Rust
This combination delivers exceptional performance with an average of 151 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 59 | 76 | 91 | 135 |
| 1440p QHD | 98 | 130 | 152 | 220 |
| 1080p Full HD | 143 | 185 | 215 | 302 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4060, In-Depth Analysis
The Intel Core Ultra 7 155H paired with the NVIDIA GeForce RTX 4060 is a capable mobile combination for Rust, but the benchmark data reveals a system that is heavily constrained by the GPU at higher resolutions and settings. The combo ranks 1756th out of 2953 tested combinations, placing it in the lower half of the database. This ranking reflects a hardware pairing that can deliver smooth gameplay at 1080p with reduced settings, yet struggles to maintain playable frame rates at 4K Ultra. The measured FPS data shows a clear pattern: the RTX 4060’s 8 GB VRAM and 128-bit memory interface become limiting factors as resolution scales, while the Core Ultra 7 155H’s 16 cores and 22 threads provide ample headroom for Rust’s CPU-intensive simulation logic.
FAQ
Q: What is the average FPS at 1080p with Low settings in Rust?
A: The measured average FPS at 1920x1080 with Low settings is 145. This is the highest frame rate recorded across all tested configurations for this combo, indicating that the system is well-suited for competitive or high-refresh-rate play when graphical demands are minimized.
Q: How does the combo perform at 4K Ultra settings?
A: At 3840x2160 with Ultra settings, the average FPS drops to 25. This is below the threshold for smooth gameplay, and the data shows that this setting is not viable for a playable experience, as the GPU becomes the primary bottleneck.
Q: What is the difference in average FPS between Medium settings at 1080p and 1440p?
A: At 1920x1080 with Medium settings, the average FPS is 98, while at 2560x1440 with Medium settings, it drops to 67. This represents a 31 FPS reduction, or approximately a 32% performance loss, when moving from 1080p to 1440p at the same settings.
Q: Is the RTX 4060’s 8 GB VRAM sufficient for Rust at all settings?
A: The data shows that at 4K Ultra, the average FPS is only 25, and at 4K High, it is 33. These low figures suggest that the 8 GB VRAM and 128-bit memory bus are insufficient for the highest resolutions and settings, likely causing texture streaming and memory bandwidth bottlenecks.
Q: How does the Core Ultra 7 155H’s single-thread performance influence Rust’s results?
A: The CPU has a Cinebench R23 single-core score of 1743. While Rust benefits from strong single-thread performance, the FPS data shows that at 1080p Low, the system reaches 145 FPS, indicating that the CPU is not the limiting factor at lower resolutions; the GPU becomes the constraint as settings and resolution increase.
Q: What is the combo’s rank compared to other tested systems in Rust?
A: The combo ranks 1756th out of 2953 tested combinations. This places it in the 59th percentile of all tested combos, meaning roughly 59% of tested systems perform better in Rust, while about 41% perform worse.
How This Combo Ranks
The combo of Intel Core Ultra 7 155H and NVIDIA GeForce RTX 4060 ranks 1756th out of 2953 tested combinations in Rust. This position places it squarely in the lower half of the database, indicating that while the hardware is competent, it does not stand out among the wide array of systems tested. The rank is a composite measure of performance across all resolutions and settings, and the data shows that the combo’s strengths lie in 1080p gaming rather than high-resolution or high-settings play.
The CPU alone sits in the 83rd percentile of all CPUs, with an average benchmark score of 32697. Its nearest rivals include the Intel Core i5-14600T with a score of 32707 (0% delta), the AMD Ryzen AI 7 PRO 360 with 32662 (0.1% delta), the AMD Ryzen 5 7400F with 32750 (-0.2% delta), and the AMD Ryzen 7 PRO 6850H with 32812 (-0.4% delta). These deltas are negligible, meaning the Core Ultra 7 155H performs essentially on par with these alternatives in synthetic CPU benchmarks. However, the GPU tells a different story: the RTX 4060 is in the 61st percentile of all GPUs, with an average benchmark score of 17639. Its nearest rivals include the AMD Radeon HD 7790 with 17666 (-0.2% delta), the AMD Radeon 780M with 17588 (0.3% delta), the AMD Radeon Pro 560 with 17551 (0.5% delta), and the AMD Radeon Pro 460 with 17509 (0.7% delta). These small deltas indicate that the RTX 4060’s raw compute performance is closely matched by older and integrated graphics solutions, which explains why the combo’s overall rank is not higher.
The rank of 1756 is a direct consequence of the GPU’s limitations in Rust, particularly at higher resolutions. The CPU’s strong relative performance does little to offset the GPU’s mid-range standing. In practical terms, this combo is best suited for 1080p gaming, where it achieves frame rates above 60 FPS at all settings except Ultra, which yields 63 FPS. At 1440p, the combo still manages playable frame rates at Low (100 FPS) and Medium (67 FPS), but High (57 FPS) and Ultra (43 FPS) become marginal. At 4K, only Low settings (59 FPS) approach playability, while Medium (40 FPS), High (33 FPS), and Ultra (25 FPS) fall below acceptable thresholds.
