Rust
This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 48 | 66 | 78 | 115 |
| 1440p QHD | 86 | 110 | 133 | 199 |
| 1080p Full HD | 123 | 164 | 190 | 237 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i7-12700K + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis
FAQ
Q: How does the Intel Core i7-12700K compare to its closest rivals in synthetic benchmarks?
A: The i7-12700K posts an average benchmark score of 35,684, placing it 0.3% behind the AMD Ryzen 7 PRO 5845 (35,802) and 0.7% behind the Intel Core i5-14500HX (35,940). It edges out the Intel Core i7-13700T by 0.6% and the Intel Core i7-13800H by 0.8%, with all four rivals within a tight 1.5% band.
Q: What is the GPU's percentile ranking and how does it stack up against the Radeon RX 6900 XT?
A: The RTX 4080 SUPER sits in the 88th percentile among all GPUs with an average benchmark score of 53,610. Its nearest rival, the AMD Radeon RX 6900 XT, scores 53,489 — a mere 0.2% gap — making them effectively tied in aggregate synthetic performance.
Q: What are the CPU's headline multi-threaded and single-threaded scores?
A: In Cinebench R23, the i7-12700K scores 29,241 points multi-core and 4,128 points single-core. Geekbench shows 13,892 multi-core and 2,561 single-core, while 3DMark max-threads reaches 9,979 and single-thread hits 1,043.
Q: How much VRAM does the RTX 4080 SUPER have and what is its memory bandwidth?
A: The GPU carries 16 GB of GDDR6X memory on a 256-bit bus, yielding 736.3 GB/s of bandwidth. Memory clock is listed at 1438 MHz with 23 Gbps effective speed.
Q: What is the combo's rank specifically in Rust out of all tested configurations?
A: The i7-12700K + RTX 4080 SUPER combination ranks 82nd out of 1,717 total combos tested in Rust, placing it in the top 5% of all configurations.
Q: Does the CPU support overclocking?
A: Yes, the multiplier is unlocked, and the chip has a base clock of 3.60 GHz with a 5.00 GHz boost. The launch MSRP is $409.
GPU Role
The NVIDIA GeForce RTX 4080 SUPER is the dominant rendering engine in this pairing, built on the Ada Lovelace architecture with a 5 nm process from TSMC. Its 10,240 shading units and 320 texture mapping units feed a pixel rate of 285.6 GPixel/s and a texture rate of 816.0 GTexel/s. Raw FP32 compute reaches 52.22 TFLOPS, with the same figure for FP16 (1:1 ratio). The card's 80 RT cores and 320 tensor cores handle ray-traced effects and DLSS workloads, though Rust's rasterized scenes lean primarily on raw shader throughput.
The 16 GB GDDR6X frame buffer is substantial for Rust, which is known for heavy texture streaming across large open-world maps. At 2560x1440 Ultra, the GPU's 736.3 GB/s bandwidth helps maintain consistent frame pacing. The memory clock runs at 1438 MHz (23 Gbps effective), and the 256-bit bus width balances capacity against bandwidth for 4K workloads. The GPU's 88th percentile ranking among all GPUs, with an average benchmark score of 53,610, places it just 0.2% above the RX 6900 XT (53,489) — functionally identical in synthetic terms.
In Rust specifically, the GPU's role shifts with resolution. At 1080p, the CPU becomes the primary limiter, as evidenced by the narrow FPS spread between Low and High settings. At 4K, the GPU's compute and memory subsystems take over, and the delta between presets widens dramatically. The card's triple-slot cooler and 320 W TDP indicate sustained-load capability, which matters in Rust's long sessions with frequent asset loading.
Resolution Scaling
The measured data shows how the bottleneck migrates from CPU to GPU as resolution climbs. At 1920x1080, the Low preset delivers 237.4 FPS, while Ultra still manages 123 FPS — a 48% drop from Low to Ultra. This relatively modest spread suggests the i7-12700K's 12 cores and 20 threads, boosting to 5.00 GHz, are the primary constraint at this resolution. The CPU sits in the 89th percentile among all CPUs with a 3DMark max-threads score of 9,979, which aligns with its ability to feed high frame rates.
Moving to 2560x1440, the picture changes. Low hits 198.7 FPS and Ultra falls to 85.7 FPS — a 57% drop. The GPU begins to assert itself, but the CPU still contributes meaningfully at the Low and Medium presets. At 3840x2160, the GPU is clearly the limiting factor: Low produces 114.6 FPS, while Ultra collapses to 48.3 FPS — a 58% reduction. The RTX 4080 SUPER's 52.22 TFLOPS of FP32 compute and 736.3 GB/s bandwidth are stretched by 4K's pixel count, and the 16 GB VRAM becomes more relevant as texture sizes scale.
