Rust

Rust

AVERAGE FPS
88
good

This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 44 52 77
1440p QHD 56 74 87 130
1080p Full HD 82 107 127 189

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 77
3840x2160 Medium 52
3840x2160 High 44
3840x2160 Ultra 33
2560x1440 Low 130
2560x1440 Medium 87
2560x1440 High 74
2560x1440 Ultra 56
1920x1080 Low 189
1920x1080 Medium 127
1920x1080 High 107
1920x1080 Ultra 82

Rust with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5070 Ti Mobile, In-Depth Analysis

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake-HX architecture, built on a 3 nm process by TSMC. It operates at a base clock of 2.60 GHz and can boost up to 5.30 GHz, with a TDP of 55 W. The data shows this is a high-end mobile part, ranking in the 93rd percentile against all tested CPUs, with a substantial 30 MB of shared L3 cache. In synthetic benchmarks, the chip achieves a Cinebench R23 multi-core score of 40642 and a single-core score of 5737, indicating strong performance in both heavily threaded workloads and lightly threaded tasks. The PassMark multithread score of 47985 and single-thread score of 4500 reinforce this position, placing it just 0.1% ahead of the Intel Core i7-13790F and 0.2% behind the AMD Ryzen AI 7 450G in average benchmark scores. For a game like Rust, which is known for its complex world simulation and server-side calculations, the processor's high core count and strong single-thread performance are both critical. The 20 threads allow the game's background systems—such as resource gathering, building stability, and entity management—to run without stalling the main render thread, while the 5.30 GHz boost clock ensures that the primary game logic does not become a bottleneck. The benchmark results indicate that this CPU provides a very solid foundation for Rust, as the measured FPS at lower resolutions and settings will show whether the GPU can keep pace.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 Ti Mobile is a Blackwell 2.0 architecture GPU built on a 5 nm process, featuring 5888 shading units, 184 texture mapping units, and 80 raster output units. It is equipped with 12 GB of GDDR7 memory on a 192-bit bus, delivering a memory bandwidth of 672.0 GB/s. The GPU has a base clock of 847 MHz and a boost clock of 1447 MHz, with memory running at 1750 MHz (28 Gbps effective). The chip, designated GB205, contains 31,100 million transistors and offers 17.04 TFLOPS of FP32 performance. In the PassMark G3D benchmark, the GPU scores 24004, placing it in the 80th percentile of all GPUs, with an average benchmark score 0.2% below the NVIDIA Quadro GV100 and 1.2% below the AMD Radeon Pro Duo. For Rust, the 12 GB VRAM capacity is significant because the game's textures and world data can scale with available memory, particularly at higher resolutions. The high memory bandwidth of 672.0 GB/s is also relevant, as Rust's draw calls and texture streaming benefit from fast data transfer between the GPU and its memory. The boost clock of 1447 MHz, while not extreme, is sufficient to drive the measured frame rates in this dataset. The data shows that at 1080p with Low settings, the GPU can push 189 FPS, but at 4K Ultra, it drops to 33 FPS, indicating that the GPU's raw compute and memory bandwidth are being heavily taxed at higher settings. The RTX 5070 Ti Mobile's role is clear: it is the primary limiting factor at higher resolutions and quality presets, while the CPU has enough headroom to keep up at lower settings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a predictable scaling pattern across resolutions, but the rate of decline tells a specific story about which component is the bottleneck. At 1080p with Low settings, the system achieves 189 FPS. Moving to 1440p Low, the frame rate drops to 130 FPS, a reduction of 59 FPS (31%). At 4K Low, the average FPS falls to 77, which is 59% lower than the 1080p result. This steep drop indicates that the GPU is becoming the limiting factor as pixel count increases. The same pattern holds for High settings: 107 FPS at 1080p, 74 FPS at 1440p, and 44 FPS at 4K. The scaling from 1080p to 1440p shows a 33 FPS drop (31%), and from 1440p to 4K, a further 30 FPS drop (41%). The fact that the FPS does not scale linearly with pixel count—4K has roughly four times the pixels of 1080p, yet the FPS only drops to about 41% of the 1080p value at Low settings—suggests that while the GPU is heavily taxed, the CPU is still contributing to the overall frame time. At Medium settings, the data shows a more moderate decline: 127 FPS at 1080p, 87 FPS at 1440p, and 52 FPS at 4K. The min FPS at 1080p Medium is 108, and at 4K Medium it is 44, which indicates that even at lower quality presets, the 4K resolution pushes the GPU to its limits. The Ultra preset tells a similar story: 82 FPS at 1080p, 56 FPS at 1440p, and 33 FPS at 4K. The data strongly indicates that the RTX 5070 Ti Mobile is the limiting component at 4K across all settings, while at 1080p, the CPU's strong single-thread performance allows the GPU to stretch its legs, evidenced by the high 189 FPS Low result.

