Rust
This combination delivers exceptional performance with an average of 131 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 66 | 78 | 116 |
| 1440p QHD | 85 | 112 | 132 | 197 |
| 1080p Full HD | 123 | 162 | 192 | 258 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis
The Intel Core Ultra 5 225 and NVIDIA GeForce RTX 4080 SUPER represent a pairing of a mid-range Arrow Lake desktop processor with a top-tier Ada Lovelace graphics card. In Rust, a game infamous for its heavy CPU dependency during server-side simulation and entity loading, this combination delivers a wide envelope of performance, stretching from high-refresh 1080p play to a limited 4K experience depending on the quality preset. The data reveals a system where the CPU becomes the primary gatekeeper at lower resolutions, while the GPU assumes the dominant role as pixel count climbs.
How This Combo Ranks
The combination of the Intel Core Ultra 5 225 and the NVIDIA GeForce RTX 4080 SUPER holds the rank of 215 out of 3723 tested combos in Rust. This places the pairing in the top percentile of all recorded results, roughly in the 94th percentile, indicating excellent overall performance relative to the vast majority of tested configurations. The rank demonstrates that a well-balanced system pairing a current-generation 10-core CPU with a 16 GB, high-bandwidth GPU is highly effective for this title.
The position of this combo is noteworthy because it combines a CPU that is not a top-tier flagship with a GPU that is. The fact that it reaches a top-6% standing suggests that Rust's performance does not demand the absolute peak of CPU multi-threading, or that the GPU still has enough headroom to compensate. Instead, the data shows a combination that occupies a sweet spot: the CPU's substantial single-core strength is sufficient to feed the GPU at most settings, and the GPU's massive memory bandwidth and compute are sufficient to ensure a high frame output at high resolutions.
When examining the components individually, the CPU's average benchmark score places it at the 85th percentile of all CPUs tested, while the GPU sits at the 86th percentile of all GPUs. Both components individually rank within the top 15% of their respective classes. In Rust, the combination's overall rank of 215 is a direct consequence of this balanced strength. The CPU's nearest rivals in general CPU benchmarks include the AMD Ryzen 5 5600F with an average score of 36945, a delta of 0%, and the AMD Ryzen 5 5500X3D with an average score of 37018, a delta of -0.2%. These rivals show that the Core Ultra 5 225 performs within a tight performance band of other strong mid-range chips. The GPU's nearest rivals include the NVIDIA GeForce RTX 4080 with an average score of 54247 and a delta of -0.1%, and the AMD Radeon Pro W5700X with an average score of 54828 and a delta of -1.1%. These deltas indicate the RTX 4080 SUPER is extremely close in raw synthetic compute to its non-SUPER counterpart, making the combination's rank in Rust all the more dependent on the specific CPU-GPU interaction.
The benchmark results indicate that in Rust, this combo's rank is not simply an average of its parts. The CPU's single-thread performance, as evidenced by a Cinebench R23 single-core score of 3655, is critical for Rust's game logic. The GPU's raw power, which is high enough to be compared to the RTX 4080, is then leveraged at higher resolutions. The rank of 215 suggests that, while there are over 200 other combos that outperform it, they likely all feature even more expensive CPUs, such as high-core-count flagships that also boast very high single-thread speeds. For the vast majority of players, this combo sits at a performance summit that is only surpassed by the most extreme hardware configurations.
GPU Role
The NVIDIA GeForce RTX 4080 SUPER plays a massive role in this combo's Rust performance, acting as the primary determinant of frame rate at higher resolutions. The GPU is built on the Ada Lovelace architecture and uses the AD103 chip, manufactured on a 5 nm process at TSMC. It features 10240 shading units, 320 texture mapping units, and 112 raster output units. A key specification for modern gaming is the 16 GB of GDDR6X memory, which is accessed via a 256-bit memory bus, delivering a bandwidth of 736.3 GB/s. This substantial memory capacity ensures that the high-resolution texturing and asset load in Rust, which can be demanding on VRAM, is never a limiting factor. The GPU's 16 GB frame buffer is particularly relevant for Rust, as the game's large world maps and constant streaming of entities can consume significant memory, and 16 GB provides a comfortable margin.