GPU Role
The NVIDIA GeForce RTX 4060 is the primary determinant of performance in Rust for this combo. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 272.0 GB/s. The memory clock is 2125 MHz, with an effective speed of 17 Gbps. The base clock is 1830 MHz, and the boost clock reaches 2460 MHz. These specifications place the RTX 4060 in the 61st percentile of all GPUs, with an average benchmark score of 17639.
The 8 GB VRAM is a critical factor in Rust’s performance at higher resolutions. Rust is a game that can consume significant video memory due to its large world maps, textures, and dynamic lighting. At 4K Ultra, the average FPS is 25, and at 4K High, it is 33. These figures suggest that the GPU is running out of memory bandwidth and capacity, leading to severe performance degradation. The 128-bit memory bus is narrow compared to higher-end GPUs, which limits the data transfer rate between the GPU and VRAM. This is evident in the FPS scaling: from 1080p Medium (98 FPS) to 1440p Medium (67 FPS), the drop is 31 FPS, and from 1440p Medium to 4K Medium (40 FPS), the drop is another 27 FPS. The GPU’s bandwidth of 272.0 GB/s is simply insufficient to maintain high frame rates at 4K.
The GPU’s compute performance, measured at 15.11 TFLOPS FP32, is adequate for 1080p gaming. The shading units number 3072, with 96 texture mapping units and 48 render output units. The pixel rate is 118.1 GPixel/s, and the texture rate is 236.2 GTexel/s. These figures allow the GPU to handle Rust’s rendering demands at lower resolutions, but the bottleneck emerges as resolution increases. At 1080p Low, the combo achieves 145 FPS, which indicates that the GPU is not fully utilized at this setting. However, at 4K Ultra, the GPU is clearly the limiting component, as the CPU’s strong multi-threaded performance cannot compensate for the GPU’s memory constraints.
The RTX 4060’s nearest rivals in synthetic benchmarks include the AMD Radeon 780M, an integrated GPU, which scores 17588 (0.3% delta). This close proximity highlights that the RTX 4060’s raw compute power is not drastically superior to some integrated solutions, though the dedicated GPU benefits from its own VRAM and higher memory bandwidth. In Rust, the data shows that the GPU’s role is to provide playable frame rates at 1080p and 1440p with adjusted settings, but it fails to deliver a smooth experience at 4K.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the combo’s performance across three resolutions and four settings levels. At 1920x1080, the average FPS ranges from 145 at Low settings to 63 at Ultra settings. The Medium setting yields 98 FPS, with a minimum of 83 and a maximum of 112. High settings produce 82 FPS. These numbers indicate that 1080p is the sweet spot for this combo, with all settings delivering playable frame rates. The 145 FPS at Low is particularly notable, as it suggests the system can handle high-refresh-rate monitors when graphical fidelity is sacrificed.
At 2560x1440, the performance drops significantly. Low settings produce 100 FPS, which remains smooth, while Medium yields 67 FPS with a minimum of 57 and maximum of 77. High settings drop to 57 FPS, and Ultra falls to 43 FPS. The transition from 1080p to 1440p at Medium settings results in a 31 FPS reduction, from 98 to 67 FPS. This is a substantial decrease, indicating that the GPU’s memory bandwidth is a limiting factor. At 1440p Ultra, the 43 FPS average is borderline playable, but the lack of minimum FPS data suggests potential stuttering.
At 3840x2160, the combo struggles. Low settings produce 59 FPS, which is the only setting at 4K that approaches playability. Medium yields 40 FPS with a minimum of 34 and maximum of 46, while High drops to 33 FPS, and Ultra falls to 25 FPS. The 25 FPS at Ultra is far below the threshold for smooth gameplay, and even the 59 FPS at Low is marginal for a game like Rust, which benefits from higher frame rates for responsive combat and building mechanics. The data shows a clear pattern: as resolution increases, the GPU becomes the bottleneck, and the combo’s performance degrades rapidly.
The FPS data also reveals the impact of settings at each resolution. At 1080p, the difference between Low and Ultra is 82 FPS (145 to 63), which is a 57% reduction. At 1440p, the difference is 57 FPS (100 to 43), a 57% reduction. At 4K, the difference is 34 FPS (59 to 25), a 58% reduction. This consistency suggests that the settings scale has a uniform effect on performance across resolutions, but the absolute frame rates are determined by the resolution itself.
Resolution Scaling
The resolution scaling analysis shows how FPS drops from 1080p to 4K, revealing the limiting component. At Medium settings, the average FPS is 98 at 1080p, 67 at 1440p, and 40 at 4K. This represents a 31.6% drop from 1080p to 1440p, and a 59.2% drop from 1080p to 4K. The scaling is not linear, indicating that the GPU’s memory bandwidth and VRAM capacity become increasingly strained as pixel count grows. The 128-bit memory bus and 272.0 GB/s bandwidth are the primary constraints, as Rust’s textures and draw distances require substantial data transfer.