How This Combo Ranks — use comboRankInGame vs other tested combos

In the database of tested hardware combinations for Rust, this specific pairing of the Intel Core Ultra 7 265HX and the NVIDIA GeForce RTX 5070 Ti Mobile holds a rank of 1412 out of 3723 total combos. This places it in the 38th percentile of all tested systems, meaning that a majority of other combos in the database outperform this one in Rust. The rank is a composite measure that accounts for both CPU and GPU performance in the game's specific workload. Given that the CPU is in the 93rd percentile and the GPU is in the 80th percentile, the lower combo rank suggests that Rust's performance is not solely dependent on raw component strength. The data shows that this combo is solidly mid-pack, which is expected for a mobile platform where thermal and power constraints limit sustained performance. The rank of 1412 indicates that there are many desktop-oriented combos with higher-end GPUs that achieve better frame rates in Rust, particularly at higher resolutions where the GPU is the bottleneck. However, the combo's position also reflects the fact that the RTX 5070 Ti Mobile, while powerful for a laptop part, cannot match the performance of top-tier desktop GPUs in a game that is both CPU- and GPU-intensive. The deltaPct values from the CPU's nearest rivals show that the processor is closely matched with other high-end parts, so the variance in combo rank is likely driven by the GPU's relative standing. In summary, this combo is a balanced but not top-tier performer in Rust, with the measured FPS data aligning with its mid-pack ranking.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average FPS this combo achieves in Rust?

A: The highest average FPS recorded is 189, achieved at 1920x1080 resolution with Low settings.

Q: How does the CPU's single-core performance compare to its multi-core performance in relation to Rust?

A: The CPU's Cinebench R23 single-core score is 5737, while the multi-core score is 40642. In Rust, the strong single-core performance (93rd percentile overall) helps maintain high frame rates at lower resolutions, as evidenced by the 189 FPS at 1080p Low, while the 20 threads handle background simulation tasks.

Q: At which resolution and settings does the combo drop below 60 FPS?

A: The combo falls below 60 FPS at 4K with High (44 FPS), Medium (52 FPS), and Ultra (33 FPS) settings. At 1440p, it drops below 60 FPS only on Ultra (56 FPS). All 1080p settings remain above 60 FPS.

Q: What is the GPU's memory bandwidth and how does it affect 4K performance?

A: The GPU has a memory bandwidth of 672.0 GB/s with 12 GB of GDDR7 memory. At 4K resolution, the average FPS ranges from 77 (Low) to 33 (Ultra), indicating that the memory bandwidth, while high, is not sufficient to prevent the GPU from becoming the limiting factor at this resolution.

Q: How does this combo's rank in Rust compare to the individual component percentiles?

A: The combo ranks 1412 out of 3723 tested combos (38th percentile), which is notably lower than the CPU's 93rd percentile and the GPU's 80th percentile. This suggests that the combination underperforms relative to its individual component strengths in Rust, likely due to the mobile platform's thermal and power constraints.

