Rust

Rust

AVERAGE FPS
110
good

This combination provides smooth gameplay with an average of 110 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 41 54 65 96
1440p QHD 70 92 109 163
1080p Full HD 102 134 159 237

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 96
3840x2160 Medium 65
3840x2160 High 54
3840x2160 Ultra 41
2560x1440 Low 163
2560x1440 Medium 109
2560x1440 High 92
2560x1440 Ultra 70
1920x1080 Low 237
1920x1080 Medium 159
1920x1080 High 134
1920x1080 Ultra 102

Rust with Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5090 Mobile, In-Depth Analysis

The Intel Core Ultra 5 235HX paired with the NVIDIA GeForce RTX 5090 Mobile is a high-performing combination for Rust, placing in the 81st percentile of all tested system combos. This pairing delivers playable frame rates at 4K Ultra and exceptional performance at lower resolutions, though the data reveals a clear shift in system bottleneck as resolution changes. The combo’s rank of 692 out of 3723 tested configurations signals a top-tier setup, but the analysis of individual component roles shows where the strengths and limitations lie for this specific survival title.

How This Combo Ranks

The combination of the Intel Core Ultra 5 235HX and NVIDIA GeForce RTX 5090 Mobile ranks 692nd out of 3723 tested combos for Rust, placing it in the top 18.6% of all configurations. This is a strong result, indicating that this pairing is well above average for handling Rust’s demanding survival gameplay, which often involves large player bases, complex building structures, and dynamic environmental changes. The rank reflects a balanced system, but it is not the absolute top tier, leaving room for more powerful desktop-grade components to outperform it in this specific title.

Data from the measured FPS results confirms that this combo is not merely adequate but genuinely capable. At 1080p Low, the system achieves an average of 237 FPS, a figure that places it in the upper echelon for competitive play. The rank of 692 suggests that while the CPU and GPU are both strong individually, the overall performance is constrained by the mobile platform’s inherent power and thermal limits, which prevents it from reaching the very top of the charts. The deltaPct values for the CPU’s nearest rivals show a tight grouping, with the Ultra 5 235HX performing within 0.7% of the Intel Core i9-13900F and 0.4% of the Intel Core i7-14700.

GPU Role

The NVIDIA GeForce RTX 5090 Mobile is the dominant component in this pairing, and its specifications make it a formidable choice for Rust. The GPU features 24 GB of GDDR7 memory on a 256-bit bus, providing a memory bandwidth of 896.0 GB/s. This large memory pool is particularly beneficial for Rust, which is known for its expansive maps and high-resolution textures; the ample VRAM ensures that even at 4K Ultra settings, the GPU does not run into memory capacity limits, allowing for consistent texture streaming without stuttering.

The GPU’s clock speeds, with a base of 990 MHz and a boost of 1515 MHz, are modest compared to its memory capabilities. However, the sheer number of shading units (10496) and texture mapping units (328) compensates for the relatively low clock speeds, delivering a texture rate of 496.9 GTexel/s and a pixel rate of 169.7 GPixel/s. In Rust, this translates to strong rasterization performance, which is the primary workload for the game’s rendering engine. The RTX 5090 Mobile’s FP32 performance of 31.80 TFLOPS indicates substantial compute power, which helps in processing the game’s physics and AI calculations, though these tasks are more heavily reliant on the CPU.

The GPU’s benchmark scores further underscore its capability. A Passmark G3D score of 30034 places it in the 84th percentile of all GPUs, with nearest rivals including the NVIDIA GeForce RTX 4070 Ti (deltaPct of 0.8%) and the AMD Radeon Pro 5500 XT (deltaPct of -0.5%). This indicates that the RTX 5090 Mobile performs on par with desktop GPUs from the previous generation, which is notable for a mobile part. In Rust, the GPU’s role is most evident at higher resolutions, where the frame rate drops from 237 FPS at 1080p Low to 96 FPS at 4K Low, demonstrating the GPU’s increasing workload as pixel count rises.

CPU Role

The Intel Core Ultra 5 235HX, with 14 cores and 14 threads, plays a critical supporting role in this combo. Its architecture, Arrow Lake-HX, is built on a 3 nm process node, offering a base clock of 2.90 GHz and a boost clock of 5.10 GHz. For Rust, the CPU’s single-thread performance is crucial, as the game’s core logic, including player interactions and server-side calculations, is often bottlenecked by single-core speed. The CPU’s Cinebench R23 single-core score of 4903 is strong, and its Passmark single-thread score of 4683 places it in the 91st percentile of all CPUs.

The CPU’s multi-threaded capabilities are also relevant, given Rust’s tendency to use multiple threads for tasks like terrain generation and entity updates. The Cinebench R23 multi-core score of 34731 and Passmark multithread score of 40849 indicate robust parallel processing power. However, the CPU’s nearest rivals, such as the AMD Ryzen 9 5950X (deltaPct of 0.2%) and the Intel Core i7-14700 (deltaPct of -0.4%), show that the Ultra 5 235HX is competitive but not leading in raw multi-threaded performance.

