Rust

Rust

AVERAGE FPS
64
good

This combination provides smooth gameplay with an average of 64 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 32 37 56
1440p QHD 41 54 64 95
1080p Full HD 59 78 92 138

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 56
3840x2160 Medium 37
3840x2160 High 32
3840x2160 Ultra 24
2560x1440 Low 95
2560x1440 Medium 64
2560x1440 High 54
2560x1440 Ultra 41
1920x1080 Low 138
1920x1080 Medium 92
1920x1080 High 78
1920x1080 Ultra 59

Rust with Intel Core Ultra 5 235 + AMD Radeon RX 6600 XT, In-Depth Analysis

The Intel Core Ultra 5 235 and AMD Radeon RX 6600 XT pairing produces a highly resolution-sensitive experience in Rust, where the frame rate drops dramatically as pixel count increases. At 1080p with Low settings, the combo reaches 138 FPS, but at 4K with Ultra settings, it falls to just 24 FPS, a reduction that strongly suggests the GPU becomes the primary constraint as resolution climbs.

Resolution Scaling

The performance trajectory from 1080p to 4K reveals a classic GPU-bound scaling pattern, particularly at higher settings. At 1080p Low, the system delivers 138 FPS, which drops to 95 FPS at 1440p Low (a 31% reduction) and further to 56 FPS at 4K Low (a 59% reduction from the 1080p baseline). This steep decline is typical when the GPU's pixel throughput becomes the limiting factor, as the RX 6600 XT's 256.0 GB/s memory bandwidth and 10.60 TFLOPS FP32 compute are stretched across four times the pixels at 4K compared to 1080p.

The scaling behavior changes notably when moving through the settings presets. At 1080p, the gap between Low (138 FPS) and High (78 FPS) is 60 FPS, indicating that even at lower resolutions, the GPU is still heavily taxed by Rust's rendering workload. However, at 4K, the difference between Low (56 FPS) and High (32 FPS) narrows to 24 FPS, suggesting that at this resolution, the GPU is so saturated that additional settings changes yield diminishing returns. The data implies that at 4K, the RX 6600 XT is the definitive bottleneck, as even dropping to Low settings cannot push the frame rate above 60 FPS.

Interestingly, the Medium preset at each resolution provides the only rows with both minimum and maximum FPS data, offering insight into frame pacing. At 1080p Medium, the range spans from 78 to 106 FPS (an average of 92), while at 1440p Medium, it narrows to 54–73 FPS (average 64), and at 4K Medium, it tightens further to 32–43 FPS (average 37). This compression of the frame time variance at higher resolutions reinforces that the GPU is working at its limits, with less headroom for variance when pixel count increases.

The 4K Ultra result of 24 FPS is particularly telling. This represents a 83% drop from the 1080p Low result of 138 FPS, and even compared to 1080p Ultra (59 FPS), the 4K Ultra figure is 59% lower. The data suggests that 4K Ultra is simply not viable for this combo in Rust, as the frame rate falls well below playable thresholds. Meanwhile, the 1440p Ultra result of 41 FPS sits in a marginal zone, playable for some but likely frustrating for competitive scenarios.

FAQ

Q: What is the highest average FPS this combo achieves in Rust?

A: The maximum recorded average FPS is 138, achieved at 1920x1080 resolution with Low settings.

Q: How does the combo perform at 4K resolution with High settings?

A: At 3840x2160 with High settings, the average FPS drops to 32, which is below the 60 FPS threshold typically considered smooth for most players.

Q: What is the difference in FPS between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset delivers 95 FPS while Ultra produces 41 FPS, a difference of 54 FPS or roughly 57% lower performance on Ultra.

Q: Does the RX 6600 XT have enough VRAM for Rust at high resolutions?

A: The GPU features 8 GB of GDDR6 memory on a 128-bit bus. Given the 4K High result of 32 FPS and 4K Ultra at 24 FPS, the VRAM appears sufficient for rendering, but the overall performance is limited by compute and bandwidth rather than capacity.

Q: Which settings preset offers the best balance of performance and visual quality at 1080p?

A: The Medium preset at 1080p delivers 92 FPS average with a range of 78–106 FPS, providing a solid frame rate while still benefiting from improved visuals over Low settings.

Q: How does this combo rank among all tested combinations in Rust?

A: The combo ranks 2091 out of 2953 tested combinations, placing it in the lower-middle portion of the performance distribution.