The GPU clocks reveal its performance potential. The base clock is 2295 MHz with a boost clock of 2550 MHz. The memory runs at 1438 MHz, which translates to an effective speed of 23 Gbps. This high memory speed is a major factor in the GPU's ability to push high frame rates at 1440p and 4K. The GPU also supports the DirectX 12 Ultimate API, capable of hardware features like ray tracing and mesh shaders, though Rust's primary rendering load is more focused on raw pixel throughput and lighting over a large environment.
In the context of Rust, the GPU's performance is best understood through the measured FPS at 4K. At 3840x2160, the average frame rates at High, Medium, and Low settings are 66, 78, and 116 FPS respectively. The jump from High to Low yields a large gain, indicating the game's quality settings have a significant load on the GPU. The 4K Ultra preset drops the frame rate to 50 FPS, demonstrating that even a GPU this powerful can be brought to its knees by the most demanding in-game settings. The data shows a clear scaling: for each step down in settings, the GPU has more headroom to produce frames.
The GPU's raw performance is also reflected in its 3DMark Steel Nomad DX12 score of 6600, and Geekbench OpenCL score of 219065. These scores are indicative of its strong theoretical peak performance. In this combination, the RTX 4080 SUPER is clearly the star of the show at 4K, but its capabilities are also harnessed at 1440p and 1080p to achieve very high frame rates. However, the data also shows the GPU's potential is often capped by the CPU at lower resolutions. For example, at 1920x1080, the difference between Low and High settings is not as large as the difference at 4K, pointing to a CPU limit. The GPU is powerful enough to render the lower-resolution frames quicker than the CPU can feed it, making the CPU the bottleneck.
FAQ
Q: How does the combo's rank in Rust compare to its standing in other games?
A: The combo is ranked 215th out of 3723 tested combos in Rust. This places it in the top 6% of all combinations, which is a strong performance, indicating that the hardware pairing is well-suited for this particular game's engine and requirements.
Q: What is the limiting factor in this combo at 1080p?
A: Benchmark results indicate a CPU bottleneck at 1920x1080. The performance gap between 1080p and 1440p is smaller than the gap from 1440p to 4K, and at Low settings the 1080p frame rate of 258 FPS is not proportionally higher than 1440p's 197 FPS. This suggests the CPU cannot feed the GPU enough data to fully utilize its potential at lower resolutions.
Q: Is the RTX 4080 SUPER's 16 GB VRAM sufficient for Rust?
A: Yes, the data indicates that the GPU has 16 GB of GDDR6X memory. While the specific VRAM usage is not measured in the data, the capacity is high and, combined with the 736.3 GB/s bandwidth, the GPU is capable of handling the highest settings at 4K, though not necessarily at 60+ FPS for Ultra settings.
Q: What is the relationship between the RTX 4080 SUPER and the RTX 4080 in terms of performance?
A: In the database, the RTX 4080 SUPER has an average benchmark score of 54209, while the nearest rival, the RTX 4080, has an average score of 54247. This is a delta of -0.1%, meaning the two GPUs have nearly identical average scores in general benchmarks. In Rust, the actual differences in frame rates would likely be negligible, and any discrepancies would be due to game-specific factors.
Q: How does the CPU's benchmark performance compare to its rivals?
A: The Intel Core Ultra 5 225 has an average benchmark score of 36938. Its nearest rival, the AMD Ryzen 5 5600F, has an average score of 36945, which is a 0% delta. The AMD Ryzen 5 5500X3D is just -0.2% behind, and the AMD Ryzen AI 7 PRO 450 is -0.4% behind. All these CPUs have very similar overall benchmark averages.