In practice, the CPU’s role is most pronounced at lower resolutions where the GPU is not the limiting factor. At 1080p Low, the frame rate of 237 FPS is likely constrained by the CPU’s ability to feed the GPU with draw calls and physics updates. The CPU’s L3 cache of 24 MB shared, along with its DDR5 memory support and dual-channel memory bus providing 102.4 GB/s of bandwidth, helps maintain smooth performance in Rust’s open-world environment. The CPU’s integrated graphics, Arc Xe-LPG Graphics 48EU, are not used in this configuration, but their presence does not detract from the discrete GPU’s performance.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the combo’s performance across resolutions and settings. At 1080p, the system excels across all settings. At Low settings, the average FPS is 237, which is exceptionally high and well-suited for high-refresh-rate monitors. At Medium settings, the average drops to 159 FPS, with a minimum of 135 FPS and a maximum of 183 FPS, indicating stable performance with only minor fluctuations. High settings yield an average of 134 FPS, and Ultra settings still maintain a respectable 102 FPS average. These results show that at 1080p, the combo is capable of driving high frame rates even at maximum graphical fidelity.

Moving to 1440p, the performance remains strong but shows the expected scaling. At Low settings, the average FPS is 163, which is still very high and suitable for competitive play. Medium settings produce an average of 109 FPS, with a minimum of 93 FPS and a maximum of 126 FPS, showing a slight decrease in stability compared to 1080p. High settings average 92 FPS, and Ultra settings drop to 70 FPS. These numbers indicate that 1440p is a sweet spot for this combo, offering a balance between visual quality and frame rate, with even Ultra settings remaining playable.

At 4K, the performance becomes more demanding, with the GPU taking on a larger role. At Low settings, the average FPS is 96, which is playable but not as fluid as lower resolutions. Medium settings average 65 FPS, with a minimum of 55 FPS and a maximum of 74 FPS, indicating that the system can maintain playable frame rates but with more variance. High settings average 54 FPS, which is borderline for a smooth experience, and Ultra settings drop to 41 FPS, which is below the ideal threshold for fast-paced gameplay. The data clearly shows that 4K is where the combo’s limits are tested, with the GPU becoming the primary bottleneck.

Resolution Scaling

The resolution scaling from 1080p to 4K reveals a significant shift in the limiting component. At 1080p Low, the system achieves 237 FPS, which drops to 163 FPS at 1440p Low (a 31.2% decrease) and then to 96 FPS at 4K Low (a 41.1% decrease from 1440p). This trend indicates that the GPU is not fully saturated at 1080p, allowing the CPU to push frame rates to very high levels. The scaling between 1080p and 1440p is moderate, suggesting that the CPU still has headroom, but the GPU’s workload is increasing.

The scaling becomes more pronounced at higher settings. At Ultra settings, the frame rate drops from 102 FPS at 1080p to 70 FPS at 1440p (a 31.4% decrease) and then to 41 FPS at 4K (a 41.4% decrease from 1440p). This pattern is consistent with the GPU becoming the primary bottleneck at higher resolutions. The frame rate drop from 1080p to 4K at Ultra settings is 59.8%, which is a substantial reduction, indicating that the GPU’s rendering capabilities are the limiting factor.

The data also shows that the CPU’s influence diminishes as resolution increases. At 1080p, the difference between Low and Ultra settings is 135 FPS (from 237 to 102), which reflects the GPU’s workload scaling with settings. At 4K, the difference between Low and Ultra is only 55 FPS (from 96 to 41), showing that the GPU is already heavily loaded at Low settings and has less headroom for higher settings. This indicates that for 4K gaming, the RTX 5090 Mobile is the definitive limiting component, while the CPU’s performance is adequate but not the primary constraint.

FAQ

Q: What is the combo’s overall ranking for Rust?

A: The combo ranks 692nd out of 3723 tested configurations for Rust, placing it in the top 18.6% of all systems.

Q: How does the RTX 5090 Mobile’s memory affect performance in Rust?

A: The GPU’s 24 GB of GDDR7 memory with a 256-bit bus and 896.0 GB/s bandwidth ensures that Rust’s large textures and maps do not exceed VRAM capacity, preventing stuttering at high resolutions and settings.

Q: What is the expected frame rate at 1440p High settings?

A: At 1440p High settings, the combo achieves an average FPS of 92, which is smooth and playable for most users.

Q: Is the CPU or GPU the primary bottleneck at 4K?

A: At 4K, the GPU is the primary bottleneck, as evidenced by the frame rate drop from 96 FPS at Low settings to 41 FPS at Ultra settings, indicating the GPU’s rendering limits.

Q: How does the CPU’s single-thread performance compare to its rivals?

A: The CPU’s Passmark single-thread score is 4683, with its nearest rival, the AMD Ryzen 9 5950X, having an average score of 52121 and a deltaPct of 0.2%, showing the CPU is competitive but not leading.

Q: What are the minimum FPS figures for Medium settings?

A: At Medium settings, the minimum FPS is 135 at 1080p, 93 at 1440p, and 55 at 4K, indicating that performance stability decreases as resolution increases.

Hardware Specifications

Intel Core Ultra 5 235HX

Cores / Threads 14 / 14
Base Clock 2900 MHz
Boost Clock 5100 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5090 Mobile

VRAM 24 GB GDDR7
Base Clock —
Boost Clock 1515 MHz MHz
TDP 95 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5090 Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 96.0
3840x2160 Medium 65.0
3840x2160 High 54.0
3840x2160 Ultra 41.0
2560x1440 Low 163.0
2560x1440 Medium 109.0
2560x1440 High 92.0
2560x1440 Ultra 70.0
1920x1080 Low 237.0
1920x1080 Medium 159.0
1920x1080 High 134.0
1920x1080 Ultra 102.0

Rust with iUltra 5 235HX + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Other Games with iUltra 5 235HX + RTX 5090 Mobile

Explore FPS benchmarks for other games using this same hardware combination.