CPU is not waiting on anything. The memory bandwidth of 89.6 GB/s is shared between the CPU and GPU, and while that may cause some stutter in open-world scenarios, the measured FPS data does not show any anomalies that would point to memory contention as a primary issue.

Settings Recommendations

Based on the measured FPS rows, the best experience for this combo is at 1920x1080 with Low settings. This is the only configuration that achieves an average of 64 FPS, which is above the 60 FPS threshold that most players consider smooth for a survival game. The jump to Medium drops the average to 43 FPS, which is playable but noticeably less fluid, and the minimum of 37 FPS means there will be occasional dips below 40 FPS during heavy scene loads. High settings at 1080p produce 36 FPS, and Ultra produces 28 FPS; both are below the playable threshold for a game like Rust, where quick reactions can matter.

At 2560x1440, the data shows that even Low settings only manage 44 FPS. This is a playable but not ideal experience, and Medium drops to 30 FPS with a minimum of 25 FPS, which will feel choppy. High and Ultra at 1440p (25 FPS and 19 FPS) are not recommended for any serious play session. At 3840x2160, all settings produce averages below 30 FPS, with Low at 26 FPS and Ultra at 11 FPS. None of these are playable.

The practical advice is to run Rust at 1080p Low if you want the smoothest experience. If you can tolerate lower frame rates for better visuals, Medium at 1080p is the highest you should go — it stays above 30 FPS on average with a minimum of 37 FPS, which is the lowest minimum recorded across all tested settings at 1080p. For users with a 1440p display, Low settings are the only viable option, and even then, the 44 FPS average will require some compromise on visual fidelity. The 4K resolution is effectively off the table for this combo in Rust; the highest average FPS at 4K is 26, which is below the minimum for comfortable play.

The data also suggests that the GPU’s performance is so constrained that tweaking individual settings rather than using presets will not yield significant gains. The consistent FPS drops between presets indicate that the GPU is maxed out at each level, so there is little headroom to enable higher-quality textures or shadows without a corresponding frame rate hit. If you must play at higher settings, the only way to improve performance is to lower the resolution, which the data shows has a much larger impact than any preset change.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 880M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + AMD Radeon 880M in Rust

Resolution Settings Avg FPS
3840x2160 Low 26.0
3840x2160 Medium 18.0
3840x2160 High 15.0
3840x2160 Ultra 11.0
2560x1440 Low 44.0
2560x1440 Medium 30.0
2560x1440 High 25.0
2560x1440 Ultra 19.0
1920x1080 Low 64.0
1920x1080 Medium 43.0
1920x1080 High 36.0
1920x1080 Ultra 28.0

Rust with iUltra 9 185H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with 880M + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 9 185H + 880M

Explore FPS benchmarks for other games using this same hardware combination.