The scaling pattern from 1080p to 4K is consistent: Low preset drops from 237.4 to 114.6 FPS (52% reduction), Medium from 190.4 to 77.8 (59% reduction), High from 163.5 to 66.1 (60% reduction), and Ultra from 123 to 48.3 (61% reduction). The increasing percentage drop at higher settings confirms that Ultra presets disproportionately tax the GPU's shading units and memory subsystem, while the CPU's influence fades as frame rates fall below its throughput ceiling.
Measured FPS Breakdown
At 1920x1080, the Low preset delivers 237.4 FPS, the highest figure in the entire dataset. Medium follows at 190.4 FPS, High at 163.5 FPS, and Ultra at 123 FPS. The gap between Low and Ultra is 114.4 FPS, indicating that even at Ultra, the i7-12700K's single-thread performance (3DMark single-thread score of 1,043, Cinebench R23 single-core of 4,128) keeps frame rates well above typical 144 Hz monitors.
At 2560x1440, the order remains identical but the gaps widen. Low produces 198.7 FPS, Medium drops to 133.4, High falls to 109.5, and Ultra bottoms out at 85.7. The delta between Low and Ultra is 113 FPS — nearly identical to 1080p — but the absolute values are lower across the board. Medium to High shows a 23.9 FPS drop, while High to Ultra loses 23.8 FPS, suggesting a roughly linear cost for each preset tier at this resolution.
At 3840x2160, the GPU's limits become stark. Low hits 114.6 FPS, Medium drops to 77.8, High manages 66.1, and Ultra slumps to 48.3. The spread from Low to Ultra is 66.3 FPS — smaller in absolute terms but proportionally larger relative to the lower baseline. Notably, the jump from Low to Medium costs 36.8 FPS (a 32% reduction), while Medium to High costs 11.7 FPS (15% reduction), and High to Ultra costs 17.8 FPS (27% reduction). This non-linear pattern suggests the Ultra preset introduces rendering features that disproportionately affect the GPU's 80 RT cores and 112 ROPs.
The combo's overall rank in Rust is 82nd out of 1,717, which places it in the upper echelon of tested configurations. The data is measured, not estimated, lending credibility to these figures.
Settings Recommendations
For 1920x1080, the High preset at 163.5 FPS offers the best balance of visual fidelity and headroom above 144 Hz. Ultra at 123 FPS is still playable, but the 40.5 FPS cost over High is significant for marginal visual gains. Low at 237.4 FPS is excessive for any monitor refresh rate currently on the market, making it a poor trade-off for the visual degradation.
At 2560x1440, High at 109.5 FPS is the sweet spot for 100+ Hz displays, though it falls short of 144 Hz. Medium at 133.4 FPS clears 120 Hz and may be preferable for competitive play. Ultra at 85.7 FPS is borderline for smooth play, and the 23.8 FPS drop from High to Ultra suggests diminishing returns — the data indicates High is the better choice unless visual quality takes absolute priority.
At 3840x2160, the recommendation depends on refresh rate priorities. High at 66.1 FPS is the only preset that stays above 60 FPS for a consistent experience. Medium at 77.8 FPS offers smoother motion but a noticeable fidelity step down. Ultra at 48.3 FPS falls below the 60 FPS threshold, which is likely to cause perceptible stutter in Rust's fast-paced PvP encounters. Low at 114.6 FPS is viable for competitive players who prioritize frame rate over visuals, but the visual compromise is substantial.
The overall best experience across all resolutions is the High preset at 2560x1440, delivering 109.5 FPS with a balance that leverages the GPU's 16 GB VRAM and the CPU's 25 MB L3 cache without overextending either component. For 4K users, High at 66.1 FPS is the recommended starting point, with Medium as a fallback if frame pacing becomes an issue. The data consistently shows that Ultra presets extract a disproportionate FPS penalty in Rust, making them the least efficient choice for this specific combo.
Hardware Specifications
Intel Core i7-12700K
NVIDIA GeForce RTX 4080 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + NVIDIA GeForce RTX 4080 SUPER in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 114.6 |
| 3840x2160 | Medium | 77.8 |
| 3840x2160 | High | 66.1 |
| 3840x2160 | Ultra | 48.3 |
| 2560x1440 | Low | 198.7 |
| 2560x1440 | Medium | 133.4 |
| 2560x1440 | High | 109.5 |
| 2560x1440 | Ultra | 85.7 |
| 1920x1080 | Low | 237.4 |
| 1920x1080 | Medium | 190.4 |
| 1920x1080 | High | 163.5 |
| 1920x1080 | Ultra | 123.0 |
Rust with ii7-12700K + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 4080 SUPER + Other CPUs
See how Rust performs with the same GPU but different processors.
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