Q: What is the best resolution to play Rust with this combo for a high refresh rate?
A: The data shows that at 2560x1440 with Low settings, the combo achieves an average FPS of 197, and at 1920x1080 with Low settings, it achieves 258 FPS. For the highest refresh rates, the Low settings at 1080p are the best, but for a quality compromise, the Medium settings at 1440p with 132 FPS also offers a good balance.
Measured FPS Breakdown
The measured frame rates for Rust are presented across three resolutions and four quality settings. The data provides a clear picture of how the combo handles the game's varying visual loads.
At 1920x1080, the performance is exceptionally high. With Low settings, the average FPS is 258, which is a very high frame rate suitable for 240Hz displays. At Medium settings, the average FPS drops to 192, with a minimum FPS of 163 and a maximum of 221. The High preset yields an average of 162 FPS, and the Ultra preset produces 123 FPS. The progression from Low to Ultra shows a steady decrease in performance, with the Ultra setting being 52% slower than Low. This indicates that Rust's visual quality presets have a significant impact on the GPU load, even at lower resolutions.
Moving to 2560x1440, the frame rates remain very high. The Low preset averages 197 FPS, which is still an excellent result. The Medium preset averages 132 FPS, with a minimum of 112 and a maximum of 152. The High preset drops to an average of 112 FPS, and the Ultra preset lands at 85 FPS. The difference between the Low and Ultra settings at this resolution is substantial, with the Ultra setting being 57% slower than Low. The 1440p resolution is a sweet spot for this combo, offering a high refresh rate even at the High preset.
At 3840x2160, the GPU load becomes the dominant factor. The Low preset averages 116 FPS here, which is a very respectable result for 4K. The Medium preset averages 78 FPS, with a minimum of 66 and a maximum of 90. The High preset averages 66 FPS, and the Ultra preset is the most demanding, averaging 50 FPS. The frame rate scaling from 1080p to 4K is very steep, especially at the Ultra setting, which drops from 123 FPS to 50 FPS, a 59% reduction. The data shows that at 4K, the GPU is the main bottleneck, as the CPU's performance is less relevant at such high pixel counts.
The measured FPS data confirms the combo's strength. At 1080p, it easily exceeds the 144 Hz refresh rate at even High settings, and at 1440p, it can achieve over 100 FPS at High settings. For 4K gaming, the combo can provide a satisfactory experience at Medium settings, but Ultra settings will require a compromise on frame rate.
Resolution Scaling
The resolution scaling from 1080p to 4K reveals the balance of CPU and GPU load. The data shows a clear trend: the frame rate decreases as the resolution increases, but the rate of decrease is not linear and varies between settings.
At Low settings, the average FPS at 1080p is 258, at 1440p it is 197, and at 4K it is 116. The drop from 1080p to 1440p is a 24% reduction, while the drop from 1440p to 4K is a 41% reduction. This pattern indicates that at Low settings, the CPU is a significant bottleneck at 1080p. The GPU is capable of rendering frames very quickly at 1080, but the CPU cannot supply the game state quickly enough, limiting the FPS to 258. At 1440p, the GPU is more occupied, but the CPU still has some headroom, and the FPS drops to 197. At 4K the GPU is finally the limiting factor, and the FPS drops to 116.
At Medium settings, the FPS values are 192, 132, and 78 for 1080p, 1440p, and 4K, respectively. The drop from 1080p to 1440p is 31%, and from 1440p to 4K is 41%. The CPU bottleneck is less pronounced at Medium settings because the GPU has more work to do. At 1080p Medium, the GPU is more engaged, so the CPU is less of a bottleneck, but the FPS is lower than at Low.
At High settings, the numbers are 162, 112, and 66 for the three resolutions. The drop from 1080p to 1440p is 31%, and from 1440p to 4K is 41%. The pattern is similar to Medium, with the GPU becoming the main bottleneck at 4K.