GPU Role

The AMD Radeon RX 6600 XT, based on the Navi 23 chip with RDNA 2.0 architecture, is the clear driver of the resolution scaling observed in these results. Its specifications include 2048 shading units, 128 TMUs, and 64 ROPs, with a boost clock of 2589 MHz and a game clock of 2359 MHz. The memory subsystem consists of 8 GB of GDDR6 on a 128-bit bus, yielding 256.0 GB/s of bandwidth, which is a modest figure for modern titles at high resolutions.

In Rust, the GPU's role is evident from the measured FPS data. At 1080p Low, the 138 FPS result shows that the GPU can handle the game's demands when pixel count is low and effects are minimized. However, as resolution increases, the pixel rate of 165.7 GPixel/s becomes increasingly strained. The 4K Ultra result of 24 FPS indicates that the GPU is completely overwhelmed, with the rendering pipeline unable to keep up with the 8.3 million pixels per frame.

The GPU's benchmark scores provide context for its positioning. Its Passmark G3D score of 16461 places it at the 70th percentile among all GPUs, with an average benchmark score of 24442. Compared to its nearest rivals, the RX 6600 XT sits just 0.7% above the NVIDIA GeForce GTX 1630 (score 24277) and 0.8% above the GTX 780 Ti (score 24236), while trailing the Intel Arc A350M by 0.8% (score 24647) and the RTX 2080 SUPER by 1.1% (score 24170). These tight deltas suggest that the RX 6600 XT is in a crowded performance tier, and its Rust results reflect this mid-range positioning.

The VRAM capacity of 8 GB is adequate for Rust at the tested settings, as none of the measured rows show signs of texture thrashing or catastrophic frame drops that would indicate memory exhaustion. However, the 128-bit memory bus limits effective bandwidth, which contributes to the steep FPS declines at 4K. The data implies that while the GPU can manage the data footprint of Rust's environments, it cannot sustain high throughput at extreme resolutions.

Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest performance across all settings. The Low preset produces an average of 138 FPS, making it the only setting that comfortably exceeds 120 FPS. Medium follows at 92 FPS, with a measured range of 78–106 FPS, while High drops to 78 FPS and Ultra settles at 59 FPS. These results indicate that 1080p is the native resolution for this combo, with even Ultra settings maintaining playable frame rates.

Moving to 2560x1440, the performance drops are consistent. Low settings yield 95 FPS, which is still smooth, but Medium falls to 64 FPS (range 54–73), High to 54 FPS, and Ultra to 41 FPS. The 1440p Ultra result is the first setting where the frame rate dips below 45 FPS, suggesting that players seeking high visual fidelity at this resolution will need to accept reduced performance.

At 3840x2160, the combo struggles across the board. Low settings produce 56 FPS, which is borderline playable, but Medium drops to 37 FPS (range 32–43), High to 32 FPS, and Ultra to 24 FPS. None of the 4K settings achieve the 60 FPS target, and even the Low preset falls short. The data clearly shows that 4K gaming is not a strength for this pairing, with the GPU becoming the limiting factor at this resolution.

The Medium preset is the only one with complete min/max data at all three resolutions, providing a useful frame pacing profile. At 1080p, the 78–106 FPS range shows reasonable consistency, while at 1440p, the 54–73 FPS range tightens slightly, and at 4K, the 32–43 FPS range shows the least variance. This pattern suggests that as the GPU approaches its limits, frame times become more consistent but at a lower average level.

CPU Role

The Intel Core Ultra 5 235 brings 14 cores and 14 threads to the pairing, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. This Arrow Lake-S architecture processor, built on a 3 nm process by TSMC, features 24 MB of shared L3 cache and supports DDR5 memory with a dual-channel bus providing 102.4 GB/s of bandwidth. Its benchmark scores show strong single-thread performance, with a Cinebench R23 single-core score of 2085 and a multi-core score of 14769.

In Rust, the CPU's role is likely secondary to the GPU at higher resolutions, but it becomes more relevant at 1080p where frame rates exceed 100 FPS. At 1080p Low (138 FPS), the CPU must feed the GPU with draw calls and game logic updates at a rate that stresses its 14 threads. The processor's Passmark single-thread score of 4516 and multithread score of 37816 indicate it has sufficient headroom for this task, but the data does not show any obvious CPU bottleneck at 1080p, as the frame rates scale consistently with settings changes.