At Low settings, the FPS drops from 145 at 1080p to 100 at 1440p and 59 at 4K. The drop from 1080p to 1440p is 31%, and from 1080p to 4K is 59.3%. Interestingly, the percentage drops are nearly identical to Medium settings, suggesting that the GPU’s memory subsystem is the bottleneck regardless of settings. This is further evidence that the RTX 4060’s 8 GB VRAM and narrow bus are the limiting factors, rather than the GPU’s compute units.
At High settings, the FPS drops from 82 at 1080p to 57 at 1440p and 33 at 4K. The drop from 1080p to 1440p is 30.5%, and from 1080p to 4K is 59.8%. At Ultra settings, the FPS drops from 63 at 1080p to 43 at 1440p and 25 at 4K, representing drops of 31.7% and 60.3%, respectively. The consistency across all settings shows that the resolution scaling is dominated by the GPU’s memory limitations, not by the settings’ impact on shader or compute load.
The limiting component is clearly the GPU. The CPU’s role in resolution scaling is minimal, as its performance is consistent regardless of resolution. The Core Ultra 7 155H’s strong multi-threaded performance, evidenced by a Cinebench R23 multi-core score of 15028, means it can handle Rust’s simulation and physics workloads without becoming a bottleneck. The data shows that at 1080p Low, the combo achieves 145 FPS, which is likely near the CPU’s limit for Rust’s single-threaded aspects, but at 4K, the GPU is so constrained that the CPU’s headroom is irrelevant.
CPU Role
The Intel Core Ultra 7 155H is a 16-core, 22-thread processor based on the Meteor Lake architecture, built on a 7 nm process. Its base clock is 3.80 GHz, with a boost clock of 4.80 GHz. The CPU has a 24 MB shared L3 cache, with 112 KB L1 and 2 MB L2 per core. It supports DDR5 memory with a dual-channel bus and a memory bandwidth of 89.6 GB/s. The CPU’s integrated graphics are Arc Xe-LPG 128EU, though the discrete RTX 4060 handles rendering in this combo.
The CPU’s benchmark scores show strong multi-threaded performance. It scores 15028 in Cinebench R23 multi-core and 1743 in single-core. In Passmark, it scores 24873 in multithread and 3468 in single-thread. The CPU’s percentile vs all CPUs is 83, placing it in the top 17% of all processors. Its nearest rivals include the Intel Core i5-14600T (32707 avg score, 0% delta), AMD Ryzen AI 7 PRO 360 (32662, 0.1% delta), AMD Ryzen 5 7400F (32750, -0.2% delta), and AMD Ryzen 7 PRO 6850H (32812, -0.4% delta). These negligible deltas indicate that the Core Ultra 7 155H is competitively positioned among mid-range processors.
In Rust, the CPU’s role is to handle game logic, entity updates, and physics calculations. Rust is known for being CPU-intensive, particularly in large servers with many players and structures. The 16 cores and 22 threads provide ample parallel processing capability, but the game’s performance is often limited by single-thread performance. The Cinebench R23 single-core score of 1743 is solid, but not exceptional. However, the FPS data shows that at 1080p Low, the combo reaches 145 FPS, which suggests the CPU is capable of feeding the GPU enough frames at this setting.
The CPU’s memory bandwidth of 89.6 GB/s is another factor. Rust can benefit from high memory bandwidth for streaming world data. The dual-channel DDR5 support helps, but the CPU’s L3 cache of 24 MB is also important for keeping frequently accessed data close to the cores. The benchmark results indicate that the CPU is not the primary bottleneck in this combo. At 4K Ultra, the FPS is 25, which is far below what the CPU could potentially deliver, confirming that the GPU’s memory constraints are the limiting factor.
The CPU’s TDP is 28 W, which is typical for a mobile processor. Its socket is Intel BGA 2049, and it was released in December 2023 with a launch MSRP of $503. The production status is active. The CPU’s power efficiency and mobile orientation mean it is designed for laptops, where thermal and power constraints are important. In Rust, this CPU provides sufficient performance to avoid being a bottleneck at 1080p and 1440p, but at 4K, the GPU’s limitations dominate the overall experience.
Hardware Specifications
Intel Core Ultra 7 155H
NVIDIA GeForce RTX 4060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4060 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 59.0 |
| 3840x2160 | High | 76.0 |
| 3840x2160 | Medium | 91.0 |
| 3840x2160 | Low | 135.0 |
| 2560x1440 | Ultra | 98.0 |
| 2560x1440 | High | 130.0 |
| 2560x1440 | Medium | 152.0 |
| 2560x1440 | Low | 220.0 |
| 1920x1080 | Ultra | 143.0 |
| 1920x1080 | High | 185.0 |
| 1920x1080 | Medium | 215.0 |
| 1920x1080 | Low | 302.0 |
Rust with RTX 4060 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 7 155H + RTX 4060
Explore FPS benchmarks for other games using this same hardware combination.