At Ultra settings, the FPS values are 123, 85, and 50. The drop from 1080p to 1440p is 31%, and from 1440p to 4K is 41%. The Ultra setting shows the most consistent scaling, indicating that the GPU is the primary limiter at all resolutions, but it is still heavily taxed at 4K.
The resolution scaling indicates that the CPU is the limiting component at 1080p, as the GPU has the potential to render more frames than the CPU can provide. As the resolution increases to 1440p and 4K, the GPU's load increases, and it becomes the primary limiting component. The data shows that the combo is well-suited for 1440p and 4K gaming, but at 1080p, the CPU's performance caps the frame rate, preventing the user from taking full advantage of the GPU's power.
CPU Role
The Intel Core Ultra 5 225 plays the critical role of feeding the RTX 4080 SUPER, and its performance characteristics heavily influence the frame rates at lower resolutions. The CPU is part of the Core Ultra Series 2 (Arrow Lake-S), built on a 3nm process and it has 10 cores and 10 threads. Its base clock is 3.30 GHz and boost clock is 4.90 GHz, which is a high boost for a mid-range chip. The lack of Hyper-Threading is a notable feature, meaning the CPU has 10 physical cores but no extra threads. In Rust, which uses many threads for physics and game logic, the 10-core count is a good match.
The CPU has a 20 MB shared L3 cache and 3 MB per-core L2 cache. The L3 cache is significant for a mid-range chip, helping to keep game data close to the cores. The CPU's memory support is DDR5, using a dual-channel bus, which provides a memory bandwidth of 102.4 GB/s. This is a standard bandwidth for a dual-channel DDR5 system, and while it's not as high as the GPU's bandwidth, it is sufficient for the CPU's tasks.
The CPU's benchmark results underline its strength. The Cinebench R23 multi-core score is 25891, while the single-core score is 3655. These scores are critical in Rust, as the game engine relies heavily on the main thread. The single-core performance is in the top tier for its class, as evidenced by its 85th percentile ranking. The PassMark multi-thread score of 30459 and single-thread score of 4412 further corroborate this. The CPU's performance is close to the AMD Ryzen 5 5600F and 5500X3D, with a delta of 0% and -0.2% in average score, respectively.
In Rust, the CPU's role is to handle the game's simulation, entity updates, and world-streaming. The data shows that at 1080p Low settings, the combo reaches 258 FPS, but this is likely the CPU's limit, as the GPU could handle more. The benchmark data shows that the CPU's single-core performance is strong enough to push frame rates to the 200+ FPS range, but it is not a 400 FPS capable CPU. The CPU's 10-core count helps with the game's multi-threaded tasks, but the single-core performance is the primary driver of high FPS.
The CPU's performance is also reflected in its other benchmarks, such as the PassMark data compression score of 302811 and data encryption score of 22285. These scores indicate the CPU's general compute capability. In Rust, the CPU's role as the bottleneck at 1080p is clear from the scaling data. The user's choice of a 10-core CPU is a good fit for the game's multi-threaded nature, but it is not the absolute fastest, which is why the combo's rank is 215 and not in the top 100. The CPU does hold its own against its rivals, providing a good base for the GPU to work with.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 4080 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 4080 SUPER in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 116.0 |
| 3840x2160 | Medium | 78.0 |
| 3840x2160 | High | 66.0 |
| 3840x2160 | Ultra | 50.0 |
| 2560x1440 | Low | 197.0 |
| 2560x1440 | Medium | 132.0 |
| 2560x1440 | High | 112.0 |
| 2560x1440 | Ultra | 85.0 |
| 1920x1080 | Low | 258.0 |
| 1920x1080 | Medium | 192.0 |
| 1920x1080 | High | 162.0 |
| 1920x1080 | Ultra | 123.0 |
Rust with iUltra 5 225 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 4080 SUPER + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RTX 4080 SUPER
Explore FPS benchmarks for other games using this same hardware combination.