The CPU's nearest rivals include the AMD Ryzen AI 9 HX 375 (avg score 46030, deltaPct 0.1%), the Intel Core i9-13900HX (avg score 46098, deltaPct -0.1%), and two AMD EPYC server processors. These tight deltas (all within 0.2%) suggest that the Ultra 5 235 is competitive with high-end mobile and server chips in synthetic benchmarks, but its real-world gaming performance in Rust is more dependent on the GPU, as the measured FPS results show.

The CPU's 14 cores and 14 threads (no hyperthreading) may be a factor in Rust's simulation-heavy gameplay, where large player bases and complex physics calculations can benefit from additional threads. However, the benchmark data does not isolate CPU-specific performance, and the FPS results across settings and resolutions follow a pattern consistent with GPU limitation rather than CPU limitation. At 1080p Low, the 138 FPS result suggests the CPU can keep up with the GPU's output, as any CPU bottleneck would typically manifest as inconsistent frame times or a plateau across different settings.

Settings Recommendations

For players prioritizing smooth gameplay, the 1080p Low preset at 138 FPS is the clear winner, offering the highest frame rate and minimal input lag, which is advantageous in PvP encounters. However, for a balance of visual quality and performance, the 1080p Medium preset at 92 FPS (range 78–106) provides a strong experience, improving lighting and texture detail while maintaining frame rates above 75 FPS. This is the recommended preset for most players with 1080p displays.

At 1440p, the Low preset at 95 FPS is the only setting that maintains near-100 FPS performance, making it the choice for competitive play. The Medium preset at 64 FPS is acceptable for casual play, but the High (54 FPS) and Ultra (41 FPS) settings fall below the 60 FPS threshold, which may cause noticeable stutter in fast-paced situations. Players with 1440p monitors should stick to Low or Medium for the best experience.

For 4K displays, no setting provides a consistently smooth experience. The Low preset at 56 FPS is the only option that approaches playability, but it still falls short of 60 FPS. The Medium preset at 37 FPS and lower settings are not recommended for any serious gameplay. The data suggests that 4K is not viable for this combo in Rust, and players should either lower their resolution or consider hardware upgrades.

The Ultra preset is not recommended at any resolution. At 1080p, it delivers 59 FPS, which is playable but not significantly better than Medium at 92 FPS, while the visual uplift is marginal in a game like Rust where performance is critical. At 1440p (41 FPS) and 4K (24 FPS), Ultra is effectively unplayable. The performance cost of Ultra settings far outweighs the visual benefits, making Medium or High the sensible upper bound for this hardware.

How This Combo Ranks

The combo ranks 2091 out of 2953 tested combinations in Rust, placing it in the 71st percentile from the bottom, meaning roughly 71% of tested combos perform better. This ranking reflects the mid-range positioning of both components. The RX 6600 XT sits at the 70th percentile among all GPUs, while the Core Ultra 5 235 ranks at the 89th percentile among all CPUs, indicating that the GPU is the weaker link in this pairing for gaming.

The GPU's nearest rivals in benchmark scores — GTX 1630, Arc A350M, GTX 780 Ti, and RTX 2080 SUPER — all fall within a 1.1% delta of the RX 6600 XT's average score. This clustering suggests that the RX 6600 XT is surrounded by a wide range of GPUs with similar synthetic performance, but its Rust results specifically are constrained by its memory bandwidth and pixel throughput. The combo's rank of 2091 indicates that many other pairings, likely with more powerful GPUs, deliver higher frame rates in this game.

The CPU's strong performance relative to its rivals (all within 0.2% delta) does not translate into a higher combo ranking, reinforcing that Rust's performance is predominantly GPU-bound. The data implies that upgrading the GPU would yield more significant FPS gains than upgrading the CPU, as the current pairing's bottleneck shifts decisively toward the graphics card as resolution increases. For players considering this combo, the 1080p Medium experience is the sweet spot, but for 1440p or 4K, a more powerful GPU would be necessary to achieve higher frame rates.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + AMD Radeon RX 6600 XT in Rust

Resolution Settings Avg FPS
3840x2160 Low 56.0
3840x2160 Medium 37.0
3840x2160 High 32.0
3840x2160 Ultra 24.0
2560x1440 Low 95.0
2560x1440 Medium 64.0
2560x1440 High 54.0
2560x1440 Ultra 41.0
1920x1080 Low 138.0
1920x1080 Medium 92.0
1920x1080 High 78.0
1920x1080 Ultra 59.0

Rust with iUltra 5 235 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 6600 XT + Other CPUs

See how Rust performs with the same GPU but different processors.

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