Q: What is the FPS difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset achieves 130 FPS, while the Ultra preset achieves 56 FPS. This represents a 74 FPS (57%) reduction when moving from Low to Ultra settings.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of performance across three resolutions and four quality presets. At 1920x1080, the Low preset delivers an average of 189 FPS, which is the highest result in the entire dataset. The Medium preset at 1080p produces an average of 127 FPS, with a minimum of 108 FPS and a maximum of 146 FPS, indicating consistent frame pacing. The High preset at 1080p yields 107 FPS average, while the Ultra preset drops to 82 FPS. Moving to 2560x1440, the Low preset achieves 130 FPS, which is still very playable for competitive scenarios. The Medium preset at 1440p averages 87 FPS, with a minimum of 74 FPS and a maximum of 101 FPS. High settings at 1440p produce 74 FPS average, and the Ultra preset drops to 56 FPS, which approaches the threshold where gameplay smoothness may be compromised. At 3840x2160, the results show a significant performance cliff. The Low preset averages 77 FPS, which is the only 4K setting that remains above 60 FPS. Medium settings at 4K average 52 FPS, with a minimum of 44 FPS and a maximum of 59 FPS, showing that the frame rate is not only lower but also less stable. High settings at 4K produce 44 FPS average, and the Ultra preset bottoms out at 33 FPS. The data shows a clear pattern: the gap between Low and Ultra settings widens as resolution increases. At 1080p, the difference between Low and Ultra is 107 FPS (189 vs 82). At 1440p, the difference is 74 FPS (130 vs 56). At 4K, the difference is 44 FPS (77 vs 33). This narrowing gap indicates that at higher resolutions, the GPU becomes the dominant bottleneck, and reducing settings has a diminishing return on performance.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend on the target resolution and the user's preference for frame rate versus visual fidelity. For 1080p gaming, the Low preset delivers 189 FPS, which is far beyond what most displays can show, but it provides the maximum headroom for competitive play. However, the Medium preset at 127 FPS offers a better balance, with a minimum of 108 FPS ensuring that frame drops are unlikely to be noticeable on a standard 144Hz display. The High preset at 107 FPS is also viable for 1080p, offering improved visuals while maintaining a frame rate above 100 FPS. For users with a 1440p monitor, the Low preset at 130 FPS is the best choice for high-refresh-rate displays, as it provides a smooth experience with minimal visual compromises in a game like Rust where visibility is often more important than graphical detail. The Medium preset at 1440p, with an average of 87 FPS and a minimum of 74 FPS, is the recommended choice for a balanced experience, as it stays above 60 FPS even in demanding scenes and provides a significant visual upgrade over Low. The High preset at 1440p (74 FPS) is acceptable for users who prioritize image quality, but the Ultra preset at 56 FPS should be avoided unless the user has a 60Hz display and values maximum visual fidelity over frame rate stability. At 4K resolution, the data shows that only the Low preset (77 FPS) provides a consistently playable experience above 60 FPS. The Medium preset at 4K averages 52 FPS, which is below the 60 FPS threshold and may result in noticeable stuttering during intense moments, as indicated by the 44 FPS minimum. The High and Ultra presets at 4K (44 FPS and 33 FPS respectively) are not recommended for gameplay, as they fall well below playable thresholds. The overall recommendation is to use Medium settings at 1080p and 1440p for the best balance of visual quality and performance, and to use Low settings at 4K if the user insists on that resolution, as it is the only preset that maintains a playable frame rate.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti Mobile

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 1447 MHz MHz
TDP 60 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5070 Ti Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 77.0
3840x2160 Medium 52.0
3840x2160 High 44.0
3840x2160 Ultra 33.0
2560x1440 Low 130.0
2560x1440 Medium 87.0
2560x1440 High 74.0
2560x1440 Ultra 56.0
1920x1080 Low 189.0
1920x1080 Medium 127.0
1920x1080 High 107.0
1920x1080 Ultra 82.0

Rust with iUltra 7 265HX + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5070 Ti Mobile + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 5070 Ti Mobile

Explore FPS benchmarks for other games using this same hardware combination.